Welcome to the Talented: 100% Achievement Guide! In this guide, we will cover all 132 achievements for the game (version 0.14.35). Keep in mind that each run in this game is unique and there are many ways to achieve your goals. As a result, we won’t be able to list every possible combination of Talents and Abilities for each class. Instead, we will focus on the basics and provide examples to give you an idea of what can be achieved. Let’s get started!
Introduction
Due to the nature of this game, each run is different and there are often multiple ways to achieve a certain goal. It’s impossible to mention every possible combination of Talents and Abilities for each class. For this reason, I will try to focus on the basics and provide examples that should give an idea of what can be done.
The game is still in Early Access. Talents, Abilities, Challenges and achievements may be subject to change. Some of the videos have been created with older versions of the game.
Most achievements cannot be unlocked in Challenges!
Classes
Unlock the Wizard
My Right Arm…
Unlock the Warrior
Role Reversal
Unlock the Summoner
Shotty
Unlock the Bandit
Chef’s Kiss
Unlock the Alchemist
The following table shows the unlock condition for each class:
Class levels
Raise Archer’s class level to 15
…And My Staff
Raise Wizard’s class level to 15
…And My Sword
Raise Warrior’s class level to 15
…And My Friends
Raise Summoner’s class level to 15
…And My Gun
Raise Bandit’s class level to 15
…And my Sickle
Raise Alchemist’s class level to 15
You get experience by playing the normal mode or doing Challenges.
- Higher Masteries are more rewarding
- You still get experience for losing a run
You can use this to your advantage by surviving as long as possible on the highest available difficulty. For example: Surviving 5-10 nights on Mastery 25 grants you significantly more experience than surviving 20 nights on Mastery 0.
Enemies
Kill 100 enemies
Executioner
Kill 1000 enemies
Obliterator
Kill 10,000 enemies
Annihilator
Kill 50,000 enemies
Exterminator
Kill 100,000 enemies
These achievements are pretty straightforward. Just play the game and you will unlock them eventually. Higher Mastery = More enemies.
Elite enemies
Kill 50 elite enemies
Soldier
Kill 500 elite enemies
Trooper
Kill 5000 elite enemies
Gladiator
Kill 25,000 elite enemies
Elite enemies have a unique bonus, based on their color:
Combo
Get a Brilliant Combo
A Second…
Get a Masterful Combo
Am I…
Reach the Talented Combo Level
Talent Ed?
Reach the Truly Talented Combo Level
Your Combo Level increases by killing enemies without getting hit. There are also Talents that will help you maintain your Combo. For example:
- 3x kills on critical hits
- Combo requires less kills
- Combo does not reset on hit (once per night)
- Combo does not reset at the end of the night
The following table shows the required kills for each Combo Level:
Learning (meta)
Learn 50 Talents
Enchanter
Learn 500 Talents
Sorcerer
Learn 2500 Talents
Sage
Learn 5000 Talents
Every time you level up, you get one Talent point. Use those points to learn new Talents from the Talent tree. There are 4 different types:
Bandit has access to Shops that allow you to buy Talents with Gold Coins.
Learning (run)
Learn 4 Abilities in a single run
Abilities are depicted green and can be found all over the Talent tree. They cost 2 Talent points or 100 Gold (Bandit only). You shouldn’t have any problems to get this achievement.
Galaxy Brain
Learn 25 Talents in a single Night
In order to learn 25 Talents in a single night, you need at least 25 Talent points. This can be done with any class and at any point during the run. Unspent Talent points transfer over to the next night and can be accumulated.
Bandit is a special case, because of the Talent Shops. With a proper setup, you can buy a lot more than 25 Talents in a single night..
This can go hand in hand with the “Ultimate Bravery” achievement. If you survive 10 nights without learning a Talent, you should have more than 25 unspent Talent points. Just make sure to learn basic Talents (Common, Rare) and skip the more expensive ones (Epic, Legendary, Abilities, Talent Packages).
Repetitive
Learn 4 of the same Rare Talent in a row
Rare Talents are depicted blue and can be found all over the Talent tree. They cost 1 Talent point or 30 Gold (Bandit only). Learning 4 of the same Rare Talent in a row requires some planning:
- Find a Rare Talent that appears frequently on the Talent tree
- Clear the path, without learning the Rare Talents
- Learn the Rare Talents in a single night
While it shouldn’t be necessary to learn the Rare Talents in a single night, I recommend doing it anyway. This way, you won’t get distracted or accidentally break the sequence.
I was really lucky with this (Bonus) Talent Package. It gave me the same Rare Talent 5 times and each of them was accessible without much trouble:
Epic Gamer Moment
Learn 5 Epic Talents in a single run
Epic Talents are depicted purple and harder to find than Rare Talents or Abilities. They cost 2 Talent points or 60 Gold (Bandit only). Talent Packages can be really useful for this, because they have a chance to replace unlearned Rare Talents with up to 2 Epic Talents.
Stuff of Legends
Learn a Legendary Talent
Mythical
Learn 2 Legendary Talents in a single run
Legendary Talents are depicted orange and the rarest Talent type in the game. They cost 5 Talent points or 250 Gold (Bandit only). In order to learn 2 Legendary Talents in a single run, you need a good amount of levels. Make sure to explore different corners of the Talent tree.
Levels (run)
Reach Level 100 in a run
Logician
Reach Level 200 in a run
Philosopher
Reach Level 250 in a run
Guru
Reach Level 300 in a run
It’s fairly common to reach Level 100-200, no matter what class you play. However, I recommend Wizard or Alchemist for the higher tiers. Both classes have access to Talents that make it relatively easy to gain over 300 levels in a run.
Alchemist has a rough and slow start, but can reach ridiculously high levels towards the end. As soon as you get the Refine Talent, you can boost your experience..
.. add some Cooldown reduction and lots of Potions:
Talent Packages
Discover a Talent Package
Gacha Game
Discover 4 Talent Packages in a single run
Talent Packages often appear near Epic Talents and light up like other specials (Abilities, Epic Talents, Legendary Talents) when you learn Talents on the same path.
In order to discover 4 Talent Packages in a single run, you need a decent amount of levels. While this can be done with any class, I recommend Wizard or Alchemist. Both classes have access to Talents that make it relatively easy to gain over 300 levels in a run.
They also have access to Talents that let you learn a random (nearby) Talent. This can be very useful when exploring the Talent tree.
Challenges
Complete your first Challenge
Silver
Complete 5 Challenges
Gold
Complete 15 Challenges
Platinum
Complete 25 Challenges
Emerald
Complete 40 Challenges
Jack of all Trades
Complete a Challenge with all 6 Classes
Each Challenge has it’s own special rule set and completion reward:
- 7 Challenges per class
- 3 or 4 Special Skins per class
- 3 or 4 Legendary Talents per class
I’ve created a YouTube playlist of me completing 40 Challenges. Please keep in mind that this is not an in-depth guide. Each run is different and some videos were recorded with older versions of the game.
Link: YouTube playlist
Game Over
Die to a Boss in a Boss Challenge
Just start a Boss Challenge and get hit by the boss. A single hit will kill you, so be careful if you actually want to complete the Challenge.
Eternal Nightmare
Survive 30 seconds in the Eternal Nightmare
Asphodel
Survive 90 seconds in the Eternal Nightmare
Tartarus
Survive 180 seconds in the Eternal Nightmare
True Survivor
Survive 120 seconds in the Eternal Nightmare with all 6 Classes
You can enter the Eternal Nightmare by completing a run on Mastery 10 or higher. As the name suggests, it’s some kind of endless mode and the difficulty increases every second:
- All enemies appear
- Enemy health increases
- Enemy speed increases
- Elite chance increases
- Enemies spawn faster
It may sound contradictory, but in my experience it’s easier to enter the Eternal Nightmare at a higher Mastery. This allows you to gain more Experience, Levels and Talents beforehand.
Completion
Complete your first run!
Green Belt
Complete a run on Mastery 5 or higher
Blue Belt
Complete a run on Mastery 10 or higher
Red Belt
Complete a run on Mastery 15 or higher
Brown Belt
Complete a run on Mastery 20 or higher
Black Belt
Complete a run on Mastery 25
Straight Flush
Complete a run with all 6 Classes
Royal Flush
Complete a run on Mastery 15 or Higher with all 6 Classes
Each class is capable of doing Mastery 25, but some of them require more practice and/or a good build. I recommend going for Archer and Wizard first. Even if you struggle on higher Masteries, you will still get experience and increase the class levels.
Flawless
Complete a run without taking a single hit
Pristine
Complete a run without taking a hit on Mastery 10 or Higher
Mundane
Complete a run without using an Ability
While this can be done with any class (except Alchemist!), I recommend Bandit. This might seem like an odd choice, but maximum reload/attack speed and extra projectiles can make this class insanely strong.
If you don’t like Bandit, that’s perfectly fine. Just pick the class you’re most comfortable with and try to complete a run. I actually got this achievement with Summoner:
Humble
Complete a run without learning an Epic Talent
Even though Epic Talents can be really good, most builds benefit a lot more from Rare Talents. Just pick the class you’re most comfortable with and try to complete a run.
Lookin’ Good
Complete a Standard Run using a Skin
Skins can be unlocked by completing Challenges. You can select a skin before you start a run. Just click on the arrows below your character.
Survival
Survive a night with 5 HP remaining
Each heart on the UI equals 10 HP. In order to get the achievement, you have to survive a night with 1/2 heart remaining. I recommend starting a run on Mastery 0 with Archer. This way, you don’t have to worry about short range, lifesteal, or HP regeneration. Enemies deal exactly 5 damage, so it’s easy to predict how many times you have to get hit.
Ultimate Bravery
Survive 10 Nights without learning a Talent
While this can be done with any class, I had no problems surviving with Warrior. The class starts with a good HP value, HP regeneration, base damage and aoe Ability (Blast Strike).
AFK
Survive a night without using a Basic Attack or Ability
I’m pretty sure they had Wizard in mind, when this achievement was added. It’s the only class that can somewhat reliably survive without pressing any button. I recommend getting as many Orbs and Orb improvements as possible!
Your Abilities don’t really matter, since you are not allowed to use them during the night. Abilities that are activated by Untamed Knowledge are perfectly fine, though! Keep that in mind if you want some extra damage / aoe (e.g. Frost Nova, Magic Missiles).
- Disable Auto-Fire in the settings before you start the night!
- Do NOT press any button during the night!
Archer
Fire 750 Arrows in a single Night as Archer
The idea behind this achievement is quite simple: You want to attack as fast as possible and use as many projectiles as possible. Attack Delay is the most important factor for this achievement.
The Attack Speed Up Talent can be found all over the Talent tree and increases your Attack Speed by 5%. Another useful Talent is Gumball Collector.
There are also Abilities that help you attack more / faster:
Collectathon
Collect 500 items as Archer
There are various items that can be dropped from killed enemies. Each of them provides a bonus until the end of the night (except Energy Collector).
Dead or Alive
Complete 25 Bounties in a single Night as Archer
Bounties provide a bonus for killing a certain amount of enemies. Each Bounty has its own counter, even if you get duplicates of the same Talent.
The Forbidden Harvest Talent Package gives you access to Talents that lower the kill requirement for each Bounty. This is convenient, but not necessary for the achievement.
Plug and Play
Use 10 Charge Abilities in a single Night as Archer
Charges determine how often an Ability can be used. They reset every night, but can also be restored with the Energy Collector Talent:
The Vortech Generator can be very useful for this achievement, because it increases the maximum charges of all Abilities:
I recommend getting 3-4 Abilities before you attempt the achievement. Traps are a good choice for this, because they have 3 charges by default.
Best Defense
Kill an enemy with Archer’s Barrier ability
Barricade is one of the basic Abilities that can be found on the Talent tree. It deals 1 damage on hit, but most enemies have more health. You have a few options to get the achievement:
- Weaken enemies with your basic attack
- Shrink enemies (reduces maximum health to 1)
- Wait for a Fly to run into the Barricade
Tiptoe
Control 15 traps at once as Archer
Archer has access to various Abilities that place a Trap in the facing direction. Traps stay until they are destroyed by an enemy, so it’s up to you to protect them.
The Gadgeteer Talent Package gives you access to Talents that give a chance to place an additional Trap in a different lane. This can be useful for the achievement.
The Futurist
Use 4 different Invention Abilities in the same Night as Archer
Archer has access to various Abilities that are considered Inventions.
One of them is the starting Ability Explosive Trap..
.. and some can be found on the Talent tree:
Other Inventions are locked behind Talent Packages:
Gadgeteer (Frost Trap)
Minefield (Spike Trap)
You must start with the Explosive Trap Ability!
Bug Catcher
Shrink 4 different enemy types in a single Night as Archer
Vortech Shrink-Ray is one of the basic Abilities that can be found on the Talent tree. It shrinks all enemies in the direction of fire, reducing their size and health. You should be able to get this achievement with 1-2 uses.
Roundabout
Kill 250 enemies with Orbital Arrows in a single Run as Archer
Orbital Arrows are part of the Orbit By Bit Talent Package. They orbit around the Archer and can potentially hit enemies in any lane.
Launch Pad
Deal 5000 Damage with Homing Missiles as Archer
Homing Missilies are part of the Military Grade Talent Package. They target the nearest enemy and deal damage based on your Attack Damage.
Wizard
Use an ability that is on cooldown as Wizard
There are 2 ways to get this achievement:
- The Rare Talent Untamed Knowledge
- The Legendary Talent Echomancy
Untamed Knowledge has a chance to cast a random Ability on Level up. This can be an Ability that is currently on cooldown or something else.
Echomancy, on the other hand, is guaranteed to cast the same Ability twice. This will always fulfill the requirement. The downside is.. it’s a Legendary Talent.
Pew Pew
Fire 25 Magic Missiles with a single ability use as Wizard
Magic Missiles is one of the basic Abilities that can be found on the Talent tree. It starts with 4 Missiles and scales up based on your Ability Power. You need at least 625% Ability Power to fire 25 Missiles with a single use.
100% Ability Power:
625% Ability Power:
Medium Rare
Learn 10 Rare Talents in a single Night as Wizard
Plan ahead and clear the path to 10 Rare Talents, without learning them. The D6 Talent can be very useful, because it rerolls all nearby unlearnt Common Talents into Rare Talents:
Keep in mind that you need at least 10 unspent Talent points!
Newton’s Cradle
Control 20 Orbs as Wizard
There are various Talents that create Orbs. They permanently orbit around the Wizard and can potentially hit enemies in any lane.
The Nucleus Talent Package gives you access to more Orb Talents:
Well Read
Gain 500% bonus Ability Power as Wizard
Wizard starts with 100% Ability Power (default). The Ability Power Up Talent can be found all over the Talent tree and increases your Ability Power by 20%.
If your class level is high enough, you can also start with the following Talent:
There are also Talents that increase your Ability Power by up to 75%:
Quick Thinking
Level up 8 times in the first 10 seconds of a Night as Wizard
This can be done with the Simple Interest Talent. Each instance of this Talent will give you 1 Level up at the start of the night – if you have at least 1 unspent Talent point.
Simple Interest is part of the Grind ’em Up Talent Package:
You don’t have to level up 8 times in a single night!
Shaman
Have 3 different Wand Talents Activate from a single Basic Attack as Wizard
This is one of the more complex achievements, because you need 3 different Talent Packages:
Each of those Packages contains a different wand effect and you need all of them. The more Talents you learn, the higher your chance to activate the effect(s):
Now, wait for the different wand effects to activate from the same Basic Attack..
Button Bashing
Use the same Ability 15 times in a single Night as Wizard
Using the same Ability 15 times in a single night is quite easy. Just make sure to get some Magic Up, MP Regeneration Up and Lower Cooldowns Talents.
Free casts from Untamed Knowledge don’t count for this!
Warrior
Throw 20 axes in a single night as Warrior
Start your run with the Axe Toss Ability.
If your class level is high enough, you can also start with the following Talents. This allows you to throw axes continuously as long as you hit and kill enemies. Otherwise, you have to wait until the nights are long enough.
One Shot
Gain a Skilled Combo with only one kill as Warrior
A Skilled Combo requires 20x kills, but the Skill Issue Talent Package gives you access to Talents that lower the kill requirement for each Combo Level. You have to learn Killstreak Hunter twice to gain a Skilled Combo with a single kill.
Weapon Cache
Throw 3 different Throwing Weapons in a single Run as Warrior
The easiest way to get this achievement is starting with Axe Toss and going for the Fastball Talent Package. This Package gives you access to Spears! and Electric Hook:
If you prefer to skip Electric Hook, you can also try to find Daggers! on the Talent tree or get a different throwing weapon from one of the other Talent Packages.
Irritable Talent Package
Horror Talent Package
All Fired Up
Have 80 Rage as Warrior
Warrior starts with 20 Rage, so you need 60 more Rage to unlock the achievement. This can be done by learning Talents like Frustration and Inflame:
Anger Management
Spend 50 Rage on a single Ability use as Warrior
Warrior has access to Abilities that use all remaining Rage. Each of them grants a different bonus (e.g. damage, size, parry chance). The more Rage you spend, the longer the duration.
Untouchable
Parry 3 enemies in a row in a single night as Warrior
Guardian Unleashed sets your Parry chance to 100% for 3 + x seconds (1 second per 10 Rage). If you spend 50 rage, you get a total of 8 seconds. This should be enough to parry 3 enemies in a row.
This can go hand in hand with the “Anger Management” achievement!
Batter Up
Use 3 different Strike Abilities on the same Basic Attack as Warrior
Start your run with Blast Strike and try to find 2 more Strike Abilities on the Talent tree. Once you have learned 3 different Strikes, you must activate them at the same time.
Keep in mind that you need at least 60 (3 x 20) Rage!
Spinning Top
Use Bladestorm while a Strike Ability is Active as Warrior
This is one of the easier achievements. Just start the run with the Blast Strike Ability and try to find Bladestorm on the Talent tree. Use Blast Strike followed by Bladestorm.
Keep in mind that you need at least 30 (10 + 20) Rage!
In Charge
Increase your Size by at least 60% in a single run as Warrior
There are different ways to increase your size as Warrior.
If your class level is high enough, you can start with the Largening Talent. This will increase your size (up to 48%) based on the maximum health points.
Another way to increase your size is Bloodlust. This Talent can be found on the Talent tree and increases your size based on your maximum Rage:
More Talents that increase your size are locked behind the In Charge Talent Package:
Goosebumps
Apply Feared to 20 enemies at the same time as Warrior
There are different ways to fear enemies, but the most reliable ones are Intimidating Strike and War Cry. Both Abilities fear all enemies in range (except immune to status effects).
War Cry is part of the Horror Talent Package. This also gives you access to Scythes!:
Summoner
Survive until Night 10 summoning only Snail Helpers as Summoner
This can go hand in hand with the “Snail Collector” achievement!
Short Term Loan
Have at least 66% Lifesteal as Summoner
Summoner starts with 0% Lifesteal (default). The Lifesteal Up Talent can be found all over the Talent tree and increases your Lifesteal chance by 2%.
Antique
Have a Gravestone survive 5 Nights as Summoner
There are various Talents that spawn a Gravestone at the start of each night.
If your class level is high enough, you can also start with the following Talent:
Gravestones stay until they are destroyed by an enemy, so it’s up to you to protect them. Just focus on one lane and use your Abilities to defend the Gravestones.
Beyond the Grave can be really useful for this achievement:
Harbinger
Deal 2500 damage with Decay as Summoner
Gravestones are the primary source of Decay. They can spawn through various Talents and apply Decay to an enemy when hit. Decay spreads to other enemies.
There are also Talents that increase the damage of Decay:
Mans Best Friend
Pet the Dog as Summoner
The Dog is a special summon, because it returns to the Summoner instead of dying. It’s part of the Forever Home Talent Package:
Unlike other summons, Dogs can be interacted with. They will make a sound whenever you click on them. Interact with the same Dog at least 5 times to get the achievement.
Snail Collector
Summon 3 different types of Snail in a single Run as Summoner
Summoner uses Snails as Basic Attack. They are not very strong by default, but you can find upgrades and different types of Snails on the Talent tree:
This can go hand in hand with the “Slow and Steady” achievement!
Blob Brigade
Summon or Create 50 Blob Helpers in a single Night as Summoner
There are different Blob types in the game, but you should be able to get the achievement with the starting Ability Squelcharim. Just make sure to get some Magic Up, MP Regeneration Up and Lower Cooldowns Talents.
If your class level is high enough, you can also start with the following Talent:
Poor Hygiene
Summon 500 Fly Helpers as Summoner
Summoner has access to various Helper Abilities. One of them is Infestation, which summons 5 Flies. Just keep using the Ability until you get the achievement.
MVP
Have a single Helper kill 5 enemies as Summoner
This achievement can be done with any Helper that has enough health and damage. I recommend going for one of the stronger summons (20-40 HP) and increasing the damage.
Call of the Haunted definitely helps with this achievement:
You will most likely get the achievement casually once your minions are strong enough. Another way to get the achievement is the Good Boy Ability. Dogs will respawn, but still count as the same Helper – and also keep increased damage from Tenacious Demons!
Friendly Fire
Kill 250 of your own Helpers as Summoner
There are a few Abilities that allow you to kill your own summons. One of them is the Polluted Contract, which is part of the Rotten Talent Package:
It doesn’t matter what summons you kill for the achievement, because the “reward” will always be the same. I recommend using the Contract only on your Snails (Basic Attack).
Bandit
Loot 1500 Gold Coins as Bandit
Gold Coins can be dropped from enemies. They are the primary resource for Bandit and required to buy Talents from Shops. More Luck = More Coins.
The following tables shows the cost for each Shop item:
Lucker
Get over 100% Luck as Bandit
Bandit starts with 7% Luck. The Luck Up Talent can be found all over the Talent tree and increases your Luck by 5%. You can also buy it from Shops.
Spending Spree
Spend 100 Gold on Abilities in a single Night as Bandit
Gold Coins are the primary resource for Bandit. Each Ability costs Gold, similar to other classes using Rage or Magic Points. This can be an issue early on, because Gold is also required to buy Talents from Shops. I recommend waiting until you have enough income.
Booster Pack
Purchase a Common, Rare and Epic Talent from the same Talent Shop as Bandit
To buy a Common, Rare and Epic Talent from the same Shop, you need at least 105 coins. If you are really lucky, you can get all 3 rarities in the same Shop roll..
.. but that’s not required! You can reroll the Shop and it should still count for the achievement.
Black Friday and Bargain Hunt will help you with this achievement, because they increase the chance to find Rare and Epic Talents:
Good Deal
Buy Monopoly from the Shop
Monopoly is a Legendary Talent that costs 250 coins. In order to find Legendary Talents in the Shop, you must start with the Black Friday Talent:
This achievement is very luck dependent and there’s nothing you can do about it.
Hee-Haw
Reroll the same Shop 5 times as Bandit
Every time you reroll the shop, the price will increase. Without free rerolls, you need at least 185 coins to get this achievement. The following tables shows the cost for each reroll:
Til you Drop
Enter 4 Shops in a single Night as Bandit
There are 2 ways to get this achievement:
- Learn 4 different Cash Out Talents on the Talent tree
- Get random Shops
I recommend going for the first option, because it’s reliable. Plan ahead and clear the path to 4 Cash Out Talents, without learning them. Once you are ready, enter the Shops.
Keep in mind that you need at least 4 unspent Talent points!
Overload
Reduce your Reload Speed to be lower than your starting Time Between Attacks as Bandit
Bandit starts with 0.75 attack speed and 1.75 reload speed (default). To get the achievement, you need a reload speed of 0.74 or less.
Missing Ping
Confuse 250 enemies in a single run as Bandit
The easiest and most reliable way to get this achievement is Vanishing Powder. It’s one of the starting Abilities and confuses every enemy on your screen (except immune to status effects).
If your class level is high enough, you can also start with the following Talent. This allows you to use the Ability more frequently and the first use each night is free.
Bullet Heaven
Fire 5 bullets with a single Basic Attack as Bandit
Bandit starts with 2 bullets, so you have to get 3 additional bullets for the achievement. This can be done by learning Talents like Extra Barrel, Spread Shot and Rapid Hands:
There are also Talents that add special bullets to your attack, but I’m not 100% sure if those count for the achievement.
Alchemist
Collect 100 Ingredients as Alchemist
Ingredients can be found all over the Talent tree.
There are also Talents that help you collect more ingredients:
Abstain
Craft a Potion with no ingredients
Just click “Craft” without adding any ingredients.
Picky Eater
Craft a Potion with 4 of the same ingredients
Too Many Cooks
Learn 3 Alchemy Talents in a single Night as Alchemist
Alchemy Talents can be found all over the Talent tree. They are used to craft Potion Abilities, but you don’t have to use ingredients or craft a Potion for the achievement.
Restock
Have 4 Potion Abilities at the same time as Alchemist
There are 338 different recipes and it doesn’t matter what Abilities you craft. Just make sure that you don’t use the same recipe twice, because Potions will stack.
Light Reading
Explode 5 Runes with a single Ability as Alchemist
There are various Talents that give a chance to create a Rune on the floor after killing an enemy. Runes explode when they get hit by one of your Potion Abilities.
Booby Trap
Have all 4 Lance Types on the floor at the same time as Alchemist
There are 4 different Lance types in the game. Each of them is crafted by using Bloodthistle as the 1st ingredient. Lances will stick in the ground until an enemy walks into them. I recommend using them towards the end of a night – especially if there is only one (slow) enemy left.
Bloodthistle + Cinderoot
Bloodthistle + Bubblebloom
Bloodthistle + Mageleaf
Bloodthistle + Bloodthistle
Chug Chug
Have a Potion Ability with 100 or more Charges
It’s fairly easy to have a Potion Ability with >100 charges. Just make sure to craft Potions with the “of conservation” suffix (Bubblebloom as the 4th ingredient), because that will give you 50% more charges. There are also Talents that increase the amount of charges, whenever you craft a Potion:
Miscellaneous
Have 100% Critical Strike Chance
There are 3 classes that have a Critical Strike chance:
- Archer
- Warrior
- Bandit
Each of them starts with 0% Critical Strike chance (default). The Crit Up Talent can be found all over the Talent tree and increases the Critical Strike chance by 2%.
While this can be done with any of the above classes, I recommend Bandit for the achievement. Bandit has access to Talents that increase Critical Strike chance..
.. but can also build a nice synergy between Gold Coins and Critical Strike chance!
The Agile Investment Talent Package will give you access to Bloody Hands and Dividend:
Dividend has a chance to grant an additional Gold Coin on critical kills, whereas Bloody Hands increases your Critical Strike chance for every Gold Coin… win-win!
Burn Baby Burn
Cause 50 Explosions with the Burning Status Effect in a single Night
The Burning status effect deals damage and causes the target to explode on death.
While this can be done with most Classes, I recommend Alchemist for the achievement. Alchemist has access to different Potion Abilities and Runes that apply Burning:
My Little Friend
Deal 50 damage with a single Basic Attack
Dealing 50 damage with a single Basic Attack sounds like a lot, but there are many Talents and Abilities that increase your damage. Critical Strikes are an important factor too, because they double..
.. or triple your damage!
Keep in mind that you still need to increase your damage. This can be done with Talents / Abilities like Damage Up (Warrior/Archer), The Impaler (Warrior only), Brutal Bounty (Archer only) or Stimpack (Archer only)..
Dominoes
Kill 5 enemies with a single Basic Attack
I recommend Warrior, Archer or Bandit for this achievement.
Warrior starts with small size / short range, but the Basic Attack is piercing by default. You can use this to your advantage by increasing your size / range.
Archer on the other hand starts with more range, but has no piercing attack. This can be changed with Spectral Quiver. Each instance of Spectral Quiver has its own chance to activate, which means that a single projectile can potentially pierce multiple enemies. Hole in One has the same effect, but requires a critical hit to activate.
Bandit can be a good choice too, because of multiple projectiles and piercing attacks. This can take a while to build up, but potentially clears the whole lane with a single basic attack.
All Or Nothing
Apply 4 Status Effects to the same Enemy
Wizard has different Talents and Abilities that add status effects, and Elemental Sprites can make this achievement quite simple:
Elemental Sprites apply a random status effect by default, but this can be improved.
Allignment is part of the In Your Element Talent Package and gives Elemental Sprites a chance to apply 4 different status effects to the same enemy. This will always fulfill the requirement.
You can recognize the empowered Sprites by their color:
Damage
Deal 100 damage with a single blow
Flare
Deal 250 damage with a single blow
The first two achievements can be easily done with Bandit. Just get the Excavate Ability and use it. The explosion has a small radius, but deals 250 damage.
Ignite
Deal 500 damage with a single blow
The next tier can also be done with Bandit if you get the Bluff Talent Package. This Package will give you access to the Four of a Kind Talent, which doubles the damage of your Abilities.
Detonate
Deal 1000 damage with a single blow
The highest tier is a bit more complicated. I chose Alchemist for the achievement, because the scaling is really good towards the end of a run. You can boost your experience as soon as you get the Refine Talent. This will help you in the long run, because more experience = more levels = more Talents = more damage.
Other than that, focus on everything that increases Ability Power. There are Talents that increase your Ability Power whenever you learn an Alchemy Talent..
.. based on the Combo Level..
.. drops from enemies..
.. or even collecting Ingredients.
One of the most important Talents is Revitalise. This Talent allows you to boost your Ability Power whenever you use a Potion. It doesn’t matter which Potion you use for this, but I recommend stockpiling some “Minor Energy Bolt”. It requires no ingredients and has a very low cooldown.
I didn’t craft one of the high damage Potions, but Runes did the trick for me. They scale from Ability Power and get even stronger with the respective Talent Package.
And that wraps up our share on Talented: 100% Achievement Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by quadlite, who deserves all the credit. Happy gaming!