Welcome to our Rust gaming guide where we will cover all the essential commands in the game. These commands can be difficult to locate, easy to misplace, and challenging to remember. We will provide you with a straightforward breakdown of all the necessary commands to enhance your gaming experience in Rust.
OPTIONS
FIELD OF VIEW
graphics.fov
CROSSHAIR
client.crosshair
HIT CROSS
client.hitcross
HURT FLASH
client.hurtpunch
COMPASS VISIBILITY
graphics.compass
RICH PRESENCE
global.richpresence
BAG GIFTING
client.bagassignmode
NUDITY
global.censornudity
HIDE SIGNS
global.censorsigns
SHOW BLOOD
global.showblood
INTERNET AUDIO STREAMS
shoutcaststreamer.allowinternetstreams
CENSOR RECORDINGS
global.censorrecordings
LIMIT FLASHING
global.limitflashing
STREAMER MODE
global.streamermode
STEAM NICKNAMES
steam.use_steam_nicknames
CREATION EFFECTS
effects.creationeffects
ENABLED
rgbeffects.enabled
BRIGHTNESS
rgbeffects.brightness
USER INTERFACE
USER INTERFACE SCALE
graphics.uiscale
MUTE GLOBAL CHAT
chat.muteglobal
AUTO-SWITCH CHAT CHANNELS
ui.autoswitchchannel
SHOW NAMETAGS
nametags.enabled
GAME TIPS
gametip.showgametips
INVENTORY PLAYER MODEL
ui.showinventoryplayer
HIDE TEXT WHILE IN ADS
global.hideinteracttextwhileads
BLOCK EMOJI
global.blockemoji
BLOCK EMOJI ANIMATIONS
global.blockemojianimations
BLOCK SERVER EMOJI
global.blockserveremoji
SHOW DEATH ON COMPASS
global.showdeathmarkeroncompass
SHOW USE BIND
ui.showusebind
SHOW BELT BAR BINDS
ui.showbeltbarbinds
AUDIO
MASTER VOLUME
audio.master
MUSIC VOLUME
audio.musicvolume
MENU MUSIC VOLUME
audio.musicvolumemenu
VOICES VOLUME
audio.voices
GAME SOUNDS VOLUME
audio.game
INSTRUMENTS VOLUME
audio.instruments
VOICE PROPS VOLUME
audio.voiceprops
EVENTS VOLUME
audio.eventaudio
SPEAKER MODE
audio.speakers
CONTROLS
MOUSE SENSITIVITY
input.sensitivity
AIMING MOUSE SENSITIVITY
input.ads_sensitivity
VEHICLE SENSITIVITY
input.vehicle_sensitivity
VEHICLE FLIP Y AXIS
input.vehicle_flipy
AUTO TRANSMIT VOICE
client.pushtotalk
DUCK MODE
input.toggleduck
RADIAL MENU MODE
input.radial_menu_mode
MAP OPENING MODE
input.map_mode
ALWAYS SPRINT
input.alwayssprint
MIDI INPUT
global.processmidiinput
GROUND VEHICLE
global.groundvehicledismounttime
AIR VEHICLE
global.flyingvehicledismounttime
AQUATIC VEHICLE
global.aquaticvehicledismounttime
HORSE
global.horsedismounttime
BINDS
FORWARD
input.bind KEY +forward
BACKWARD
input.bind KEY +backward
LEFT
input.bind KEY +left
RIGHT
input.bind KEY +right
SPRINT
input.bind KEY +sprint
DUCK
input.bind KEY +duck
JUMP
input.bind KEY +jump
AUTO WALK
input.bind KEY +autowalk
PRIMARY ATTACK
input.bind KEY +attack
SECONDARY ATTACK
input.bind KEY +attack2
RELOAD
input.bind KEY +reload
HEAD LOOK
input.bind KEY +altlook
LIGHT TOGGLE
input.bind KEY lighttoggle
FIRE MODE
input.bind KEY +firemode
PING
input.bind KEY +ping
VOICE TRANSMIT
input.bind KEY +voice
CHAT
input.bind KEY chat.open
INVENTORY TOGGLE
input.bind KEY inventory.toggle
CRAFTING TOGGLE
input.bind KEY inventory.togglecrafting
SHOW MAP
input.bind KEY +map
SLOT 1
input.bind KEY +slot1
SLOT 2
input.bind KEY +slot2
SLOT 3
input.bind KEY +slot3
SLOT 4
input.bind KEY +slot4
SLOT 5
input.bind KEY +slot5
SLOT 6
input.bind KEY +slot6
HOLSTER ITEM
input.bind KEY +holsteritem
NEXT SLOT
input.bind KEY +invnext
PREVIOUS SLOT
input.bind KEY +invprev
DROP ITEM (SINGLE)
input.bind KEY +dropitemsingle
DROP ITEM (STACK)
input.bind KEY +dropitemstack
HOVER LOOT
input.bind KEY +hoverloot
PREVIOUS SKIN
input.bind KEY +prevskin
NEXT SKIN
input.bind KEY +nextskin
A NOTE
input.bind KEY +notea
A# NOTE
input.bind KEY +noteasharp
G NOTE
input.bind KEY +noteg
G# NOTE
input.bind KEY +notegsharp
C NOTE
input.bind KEY +notec
C# NOTE
input.bind KEY +notecsharp
D NOTE
input.bind KEY +noted
D# NOTE
input.bind KEY +notedsharp
E NOTE
input.bind KEY +notee
E# NOTE
input.bind KEY +noteesharp
F NOTE
input.bind KEY +notef
F# NOTE
input.bind KEY +notefsharp
B NOTE
input.bind KEY +noteb
B# NOTE
input.bind KEY +notebsharp
SHARP NOTE
input.bind KEY +notesharpmod
OCTAVE UP
input.bind KEY +noteoctaveupmod
DEVELOPER CONSOLE
input.bind KEY consoletoggle
EXAMINE HELD ITEM
input.bind KEY examineheld
GESTURES
input.bind KEY +gestures
CHANGE VEHICLE SEAT
input.bind KEY swapseats
COMPASS
input.bind KEY +compass
PETS
input.bind KEY +pets
FOCUS MAP ON PLAYER
input.bind KEY +focusmap
SCREEN
RESOLUTION
graphics.resolution
LIMIT FPS IN BACKGROUND
fps.limitinbackground
LIMIT FPS IN MENU
fps.limitinmenu
GRAPHICS
GRAPHICS QUALITY
graphics.quality
RENDER SCALE
graphics.renderscale
NVIDIA DLSS
graphics.dlss
SHADOW QUALITY
graphics.shadowquality
SHADOW CASCADES
graphics.shadowcascades
MAX SHADOW LIGHTS
graphics.shadowlights
WATER QUALITY
water.quality
WATER REFLECTIONS
water.reflections
SHADER LEVEL
graphics.shaderlod
DRAW DISTANCE
graphics.drawdistance
SHADOW DISTANCE
graphics.shadowdistance
ANISOTROPIC FILTERING
graphics.af
PARALLAX MAPPING
graphics.parallax
GLOBAL RENDERING
render.instanced_rendering
GLOBAL RENDER DISTANCE
render.instancing_render_distance
GRASS DISPLACEMENT
grass.displacement
GRASS SHADOWS
graphics.grassshadows
NVIDIA REFLEX MODE
graphics.reflexmode
NVIDIA REFLEX LATENCY MARKER
graphics.reflexlatencymarker
PARTICLE QUALITY
particle.quality
OBJECT QUALITY
mesh.quality
TREE QUALITY
tree.quality
MAX TREE MESHES
tree.meshes
TERRAIN QUALITY
terrain.quality
GRASS QUALITY
grass.quality
DECOR QUALITY
decor.quality
IMAGE EFFECTS
ANTI-ALIASING
effects.antialiasing
DEPTH OF FIELD
graphics.dof
AMBIENT OCCLUSION
effects.ao
HIGH QUALITY BLOOM
effects.bloom
LENS DIRT
effects.lensdirt
MOTION BLUR
effects.motionblur
SUN SHAFTS
effects.shafts
VIGNETTING
effects.vignet
EXPERIMENTAL
OCCLUSION CULLING
culling.env
CONTACT SHADOWS
graphics.contactshadows
SUSTAIN PEDAL SUPPORT
global.processmidiinput
OPTIMIZED LOADING
global.asyncloadingpreset
And that wraps up our share on Rust: [EN] All Rust settings in the form of commands. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by sountain, who deserves all the credit. Happy gaming!