Are you looking to create a powerful and unique character in Soulstone Survivors? Look no further! In this gaming guide, we will share our team’s top character builds that have helped us conquer the red portal. Whether you’re playing as a warrior, mage, or rogue, these detailed builds will give you the edge you need to survive. So strap in and get ready to dominate the world of Soulstone Survivors!
Quick Notes
- These are just builds that took us far that we enjoyed
- We stopped at 170 with each character because we wanted to get the appearances
- We will try to add new characters when they are released
- These are just what we found during our testing.
TAKE THE “WEAPON EXPERT” RUNE ALWAYS
Banning Passives:
We found that most builds work best when based around an element. We did do some testing with Ammunition, Aptitude, Dazed, and Disoriented but didn’t have much luck in getting quick kills or surviving a long time. While these attributes are fun and work in their own ways, they just didn’t fit into many of these builds.
Weapon Choices:
We tested every weapon and tried to put together a “build” for each weapon for each character… key word “tried”. We found that all weapons worked well, but in this guide we’re pointing out the ones that we felt worked the best.
“Testing” Runs:
All of our runs were performed by using the red portal and seeing how far we could go. In most of these builds we could make it to red portal 5, some made it to red portal 6, and very few could make it to red portal 7. One build in this list almost made it to red portal 9…
Curse Intensity:
We ran all of our runs at curse intensity 51 because we wanted to push ourselves and these builds. This still allowed us to get the max bonuses with every run and we didn’t have to deal with the Pillars of Protection (because they are annoying).
The Barbarian
You can play with the runes a bit on the build but the main damage dealing skill is “Bladestorm”. “Bladestorm” attacks every 0.1 second and each hit will apply bleed after you take passives. This means bleed is constantly stacked and hits everything on the screen, and even off the screen when it gets big enough.
Through all of the builds that we tested, this was one of the only builds we were able to make it through Red Portal 6 with. Constant healing and application of bleed damage makes it a slow, but satisfyingly fun build.
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Make sure to ban any elemental passives that would apply Fire, Poison, and Doom as we want to focus on getting as many Bleed passives as possible.
Skills:
- Bladestorm
- Flurry
- Bloody Saw
- Heavy Strike
- On Guard
- Ground Slam
Runes:
- Executioner
- Glass Cannon
- Decapitator
- Pulse of Agony
Example of a Run:
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The Pyromancer
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Make sure to ban any elemental passives that would apply bleed, poison, and doom as we want to focus on getting as many fire passives as possible.
Skills:
- Fire Slash
- Meteor Shower
- Conflagrate
- Flamethrower
- Combustion
- Fire Bolt
Runes:
- Executioner
- Misfortune’s Embrace
- Elemental Flow
- Searing Intensity
Example of a Run:
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The Hound Master
Suggestion: Try swapping out “Poison Cloud” for “Poison Bolt” as we realized from later testing that “Poison Bolt” may perform better.
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Make sure to ban any elemental passives that would apply bleed, fire, and doom as we want to focus on getting as many poison passives as possible.
Skills:
- Pestilence
- AcidRain
- Pesticide Burst
- Poison Puddle
- Threshing Blast
- Poison Cloud
Runes:
- Executioner
- Elemental Flow
- Misfortune’s Embrace
- Decapitator
Example of a Run:
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The Spellblade
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Ban the Poison, Bleed, and Doom passives the first time they come up. If you find the passive that applies Slow when you apply Burn you will want to take this. Taking this allows you to start getting “Apply Slow on hit” passives and I found these to be nice later in the room.
Skills:
- Bladestorm
- Fiery Blades
- Firestorm
- Flamethrower
- Fire Bolt
- Flame Wave
Runes:
- Searing Intensity
- Elemental Flow
- Executioner
- Misfortune’s Embrace
Example of a Run:
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The Arcane Weaver
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Unlike other builds, we want to take as many Doom, Bleed, Poison, and Burn skills as possible (in that order). While your skills apply Brittle, you will start to apply stacks of debuffs and the enemy will suddenly die from all of the stacks.
Skills:
- Arcane Orb
- Arcane Missiles
- Arcane Beam
- Arcane Sparks
- Arcane Disc
- Magic Missile
Runes:
- Searing Intensity
- Decapitator
- Executioner
- Misfortune’s Embrace
Example of a Run:
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The Sentinel
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Make sure to ban any elemental passives that would apply bleed, fire, and doom as we want to focus on getting as many poison passives as possible.
Skills:
- Noxious Shot
- AcidRain
- Venomous Volley
- Pestilence
- Poison Cloud
- Poison Puddle
Runes:
- Executioner
- Misfortune’s Embrace
- Synergetic
- Elemental Flow
Example of a Run:
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The Paladin
- Prowess – Damage Modifier
- Resilience – Reduces Damage Taken
- Fragility – Extra Damage
- Exposed – Extra Damage
- Brittle – Increase ALL Damage Taken
We will start by taking the Dawnbreaker’s Mace weapon to gain the Prowess and Resilience effects from the starting skills. Three skills we take will each add the extra damage in the form of direct frontal damage. The last skill we take will be “Bladestorm” to apply bleed to every enemy from a distance. When we see a boss, we will aim our cursor at the boss and simply watch them melt to nothing.
Important Note: The Paladin really lacks in Critical Chance and Movement Speed. Make sure to prioritize getting these bonuses up sooner rather than later.
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When taking Passive Skills you will want to banish Poison, Fire, and Doom so that you aren’t wasting time by taking them. Our runes are picked to maximize the damage we get from Bleed and making every enemy weaker.
Skills:
- Fissure Strike
- Staggering Blow
- Magic Missiles
- Bladestorm
- Light Beam
- Arcane Beam
Runes:
- Executioner
- Elemental Flow
- Misfortune’s Embrace
- Pulse of Agony
Example of a Run:
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The Chaoswalker
Something that needs to be explained about this build quick, the use of the Chaotic trait. Chaotic reads “Whenever this skill is used, you have a % chance of casting one of your other skills…” This means that whenever one of your Chaotic skills fires off, you have a chance of firing another skill. While Chaotic cannot trigger Chaotic on another skill, our main focus is to apply as many stacks of Disarray as possible.
Take the Skull of Draxiz as your starting weapon because we will need the skills it provides to spread the most debuffs. Be warned that by taking Chaos Golem you will be more likely to die as the enemies and bosses will start to huddle the golems at later rounds.
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Unlike other characters, we want to focus on grabbing as many elemental passive skills as possible. If you see a passive skill which reads “apply *element* when you apply *element*” you want to take it right away. The more debuffs, the better.
Skills:
- Chaotic Missile
- Chromatic Bolt
- Chaos Golem
- Manifestations of Chaos
- Unchained Chaos
- Chaotic Explosion
Runes:
- Elemental Flow
- Executioner
- Misforune’s Embrace
- Synergetic
Example of a Run:
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The Beastmaster
The summoned units will take most of the attention from the enemies allowing you time to focus on dodging attacks. As you take bleed passives, all of your summoned units will apply bleed with their attacks. The skills “Bladestorm” and “Shrapnel Bomb” are going to deal the most damage. “Bladestorm” will hit everything on screen to apply Bleed with your summoned units and “Shrapnel Bomb” will deal major damage to bosses.
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Just remember that any passive skills you take will also apply to your summoned units. When you take Bleed passives, such as “Dismemberment”, all of your units will also benefit from it. Make sure to banish passives focused around Fire, Poison, and Doom.
Skills:
- Spider Cocoon
- Spider Queen
- War Tiger
- Bladestorm
- Shrapnel Bomb
- Battle Moose
Runes:
- Harmony
- Pulse of Agony
- Executioner
- Elemental Flow
Example of a Run:
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The Assassin
Every time you hit with “Reap” while meeting Ambush requirements, you will instantly apply all stacks of Doom. We also take the “Smoke Bomb” skill which causes all damage done within the “Smoke Bomb” to be considered an Ambush. These two skills together deal an incredible amount of damage and only get stronger when you partner them with other Doom applying skills.
Suggestion: While we took 6 Doom based skills for our runs, we believe swapping one of them for “Bladestorm” may not be a bad idea.
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Passives and Skill Reminders
Skills:
- Shadow Stab
- Reap
- Shadow Orb
- Death Vortex
- Shadow Bolt
- Smoke Bomb
Runes:
- Elemental Flow
- Vulnerable Exploit
- Vulnerable Target
- Extended Reach
Example of a Run:
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The Elementalist
The best option we found for The Elementalist is to run Scepter of Nature and focus on doing a Poison build. Unlike other Poison builds, Scepter of Nature gives us access to a skill called “Contaminated Cut” which causes all stacks of Poison to deal their damage instantly, while also allowing more Poison to be stacked.
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The Scepter of Nature gives a negative bonus to critical hit chance, so you will want to focus on getting that up early on. The Elementalist also gets passives for all damage types, this means you will want to focus using your banishes to remove them from your passive skill pool.
Skills:
- Contaminated Cut
- Pestilence
- Acid Rain
- Outbreak
- Poison Bolt
- Poison Cloud
Runes:
- Elemental Flow
- Executioner
- Misfortune’s Embrace
- Decapitator
Example of a Run:
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The Legionnaire
It’s possible to run a Fire build with The Legionnaire as we tested, but we decided to put this one down on paper. There may be a really interesting Form build to do, but sadly we haven’t had time to test this.
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Remember to ban any passives based on Doom, Fire, and Bleed as we are focusing on Poison based Passives,
Skills:
- Purging Slam
- Pestilence
- Acid Rain
- Corrosive Spear
- Poison Bolt
- Poison Cloud
Runes:
- Elemental Flow
- Decapitator
- Overwhelming Chaos
- Controlled Chaos
Example of a Run:
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The Necromancer
The Necromancer is a lot like The Chaoswalker except this time we have summoned units to help! This build is going to focus on a multi casting skills and dealing massive physical damage through traits that weaken enemies. Start by taking Grimtalon’s Scourge as your weapon so you can get the “Murder of Crows” skill.
“Magic Missile” and “Arcane Beam” will apply the Fragility, Brittle, and Disarray while being cast multiple times and more often (thanks to Chaotic). This means we want to focus on taking physical damage passive skills for higher damage and better crit chance/damage. We are taking the “Extended Reach” rune to make these two attacks reach farther. We are also taking the “Overwhelming Chaos” and “Controlled Chaos” to get consistently higher damage rolls.
Something that needs to be explained about this build quick, the use of the Chaotic trait. Chaotic reads “Whenever this skill is used, you have a % chance of casting one of your other skills…” This means that whenever one of your Chaotic skills fires off, you have a chance of firing another skill. This is perfect because our goal will be to cast “Magic Missiles” and “Arcane Beam” as much as possible.
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When taking passives be sure to get your Crit Chance % over 100% as well as getting Crit Damage and Physical Damage as high as possible as they will directly affect “Magic Missile” and “Arcane Beam”
We want to ban Poison, Bleed, Fire, and Doom passives as we are going for a physical damage based build.
Skills:
- Murder of Crows
- Frenzied Bunnies
- Chaos Golem
- Arcane Beam
- Magic Missiles
- Skeletal Archers
Runes:
- Harmony
- Overwhelming Chaos
- Controlled Chaos
- Extended Reach
Example of a Run:
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The Death Knight
For this build, start by taking the Greatsword of Corruption for access to the poison skills. Be sure to upgrade this weapon up as much as possible because we gain an increased movement speed modifier, this will be very helpful. We have chosen to not take “Pestilence” because we have access to a character unique skill called “Contagion” which works as a better “Pestilence” to output damage.
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Banish any modifiers that would apply Bleed, Fire, or Doom as we are focused on Physical and Poison. Also don’t forget to grab movement speed passives whenever you have a chance (we stopped around 250%).
Skills:
- Festering Strike
- Lethal Blade
- Path of Decay
- Contagion
- Acid Rain
- Poison Bolt
Runes:
- Elemental Flow
- Overwhelming Chaos
- Controlled Chaos
- Synchrony
Example of a Run:
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The Monkey King
We are going to take skills that will apply the debuffs: Exposed, Brittle, Shattered, and Weakness. This will help weaken all of the enemies and bosses so that “Shrapnel Bomb” can finish them off.
Suggestion: We didn’t get much DPS out of “Trickster Decoy” so it might not be a bad idea to swap it out for “Armor Shatter”.
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Block any passives based around Poison, Fire, and Doom. Because we are using both Physical and Bleed you will want to focus on passives around both.
Skills:
- Gunpowder Strike
- Trickster Decoy
- Whirling Defense
- Shrapnel Bomb
- Earthquake
- Light Beam
Runes:
- Elemental Flow
- Executioner
- Pulse of Agony
- Decapitator
Example of a Run:
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The Engineer
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We would keep the QT Bombbuddy 1000 for a while, but would trade it out for something to inflict more bleed damage once we had 4 other skills. Focus on taking skills that inflict more bleed and you’ll do fine.
Skills:
- Shrapnel Bomb
- Bomb Barrage
- Heavy Artillery
- Shrapnel Shot
- Explosive Trap
- QT Land Surprise
Runes:
- Executioner
- Pulse of Agony
- Misfortune’s Embrace
- War Tank
Example of a Run:
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Special Thanks
And that wraps up our share on Soulstone Survivors: Unique and Detailed Character Builds (All Characters). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Lancescape and 1 collaborators, who deserves all the credit. Happy gaming!