“Are you frustrated with the Linux port of Psychonauts? Proton might not be the perfect solution either, with lower audio quality and controller issues. But don’t worry, this guide will help you fix the biggest problems with the port. And if you have any additional tips, feel free to share them in the comments below.”
Disclaimer
I repeat: I recommend ONLY using this guide if you ONLY have/use Linux machines (yes, that includes Steam Deck). Otherwise you might be SOL. Don’t like that? Me neither! But it’s Double Fine’s decision to let the game rot in outdated software hell and there’s not really a whole lot we can do about it besides encourage them to update the damn port already. No X-input support in 2024 is clinical insanity.
Cloud Saves
To get the saves going to the right area, the easiest way to do this I’ve found is with command arguments. The argument should be something like this:
Obviously, replace path-to-steam-folder with the…well, path to your Steam folder, specifically the one the game is stored in. If you have the game installed on an external drive, make sure to type in the path to the external drive’s common folder, not your internal drive’s.
TL;DR on why this happens if you’re interested; Double-Fine set up the cloud saves to sync all files located in game-install/profiles/profile X (with X being the folders 1-3). On Windows and Mac this is all fine and dandy, but for some reason on Linux they chose to make the save data go to $XDG_DATA_HOME/Psychonauts/profiles, which on most systems is ~/.local/share/Psychonauts, and failed to configure Steam Cloud to account for this. As a result, Steam looks for files in the game’s install directory, in a folder that doesn’t exist, predictably finds nothing, and predictably syncs nothing. That command line argument temporarily sets the XDG variable to the game’s install, making the game save its data to the area Steam looks for it when cloud saving, and as such, it successfully saves the data.
Controller Support
So, due to extremely poor controller integration on the Linux version, the in-game control bindings menu basically doesn’t work. It detects controllers’ analog triggers as inputs that are always on. For this reason, to change control bindings, you will need to either hold the analog triggers on your controller exactly in the middle the whole time, or change the bindings manually via your user’s .ini file. We’ll obviously be going with the latter option.
The .ini file in question should be wherever your save data is (see last section), in Psychonauts/profiles/profile X/Profile X – Name.ini. “X” and “Name” will depend on which save file and name you chose at the beginning of the game, respectively. It shouldn’t be hard to find.
While manually editing a .ini file may be daunting, I basically did all the work for you. You can change these bindings however you want, but for a standard Xbox/X-input/Steam Input controller, your .ini file should look something like this:
Do I ever wish Steam allowed for plain text in dropdown menus. Anyway, there’s only one caveat; even when changing controls in-game, I could never get it to bind the triggers to any actions. So how did I figure out what to type into the .ini file?
I’m glad you asked!
Anyway, I set LT’s function to L on the keyboard and RT’s to R. I couldn’t figure it out, so I gave up. My solution for the time being is using Steam Input to bind L on the keyboard to LT, and R on the keyboard to RT. It causes some icon weirdness, but ultimately it works, and I don’t have any other solutions. If you do, I’d love to hear them.
TL;DR, if you’re using an Xbox controller, or using a controller through Steam Input, copy what I put in teh above screenshot into your own .ini file, and bind the left trigger to L on the keyboard and the right trigger to R.
Controller Icons
I’ll cut the crap, go to this page[www.pcgamingwiki.com] on PCGamingWiki, go to the section titled “Generic controller button icons (Linux)”, follow the instructions there, and you’re good to go. It won’t change the wonky L/R keyboard icons from the last step, but it should fix the rest of them. Hell, since this isn’t cloud synced, you can even set it to have different icons on different devices if you use say a PS4 controller on your main PC or something.
That should be all!
And that wraps up our share on Psychonauts: How to fix the Linux port of this game (to the best of my ability). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Scott, who deserves all the credit. Happy gaming!