This guide will provide you with essential information about the Amps in Outlast Trials (version 1.0). You will learn about their unlock levels and descriptions.
What are Amps?
Amps are a powerful contraband that can have a big impact on your therapy. Dorris traffics in Amps. Amps are a purchasable player mechanic in The Outlast Trials that are bought in the cafeteria located in the Sleep Room upstairs. Interacting with Dorris will pull up the amps menu, and each can be purchased for 3 Murkoff Dollars.
Amps – Tool
Tool amps (Description plus level requirement)
- Slippers – You can walk on broken glass without making any noise. Unlocks at level 10.
- Cacophony – Bricks and bottles are noisier, making them better distractions for enemies. Unlocks at level 16.
- Noise Reduction – Reduce sound from running and door openings. Unlocks at level 22.
- Battery Charger – The Night Vision Battery gradually recharges when not in use. Unlocks at level 28.
- Lock Breaker – Throw a brick to break open locked containers. Unlocks at level 34.
- Recycle – Used health bottles will become throwable items. Unlocks at level 40.
- Key Master – Lockpicking guarantees success on the first try and each lockpick has two uses. Unlocks at level 46.
- Backpack – Expand your inventory by one slot. Unlocks at level 52.
Amps – Skill
Skill amps (Description plus level requirement)
- Hide and Breathe – Enter a hiding spot to recover from stamina exhaustion and receive an adrenaline boost. (Brief cooldown period before re-use.) Unlocks at level 12.
- Hide and Heal – Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately. Unlocks at level 18.
- Hide and Restore – Enter a hidespot to restore Rig cooldown 50% faster. Unlocks at level 24.
- Quick Escape – After taking damage, temporarily increase your speed. Unlocks at level 30.
- Invisible – Enemies can’t find you in a hiding spot, even if you peek. Unlocks at level 36.
- Door Trap Breaker – Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead. Unlocks at level 42.
- Smash – Break doors and planks in a single strike. Unlocks at level 48.
- Strong Arm – Bricks and bottles pack a stronger punch when thrown at an enemy, but the brick will shatter immediately. Unlocks at level 54.
Amps – Medicine
Medicine amps (Description plus level requirement)
- Double Doses – Syringes can be used twice. Unlocks at level 14.
- Antitoxin – Regain full sanity after some time, and psychosis will last half as long. Unlocks at level 20.
- Surplus – Start Trials with a random item in your inventory (medicine, antidote, bottle or brick). Unlocks at level 26.
- Last Chance – The last enemy strike reduces your heath to 1 HP instead of causing death. (Once every 5 minutes). Unlocks at level 32.
- Incognito – Your crouched walking speed is enhanced. Unlocks at level 38.
- Good Job – Finishing an assignment will replenish a portion of your health. (Brief cooldown before it can be used again.). Unlocks at level 44.
- Boosted – Start Trials with a random booster in your inventory (health, stamina, or battery booster). Unlocks at level 50.
- Self Revive – Resurrect after death. (Once per Trial). Unlocks at level 56.
And that wraps up our share on The Outlast Trials: Outlast Trials Amps – Unlock Level + Desc.. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Sergeant’s Wife, who deserves all the credit. Happy gaming!