Welcome to “Picayune Dreams: The Ultimate Achievement Guide”! This guide is for those who want to 100% complete the game and gather all achievements. Just a heads up, there will be spoilers, so proceed at your own risk. I encourage you to play the game a few times before using this guide, as the fun of the game is in figuring things out yourself. I will also share my own tips for completing difficult tasks. Although most achievements can be earned by simply playing the game, this guide is here for those who need it. Lastly, a big thank you to the game developers for creating an enjoyable experience. Let’s get started!
For starters
-If you have no idea what an enemy or upgrade does, go to the collection tab to see what they do without the hacker speak.
-You move twice as fast running diagonally than in a cardinal direction. Early on you will probably want to move this way to weave your way out of a pack. Useful for distancing yourself away from bosses as well.
-Killing a boss without getting hit or using a blackhole gives you the flawless bonus. Rewards you with a free level up and required to get the true ending.
-Learn the boss patterns early on. Instead of hyperfocusing on dodging each bullet as they come, try to find out what the safespots are instead and path to take. Since using a blackhole negates the flawless bonus, you’re going to want to respect mechanics and patterns. That or you can just run away with enough movespeed
-Know when to use autoaim. Once your build goes online it should be fine to keep on 24/7, but early game be weary as it locks onto the closest enemy. If trying to escape being surrounded turn it off and try to break through in a diagonal direction to avoid being hit by taking advantage of the movement bonus and being able to to focus fire your way out
-There is a fast forward button – I honestly found this on accident because I didn’t realize there was a scroll on options. It could be just me that is dumb but it’s a godsend.
-Go into configuration and adjust these settings
- Auto upgrade at full build – OFF
- Screenshake – Turn it down, you actually want to see whats going on
- Hit flash – ^
- Weapon Visibility – ^ Especially once your build starts going you actually won’t be able to see anything
- Permanent Hitbox – ON – Shows the hitbox of your CORE at all times. Otherwise you would have to enter sneak to see it
- Pixel Perfect – ON
- Low health effects – OFF – For visual clarities sake in case you are dying
- Group XP into cannisters – OFF – So apparently leeches can’t grab XP cannisters. I didn’t know that before recording my demo but it isn’t really a deal breaker as showcased, but once you enter fight a boss it can be annoying to level 50 times in a row.
-Check out this other guide for statue effects. https://steamcommunity.com/sharedfiles/filedetails/?id=3114710211
My personal build and some ramblings
The name of the game is single target DPS and stacking crit chance.
Core weapons
- Parasight – Takes a while to ramp up but is great damage
- Core – Our shotgun blast that allows us to clear horde in a single direction. Benefits from the core upgrades
- Missile Pack – Big DPS both AOE and single target
- Flamethrower – Guaranteed fire damage to proc Salt the Wound and fires pretty fast. Synergizes well with the eel
- Angel Wings – Hitscan knockback weapon. Can even hit things offscreen, The earlier you get this the sooner you can toggle fast forward and afk until the boss. Usually I leave it at around lvl 8 since I don’t feel like it scales very well. Higher cooldown reduction makes it a beast
- Digiwatch – Makes everything shoot faster which is a no brainer. More shots = more crits
- Eye2 – Piercing laser that hits very fast and used to proc eel and fish for crits.
- Electric Eel – Stun chance + damage on proc. With the amount of bullets we’ll be shooting it allows us to stunlock bosses in place and potentially kill them in seconds.
- Ultrabuster – Not very good for mobbing, however since it shoots bullets in a straight line it’s perfect for focusing down bosses.
Up to you
- Injection – Bigger AoEs makes your weapons more likely to hit things.
- Energizing Battery – Faster travelling bullets to make things more likely to hit. Especially helps with parasight moving between targets, flamethrower flame lifetime, and bow shots.
- Defense Turret – I kind of slept on this for a while but once you get enough levels on it it is great single target DPS. At mortality 50 or so I was able to kill the worm boss without moving at all due to it being stuck on the edge of the screen.
- Shinobi Equipment – Line cleave that spreads its shots in a cone in front of you. Honestly prefer it over the leg saw since it can potentially proc multiple times. Angel wings is almost always enough to knockback anything closeby
- Hunter’s Bow – Guaranteed poison damage for salt the wound and homing properties. Nice to have but I would prioritize the above weapons instead.
- Shrapnel Shells – Extra waveclear is nice to have and I feel like it scales well endgame.
Honorable mentions
- Demon wings – Hits incredibly fast but the downside is that you need to lure enemies into the trail. Leveling makes the trail longer but imo better suited for something like endless since we’re trying to burst the bosses down as soon as possible.
- Wicked Walkman – Not really something I’d normally grab but when trying to go for high mortality or 1 million kills achievement it does help with the horde as they slowly close in on you. Helps to have high projectile speed as well.
Why I don’t take the melee weapons, Plasma Lamp, or Snow globe
While they are high damage and very good in helping you not get hit, I tend to find myself subconsciously trying to inch myself towards the bosses to get the extra damage in ruining my flawless bonus. I also started to find that even by the 15 mortality mark, enemies started to die even outside of the range of my leveled plasma belt and slime spikes even on OD5 so I decided to just go in on projectile weapons.
- RGB Genetics – Base skill
- Spaghettification – Synergizes with the following skills and used to get yourself out of sticky situations
- No worries – 3% weapon size per blackhole ain’t bad. Normally you don’t even need to use
- Scavenger – Allows you to horde more blackholes to stack the passive.
- Salt the wound -Free damage. Will be procced by flamethrower or shock eel
- Battery Lick-Kind of neat to have at the very beginning just to lock enemies in place sometimes. Probably better spent elsewhere tbh
- Marathon-Move speed. Basically almost always on
- Exponential Expedition– Scaling movespeed boost as the run goes on. Good to have
- Black atomization – Black holes vacuum enemies
- Hot Pursuit 10% extra CDR while moving meaning shoot faster
- Stack Overflow – I’d rather take this over Overheat because I almost never had the need to use a blackhole. Also nice to have if you’re trying to focus fire a fish or elite and it dies instantly
- Hunting Season – Faster boss = better chance at flawless
- Nitrous – Doesn’t seem like much but once you have more projectiles on screen and CDR it starts to add up
- Feeling Lucky – Your crit passive. Needed for the next 2 skills
- Critsplosion – Self explanatory. More crit = more aoe
- Overkill – What allows you to chunk bosses and kill in seconds
- Remnants of what was – Guarantees a statue spawn, see the other guide for effects
- Driller enhancement – I usually spend my rerolls for crit enhancements. If I don’t get what I want I usually go for size, speed, cooldown or XP
- Magnetosphere – Needed to grab
- Leech education – Find it to be the best in the category as we’re going to scale leeches anyways.
- Shocking Results – Free levels are always nice.
- Connect Call – Your free magnet right before every boss.
- Reversal Core – Gives your CORE shots a second chance to hit if they miss or overclear the screen. Nice to have before your projectile speed is quick enough full autoaim bosses
The next few skills I had slotted but I think you can swap based off playstyle or preference but
- Plan and execution – If you get the right weapons you will probably be able to begin afking about halfway before the 2nd boss and weapon size is nice
- Expert – More levels is nice
- Blood soaked sword – Same as above. Getting a flawless isn’t so bad
- Gaiden – RNG based get out of jail free card. Slot it in when going for True ending or the no hit run
- Meal to Go – 30 health after every boss. Personally I just used as a safety net once I blew all my HP on desperation statues. Otherwise not needed
- Ban #1 – Helps make the item pool smaller to get your build online faster to hit the item limit. Not the end of the world if you get a few items that you don’t want so it’s not mandatory
- Backwards core – An extra projectile helps clear at the start of the game.
Honorable mentions – Can probably swap one of the above skills in the section above based on playstyle
- Confidence – Speed boost for not getting hit. With high enough movespeed you can cheese certain bosses much easier, but with the weapon build we’re going for they’re most likely going to be stunlocked anyways or dead before the troublesome patterns come out.
- Bullet Time – Nice to have as a crutch but not really needed. Otherwise grab it if you have trouble dodging certain patterns.
- Fast Core – Makes the shots from CORE and ULTRABUSTER move faster. Nice to have for the sake of autoaim vs bosses.
-Spend rerolls for the crit honestly. It helps mow down hordes via critsplosion and shreds bosses. Just be mindful of the max hp debuff. If unavailable MS,CDR,HP, or proj size.
Achievements
Harbinger – Bring the head of the 1st boss the final boss. – Not as hard as it sounds if you follow the build guide. By the time you kill Yuzu you are almost on the way to afking the rest of the game. I found it best to slow down the head by stopping right in its path and then to really slow her down I would enable bullet time to get in her center of mass. You tend to kill bosses so fast she barely moves a half screen away but in case you do have to run away just remember where you left her 🙂
I’m in! – Enter debug mode. – As easy as pressing tab + F1 in the menu or ingame. Unsure if clearing the game once is needed to access. You can also use this menu to enter cheat codes but from what I read it disables achievements and I don’t know any codes anyways so you’ll have to look elsewhere.
Vlambeer – Go into configuration and set Screen Shake + Hit flashes to 2. Useful for triggering an epilepsy IRL.
Snake – Kill the worm without splitting it. – Best to turn off autoaim and aim at its head at all times. Just be wary if Parasight somehow latches onto a center piece it can potentially split the boss due to focused single target damage. Usually earned naturally with the build mentioned above.
– Keep track of these via the info dock and can supplement via drills if crit isn’t wanted. Endless runs work too if you don’t hit the target
Armed – Beat a run with 10+ Blackhole slots. Naturally obtained with Scavenger
Bleed – Beat a run with 200%+ Vitality – Grab an IV bag and spec some points into Meal to Go, The good stuff, and Organic Salvage. Can potentially go all in via Eating green, Cannibalistic, and Strength is Power for the specific run.
Speed – Beat a run with 200%+ Velocity – Get the Overcharged Engine to vroom vroom harder. More than likely will have Marathon and Exponential Expedition to supplement without having to dedicate a full run to it especially if you want to cheese the bosses.
Enlarge – Beat a run with 200%+ Attack Size. – Grab injection. It’s a great passive anyways
Reach – Beat a run with 200%+ Pickup Size. – Pleonexic Crown and any skills on the tree that increase XP radius. Exponential Experience alone gives 50% radius by the end of the run.
Bullet – Beat a run with 200%+ Projectile Speed. – Get Energizing Battery
Experimental – Beat a run without upgrading CORE. – Don’t really have to go out of your way to dedicate a run to this. Can easily get going for the others first.
Lightgun – Beat the game with Core, UltraBuster, Eye2 and Hunter’s Bow. – If you follow my build guide you’ll get this.
Mob Grinder – Beat the game with Slime Spike, Chainbelt, LegSaw and Hydrocillator. – Can probably pair this with the Manual achievement for no auto-aim
Offensive – Beat a run without using Halos or IVBags. – Just don’t grab them. Not that hard to achieve.
Armed – Beat a run with 10+ Blackhole Slots. – Naturally obtained via Scavenger skill.
Revolution – Beat a daily. – Unlocked once you clear the game once. I unlocked the following 3 achievements at once by going for the loop at the end and it still counted.
Deja Vu – Reach 30 Mortality. – Just walk left and survive bro
Into The Unknown – Reach 40 Mortality – See above
Conqueror of the Abyss – Reach 50 Mortality – See above
instance_destroy(obj_boss_ghost); – Defeat the Ghost. – To fight the boss first you want to enter a zone with the mutation that spawns the ghost with a funny face that kills you in one hit if it touches you. The zone looks like this
Next is to lure the ghost onto an HP vial and that will spawn the secret boss. The best way to go about doing this is to grab the passive Meal to Go which spawns HP capsules on a boss kill and enter the zone. Run back to the capsules, lure the ghost, and get close to the materialized boss. In the end it’s all RNG so you might have to go for a few runs to do this. If going for a no hit run I wouldn’t recommend touching this boss at all because I think it’s actually kind of difficult.
instance_destroy(obj_boss_yuki); – Defeat Yuki. To fight this secret boss chain bomb the Gambler statue. Look for a zone with this statue.
She’s a pretty simple boss that gives rewards for killing her. I personally try to go for the kill so long as the enemies I have to face in the zone aren’t a hassle. Dodge the icicles she fires at you and stay across from the field. Watch out for her charge attack and run diagonally. During phase 2 pay more attention to which side she’s going to pop out and try to gain distance as quick as possible. Probably the easiest boss to flawless next to Bunny.
Achievements continued…
Flawless – Beat the game without being hit by an enemy or boss or bullet.
Contrary to the achievement name you don’t actually need to get a flawless rating on boss kills so blackhole away if you ever feel like you’re going to get hit.
At the end of the day this is a roguelike so it’ll take a bit of RNG and planning to get this done.
- Try to fill out your item list first. By hitting item cap you get more chances to level up the items you want earlier on. Don’t be afraid to grab a statue of Discipline and ban the items you don’t want if applicable.
- Pay attention to statues – I haven’t seen it happen yet but I swear no matter what there will always be at least 1 chain bomb that spawns to blow up a statue. If you don’t completely use a statue I personally blow up each one as I don’t really worry about curse but the notables I like to watch out for are
- Berserker – Raises curse but raises 3 random stats
- Consequences – Gives free levels at the cost of making the next boss harder. Basically free 4 level ups if you grab it for the 1st,2nd or 3rd boss. Can also tap 3 times and chain bomb for curse. Do not recommend grabbing for Demon.
- Distribution – If you have an item you don’t like you can swap it for whatever shows up on the side. Useful for getting rid of something you don’t like
- Discipline – Really just want it to lower the item limit to get your build up faster
- Gambler – Spend your dice for a level up – Even more levels and a drill enhancement if you blow it up for the secret boss.
- Trade – Just wait til the exchange hits a level up and keep going til you have 1 tap left. Spend the last one on a chain bomb in case you don’t find one for the rest of the level to get a free level up. I value the levels over black hole safety net.
- Pay attention to your build and what you need. Try to get things to wave clear early on while filling out your build. When loading into the game try to get a weapon that you’ll use for the rest of the run. Don’t waste rerolls and just reset if you don’t see what you want. I try to get any of the weapons over passives at the very start except for the UltraBuster. Once I feel like I have the horde controlled I start to focus my upgrades on weapons that can single target for boss kill speed.
- On curse – I normally don’t worry about it with the build I run. If you are having issues however forgo blowing up statues or grabbing ones with the curse aura on it.
ROUTE WELL. In case you didn’t know whenever you enter a new zone the enemy shown in the corner of the zone starts to spawn for the rest of the run. That being said this is my personal enemy tier list
Droid – Can fire a projectile which we don’t want. The worst thing that can happen is if we try to dodge a bullet and walk right into a mob.
Sniper – Same as above
Warper – Once you are at the point of your build that you can afk they aren’t too bad except for the fact they can teleport in front of your face. If you aren’t paying attention you may accidentally walk into one while trying to collect things
– Okay to pick but be mindful of your own build and stage of the game
Dorito -Normally not an issue but can be a pain early game since they can suddenly dart straight out of a pack right into you.
Shielder – Just makes other mobs tanky. If you don’t have the damage yet your worst nightmare is a cursed fish with a shield charging straight at you.
Wibbler – Just don’t move and you’re fine but early-midgame if you don’t have the damage to screen clear they can easily close the distance and tag you.
Spider – Same reason as above but not as bad.
Face – Do not recommend encountering early on. Hitting them once activates them to move much faster. If you don’t have the damage to kill them quickly and hit an unactivated face in point blank range, the sudden speed increase can throw you off and end the run. Along with the other high speed enemies, it can get pretty annoying when they start shoving eachother towards you.
Now to finish it all off an example video where I manage to meet conditions for both achievements in a single run that was supposed to be a build showcase. I kind of spaced out at 9:16 and nearly took damage but it worked out in the end.
Since the bosses kind of blow up in my own demo you can refer to this guide to see advice on boss patterns as I won’t bother retyping info here. It still stands that Demon is the potential run ender due to her teleport if you stray too far and homing projectiles. If going for no hit just blackhole it away. If going for true end DPS away or learn how to dodge.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116132139
In closing
Game is fun and my biggest complaint is that it’s over 🙁
It was fun enough that I felt like writing a guide for the first time so if there is anything I missed or suggestions to be made please do tell as I typed and recorded gameplay all in 1 sitting.
And that wraps up our share on “Picayune Dreams: The Ultimate Achievement Guide”. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Tripflag, who deserves all the credit. Happy gaming!