“Welcome to the world of SKALD: Against the Black Priory! If you’re looking for a way to enhance your gaming experience, look no further. In this article, we’ll be sharing (almost) all the console commands for Skald. To use them, simply open the console with the `tab` key and enclose your command in curly brackets, such as `{winCombat}`. Let’s dive in!”
How-To
Below is a list of console commands for Skald.
Skald has a text console you can activate by pressing the `tab` key. Once you’re in the console, you can run commands by wrapping them in curly brackets such as:
{healFullAll}
Skald has a text console you can activate by pressing the `tab` key. Once you’re in the console, you can run commands by wrapping them in curly brackets such as:
{healFullAll}
Only use the first word in each line.
That is all there is to it. Enjoy the game!
A-F
activateAllPropsById (propId: string):System.Void
activateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
activateCurrentProp ():System.Void
activateEncounter (encounterId: string):System.String
activateEvent (eventId: string):System.String
addAbility (abilityId: string):System.String
addAllFeats ():System.String
addAllItems (category: string):System.String
addAllJournalEntries ():System.Void
addAllLegalSpells ():System.String
addAttunement (input: string):System.String
addAttunementAll (input: string):System.String
addCondition (conditionId: string):System.Void
addConditionToAll (conditionId: string):System.Void
addConditionToAllById (conditionId: string; npcId: string):System.String
addCutSceneAdvanceChapter ():System.Void
addCutSceneAnimated (cutsceneId: string):System.Void
addCutSceneTextCard (text: string):System.Void
addDays (days: string):System.String
addDevelopmentPoints (points: string):System.Void
addFaction (factionId: string):System.String
addFeat (featId: string):System.Void
addFullParty ():System.Void
addGameWinScreen ():System.Void
addHours (hours: string):System.String
addHoverImage (path: string):System.Void
addHoverText (header: string; description: string):System.Void
addItem (itemId: string; amount: string):System.String
addItemToLootBuffer (item: Item):System.Void
addJournalEntry (journalId: string):System.Void
addLevel (levels: string):System.String
addMin (minutes: string):System.String
addMoney (amount: string):System.String
addPercentageXPToNextLevel (percentage: string):System.String
addPercentageXPToNextLevelAll (percentage: string):System.Void
addPopUpOK (input: string):System.String
addPopUpUnimplemented ():System.Void
addPositiveBark (bark: string):System.String
addPremadeCharacters ():System.Void
addRandomItems (category: string; count: string):System.String
addSpell (spellId: string):System.Void
addToRelationship (npcId: string; value: string):System.Void
addTutorialPopUp (tutorialId: string):System.Void
addVariable (variable: string; value: string):System.String
addVariableOnce (variable: string; value: string):System.String
addVitality (input: string):System.String
addVitalityAll (input: string):System.String
addVocalBark (bark: string):System.String
addXp (gainedXP: string):System.String
addXpInt (gainedXP: int):System.Void
addYears (years: string):System.String
alertNearbyAll ():System.String
alertNearbyEnemies ():System.String
alertNearbyFriendlies ():System.String
appendDesc (description: string):System.String
applyLoadout (loadoutId: string):System.String
applyLoadoutToProps (loadoutId: string; propId: string):System.Void
applyLoadoutToPropsOnMap (loadoutId: string; propId: string; mapId: string):System.Void
applyPlayerLoadout (propId: string):System.Void
areOpponentsNearBy ():System.Boolean
ascend ():System.Void
autoSave ():System.Void
beginAllQuests ():System.Void
beginQuest (questId: string):System.String
benchmarkDrawPipeline ():System.String
bumpToTile ():System.Void
centerViewport ():System.Void
changePC (index: int):System.Void
clearAllNPCs ():System.Void
clearAllNPCsByFaction (factionId: string):System.Void
clearAllNPCsByFactionOnMap (factionId: string; mapId: string):System.Void
clearAllNPCsById (npcId: string):System.Void
clearAllNPCsByIdOnMap (npcId: string; mapId: string):System.Void
clearCamp ():System.Void
clearCharacterAlert (npcId: string):System.Void
clearCharacterCreatorUseCase ():System.Void
clearCombat ():System.Void
clearContainer ():System.Void
clearCurrentParty ():System.Void
clearFlag (flag: string):System.String
clearFogEffect ():System.Void
clearInteractParty ():System.Void
clearMovePath ():System.Void
clearNearbyEnemies ():System.Void
clearNearbyNPCs ():System.Void
clearNegativeConditionsAll ():System.String
clearPCAnimation ():System.Void
clearRainEffect ():System.Void
clearRandomEncounter ():System.Void
clearScene ():System.Void
clearSceneImage ():System.Void
clearStore ():System.Void
clearWorkbench ():System.Void
closeFlag (flag: string):System.String
completeAndRewardOrFailQuest (questId: string):System.String
completeAndRewardQuest (questId: string):System.String
completeAndRewardQuestIfSuccessful (questId: string):System.String
completeQuest (questId: string):System.String
conditionallyAddAbilityToParty (abilityId: string):System.String
createItemAtTile (id: string):System.String
createPropAt (propId: string; x: string; y: string):System.Void
createVehicleAt (x: string; y: string; vehicleId: string):System.Void
createVehicleAtProp (vehicleId: string; propId: string):System.Void
curtain ():System.Void
deactivateAllPropsById (propId: string):System.Void
deactivateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deactivateCurrentProp ():System.Void
deactivateEvent (eventId: string):System.String
debug ():System.String
debugLight ():System.String
deleteAllPropsById (propId: string):System.Void
deleteAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deleteCharacterById (npcId: string):System.String
deleteCurrentItem ():System.String
deleteEvent (eventId: string):System.String
deleteItem (itemId: string):System.String
deleteProp ():System.Void
deployParty ():System.Void
descend ():System.Void
dig ():System.Void
dropInventory (inventory: Inventory):System.String
dropItem ():System.String
dropItemStack ():System.String
editCharacterAsMerc (character: Character):System.Void
editCurrentCharacterAsMain ():System.Void
endGame ():System.Void
enforceResolution ():System.String
equip ():System.String
evaluateQuestSuccess (questId: string):System.Boolean
executeEvent (e: DynamicEventControl/SkaldEvent):System.String
facePlayerAll ():System.Void
fail ():System.Void
failQuest (questId: string):System.String
finalBossSummon ():System.Void
fireEffect (effectId: string):System.Void
fixRopeDown ():System.Void
fixRopeUp ():System.Void
flashScreen (frames: string):System.String
fog (rounds: string):System.String
activateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
activateCurrentProp ():System.Void
activateEncounter (encounterId: string):System.String
activateEvent (eventId: string):System.String
addAbility (abilityId: string):System.String
addAllFeats ():System.String
addAllItems (category: string):System.String
addAllJournalEntries ():System.Void
addAllLegalSpells ():System.String
addAttunement (input: string):System.String
addAttunementAll (input: string):System.String
addCondition (conditionId: string):System.Void
addConditionToAll (conditionId: string):System.Void
addConditionToAllById (conditionId: string; npcId: string):System.String
addCutSceneAdvanceChapter ():System.Void
addCutSceneAnimated (cutsceneId: string):System.Void
addCutSceneTextCard (text: string):System.Void
addDays (days: string):System.String
addDevelopmentPoints (points: string):System.Void
addFaction (factionId: string):System.String
addFeat (featId: string):System.Void
addFullParty ():System.Void
addGameWinScreen ():System.Void
addHours (hours: string):System.String
addHoverImage (path: string):System.Void
addHoverText (header: string; description: string):System.Void
addItem (itemId: string; amount: string):System.String
addItemToLootBuffer (item: Item):System.Void
addJournalEntry (journalId: string):System.Void
addLevel (levels: string):System.String
addMin (minutes: string):System.String
addMoney (amount: string):System.String
addPercentageXPToNextLevel (percentage: string):System.String
addPercentageXPToNextLevelAll (percentage: string):System.Void
addPopUpOK (input: string):System.String
addPopUpUnimplemented ():System.Void
addPositiveBark (bark: string):System.String
addPremadeCharacters ():System.Void
addRandomItems (category: string; count: string):System.String
addSpell (spellId: string):System.Void
addToRelationship (npcId: string; value: string):System.Void
addTutorialPopUp (tutorialId: string):System.Void
addVariable (variable: string; value: string):System.String
addVariableOnce (variable: string; value: string):System.String
addVitality (input: string):System.String
addVitalityAll (input: string):System.String
addVocalBark (bark: string):System.String
addXp (gainedXP: string):System.String
addXpInt (gainedXP: int):System.Void
addYears (years: string):System.String
alertNearbyAll ():System.String
alertNearbyEnemies ():System.String
alertNearbyFriendlies ():System.String
appendDesc (description: string):System.String
applyLoadout (loadoutId: string):System.String
applyLoadoutToProps (loadoutId: string; propId: string):System.Void
applyLoadoutToPropsOnMap (loadoutId: string; propId: string; mapId: string):System.Void
applyPlayerLoadout (propId: string):System.Void
areOpponentsNearBy ():System.Boolean
ascend ():System.Void
autoSave ():System.Void
beginAllQuests ():System.Void
beginQuest (questId: string):System.String
benchmarkDrawPipeline ():System.String
bumpToTile ():System.Void
centerViewport ():System.Void
changePC (index: int):System.Void
clearAllNPCs ():System.Void
clearAllNPCsByFaction (factionId: string):System.Void
clearAllNPCsByFactionOnMap (factionId: string; mapId: string):System.Void
clearAllNPCsById (npcId: string):System.Void
clearAllNPCsByIdOnMap (npcId: string; mapId: string):System.Void
clearCamp ():System.Void
clearCharacterAlert (npcId: string):System.Void
clearCharacterCreatorUseCase ():System.Void
clearCombat ():System.Void
clearContainer ():System.Void
clearCurrentParty ():System.Void
clearFlag (flag: string):System.String
clearFogEffect ():System.Void
clearInteractParty ():System.Void
clearMovePath ():System.Void
clearNearbyEnemies ():System.Void
clearNearbyNPCs ():System.Void
clearNegativeConditionsAll ():System.String
clearPCAnimation ():System.Void
clearRainEffect ():System.Void
clearRandomEncounter ():System.Void
clearScene ():System.Void
clearSceneImage ():System.Void
clearStore ():System.Void
clearWorkbench ():System.Void
closeFlag (flag: string):System.String
completeAndRewardOrFailQuest (questId: string):System.String
completeAndRewardQuest (questId: string):System.String
completeAndRewardQuestIfSuccessful (questId: string):System.String
completeQuest (questId: string):System.String
conditionallyAddAbilityToParty (abilityId: string):System.String
createItemAtTile (id: string):System.String
createPropAt (propId: string; x: string; y: string):System.Void
createVehicleAt (x: string; y: string; vehicleId: string):System.Void
createVehicleAtProp (vehicleId: string; propId: string):System.Void
curtain ():System.Void
deactivateAllPropsById (propId: string):System.Void
deactivateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deactivateCurrentProp ():System.Void
deactivateEvent (eventId: string):System.String
debug ():System.String
debugLight ():System.String
deleteAllPropsById (propId: string):System.Void
deleteAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deleteCharacterById (npcId: string):System.String
deleteCurrentItem ():System.String
deleteEvent (eventId: string):System.String
deleteItem (itemId: string):System.String
deleteProp ():System.Void
deployParty ():System.Void
descend ():System.Void
dig ():System.Void
dropInventory (inventory: Inventory):System.String
dropItem ():System.String
dropItemStack ():System.String
editCharacterAsMerc (character: Character):System.Void
editCurrentCharacterAsMain ():System.Void
endGame ():System.Void
enforceResolution ():System.String
equip ():System.String
evaluateQuestSuccess (questId: string):System.Boolean
executeEvent (e: DynamicEventControl/SkaldEvent):System.String
facePlayerAll ():System.Void
fail ():System.Void
failQuest (questId: string):System.String
finalBossSummon ():System.Void
fireEffect (effectId: string):System.Void
fixRopeDown ():System.Void
fixRopeUp ():System.Void
flashScreen (frames: string):System.String
fog (rounds: string):System.String
G-O
gameLoad ():System.Void
gameLoad (fileName: string):System.Boolean
gameSave (fileName: string):System.Void
gameSave ():System.Void
gatherParty ():System.Void
getAllItemsInTargetTile ():System.Void
getBuffer ():System.String
getCampingOrder ():CampActivityState.CampingOrder
getChamberlainScene ():System.Void
getCharacterCreatorUseCase ():CharacterBuilderBaseState.CharacterCreatorUseCase
getCharacterFromBench (npcId: string):System.Void
getCombatEncounter ():CombatEncounter
getContainerInventory ():Inventory
getCraftingControl ():CraftingControl
getCurrentPC ():Character
getCurrentProp ():Prop
getCurrentPropModelPath ():System.String
getCurrentScene ():Scene
getCurrentTile ():MapTile
getCurrentWeaponId ():System.String
getDay ():System.String
getDayTime ():System.String
getDaysSinceStart ():System.String
getDescription ():System.String
getGoldDropBonus ():System.Int32
getHeShe (upperCase: string):System.String
getHimHer (upperCase: string):System.String
getHour ():System.String
getInteractParty ():Party
getInventory ():Inventory
getItemCount (itemId: string):System.Int32
getItemInTargetTile ():System.Void
getItemOnGround ():System.Void
getItemStackInTargetTile ():System.Void
getItemStackOnGround ():System.Void
getJournal ():Journal
getLevel ():System.Int32
getLootBuffer ():System.Void
getMainCharacter ():Character
getMapId ():System.String
getMoney ():System.Int32
getMusicPath ():System.String
getName ():System.String
getNameOf (npcId: string):System.String
getNameParty (upperCase: string):System.String
getParty ():Party
getPartyCount ():System.Int32
getPositionString ():System.String
getQuestAboutDescription (questId: string):System.String
getQuestControl ():QuestControl
getQuestTitle ():System.String
getRandomEncounter ():EncounterControl.Encounter
getRandomItemId (type: string; minRarity: string; maxRarity: string; minMagic: string; maxMagic: string):System.String
getRandomListEntry (id: string):System.String
getSceneImagePath ():System.String
getSessionId ():System.String
getSideBench ():SideBench
getStoreInventory ():Inventory
getTargetTile ():MapTile
getTargetTileInventory ():Inventory
getTechnicalDataRecord ():SkaldTechnicalDataRecord
getTerrainDesc ():System.String
getTerrainId ():System.String
getTerrainImage ():System.String
getTerrainInventory ():Inventory
getTerrainTitle ():System.String
getTileVerb ():System.String
getVariable (variable: string):System.String
getWorkBench ():PropWorkBench
getYear ():System.String
gotoContainerMap ():System.Void
gotoContainerState (inventory: Inventory):System.Void
gotoMap (mapId: string; x: string; y: string):System.String
gotoPoint (targetX: string; targetY: string):System.String
gotoScene (sceneId: string; nodeId: string):System.String
haltAndCatchFire ():System.Void
hasCondition (conditionId: string):System.Boolean
hasItemOfType (type: string):System.Boolean
hasJournalEntry (journalId: string):System.Boolean
hasWeapon ():System.Boolean
healFull ():System.Void
healFullAll ():System.String
hide ():System.Void
initialize ():System.Void
interactWithVehicle ():System.String
isArmed ():System.Boolean
isCampActivityMounted ():System.Boolean
isCharacterAlive (npcId: string):System.Boolean
isCharacterAvailable (npcId: string):System.Boolean
isCharacterAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterDead (npcId: string):System.Boolean
isCharacterInLove (npcId: string):System.Boolean
isCharacterMale ():System.Boolean
isCharacterNearby (npcId: string):System.Boolean
isCharacterNotAvailable (npcId: string):System.Boolean
isCharacterNotAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterOnSideBench (npcId: string):System.Boolean
isCombatActive ():System.Boolean
isContainerMounted ():System.Boolean
isDeluxeEdition ():System.Boolean
isFactionHostile (factionId: string):System.Boolean
isGameStarted ():System.Boolean
isInteractPartyMounted ():System.Boolean
isItDay ():System.Boolean
isItNight ():System.Boolean
isMapCity ():System.Boolean
isMapId (mapId: string):System.Boolean
isMapIndoors ():System.Boolean
isMapOverland ():System.Boolean
isMapWilderness ():System.Boolean
isMoneyGT (amount: string):System.Boolean
isNotAlone ():System.Boolean
isPartyDead ():System.Boolean
isPrioryLevel1Open ():System.Boolean
isQuestActive (questId: string):System.Boolean
isQuestBegun (questId: string):System.Boolean
isQuestCompleted (questId: string):System.Boolean
isQuestFailed (questId: string):System.Boolean
isQuestNotBegun (questId: string):System.Boolean
isQuestNotCompleted (questId: string):System.Boolean
isQuestOpen (questId: string):System.Boolean
isQuestReadyToStart (questId: string):System.Boolean
isQuestRewarded (questId: string):System.Boolean
isQuestStateBegun (questId: string):System.Boolean
isQuestStateCompleted (questId: string):System.Boolean
isQuestStateFailed (questId: string):System.Boolean
isQuestStateOpen (questId: string):System.Boolean
isQuestStateRewarded (questId: string):System.Boolean
isRandomEncounterMounted ():System.Boolean
isSceneMounted ():System.Boolean
isStoreMounted ():System.Boolean
isUnarmed ():System.Boolean
itemCountGT (itemId: string; count: string):System.Boolean
itemCountLT (itemId: string; count: string):System.Boolean
itemsOnGround ():System.Boolean
killCharacter (npcId: string):System.String
killTarget ():System.Void
launchCombat ():System.Void
launchEncounter ():System.String
learnRecipe (recipeId: string):System.Void
levelUp ():System.Void
loadAutoSave ():System.Void
loadLast ():System.Boolean
lockAchievement (achievmentId: string):System.Void
lordLady ():System.String
lose ():System.Void
makeAllHostile ():System.Void
makeBloody ():System.Void
makeBloodyAll ():System.Void
makeCampAtInn ():System.Void
makeCampRough ():System.Void
makeCampWithBed ():System.Void
makeCharacterHostileById (npcId: string):System.Void
makeCurrentPartyHostile ():System.Void
makeFactionFriendly (factionId: string):System.String
makeFactionHostile (factionId: string):System.String
makeFactionHostileIfSpotted (factionId: string):System.String
makeNPCHostile (npcId: string):System.Void
mountContainer ():System.Void
mountInteractParty (p: Party):System.Void
mountMap (mapId: string; fireTriggers: bool):System.String
mountMap (mapId: string):System.String
mountMapDirect (newMap: Map; fireTriggers: bool):System.String
mountMapEdge (id: string):System.Void
mountMapEdgePrompt (id: string):System.Void
mountMapFromTile ():System.Void
mountNPC (npcId: string):System.String
mountNPCAt (npcId: string; x: string; y: string):System.String
mountNPCDirect (npc: Character):System.Void
mountParty (p: Party):System.Void
mountScene (nodeId: string):System.String
mountSimpleScene (title: string; description: string):System.Void
mountStore (storeId: string):System.String
mountStoreFromCharacter ():System.String
mountWorkBench (prop: PropWorkBench):System.Void
moveMember ():System.String
moveNPCToProp (propId: string; npcId: string):System.Void
moveOverland (xDist: int; yDist: int; bumpTile: bool):System.Boolean
nextCombatState ():System.Void
notHasJournalEntry (journalId: string):System.Boolean
openDiscord ():System.Void
openGOG ():System.Void
openQuest (questId: string):System.String
openSteam ():System.Void
overrunOpponent ():SkaldActionResult
gameLoad (fileName: string):System.Boolean
gameSave (fileName: string):System.Void
gameSave ():System.Void
gatherParty ():System.Void
getAllItemsInTargetTile ():System.Void
getBuffer ():System.String
getCampingOrder ():CampActivityState.CampingOrder
getChamberlainScene ():System.Void
getCharacterCreatorUseCase ():CharacterBuilderBaseState.CharacterCreatorUseCase
getCharacterFromBench (npcId: string):System.Void
getCombatEncounter ():CombatEncounter
getContainerInventory ():Inventory
getCraftingControl ():CraftingControl
getCurrentPC ():Character
getCurrentProp ():Prop
getCurrentPropModelPath ():System.String
getCurrentScene ():Scene
getCurrentTile ():MapTile
getCurrentWeaponId ():System.String
getDay ():System.String
getDayTime ():System.String
getDaysSinceStart ():System.String
getDescription ():System.String
getGoldDropBonus ():System.Int32
getHeShe (upperCase: string):System.String
getHimHer (upperCase: string):System.String
getHour ():System.String
getInteractParty ():Party
getInventory ():Inventory
getItemCount (itemId: string):System.Int32
getItemInTargetTile ():System.Void
getItemOnGround ():System.Void
getItemStackInTargetTile ():System.Void
getItemStackOnGround ():System.Void
getJournal ():Journal
getLevel ():System.Int32
getLootBuffer ():System.Void
getMainCharacter ():Character
getMapId ():System.String
getMoney ():System.Int32
getMusicPath ():System.String
getName ():System.String
getNameOf (npcId: string):System.String
getNameParty (upperCase: string):System.String
getParty ():Party
getPartyCount ():System.Int32
getPositionString ():System.String
getQuestAboutDescription (questId: string):System.String
getQuestControl ():QuestControl
getQuestTitle ():System.String
getRandomEncounter ():EncounterControl.Encounter
getRandomItemId (type: string; minRarity: string; maxRarity: string; minMagic: string; maxMagic: string):System.String
getRandomListEntry (id: string):System.String
getSceneImagePath ():System.String
getSessionId ():System.String
getSideBench ():SideBench
getStoreInventory ():Inventory
getTargetTile ():MapTile
getTargetTileInventory ():Inventory
getTechnicalDataRecord ():SkaldTechnicalDataRecord
getTerrainDesc ():System.String
getTerrainId ():System.String
getTerrainImage ():System.String
getTerrainInventory ():Inventory
getTerrainTitle ():System.String
getTileVerb ():System.String
getVariable (variable: string):System.String
getWorkBench ():PropWorkBench
getYear ():System.String
gotoContainerMap ():System.Void
gotoContainerState (inventory: Inventory):System.Void
gotoMap (mapId: string; x: string; y: string):System.String
gotoPoint (targetX: string; targetY: string):System.String
gotoScene (sceneId: string; nodeId: string):System.String
haltAndCatchFire ():System.Void
hasCondition (conditionId: string):System.Boolean
hasItemOfType (type: string):System.Boolean
hasJournalEntry (journalId: string):System.Boolean
hasWeapon ():System.Boolean
healFull ():System.Void
healFullAll ():System.String
hide ():System.Void
initialize ():System.Void
interactWithVehicle ():System.String
isArmed ():System.Boolean
isCampActivityMounted ():System.Boolean
isCharacterAlive (npcId: string):System.Boolean
isCharacterAvailable (npcId: string):System.Boolean
isCharacterAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterDead (npcId: string):System.Boolean
isCharacterInLove (npcId: string):System.Boolean
isCharacterMale ():System.Boolean
isCharacterNearby (npcId: string):System.Boolean
isCharacterNotAvailable (npcId: string):System.Boolean
isCharacterNotAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterOnSideBench (npcId: string):System.Boolean
isCombatActive ():System.Boolean
isContainerMounted ():System.Boolean
isDeluxeEdition ():System.Boolean
isFactionHostile (factionId: string):System.Boolean
isGameStarted ():System.Boolean
isInteractPartyMounted ():System.Boolean
isItDay ():System.Boolean
isItNight ():System.Boolean
isMapCity ():System.Boolean
isMapId (mapId: string):System.Boolean
isMapIndoors ():System.Boolean
isMapOverland ():System.Boolean
isMapWilderness ():System.Boolean
isMoneyGT (amount: string):System.Boolean
isNotAlone ():System.Boolean
isPartyDead ():System.Boolean
isPrioryLevel1Open ():System.Boolean
isQuestActive (questId: string):System.Boolean
isQuestBegun (questId: string):System.Boolean
isQuestCompleted (questId: string):System.Boolean
isQuestFailed (questId: string):System.Boolean
isQuestNotBegun (questId: string):System.Boolean
isQuestNotCompleted (questId: string):System.Boolean
isQuestOpen (questId: string):System.Boolean
isQuestReadyToStart (questId: string):System.Boolean
isQuestRewarded (questId: string):System.Boolean
isQuestStateBegun (questId: string):System.Boolean
isQuestStateCompleted (questId: string):System.Boolean
isQuestStateFailed (questId: string):System.Boolean
isQuestStateOpen (questId: string):System.Boolean
isQuestStateRewarded (questId: string):System.Boolean
isRandomEncounterMounted ():System.Boolean
isSceneMounted ():System.Boolean
isStoreMounted ():System.Boolean
isUnarmed ():System.Boolean
itemCountGT (itemId: string; count: string):System.Boolean
itemCountLT (itemId: string; count: string):System.Boolean
itemsOnGround ():System.Boolean
killCharacter (npcId: string):System.String
killTarget ():System.Void
launchCombat ():System.Void
launchEncounter ():System.String
learnRecipe (recipeId: string):System.Void
levelUp ():System.Void
loadAutoSave ():System.Void
loadLast ():System.Boolean
lockAchievement (achievmentId: string):System.Void
lordLady ():System.String
lose ():System.Void
makeAllHostile ():System.Void
makeBloody ():System.Void
makeBloodyAll ():System.Void
makeCampAtInn ():System.Void
makeCampRough ():System.Void
makeCampWithBed ():System.Void
makeCharacterHostileById (npcId: string):System.Void
makeCurrentPartyHostile ():System.Void
makeFactionFriendly (factionId: string):System.String
makeFactionHostile (factionId: string):System.String
makeFactionHostileIfSpotted (factionId: string):System.String
makeNPCHostile (npcId: string):System.Void
mountContainer ():System.Void
mountInteractParty (p: Party):System.Void
mountMap (mapId: string; fireTriggers: bool):System.String
mountMap (mapId: string):System.String
mountMapDirect (newMap: Map; fireTriggers: bool):System.String
mountMapEdge (id: string):System.Void
mountMapEdgePrompt (id: string):System.Void
mountMapFromTile ():System.Void
mountNPC (npcId: string):System.String
mountNPCAt (npcId: string; x: string; y: string):System.String
mountNPCDirect (npc: Character):System.Void
mountParty (p: Party):System.Void
mountScene (nodeId: string):System.String
mountSimpleScene (title: string; description: string):System.Void
mountStore (storeId: string):System.String
mountStoreFromCharacter ():System.String
mountWorkBench (prop: PropWorkBench):System.Void
moveMember ():System.String
moveNPCToProp (propId: string; npcId: string):System.Void
moveOverland (xDist: int; yDist: int; bumpTile: bool):System.Boolean
nextCombatState ():System.Void
notHasJournalEntry (journalId: string):System.Boolean
openDiscord ():System.Void
openGOG ():System.Void
openQuest (questId: string):System.String
openSteam ():System.Void
overrunOpponent ():SkaldActionResult
P-Z
passRound ():System.Void
pingSteam ():System.String
playMusic (path: string):System.String
playSound (path: string):System.String
prepareToSnapMove ():System.Void
printAllActiveComponentsId ():System.String
printAllSpells ():System.String
printEvents ():System.String
printFactions ():System.String
printFeedbackData ():System.String
printFlags ():System.String
printFunctions ():System.String
printInstanceList ():System.String
printLocalAchievements ():System.String
printLog ():System.String
printLogLast ():System.String
printModelStrip (frame: string):System.Void
printNPCLocation (npcId: string):System.String
printPCAbilityData ():System.String
printQuestList ():System.String
printQuestListStatus ():System.String
printRelationshipRanks ():System.String
printResolutions ():System.String
printSaveName (saveNumber: int):System.String
printSceneData ():System.String
printVariables ():System.String
printVsync ():System.String
processString (input: string):System.String
purgeInstancesByMapId (mapId: string):System.Void
purgeInventory ():System.Void
purgeNPCs ():System.Void
pushOpponent ():SkaldActionResult
rain (rounds: string):System.String
recruit (c: Character; levelToCharacter: bool):System.Void
recruitDirect (npcId: string):System.Void
removeAndPlaceCharacterById (npcId: string):System.String
removeHostilePartyMembers ():System.Void
removeItem ():System.Void
replaceAllPropsById (propId: string; newProp: string):System.Void
replaceAllPropsByIdOnMap (propId: string; newProp: string; mapId: string):System.Void
resetHiddenDegree ():System.Void
resetPlayer ():System.Void
resetTouchTrigger (characterId: string):System.String
restFull ():System.Void
restPartial (degree: single):System.Void
restShortAll ():System.String
restUpkeep ():System.Void
restartGame ():System.Void
restockStore ():System.Void
restoreAttunement ():System.String
resurrect ():System.String
resurrectAll ():System.String
revealMap ():System.Void
revealNearbyNPCs ():System.Void
revealPropsById (propId: string):System.Void
rewardQuest (questId: string):System.String
rollDice (min: string; max: string):System.Int32
runScript (scriptId: string):System.String
sealQuest (questId: string):System.String
sendCharacterToBench (npcId: string):System.Void
setAchievement (achievementId: string):System.Void
setAttribute (attributeId: string; input: string):System.Void
setBreath ():System.String
setCharacterAnimation (npcId: string; animationId: string):System.Void
setCharacterName (name: string):System.Void
setCurrentPropModelPath (path: string):System.String
setDescription (description: string):System.String
setFlag (flag: string):System.String
setHour (hour: string):System.Void
setMainCharacter ():System.Void
setNPCMoveMode (npcId: string; moveMode: string):System.String
setOverland (targetX: int; targetY: int; shouldITileBump: bool):System.Boolean
setPCAnimation (animationId: string):System.Void
setParty (_party: Party):System.Void
setPortraitPath (portraitPath: string):System.String
setProp (propId: string):System.String
setPropAnimation (propId: string; animationId: string):System.Void
setScene (s: SceneNode):System.Void
setSceneInput (i: int):System.Void
setSceneSource (path: string):System.Void
setSessionId (id: string):System.Void
setStartingData ():System.Void
setStore (store: Store):System.Void
setTacticalHoverText (message: string):System.Void
setToFemale ():System.String
setToMale ():System.String
settingsLoad ():System.Void
settingsSave ():System.Void
shakeScreen (frames: string):System.String
shouldILaunchCombat ():System.Boolean
skip (x: string; y: string):System.Void
spawnByProps (propId: string; npcId: string):System.Void
spawnByPropsOnMap (npcId: string; propId: string; mapId: string):System.Void
spotAllNearby ():System.Void
stopMusic ():System.Void
succeed ():System.Void
summonCreature (tiles: System.Collections.Generic.List`1<MapTile>; creatureIDList: System.Collections.Generic.List`1<string>; hostile: bool):System.Void
swapScreenMode ():System.String
takeDamage (input: string):System.Void
takeDamageAll (input: string):System.Void
takeDamageAllSilent (input: string):System.Void
takeDamageAllType (input: string; damageType: string):System.String
takeDamageType (input: string; damageType: string):System.Void
testAbilityGT (attributeId: string; difficulty: string):System.Boolean
testAbilityRandom (attributeId: string; difficulty: string):System.Boolean
testAch ():System.String
testFlag (flag: string):System.Boolean
testGoldLootEquivalent ():System.String
testHorrynOccupation ():System.Boolean
testItemGT (itemId: string; count: string; success: string; failure: string):System.String
testSnippet ():System.Void
testToHit ():System.String
testXPCalc ():System.String
thunder ():System.String
toggleAllPropsById (propId: string):System.Void
toggleLight ():System.Void
toggleMelee ():System.Void
toggleRanged ():System.Void
transposeToMap (mapId: string):System.Void
triggerEvent ():System.String
triggerEventDirect (eventId: string):System.String
unlock ():System.String
unlockAllPropsById (propId: string):System.Void
updateBreath ():System.String
updateMapTime ():System.Void
useCurrentItem ():SkaldActionResult
variableAddition (variable: string; ammount: string):System.String
verbTrigger ():System.Void
wait ():System.Void
warpCurrentPartyToProp (propId: string):System.Void
warpCurrentPartyToPropOnMap (propId: string; mapId: string):System.Void
warpToProp (propId: string):System.Void
warpToPropOnMap (propId: string; mapId: string):System.Void
winCombat ():System.Void
pingSteam ():System.String
playMusic (path: string):System.String
playSound (path: string):System.String
prepareToSnapMove ():System.Void
printAllActiveComponentsId ():System.String
printAllSpells ():System.String
printEvents ():System.String
printFactions ():System.String
printFeedbackData ():System.String
printFlags ():System.String
printFunctions ():System.String
printInstanceList ():System.String
printLocalAchievements ():System.String
printLog ():System.String
printLogLast ():System.String
printModelStrip (frame: string):System.Void
printNPCLocation (npcId: string):System.String
printPCAbilityData ():System.String
printQuestList ():System.String
printQuestListStatus ():System.String
printRelationshipRanks ():System.String
printResolutions ():System.String
printSaveName (saveNumber: int):System.String
printSceneData ():System.String
printVariables ():System.String
printVsync ():System.String
processString (input: string):System.String
purgeInstancesByMapId (mapId: string):System.Void
purgeInventory ():System.Void
purgeNPCs ():System.Void
pushOpponent ():SkaldActionResult
rain (rounds: string):System.String
recruit (c: Character; levelToCharacter: bool):System.Void
recruitDirect (npcId: string):System.Void
removeAndPlaceCharacterById (npcId: string):System.String
removeHostilePartyMembers ():System.Void
removeItem ():System.Void
replaceAllPropsById (propId: string; newProp: string):System.Void
replaceAllPropsByIdOnMap (propId: string; newProp: string; mapId: string):System.Void
resetHiddenDegree ():System.Void
resetPlayer ():System.Void
resetTouchTrigger (characterId: string):System.String
restFull ():System.Void
restPartial (degree: single):System.Void
restShortAll ():System.String
restUpkeep ():System.Void
restartGame ():System.Void
restockStore ():System.Void
restoreAttunement ():System.String
resurrect ():System.String
resurrectAll ():System.String
revealMap ():System.Void
revealNearbyNPCs ():System.Void
revealPropsById (propId: string):System.Void
rewardQuest (questId: string):System.String
rollDice (min: string; max: string):System.Int32
runScript (scriptId: string):System.String
sealQuest (questId: string):System.String
sendCharacterToBench (npcId: string):System.Void
setAchievement (achievementId: string):System.Void
setAttribute (attributeId: string; input: string):System.Void
setBreath ():System.String
setCharacterAnimation (npcId: string; animationId: string):System.Void
setCharacterName (name: string):System.Void
setCurrentPropModelPath (path: string):System.String
setDescription (description: string):System.String
setFlag (flag: string):System.String
setHour (hour: string):System.Void
setMainCharacter ():System.Void
setNPCMoveMode (npcId: string; moveMode: string):System.String
setOverland (targetX: int; targetY: int; shouldITileBump: bool):System.Boolean
setPCAnimation (animationId: string):System.Void
setParty (_party: Party):System.Void
setPortraitPath (portraitPath: string):System.String
setProp (propId: string):System.String
setPropAnimation (propId: string; animationId: string):System.Void
setScene (s: SceneNode):System.Void
setSceneInput (i: int):System.Void
setSceneSource (path: string):System.Void
setSessionId (id: string):System.Void
setStartingData ():System.Void
setStore (store: Store):System.Void
setTacticalHoverText (message: string):System.Void
setToFemale ():System.String
setToMale ():System.String
settingsLoad ():System.Void
settingsSave ():System.Void
shakeScreen (frames: string):System.String
shouldILaunchCombat ():System.Boolean
skip (x: string; y: string):System.Void
spawnByProps (propId: string; npcId: string):System.Void
spawnByPropsOnMap (npcId: string; propId: string; mapId: string):System.Void
spotAllNearby ():System.Void
stopMusic ():System.Void
succeed ():System.Void
summonCreature (tiles: System.Collections.Generic.List`1<MapTile>; creatureIDList: System.Collections.Generic.List`1<string>; hostile: bool):System.Void
swapScreenMode ():System.String
takeDamage (input: string):System.Void
takeDamageAll (input: string):System.Void
takeDamageAllSilent (input: string):System.Void
takeDamageAllType (input: string; damageType: string):System.String
takeDamageType (input: string; damageType: string):System.Void
testAbilityGT (attributeId: string; difficulty: string):System.Boolean
testAbilityRandom (attributeId: string; difficulty: string):System.Boolean
testAch ():System.String
testFlag (flag: string):System.Boolean
testGoldLootEquivalent ():System.String
testHorrynOccupation ():System.Boolean
testItemGT (itemId: string; count: string; success: string; failure: string):System.String
testSnippet ():System.Void
testToHit ():System.String
testXPCalc ():System.String
thunder ():System.String
toggleAllPropsById (propId: string):System.Void
toggleLight ():System.Void
toggleMelee ():System.Void
toggleRanged ():System.Void
transposeToMap (mapId: string):System.Void
triggerEvent ():System.String
triggerEventDirect (eventId: string):System.String
unlock ():System.String
unlockAllPropsById (propId: string):System.Void
updateBreath ():System.String
updateMapTime ():System.Void
useCurrentItem ():SkaldActionResult
variableAddition (variable: string; ammount: string):System.String
verbTrigger ():System.Void
wait ():System.Void
warpCurrentPartyToProp (propId: string):System.Void
warpCurrentPartyToPropOnMap (propId: string; mapId: string):System.Void
warpToProp (propId: string):System.Void
warpToPropOnMap (propId: string; mapId: string):System.Void
winCombat ():System.Void
And that wraps up our share on SKALD: Against the Black Priory: Skald Console Commands. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Rik, who deserves all the credit. Happy gaming!