A complete spoiler-free walkthrough for The Great Ace Attorney: Adventures 2 and all five of its chapters! Took me a while to make, eh?NOTE: While I will have taken all necessary measures to ensure it is accurate, I may have missed something. So please let me know if there are any problems or “inconsistencies” in this walk-through that I may have missed. In addition, you WILL need to have played the first game if you’re looking to 100% all achievements. I have also written a walkthrough for the first Great Ace Attorney game, avaliable right here:https://steamcommunity.com/sharedfiles/filedetails/?id=2572979192And if you enjoyed this walkthrough, please also let me know! Happy finger pointing!
The Adventure of the Blossoming Attorney
Trial, Part 1
– ACHIEVEMENT: Switch on all three of the alternate costumes for Ryunosuke, Susato and Sholmes and start the game. These can be switched off later once the achievement has been obtained if you don’t want to use them.
– ACHIEVEMENT: Select “Taketsuchi Auchi” when answering the first question.
– ACHIEVEMENT: Select “Yujin Mikotoba” when answering the first question.
– Select: “Jezaille Brett'”.
– Select: “A killer”.
– When prompted, select all three options.
(“Crime Scene Photograph” added to the Court Record)
(“Soseki Natsume Article” added to the Court Record)
(“Fountain Pen” added to the Court Record)
– Present the “Post-Mortem Report” on the 5th statement.
– Select: “Save her life'”.
(If you would like a refresher on examining evidence, skip to the end of the testimony.)
– Examine the back of the “Soseki Natsume Article”.
(“Poison Article” added to the Court Record)
– Present the “Poison Article” on Statement 3.
– Select “Deadly in Tiny Quantities!”
– Present the “Post-Mortem Report”.
(“Incriminating Photograph” added to the Court Record)
Select “I have the answer”.
– Present the “Soseki Natsume Article”.
Select “A camera defect”.
To be continued. . .
Trial, Part 2
(“Chemical Reagent” added to the Court Record)
(“Murder Weapon” added to the Court Record)
– Press Statement 3.
(“Beach Hut Plan” added to the Court Record)
(Statement added: “I never once set foot in the hut, nor spoke with the Englishwoman. I was there only as a observer.”)
– Before proceeding, open the “Fountain Pen” in the Court Record and examine the cap.
– Next, examine the barrel of the pen to unscrew it.
– Then examine the little reservoir inside.
– Finally, examine the Emblem/Logo on the bottom.
(“Fountain Pen” updated in the Court Record)
– Present the updated “Fountain Pen” on Statement 6.
– Point to the Emblem/Logo on the bottom of the pen.
– Press Statement 4 and Statement 5.
– When prompted, select “I know how!”.
– Point to anywhere on the left of the hut.
– Present the “Crime Scene Photograph”.
– Point to the small slit in the back wall, just above the stool and to the right of the dress.
– Press Statement 3.
– Press Statement 4.
(“Poison Article” updated in the Court Record)
(Statement added: “The point is…if you’d poisoned someone, there’d be no reason to then go and stab the person as well!”)
– Present the “Poison Article” on Statement 5.
– Present the “Fountain Pen”.
– Present the “Chemical Reagent”.
NOT GUILTY!
The Memoirs of the Clouded Kokoro
Investigation, Part 1
– ACHIEVEMENT (5/7): Examine the blackboard on the right before talking to Sholmes.
– ACHIEVEMENT (3/8): Move to “Naruhodo’s Legal Consultancy”.
– ACHIEVEMENT (3/8): Examine the shovel on the left near the window.
– ACHIEVEMENT (3/8) Move back to “Sholmes’s Suite”.
– Talk to Herlock Sholmes about all topics.
(Game will move you after you do, so be sure to get the achievement stuff first!)
– Automatically moved to “Miss Green’s Hospital Bed”.
– ACHIEVEMENT (6/7): Move to “Sholmes’s Suite”.
– Examine the blackboard on the right.
– Move back to “Miss Green’s Hospital Bed”.
– Examine Olive Green on the hospital bed to start a conversation with her.
– Talk to Olive Green about all topics.
– Examine the green frame on the dresser, next to the brown easel.
– Automatically moved to “Mr Natsume’s Lodgings”.
– Examine Tobias Gregson to talk to him.
– Examine Soseki Natsume to talk to him.
– Pan left and examine Herlock Sholmes once he appears.
– Let’s rock out with our socks out! . . or. . something like that? It’s time for another. .
– Rotate the camera slightly to the left and Present the other piece of soap on the floor.
– Rotate the camera to the right and Present the knocked over teacup on the table.
– Rotate the camera to the right and Present the teacup in the victim’s hand.
– Rotate the camera to the left, Examine the small pile of books.
(You will need to select the books and then hit Space)
– Present the pile of familiar books.
– Examine the envelope piece, found in front of the mannequin on the right.
(“Torn-Off End of Envelope” added to the Court Record)
– Examine the tipped over teacup on the table.
(“Pair of Teacups” added to the Court Record)
– Examine the costumes on the right next to the bricked-up window.
– Examine the shelves on the right next to the costumes.
– Examine the body, slumped out on the table.
– Examine the brown locked machine on the wall, connected to the pipes.
– Examine the bricked-up window, and then, examine the hole in the window.
(“Bar of Soap” added to the Court Record)
– Automatically moved to “Briar Road”.
– ACHIEVEMENT (4/8): Move to “Naruhodo’s Legal Consultancy”.
– ACHIEVEMENT(4/8): Examine the shovel on the left near the window.
– Move to “The Garridebs’ Room”.
– Talk to John Garrideb about all topics.
– Move to “Prison”.
– Talk to Soseki Natsume about all topics.
To be continued. . .
Trial, Part 2
(“Crime Scene Photograph” added to the Court Record)
– Press Statement 4.
(“Victim’s Medical Report” added to the Court Record)
– Present “Victim’s Medical Report” on Statement 2.
– Press every statement.
(Optional: You can ask Susato if you need a refresher on how to do a defense rebuttal.)
– Press on Juror No. 1’s Statement.
– Press on Juror No. 4’s Statement.
– Pit Juror No. 1 and Juror No. 4 against each other.
– Press on Statement 3.
(“Gas Meter” added to the Court Record)
– Examine the “Gas Meter” and take a look at the bottom, where you can see a small hole.
(“Gas Meter” updated in the Court Record)
– Present the updated “Gas Meter” on Statement 4.
– When prompted, select “How it differentiates between coins”.
(Statement 4 revised: “The meter is designed for coins the exact diameter and thickness of a thrupenny bit. Nothing else will fit.”)
– Examine the “Bar of Soap” and take a look at the bottom, where you can see a small circular depression.
– Present the updated “Bar Of Soap” on the revived Statement 4.
– When prompted, point at the circular depression on the bottom of the soap.
– When the “Gas Meter” appears, present the small hole on the bottom.
– Present the “Crime Scene Photograph”.
– When given the chance, “raise a Objection”.
– Select “Was the poison in the tea?”
– Present the “Bar Of Soap”.
To be continued. . .
Investigation, Part 3
– Talk to Susato about all topics.
– Move to “Sholmes’s Suite”.
– Talk to Sholmes about all topics.
– Move to “Shamspeare’s Room”.
– Examine Sholmes over on the right checking out the outfit to start using his forensics.
– Spray the room. You can spray pretty much everywhere you want, but the two main areas that you’ll want to spray if you want to continue the investigation is the floor to the right of the table, and then the picture frame to the left of the gas meter.
(“Handprints on the Wall” picture added to the Court Record.)
– Examine Tobias over on the right checking out the floor to find out what’s under it.
– Tobias will tell you what the three pieces of evidence under the floor were. Select all three options.
(“Capital Offender Article” added to the Court Record.)
(“Hidden Photograph” added to the Court Record.)
Optional: Examine Wagahai for some cute animations and some funny dialogue.
– Move to the “Prison”.
– Talk to Soseki about all avaliable topics.
– Present the “Capital Offender Article”.
– Talk to Sosek about both new topics.
– Move to “The Garridebs’ Room”.
– Talk to Mr. Garrideb about all avaliable topics.
– Present the “Hidden Photograph”.
– Talk to Mr. Garrideb about the new topic.
– Move to “Miss Green’s Hospital Bed”.
– ACHIEVEMENT: Examine the blue bottle on the stool when you’re able to.
– Talk to Miss Green about the only avaliable topic.
– Present the “Hidden Photograph”.
(At this point, Green will fall over and knock the blue bottle off the stool. You will not be able to examine it again for the achievement, so make sure to do it before you present the photo.)
– Examine the dead mouse lying next to the spilled medicine.
– Examine the card on the stool.
– Talk to Miss Green about the two new avaliable topics.
To be continued. . .
Trial, Part 4
– Examine the “Pair of Teacups”.
– Examine the green-ringed teacup.
(“Pair of Teacups” updated in the Court Record.)
– Present the updated “Pair of Teacups” on Statement 3.
– Press Juror No. 4’s statement, then when he reacts, pursue Juror No. 3.
(Statement amended: “Blow too hard into a gas pipe and you’ll extinguish everything in the house. And then you’re in real trouble!”)
– Pit Juror No. 3 and Juror No. 6 against each other.
– When asked, present the “Handprints on the Wall”.
– Press Juror No. 1’s statement.
– When given the choice, select “I have supporting testimony”.
– Present “Soseki Natsume”.
– When asked, present “Soseki Natsume” again.
– When asked, present “Olive Green”.
To be continued. . .
Trial, Part 5
(“Bottle of Poison” added to the Court Record)
(“Capital Offender’s File” added to the Court Record)
– Press on Statement 4, and when he reacts, pursue Shamspeare.
(“Miss Green’s Card” added to the Court Record)
– Examine “Miss Green’s Card”.
(“Miss Green’s Card” updated in the Court Record)
(“Torn-off End of Envelope” updated in the Court Record)
– Press on Statement 3.
– When asked, select “Present evidence”.
Present either the updated “Torn-Off End Of Envelope” or “Miss Green’s Card”.
(Statement amended: “This note was delivered to me at my address. It’s nothing to do with the odd man next to me here.”)
Present either the “Torn-Off End Of Envelope” or “Miss Green’s Card” on Statement 5.
– Present the “Bottle of Poison” on Statement 4.
– When asked, present the profile of “Duncan Ross”.
– Present the “Capital Offender’s File”.
– Present the “Handprints on the Wall” photograph.
– When given the option, select “Present a person”.
– ACHIEVEMENT: – When asked who to present, select anyone’s profile except “Olive Green.”
WARNING: This WILL earn you a penalty, so make sure to have at least two or more health.
– When asked who to present, select the profile of “Olive Green.”
NOT GUILTY!
The Return of the Great Departed Soul
Investigation, Part 1
– Talk to Herlock Sholmes about all topics.
(“Great Exhibition Newspaper” added to the Court Record)
– Examine the back of the “Great Exhibition Newspaper.
– Talk to Herlock Sholmes about new topic.
– ACHIEVEMENT (5/8): Move to “Naruhodo’s Legal Consultancy”.
– ACHIEVEMENT (5/8): Examine the shovel on the left near the window.
– ACHIEVEMENT (5/8) Move back to “Sholmes’s Suite”.
– Move to Lord Chief Justice’s Office.
– Talk to Lord Stronghart about all topics.
– Present the “Great Exhibition Newspaper”.
– Talk to Lord Stronghart about new topic.
– Move to Prosecutor’s Office.
– ACHIEVEMENT: Present your armband to Van Zieks before speaking to him.
– Talk to Van Zieks about all topics.
– Present the “Great Exhibition Newspaper”.
– Talk to Van Zieks about new topic.
– Move to Prison.
– Talk to Harebrayne about all topics.
– Move to the Experimentation Stage.
– Talk to Gina about all topics.
(“Experiment Sketch” added to the Court Record)
– Examine the small golden contraption to the right, leaning against a shrub.
(“Mysterious Contraption” added to the Court Record)
– Examine the green piece of cloth on the ground in front of you.
– Pan up and examine the glass wreckage in the Crystal Tower, behind the two policemen.
– Examine the gold yellow stairs to your left.
– Examine the giant sparking machine in front of you, but Gregson will stop you.
– Examine the machine again, finding a mysterious screwdriver in the process.
– Talk to Gregson about all avaliable topics.
– Move to Madame Tusspells.
– ACHIEVEMENT: (1/2) Pan right and examine the ladder. It’ll be on the “Jack the Ripper” display, right below a window in the brick wall and to the left of Jack the Ripper’s victim.
– Examine Sholmes on the “Jack the Ripper” display. He’ll stick out like a sore thumb.
– Talk to Sholmes about all avaliable topics.
– Talk to Tusspells about all avaliable topics.
– Another day, another doubtful deduction! Oh well. Time to correct Mr Sholmes with another. .
– Rotate the camera to get a view of the wall behind the curtain and examine the note on the wall.
– Present the note on the wall.
– Rotate the camera around Madame Tusspells, then down to the hand behind her back.
– Examine said hand.
– Present the waxwork hand.
– Rotate the camera around the man’s body and present his shoulder stub.
– Rotate the camera around the old man and present his twitch(ing leg).
– Talk to Madam Tusspell about all new topics.
To be continued. . .
Trial, Part 2
(“Photograph of the Victim” added to the Court Record)
(“Autopsy Report” added to the Court Record)
– Press Statement 4.
(“Screwdriver” added to the Court Record)
– Press Statement 5, and when he reacts, pursue Harebrayne.
(Statement amended: “The weapon the victim was stabbed with must have been left in his body whilst he was beamed through the air!”)
– Examine the handle of the “Screwdriver”.
(“Screwdriver” updated in the Court Record)
– Present the updated “Screwdriver” on the new Statement 5.
– Present the “Photograph of the Victim” on Statement 2.
– When prompted, select “Raise an objection”.
To be continued. . .
Trial, Part 3
– Press on Statement 2, and when he reacts, pursue Gotts.
(Statement amended: “It voz not ze sky zat exploded. It voz a green balloon zat woz next to ours at ze time.”)
– Present the “Piece of Green Cloth” on Statement 1.
– Press on Statement 5, and when he reacts, pursue Gotts.
(“Photograph of the Balloon” added to the Court Record)
– Present the “Photograph of the Balloon” on Statement 2.
– When prompted, select “There’s more!”
– Select “The cause of the explosion”.
– Point at the white line that appears to be heading toward the empty balloon.
– Examine the “Mysterious Contraption”, and examine the lever at the end.
(“Mysterious Contraption” updated and renamed “Crossbow” in the Court Record)
– When prompted, select either “a conjuring trick” or “a scientific success”. Choice does not matter.
To be continued. . .
Investigation, Part 4
– ACHIEVEMENT (6/8): Examine the shovel on the left near the window.
– Talk to Susato about all available topics.
– Pan right and examine Iris to talk to her.
– ACHIEVEMENT (8/8): Move to Sholmes’s Suite.
– ACHIEVEMENT (8/8): Examine the blackboard on the right one last time.
– ACHIEVEMENT (8/8): Move to Sholmes’s Suite.
– Move to the Prison.
– Talk to Harebrayne about “Drebber the engineer”.
– Talk to Harebrayne about “Drebber’s workshop”.
(“Drebber’s card” added to the Court Record)
– Talk to Harebrayne about the other topics. (Optional)
(Make sure to do the following parts or you will not be able to progress later.)
– Move to Lord Chief Justice’s Office.
– Talk to Stronghart about all available topics.
(Once you have permission to investigate the crime scene, you can now. .)
– Move to the Forensics Laboratory.
– Examine the book on the desk at the back of the room, next to the blue lamp.
– Talk to Dr Sithe about the one avaliable talk topic.
– Move to the Experimentation Stage.
– Talk to Gina about all avaliable topics.
– Examine the back of “Drebber’s Card”.
(“Drebber’s Card” updated in the Court Record)
– Present the updated “Drebber’s Card” to Gina.
(“Drebber’s Card” removed from the Court Record)
– Examine the gold yellow stairs to your left.
– Examine the birdcage in front of you on the right.
(“Wooden ‘Birdcage'” added to the Court Record)
– Examine the machine in front of you.
– Examine Baron Van Zieks to talk to him.
– Talk to Van Zieks about all avaliable topics.
(“Photograph of Drebber” added to the Court Record)
– Move to Madame Tusspells.
– ACHIEVEMENT: (2/2) Pan right and examine the stepladder. It’ll be on the “Jack the Ripper” display, right below a window in the brick wall and to the left of Jack the Ripper’s victim.
– Examine Herlock Sholmes to talk to him.
– Talk to Sholmes about all avaliable topics.
– Present the “Photograph of Drebber”.
– Examine the curtains in the back of the room to move to the Special Exhibit.
– Examine the man with the lantern.
– ACHIEVEMENT (7/8): Examine the shovel in his hand.
– Examine the camera hanging from his neck.
(“Camera” added to the Court Record)
– Examine his face. (You’ll have to pan the camera really far down to see it.)
(At this point, Sholmes will appear and you’ll be able to talk to him, but first. .)
– Examine the body coming out of the grave waxwork to get a closer look at it.
– Examine its neck.
(“Piece of Broken Glass” added to the Court Record)
– Talk to Sholmes about all avaliable topics.
(Automatically moved to “Enoch Drebber’s Workshop” afterwards.)
Examine the machine.
Examine the trophy, sitting on the table to the left of the machine.
(“Science Trophy” added to the Court Record)
– Examine the door at the back of the room.
– Examine the arrows, lying on the floor in a bright red quiver to the bottom right.
(Game will automatically move you into the “Back Room”.)
– Examine the red time-bomb on the floor that Sholmes is looking at to get started on. .
– Reversing gravity, Sholmes?! Where do you think we are, Gravity Man’s stage? Time to. .
– Rotate the camera to get a view of the upright vase beside the bed, then present it.
– Rotate the camera to the left to see a chair with writing on its underside.
– Present the safe combination.
– Rotate the camera so the right side of the balloon, with the visible footprints.
– Present the shoe, sitting on top of the balloon.
– When prompted, present the “Crossbow”.
(“Waxwork Head” added to the Court Record)
– Rotate the camera to the right and present the large safe.
– Talk to Enoch Drebber about both topics.
To be continued. . .
Trial, Part 5
(“Killer’s Autopsy Report” added to the Court Record)
(“Post-Explosion Photograph” added to the Court Record)
– Examine the bottom of the “Wooden ‘Birdcage'”.
(“Wooden ‘Birdcage'” updated in the Court Record)
– Present the updated “Wooden ‘Birdcage'” on Statement 4.
(Statement amended: “The kinesis clearly took place, because there’s nowhere else thirty feet high for the birdcage to have fallen from.”)
– On Statement 4, present the “Experiment Sketch”.
– When prompted, point to the little half-oval shape inside the machine itself.
(“Drebber’s Contract'” added to the Court Record)
– When given the choice, select to “Name the accomplice”.
– Present the profile of “Courtney Sithe”.
– When given the choice, select to “Present evidence”.
– Present the “Waxwork Head”.
– Press Juror No. 3, and when he reacts, pursue Juror No. 6.
(Statement amended: “She was Courtney Stevens back when I knew her, of course. A legendary coroner, even then.”)
– Pit Juror No. 2 against Juror No. 6.
– Present the “Killer’s Autopsy Report”.
– Press Juror No 4.
– When asked, select “I have evidence”.
– Present the “Piece of Broken Glass”.
(Statement amended: “The presence of that piece of glass leaves me in little doubt that the waxwork was indeed inside that birdcage.”)
– Pit Juror No. 4 against Juror No. 5.
To be continued. . .
Trial, Part 6
(“Ten-Year Old Article” added to the Court Record)
– Press on Statement 4.
– When prompted, select “It’s significant”.
(Statement amended: “It took me a very long time because it was before the onset of rigor mortis.”)
– Present the “Killer’s Autopsy Report” on Statement 4.
– When prompted, present the “Ten-Year-Old Article”.
– When prompted, present the profile of “Enoch Drebber”.
– On Statement 3, present the “Ten-Year-Old Article”.
(Statement amended: “What I in fact witnessed, was a fellow graverobber at work.”)
– Press the new Statement 3, and when she reacts, pursue Tusspells.
(Statement amended: “There was no gunshot from behind me at all. Nor any splattering blood.”)
– Press on Statement 5.
(“Camera” updated in the Court Record)
– Examine the front of the “Camera”.
– Examine the bloodstain.
(“Camera” updated in the Court Record)
– Present the updated “Camera” on the new Statement 4.
– When prompted, present the profile of “Courtney Sithe”.
– When prompted, present the “Ten-Year-Old Article” and then “Drebber’s Contract”.
(Note, you can also present “Drebber’s Contract” first and then the “Ten-Year-Old Article instead.)
– When asked to provide the link, point to the signature in the bottom right corner of the illustration.
– When prompted, present the “Science Trophy”.
– When prompted, choose to ask for “Further testimony”.
– Press on Statement 3.
– When prompted, select “what she did to the victim”.
(Statement amended: “I stood over the victim’s corpse where it lay in the toppled cage and plunged the screwdriver into the chest.”)
– Present the “Photograph of the Victim” on Statement 4.
– When prompted, point to the stab wound.
– When prompted, select “The stabbing of the victim.”
– When prompted, select “Scalpels”.
NOT GUILTY!
Twisted Karma and His Last Bow
Investigation, Part 1
– Talk to Mikotoba and Jigoku about all available topics.
– ACHIEVEMENT (8/8): Move to “Naruhodo’s Legal Consultancy”.
– ACHIEVEMENT (8/8): Examine the shovel on the left near the window one last time.
– Move to the Lord Chief Justice’s Office.
– Talk to Stronghart about all available topics.
– Move to Sholmes’s Suite.
– Examine the newspaper on the red couch.
(“Red-Headed League Article” added to the Court Record)
– Present the “Red-Headed League Article” to Sholmes.
– Try not to gawk at his new red hair and Talk to Sholmes about all available topics.
– After talking to Sholmes about all topics, a woman named “Evie Vigil” will arrive.
– Talk to Evie Vigil about all available topics.
(“Photograph of Mr Vigil” added to the Court Record)
– Move to the Prison Governor’s Office.
(Note: You must speak with Lord Stronghart about all dialogues before you can continue.)
– You can try talking to Barry Caidin, but he has no intention of talking to suspicious looking Easterners like you and Susato and he’ll tell you to get out. Trying to examine anything in the office or present him with any evidence will also warrant him telling you to get out. So for now. .
– Move to the Great Waterloo Hotel.
– Examine Yujin Mikotoba, sitting on the couch reading a newspaper, to talk to him.
(“Letter of Introduction” added to the Court Record)
– Move back to the Prison Governor’s Office.
– Present the “Letter of Introduction” to Caidin. Now you can talk to him!
– Talk to Caidin about all available topics.
(“Dismissal Notice” added to the Court Record)
– Move to Sholmes’s Suite.
– Talk to Gina about all available topics.
– Move to the Prison.
– Talk to Van Zieks about all available topics.
– Move to the Fresno Street Room.
– Talk to Gina about all available topics.
– Pan right and examine the white rope on the floor.
– Examine the red wig right next to it.
(“Red Hairpiece” added to the Court Record)
– Examine the gun on the floor.
(“Revolver” added to the Court Record)
– Examine the small model policeman on the floor.
(“Policeman Figure” added to the Court Record)
– Examine the candleholder on the wall above the white rope, with the damaged candles.
(“Candelabrum” added to the Court Record)
– Pan back to the left and examine the board right to the left of the door.
– Examine the green framed picture right to the left of the board.
(“Framed Photograph” added to the Court Record)
– Move to the Lord Chief Justice’s office.
– Talk to Stronghart about all available topics.
– Examine Kauma to talk to him.
(“Gregson’s Photograph” added to the Court Record)
– Move to the Prison.
– Present “Gregson’s Photograph” to Van Zieks.
(“Gregson’s Photograph” updated in the Court Record)
– Talk to him about all available topics.
To be continued. . .
Trial, Part 2
(“Autopsy Report” added to the Court Record)
(“Crime Scene Floor Plan” added to the Court Record)
– Press all statements.
(“Noticeboard” added to the Court Record)
(“Venus Firecracker” added to the Court Record)
– Press on Statement 1.
(“Photograph of the Victim” added to the Court Record)
– Press on Statement 4, and when he reacts, pursue Sandvich.
(Statement amended: “I slipped over and got blood on my hand, so I quickly wiped it off on the floor.”)
– Examine the back of the “Noticeboard”.
(“Noticeboard” updated in the Court Record)
– Present the updated “Noticeboard” on Statement 4.
– When prompted, select “The board moving.”
– When prompted, point to the spot to the right of the doorway.
– Press on Statement 2, and when he reacts, pursue Sandvich.
(Statement amended: “Maybe I did sneak along behind Gossip and ‘ave a little peek into the room where it all ‘appened.”)
– Press the new Statement 2.
(“Gregson’s Pocket Watch” added to the Court Record)
– Examine the bottom of “Gregson’s Pocket Watch” to find a keyhole.
– Now examine the top of the “Policeman Figurine” to reveal a hidden key.
(“Policeman Figurine” updated in the Court Record)
– Now examine the key part.
(“Gregson’s Pocket Watch” updated in the Court Record)
– Present the updated “Gregson’s Pocket Watch” on Statement 5.
– Examine the fuse of the “Venus Firecracker”.
(“Venus Firecracker” updated in the Court Record)
– Present the updated “Venus Firecracker” when asked to provide a alternate explanation.
– When prompted, present the Candelabrum.
– When prompted, present either the “Red-Headed League Article” or the “Red Hairpiece”.
To be continued. . .
Trial, Part 3
– Press on Statement 3.
– When prompted, select “his profession”.
– Then when he reacts, pursue De Rossi.
(“Inspector’s Identification” added to the Court Record)
– Examine the clasp of the “Inspector’s Identification” to open it up.
(“Inspector’s Identification” updated in the Court Record)
– Present the updated “Inspector’s Identification” on Statement 3 or 4.
– Press on Statement 4, then when he reacts, pursue De Rossi.
– When prompted, select “It’s important”.
(Statement amended: “He tried to escape, but the capo put-a the collare on him and dragged him back…like what he did-a to me, see?”)
– Present the “Photograph of the Victim” on Statement 4.
– When prompted, select “An imposter”.
– When prompted, present the profile of “Gossip”.
– Press on Statement 3, then when he reacts, pursue De Rousseau.
(Statement amended: “Aye, I rent the room where that fella was found, it’s true. For what difference it makes.”)
– Present the “Framed Photograph” on Statement 4.
– When prompted, present the profile of “Daley Vigil”.
– When prompted, select “Do it”.
– Then present the “Dismissal Notice”.
To be continued. . .
Investigation, Part 4
– Talk to Iris Wilson about all available topics.
– Move to the Lord Chief Justice’s Office.
– Talk to Stronghart about all available topics.
– Move to the Prison.
– Talk to Van Zieks about all available topics.
– Move to the Great Waterloo Hotel.
– Talk to Yujin Mikotoba about all available topics.
(“Commemorative Photograph” added to the Court Record)
– Move to Mr Vigil’s Hospital Bed.
– Talk to Mr Vigil about all available topics.
– Move to the Prison Governor’s Office.
– Talk to Caidin about all available topics.
(“Asogi Papers” added to the Court Record)
– Move to the Prosecutor’s Office:
– Talk to Kazuma Asogi about all available topics.
– Present the “Autopsy Report” to Kazuma Asogi.
– Move to the Forensics Laboratory.
– Present the “Autopsy Report” to Maria Gorey.
– Talk to Maria Gorey about all available topics.
(“Autopsy Report” updated in the Court Record)
– Move to the Fresno Street Room.
– Examine the trunk on the floor.
– Talk to Gina about all available topics.
– When given the option to present a piece of evidence to Toby, select either the “Red Hairpiece”, “Policeman Figurine”, “Gregson’s Pocket Watch” or “Inspector’s Identification”. Your choice doesn’t matter as long as it is one of those listed four.
– Talk to Gina about the new topic.
(“Gregson’s Trunk” added to the Court Record)
(Automatically moved to “Naruhodo Law Consultancy” after a tackle with Toby.)
– ACHIEVEMENT: Move back to the Fresno Street Room.
– ACHIEVEMENT: Pan the camera to the right and examine Gina to talk to her.
– Move to Sholmes’s Suite.
– Arrive to find a very weird looking scene, and yet another “Great Deduction” is afoot!
– Never thought we’d be dancing the dance of deduction in Herlock’s Suite! Time to. .
– Rotate the camera to the right and present the gramophone.
– When prompted, select “Kazuma Asogi”.
– Rotate the camera to the left and present the large brown metal chest.
– Rotate the camera to Iris’s back and present the key that she’s holding.
– Rotate the camera down and present the case file hidden under Iris’s plate.
– Talk to Iris about all available topics.
(“Klint’s Autopsy Report” added to the Court Record)
– Talk to Sholmes about all available topics.
(“Klint’s Autopsy Report” updated in the Court Record)
END
The Resolve of Ryunosuke Naruhodo
Trial, Part 1
(“Iris’s Lucky Charm” added to the Court Record)
(“Autopsy Report” updated in the Court Record)
– Press on Statement 3.
– When prompted, select “Insist”.
(Statement amended: “Apparently the smuggled goods deal was gonna ‘appen at a gentleman’s club called ‘The Grouse'”.)
– Examine the back of the “Letter of Introduction”.
(“Letter of Introduction” updated in the Court Record)
– Present the updated “Letter of Introduction” on the new statement. (“Apparently the. .”)
– Examine the latch on “Gregson’s Trunk” to open it.
– Then examine the paper inside.
(“Passport” added to the Court Record)
– When prompted, present the “Passport”.
– Press on the 1st Statement.
– Press on the 2nd Statement.
– Press on the 3rd Statement.
– Press on the 4th Statement.
– Press on the 5th Statement.
– When prompted, select the profile of “Kazuma Asogi”.
– When prompted, present “Gregson’s Trunk”.
– When “Gregson’s Trunk” appears, examine the latch to open it.
– Then, with the lid open, point at the right side where you see a metal shard sticking out.
(“Great Sword ‘Karuma'” added to the Court Record)
When prompted, select “Pull!”
To be continued. . .
Investigation
(Note: For this brief investigation, you’ll be playing as Yujin Mikotoba.)
– Examine the bell on the wall with the “Caution” sign next to it.
– When prompted, select “Set it off.”
(Automatically moved into First-Class Cabin No. 2)
– Examine the glass full of ice on the desk.
– Examine the green wastepaper basket, below the desk, near the red and brown chair.
(“Evacuation Drill Notice” added to the Court Record)
– Pan right and examine the rectangular outline on the wall.
– Examine the trunk on the floor.
– At this point, the russian sailor returns and tries to kick you both out, but time is of the essence right now. We’re running out of time, and we still haven’t found hide nor hair of the judge. But Sholmes believes that not only is the judge still on the ship, the russian sailor knows where he is.
And as such, we’ve come to the very final Dance of Deduction of the game. It’s time for. .
Now this deduction will be different from the dance of deductions we’ve done before, where you listen to Holmes come up with some asinine theory and you “course correct” it. Rather Sholmes and Yujin will preform the dance of deduction together. So we’ll get started straight away by. .
– Rotating the camera left and present the glass containing ice.
– Point out the framed Rules of Passage sign, partially obscured by the sailor.
– Rotate the camera to face the sailors back, tilt it down and present the wad of banknotes in his backpocket.
– This one couldn’t be more obvious! Point at the large trunk the sailor is staring down at.
– In case you couldn’t tell, the Sholmes “tattoo” on the sailors arm is actually meant to be the crudely drawn code to the trunk! You just need to look at it upside down and figure out which letter is meant to be what number. But if you can’t be bothered and your neck is getting sore. .
– Enter the code: 5 2 3 1 0 4 5
(“Small Component” added to the Court Record)
With Jigoku found, Stronghart declares he is unable to give his ruling and decides to postpone the trial for today and reconvene in the morning. So for now, we’re back at Sholmes’s Suite.
(Once again, we’re playing as Naruhodo, but we get to keep the evidence Yujin found.)
– Examine Herlock Sholmes to talk to him.
– Talk to Sholmes about all available topics.
(“Telegram from Japan” added to the Court Record)
Present the “Telegram from Japan” to Sholmes.
– Talk to Sholmes about all new topics.
To be continued. .
Trial, Part 2
– When prompted, present the “Telegram from Japan”.
– Present the “Evacuation Drill Itinerary” on either Statement 4 or Statement 5.
– Examine the “Small Component”.
– Examine the small metallic silver top of “Gregson’s Pocket Watch”.
(“Small Component” updated in the Court Record)
– When prompted, present the “Small Component”.
– Press on Statement 5.
(Statement amended: “There’s no possible way I could have transported the victim’s corpse back to Britain.”)
– Present the “Commemorative Photograph” on Statement 5.
– When prompted, present the “Photograph of the Victim”.
– When asked, answer with “Impossible”.
– Present the “Evacuation Drill Itinerary”.
– Present “Klint’s Autopsy Report” on Statement 4.
– When prompted, present the profile of “Mael Stronghart”!
– When prompted, select “There is someone.”
– When prompted, present the profile of “Yujin Mokotoba”.
To be concluded. .
Trial, Part 3
– Press on Statement 4.
(“Asogi’s Ring” added to the Court Record)
– Present “Asogi’s Ring” on Statement 3.
– When prompted, present the “Dismissal Notice”.
– Press on Statement 5, and when he reacts, persue Vigil.
(Statement amended: “It seems to me that the Japanese fella did’nae have nothin’ to bargin with.”)
– Present the “Asogi Papers” on Statement 5.
– Press on Statement 5, and again when he reacts, persue Vigil.
(Statement amended: “As I remember it, the document was written in scarlett ink, but… perhaps I’m mistaken.”)
– Present “Klint’s Autopsy Report” on Statement 6.
– When prompted, select “A confession”.
– When prompted, select “Lord Stronghart”.
– Present the “Asogi Papers”.
(“Asogi Papers” updated in the Court Record)
– Examine the hilt of “Karuma”.
(“Klint Van Zieks’ Will” added to the Court Record)
– ACHIEVEMENT: Examine the hilt again after find the crucial evidence inside.
– When prompted, select “present evidence”.
– Present “Klint Van Zieks’ Will”.
– When prompted, select “Use evidence” again.
– Present “Iris’s Lucky Charm”.
NOT GUILTY! [/b]
Achievement Accolades And Where to Find Them
Defense Debut:
– Complete Episode 1 of “The Great Ace Attorney: Adventures” from its opening chapter.
Crash Course Candidate:
– Complete Episode 2 of “The Great Ace Attorney: Adventures” from its opening chapter.
The Realm of the Reaper:
– Complete Episode 3 of “The Great Ace Attorney: Adventures” from its opening chapter.
Landed in London:
– Complete Episode 4 of “The Great Ace Attorney: Adventures” from its opening chapter.
Fleeting Farewell:
– Complete Episode 5 of “The Great Ace Attorney: Adventures” from its opening chapter.
Susato’s Success:
– Complete Episode 1 of “The Great Ace Attorney: Adventures 2” from its opening chapter.
The Key of Knowledge:
– Complete Episode 2 of “The Great Ace Attorney: Adventures 2” from its opening chapter.
The Demasking:
– Complete Episode 3 of “The Great Ace Attorney: Adventures 2” from its opening chapter.
The Legendary Pair:
– Complete Episode 4 of “The Great Ace Attorney: Adventures 2” from its opening chapter.
The Risen Resolve:
– Complete the Final Chapter of “The Great Ace Attorney: Adventures 2” from its opening chapter.
Ace of Spades:
– For having dug around to find every argument about shoves and spades.
1. Examine the shovel with Susato in Naruhodo’s Legal Consultancy.
Episode 5, The Great Ace Attorney 1.
2. Examine the shovel with Iris in Naruhodo’s Legal Consultancy.
Episode 5, The Great Ace Attorney 1.
3. Examine the shovel by yourself in Naruhodo’s Legal Consultancy.
Episode 2, The Great Ace Attorney 2.
4. Examine the shovel with Susato in Naruhodo’s Legal Consultancy during the flashback.
Episode 2, The Great Ace Attorney 2.
5. Examine the shovel with Iris in Naruhodo’s Legal Consultancy.
Episode 3, The Great Ace Attorney 2.
6. Examine the shovel with Susato in Naruhodo’s Legal Consultancy.
Episode 3, The Great Ace Attorney 2.
6. Examine the shovel with Susato in Madam Tusspells Museum of Waxwork.
Episode 3, The Great Ace Attorney 2.
7. Examine the shovel with Susato in Naruhodo’s Legal Consultancy.
Episode 4, The Great Ace Attorney 2.
The Top Rung:
– For having wrung your hands through every debate about ladders and stepladders.
1. Examine the ladder with Iris in Madam Tusspells Museum of Waxwork.
Episode 3, The Great Ace Attorney 2.
2. Examine the ladder with Susato in Madam Tusspells Museum of Waxwork.
Episode 3, The Great Ace Attorney 2.
The Herlockian:
– For having read every new idea on Iris’s blackboard.
1. Examine the blackboard in Sholmes’s Suite with Susato.
Episode 4, The Great Ace Attorney 1
2. Examine the blackboard in Sholmes’s Suite with Susato and Iris having heard the “Wilson” topic.
Episode 4, The Great Ace Attorney 1
3. Examine the blackboard in Sholmes’s Suite with Susato on the first day.
Episode 5, The Great Ace Attorney 1
4. Examine the blackboard in Sholmes’s Suite with Iris.
Episode 5, The Great Ace Attorney 1
5. Examine the blackboard in Sholmes’s Suite with Iris.
Episode 2 or 3, The Great Ace Attorney 2
6. Examine the blackboard in Sholmes’s Suite with Susato and Iris during the flashback.
Episode 2, The Great Ace Attorney 2
7. Examine the blackboard in Sholmes’s Suite with Susato.
Episode 3, 4, or the Finale Chapter, The Great Ace Attorney 2
Ace Aficionado:
– For completion of all the extra Escapade Adventures.
Avaliable under the “Special Content” menu.
Bespoke Tailor:
– For playing the game in all avaliable outfits.
ONLY FOR THE GREAT ACE ATTORNEY 2, can be switched off after achievement is claimed.
Inconsistency Seer:
– For having successfully presented evidence during the first cross-examination.
Both The Great Ace Attorney 1 and The Great Ace Attorney 2.
Prime Presser:
– For having successfully pressed a witness during the first cross-examination.
Both The Great Ace Attorney 1 and The Great Ace Attorney 2.
Healthy Curiosity:
– For having thoroughly examined the medical report card, inside and out.
Episode 1, The Great Ace Attorney 1.
Pillow Perfectionist:
– For having examined the bed.
Episode 2, The Great Ace Attorney 1.
Hat Hunter:
– For having identified the milliner responsible for the victim’s hat.
Episode 3, The Great Ace Attorney 1.
Second-Rate Shrimps:
– For having examined the violin before talking to Iris about the “Wilson” topic.
Episode 4, The Great Ace Attorney 1.
The Woman?:
– For having examined the fireplace in Mr Sholmes’s suite whilst with Susato.
Episode 5, The Great Ace Attorney 1.
Sulky’s Story:
– For having pursued Nash and Ringo when no thought bubble was shown to hear their memories of Big Bruv Sulky.
Episode 5, The Great Ace Attorney 1.
Father Frustrator:
– For having named Taketsuchi Auchi and Yujin Mikotoba as the victim.
Episode 1, The Great Ace Attorney 2.
Down In One:
– For having examined Miss Green’s bottle before it falls from the table.
Episode 2, The Great Ace Attorney 2.
The Noodler:
– For erroneously answering Mr Sholmes’s question about who might have something that belonged to the convict.
Episode 2, The Great Ace Attorney 2.
Inspirational Roots:
– For presenting the “Armband” to Lord Van Zieks.
Episode 3, The Great Ace Attorney 2.
Best Chips in Town:
– For talking with Gina after Ryunosuke regains consciousness following the incident with Toby.
Episode 4, The Great Ace Attorney 2.
Asogi Clan Appreciator:
– Examine the “head” of Karuma again after finding the crucial evidence inside.
The Final Chapter, The Great Ace Attorney 2.
NOTE: This achievement will appears as a bunch of question marks until it’s unlocked.
The Great Ace Attorney:
– For being awarded all other accolades.
And that wraps up our share on The Great Ace Attorney Chronicles: The Great Ace Attorney 2: Resolve Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by CalTheSpy, who deserves all the credit. Happy gaming!