“Welcome, gamers! Are you ready to take on the challenges of STAR WARS™: Dark Forces Remaster? Look no further for the inside scoop on weapon and enemy stats. We’ve gathered this information through extensive testing and by examining the game files from the DarkXL source port. However, keep in mind that some enemies, such as the Kell Dragon, Boba Fett, and Dark Troopers, may not always require the expected number of shots to defeat due to their unique damage calculations. But don’t worry, we’ve got you covered with the most accurate stats available. Let’s dive in!”
Notes
Fists
Rate of Fire: 112 rpm
Bryar Pistol (Modified Bryar Pistol)
Rate of Fire: 120 rpm
Ammo Type: Energy Units
Max Ammo: 500
Blaster Rifle (Stormtrooper Rifle)
Rate of Fire: 420 rpm
Ammo Type: Energy Units
Ammo Used: 2
Max Ammo: 500
Notes:
– Inaccurate past auto-aim range
Thermal Detonators
Damage vs Enemies: ~35-40
Rate of Fire: 65 rpm
Max Ammo: 50
Notes:
– Hold down the fire button to charge a longer throw
Auto Gun (Imperial Repeater Rifle)
Rate of Fire: 290 rpm
Ammo Type: Power Cells
Max Ammo: 500
Notes:
– Much more accurate than the Blaster Rifle
– Secondary Fire shoots a spread of 3 shots
Fusion Cutter (Jeron Fusion Cutter)
Rate of Fire: 250 rpm
Ammo Type: Power Cells
Max Ammo: 500
IM Mines
Rate of Fire: 120 rpm
Max Ammo: 30
Mortar Launcher
Rate of Fire: 90 rpm
Max Ammo: 50
Concussion Rifle
Rate of Fire: 75 rpm
Ammo Type: Power Cells
Ammo Used: 4
Max Ammo: 500
Notes:
– Fires an invisible projectile that explodes on impact with a wall or enemy
Assault Cannon
Rate of Fire: 250 rpm
Ammo Type: Plasma Cartridges
Max Ammo: 400
Damage: 59
Rate of Fire: 50 rpm
Ammo Type: Missiles
Max Ammo: 20
Imperial Officer
Weapon: Blaster Pistol
Damage: 10
Imperial Stormtrooper
Weapon: Blaster Rifle
Damage: 10
Imperial Commando
Weapon: Blaster Rifle
Damage: 10
Interrogator Droid
Weapon: Energy Blast
Damage: 8
Weapon: Needle
Damage: 5
Notes:
– EXTREMELY bad aim (makes Stormtrooper look like 501st)
Probe Droid
Weapon: Blaster
Damage: 10
Remote
Weapon: Training Blaster
Damage: 1
Sewer Monster (Dianoga)
Weapon: Bite
Damage: 20
Ree Yees (Gran)
Weapon: Thermal Detonator
Damage: ~22.5
Weapon: Fists
Damage: 15
Gamorrean Guard
Weapon: Axe
Damage: 40
Bossk (Trandoshan)
Weapon: Concussion Rifle
Damage: 30
Turret
Weapon: Blaster
Damage: 16
Kell Dragon
Weapon: Bite
Damage: 20
Boba Fett
Weapon: Missiles
Damage: 17
Partially Vulnerable Against: Fusion Cutter
Vulnerable Against: Concussion Rifle, Assault Cannon
Dark Trooper Phase I
Weapon: Arm Blade
Damage: 20
Notes:
– Shield can deflect projectiles
– Seems to also be resistant to projectile weapons
– Best killed with explosives (thermal detonator, IM mines, mortar launcher, concussion rifle, or missiles)
Dark Trooper Phase II
Weapon: Assault Cannon
Damage (Plasma): 30
Damage (Missiles): 59
Dark Trooper Phase III
Weapon: Assault Cannon
Damage: 30
Weapon: Smart Missile Swarm
Damage:57
And that wraps up our share on STAR WARS™: Dark Forces Remaster: Weapon and Enemy Stats. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Mostly Harmless, who deserves all the credit. Happy gaming!