Have you ever wanted to know all the possible ways to modify your weapons in the game Pixel Descent? Look no further! This article will provide you with a comprehensive list of all weapon modifiers, perfect for planning out your class builds.
Weapon Modifiers List
WARRIOR
Throwing Axe:
- Double Axe – +1 projectile, -45% base damage.
- Speedy Axe – -45% base damage, +50% base speed.
- Ranged Axe – -20% base damage, +50% range.
Boomerang Axe:
- Double Boomerang – +1 projectile, -30% base damage, +5 MP cost.
- Weighted Boomerang – -15% base damage, -33% projectile speed.
- Ranged Boomerang – -20% base damage, +50% range.
ROGUE
Throwing Knife:
- Triple Knife – +2 projectiles, -65% base damage.
- Speedy Knife – -30% base damage, +25% base speed.
- Double Knife – +1 projectile, -45% base damage.
Poison Knife:
- Penta Poison – +4 projectiles, -50% b. damage, -100% b. speed, +2 MP cost.
- Speedy Poison – -60% base damage, +100% base speed, -1 MP cost.
- Double Poison – +1 projectile, -45% base damage.
ARCHER
Standard Shot:
- Triple Arrow – +2 projectiles, -65% base damage.
- Speedy Arrow – -35% base damage, +33% base speed.
- Ranged Arrow – +50% base damage, -33% base speed, +50% range.
Piercing Volley:
- Penta Volley – +2 projectiles, -30% base damage.
- Empowered Volley – +40% base damage, +5 MP cost.
- Ranged Volley – -20% base damage, +50% range.
MAGE
Fire Ball:
- Double Fire Ball – +1 projectile, -50% base damage.
- Speedy Fire Ball – -45% base damage, +50% base speed.
- Empowered Fire Ball – +100% base damage, -50% base speed, +50% size.
Flame Spray:
- Triple Flame – +2 projectiles, -65% base damage.
- Empowered Flame – +75% base damage, +1 MP cost.
- Double Flame – +1 projectile, -45% base damage.
KNIGHT
Arming Sword:
- Double Sword – +1 projectile, -45% base damage.
- Speedy Sword – -35% base damage, +33% base speed.
- Piercing Sword – +Piercing, -60% base damage.
Stunning Shield:
- Triple Shield – +2 projectiles, -75% base damage, +5 MP cost.
- Empowered Shield – +75% base damage, +5 MP cost.
- Ranged Shield – -25% base damage, +50% range.
PALADIN
Smiting Hammer:
- Double Hammer – +1 projectile, -45% base damage.
- Heavy Hammer – +150% base damage, -100% base speed.
- Piercing Hammer – +Piercing, -60% base damage.
Circle of Justice:
- Penta Justice – +1 projectile, -25% base damage.
- Close Justice – -35% range.
- Sexti Justice – +2 projectiles, -40% base damage, +35% range.
PRIEST
Holy Ray:
- Triple Beam – +2 projectiles, -65% base damage.
- Double Beam – +1 projectiles, -45% base damage.
- Ranged Beam – -15% base damage, +50% range.
Divine Light:
- Healing Light – +50% healing, -40% base damage.
- Empowered Light – +75% base damage, +5 MP cost.
- Shining Light – +15% base damage, +50% range, +5 MP cost.
SWORDSMAN
Spinning Blade:
- Triple Blade – +2 projectiles, -65% base damage.
- Speedy Blade – -60% base damage, +100% base speed.
- Ranged Blade – -20% base damage, +50% range.
Sword Rush:
- Quad Rush – +2 projectiles, -45% base damage.
- Empowered Rush – +40% base damage, +5 MP cost.
- Ranged Rush – +15% base damage, +50% range, +5 MP cost.
NINJA
Shuriken:
- Triple Shuriken – +2 projectiles, -65% base damage.
- Speedy Shuriken – -30% base damage, +25% base speed.
- Penta Shuriken – +4 projectiles, -50% base damage, -50% base speed.
Supiningu Desu:
- Double Desu – +1 projectile, -45% base damage.
- Quad Desu – +3 projectiles, -45% base damage, +5 MP cost.
- Ranged Desu – +75% base damage, +50% range, +5 MP cost.
TRAPPER
Piercing Shot:
- Heavy Shot – +150% base damage, -100% base speed.
- Speedy Shot – -60% base damage, +100% base speed.
- Ranged Shot – -20% base damage, +50% range.
Stunning Trap:
- Controlled Trap – -75% base damage, -2 MP cost.
- Empowered Trap – +200% base damage, +5 MP cost.
- Big Trap – -15% base damage, +50% size.
WARLOCK
Dread Bolt:
- Triple Dread – +2 projectiles, -65% base damage.
- Speedy Dread – -35% base damage, +33% base speed.
- Penta Dread – +4 projectiles, -65% base damage, -33% base speed.
Hollow Soul:
- Double Skull – +1 projectile, -45% base damage.
- Empowered Skull – +40% base damage, +5 MP cost.
- Controlled Skull – -55% base damage, -5 MP cost.
DRUID
Cosmic Bolt:
- Triple Bolt – +2 projectiles, -65% base damage.
- Speedy Bolt – -45% base damage, +50% base speed.
- Ranged Bolt – -20% base damage, +50% range.
Energy Orb:
- Controlled Orb – -55% base damage, -5 MP cost.
- Empowered Orb – +40% base damage, +5 MP cost.
- Big Orb – -15% base damage, +50% size.
GLADIATOR
Throwing Spear:
- Double Spear – +1 projectile, -45% base damage.
- Triple Spear – +2 projectiles, -65% base damage.
- Penta Spear – +4 projectiles, -20% base damage, -66% base speed.
Dragon Piercer:
- Empowered Piercer – +40% base damage, +5 MP cost.
- Controlled Piercer – -55% base damage, -5 MP cost.
- Ranged Piercer – +15% base damage, +50% range, +5 MP cost.
MERCHANT
Gold Coin:
- Double Coin – +1 projectile, -45% base damage.
- Speedy Coin – -35% base damage, +33% base speed.
- Ranged Coin – -20% base damage, +50% range.
Platinum Toss:
- Septi Platinum – +2 projectiles, -25% base damage.
- Empowered Platinum – +40% base damage, +5 MP cost.
- Ranged Platinum – +15% base damage, +50% range, +5 MP cost.
Weapon Modifiers List (Continued)
Dwarven Ale:
- Double Ale – +1 projectiles, -20% base damage, -33% base speed.
- Penta Ale – +4 projectiles, -20% base damage, -66% base speed.
- Big Ale – -20% base damage, +50% size.
Dwarf Bomb:
- Triple Bomb – +2 projectiles, -40% base damage, +5 MP cost.
- Cluster Bomb – +11 projectiles, -70% base damage, +5 MP cost.
- Big Bomb – -15% base damage, +50% size.
GNOME
Rainbow Magic:
- Double Rainbow – +1 projectile, -45% base damage.
- Speedy Rainbow – -60% base damage, +100% base speed.
- Ranged Rainbow – -20% base damage, +50% range.
Gnome Friend:
- Triple G. Bolt – +2 projectiles, -65% base damage.
- Controlled Gnome – -55% base damage, -5 MP cost.
- Empowered Gnome – +40% base damage, +5 MP cost.
ELF
Enchanted Shot:
- Triple Enchant – +2 projectiles, -65% base damage.
- Speedy Enchant – -35% base damage, +33% base speed.
- Ranged Enchant – +50% base damage, -33% base speed, +50% range.
Guardian Spirits:
- Penta Spirits – +2 projectiles, -50% base damage.
- Controlled Spirits – -55% base damage, -5 MP cost.
- Empowered Spirits – +15% base damage, +50% range, +5 MP cost.
VAMPIRE
Blood Shard:
- Double Shard – +1 projectile, -50% base damage.
- Speedy Shard – -60% base damage, +100% base speed.
- Big Shard – +100% base damage, -100% base speed, + 50% size.
Bat Form:
- Swift Bat – -20% base damage, +55% bat speed bonus.
- Fierce Bat – +25% base damage, -70% bat speed bonus.
- Empowered Bat – -25% base damage, +50% range.
WOLFMAN
Wolf Gun:
- Spread Gun – +5 projectiles, -25% base damage, +40% spread.
- Speedy Gun – -60% base damage, +100% base speed.
- Ranged Gun – -20% base damage, +50% range.
Furnade Raid:
- Sexti Raid – +3 projectiles, -30% base damage, +5 MP cost.
- Omega Raid – +21 projectiles, -70% base damage, +10 MP cost.
- Big Raid – -15% base damage, +50% size.
PSYTHE
Spinning Scythe:
- Triple Scythe – +2 projectiles, -65% base damage.
- Speedy Scythe – -60% base damage, +100% base speed.
- Ranged Scythe – -20% base damage, +50% range.
Death Frenzy:
- Controlled Frenzy – -40% base damage, -5 MP cost.
- Empowered Frenzy – +30% base damage, +5 MP cost.
- Chaotic Frenzy – -25% base damage, +50% range, +50% size.
BONEHEAD
Crescent Slash:
- Triple Moonlight – +2 projectiles, -65% base damage.
- Speedy Moonlight – +50% base speed, -45% base damage.
- Ranged Moonlight – -20% base damage, +50% range.
Ethereal Disc:
- Triple Disc – +2 projectiles, -55% base damage, +5 MP cost.
- Controlled Disc – -40% base damage, -5 MP cost.
- Moonflare Disc – -25% base damage, +50% range, +50% size.
And that wraps up our share on Pixel Descent: Weapon Modifiers List. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by JC Bailey, who deserves all the credit. Happy gaming!