Welcome to our guide to the achievements in Songs of Syx! In this article, we will provide you with a tierlist for Titles and Royalty Levels, as well as a breakdown of the various achievements you can unlock in the game. Whether you’re a new player looking to level up your kingdom or a seasoned veteran aiming for 100% completion, this guide has everything you need to know. So let’s dive in and conquer Songs of Syx together!
Titles
Requires: Lifetime Goods crafted>= 100k
Effect: +.2 Workshop Productivity (Bowlers, Carpenters, Jewellers, Masonries, Mechanics, Papermakers, Potteries, Rationmakers, Smithies, Tailors)
Ranking: A tier
The Artisan is gained by workshop output. A 20% productivity boost is a nice bonus through all stages of the game. You’ll likely achieve this as one of your first achievements just by playing the game. This a great title to take for your second playthrough as soon as you get your first 5 titles, and can carry you far for as many playthroughs as you need.
Requires: Slaves Emancipated>= 5.00k
Effect: +.1 happiness
Ranking: B tier
A 10% offset in happiness is a pretty decent bonus. It’s free growth and ultimately means that you can get 10% further in your growth before you have to shell out for expensive services and access
Requires: Area: Fruit Farms >10.0k, Area: Vegetable Farms >= 10.0k, Area: Fruit Orchards >= 2.50k
Effect: +.1 farms productivity (Cotton, Fruit, Grain, Herb, Mushroom, Opiate, Vegetable, Orchards)
Ranking: D tier
Farms just aren’t very productive and by late game, your vassals will be farming for you. Your citizens have better things to do.
Requires: Population >= 1.50k, Happiness: Plebians >= 25%
Effect: Settle: 4.5 (Starting pop of 50), 1.00k Knowledge
Ranking: A tier
I really like this title. You need to be really quick to gather extra food with foraging for food and a hunting building ASAP, but 1k free knowledge and instant access to import/export depots is a great tool to industrialize really quickly. The extra population can starve and you’d still be looking at a strong start.
Requires: Executions: >=2.00k
Effect: +.1 Lawfulness
Ranking: D tier
Idk, I’ve just never had much of a lawfulness issue, at least not enough an issue to occupy a title slot. Just execute prisoners.
Requires: Area: Entolodont Pasture >= 20.0k
Effect: +.15 productivity Pastures (Auroch, balticrawler, Eneldont, Globdien, Onx)
Ranking: C Tier
Animal pastures are just more space demanding farms. These might be useful in some play styles like Garthimis or really low fertility regions but barely worth it.
Requires: Lifetime Cured >= 10.0k
Effect: +.25 Health
Ranking: D tier
Health just isn’t a huge issue. If you have enough services, your health will be fine for enough time to research a hospital.
Requires: Regions >= 7
Effect: +50 Admin
Ranking: S+ tier
Perhaps the best title in the game. You can’t produce admin (and therefore conquer cities) until a population of 500 by default. Having 50 admin points allows you to buy some mercenaries as soon as you have enough money (100k) and capture a neighboring city. It’s a massive boost to your early game and you can use these cities to provide loads more resources and coin than you can produce yourself.
Requires: Denari from sales: >=7.50M, Denari >= 5 M
Effect: +.25 Proximity, +1.5 Deflation
Ranking: B tier
Both inflation and proximity are difficult to counteract. On the other hand, these bonuses are only useful during really late game. While it can boost you empire size, I recommend it more for runs you plan as going as far as possible.
Requires: Climate: cold, Population >= 5.00k
Effect: +.5 Cold Resistance
Ranking: D tier
The solution to cold is more hearths, and you need hearths for free happiness regardless. I only recommend this in coldest of weather, but in that case I need to ask why?
Requires: Climate: warm, Population >= 5.00k
Effect: +.5 Heat Resistance
Ranking: D tier
Heat is certainly harder to attend to but it still can be managed by good city planning.
Requires: All temple Service ratio >=95%
Effect: Happiness +.15
Ranking: A tier
A 15% offset in happiness is also pretty good. Combine with other happiness bonuses for a huge happiness boost and great boost to immigration. Not a terrible pick alone but I think there’s other options.
Requires: Royal Palace >= 3
Effect: Build Points +2
Ranking: S tier
I love build points. I need build points. Having +2 Build points is great. It’s really good when you control a tiny, low-fertility mining town and can’t possibly gather the build points to level up your mine without it.
Requires: Enemies killed >= 40.0K, Battles Won >= 20, Battles lost <4
Effect: +.1 Defense
Ranking: C tier
+.1 defense boost is not bad in terms of numbers. It increases untrained defense by 50%. Base +.1 defense is equivalent to 7% defensive training. That being said, its not hard to match that for your soldiers, and its not likely you will benefit much from that max increase.
Requires: Population >= 8.00k, Happiness: Plebians >= 100%
Effect: Happiness +.15
Ranking: A tier
A 15% offset in happiness is again pretty good. Again, combine with other happiness bonuses for a huge happiness boost and a great boost to immigration. Again, not a terrible pick alone but I think there are other options. To get the title, increase your population to above 8.00k and give everyone money and a day off.
Requires: Deranged Population >=200
Effect: +.25 Sanity
Ranking: C tier
Even when I do nothing for sanity, I don’t ever get more than a handful insane people. At most 3 or so out of 100? A 3% labor availability is just not worth a title slot.
Requires: Game time >7.5k (hours I think?), Population >= 200, Average clothes equipped <.05 per person.
Effect: +.1 Heat resistance and +.1 Cold resistance
Ranking: F tier
Totally useless, .1 resistance is just not going to do much for anything.
Requires: Invasions won >=100
Effect: +.1 defense skill
Ranking: C tier
Again, +.1 base defense is pretty good when base defense is .2. But again 10% training isn’t super expensive.
Requires: Enslaved population >=1.5k (I think emancipated), Slaves >= 3.00k
Effect: +.25 submission
Ranking: A tier
Slavery in this game is really strong. It’s pretty much free labor for little to no amenities. You want to maximize the number of slaves while maintaining a 100% submission to prevent rebellion. Without any modifiers, it seems that 8 The Slaver effectively can increase your slave population maximum by 25%.
Requires: Royalties Assassinated >= 200
Effect: +.5 Diplomatic opinion
Ranking: A tier
Increasing country approval by 50% is pretty nice and approval isn’t easily modified like that. Theres a period where you’re bigger than any faction but a multiple front war is too much. This modifier gives you that much more breathing room to expand before its impossible ot maintain good relations from threat.
Leader Levels
Requires: Population >= 0
Unlocks: None
Effects: None
Requires: Population >= 25
Unlocks: Laboratory
Effects: Happiness +.05, Immigration +.5
Requires: Population >= 50
Unlocks: Import/Export Depot
Effects: Happiness +.05, Immigration +.25
Requires: Population >= 75
Unlocks: Training Ground, Dungeon, Slaver
Effects: Happiness +.10, Immigration +.15
Requires: Population >= 140
Unlocks: Rationmakerm Army Supply Depot
Effects: Happiness +.10
Requires: Population >= 140
Unlocks: Rationmaker, Army Supply Depot
Effects: +1 Nobles, Happiness +.10
Requires: Population >= 300
Unlocks: Guardpost, Scaffold, Stock
Effects: +1 Nobles, Happiness +.10
Requires: Population >= 500
Unlocks: Administration, Embassy
Effects: +2 Nobles, Happiness +.10, Loyalty +.10
Requires: Population >= 1.20k
Unlocks: None
Effects: +2 Nobles, Happiness +.10, Loyalty +.10
Requires: Population >= 3.00k
Unlocks: None
Effects: +2 Nobles, Happiness +.10, Loyalty +.10
Requires: Population >= 7.00k
Unlocks: None
Effects: +1 Nobles
Requires: Population >= 10.00k
Unlocks: None
Effects: +2 Nobles
Requires: Population >= 12.00k, Region >= 12
Unlocks: None
Effects: +4 Nobles
And that wraps up our share on Songs of Syx: Achievements in Songs of Syx. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by thingy237, who deserves all the credit. Happy gaming!