In this gaming guide, we will be discussing 5 builds for PAYDAY 2 that use weapons from the McShay Weapon Pack 2 DLC. These builds are personally enjoyable and not overpowered, and have been certified for the highest difficulty level, Death Sentence.
First things first
https://store.steampowered.com/app/2074230/PAYDAY_2_McShay_Weapon_Pack_2/
Other DLCs that add weapon mods are used in this guide, but not necessary, since the Legacy Collection Bundle covers most of the needed weapon mods. You also need to be Infamy Level 1. Some builds have ‘must-have stats’, make sure to meet those stats with your own choice of weapon mods.
“DS certified” means these builds have been tested on Proving Grounds (custom test map), on Death Sentence difficulty, solo with no AI, no downs, and able to sustain and survive multiple waves.
No Hailstorm builds, since the gun is just god awful. (I’d rather take the AMCAR, since it can sustain ammo)
These builds will have explanations on it’s Difficulty to Use, How to use, and it’s Carry Potential. 3 of these builds are Anarchist Zerk builds, here’s a youtube video on how to zerk made by KevKild:
Since update 240.3, zerking is now easier. You don’t need to get out of the fire to wait for armor regen, and it’ll consistently get you maximum zerk/95% zerk. (99% on 1 of the 3 builds)
(Anarchist) Reject IZHMA 12G, Embrace Akimbo VD-12
Primary: Akimbo VD-12
Attachments:
- Flechette
- Short Barrel
- Shh!
- Boost – Stability
- Auto Fire
- Front Mounting Rail
- LED Combo
- Rubber Grip
Final stats after skills should match with the photo.
Secondary: 5/7 AP Pistol
Attachments:
- TiN Treated Barrel
- Champion’s Suppressor
- Boost – Concealment
- Medved R4 Laser Sight
- Extended Magazine
Final stats after skills should match with the photo.
Armor: Suit
Melee: Ice Pick
Throwable: Molotov
Deployable: Doctor Bag
Difficulty to Use: Easy, Just aim neck-body level and hold mouse-1.
How to Use: Zerk until you get 95% zerk, get a Joker for 241 armor, use cover to your advantage. Inspire aced + Painkillers aced should have no problems reviving players in crowded areas, but still, thin out the area for a safer revive. Be careful of marshal shields and flashbangs, because no Resilience aced. Akimbos for everything, 5/7 for shields (you can use 5/7 for ZEALs if you run out of akimbo ammo).
Carry Potential: High, Akimbos steamroll anything, Flechettes allow excellent crowd control.
Even though accuracy is only 60, you can still get kills on medium – long ranges.
(Rogue) Spammy Revolvers
Primary: Akimbo Kahn .357
Attachments:
- Railed Barrel
- Flash Hider
- Boost – Stability
- Micro Laser
- Overmold Grip
Final stats after skills should match with the photo.
Secondary: 5/7 AP Pistol
Attachments:
- TiN Treated Barrel
- Champion’s Suppressor
- Boost – Accuracy
- Medved R4 Laser Sight
- Extended Magazine
Final stats after skills should match with the photo.
Armor: Suit
Melee: Buzzer/Electrical Brass Knuckles
Throwable: Concussion Grenade
Deployable: First Aid Kit
Difficulty to Use: Easy – Medium, just aim for the head and click mouse-1.
How to Use: Get jokers for more health. Even with 50 dodge, don’t rely on it and use cover to advance areas. Throw a concussion grenade or clear the area first before going for a revive. Have 16 rounds ready before tackling head-on with a dozer. Akimbos for everything, 5/7 for shields. Place a first aid kit first on every encounter (getting jokers, going head-on with a dozer), just to be safe. Akimbos for everything (except shields), 5/7 for shields. Straightforward build, no more, no less.
Carry Potential: Medium – High, because akimbo revolvers means you’ll frequently reload. Still, akimbo pistols can steamroll, just don’t engage in long-range encounters with ZEALs or dozers.
(Anarchist) Totally not broken support build
Primary: VD-12
Attachments:
- AP Slug
- Long Barrel
- Shh!
- Boost – Accuracy+
- Front Mounting Rail
- LED Combo
- Rubber Grip
- Biometric Analyzer
- 2 Piece Stock
If you don’t have Biometric Analyzer, you can change the sight to Speculator Sight, and change the stock to War-Torn Stock (final stats should be 88 accuracy and 96 stability). Final stats after skills should match with the photo.
Secondary: OVE9000 Saw
Attachments:
- Boost – Total Ammo
- Fast Motor
- Durable Blade
Final stats after skills should match with the photo.
Armor: Suit
Melee: Ice Pick/Shinsakuto Katana
Throwable: Molotov
Deployable: Ammo Bag
Difficulty to Use: Easy – Medium, easy because it’s a point and click adventure, medium because you need to have decent aim. Hit up Aim Labs or just simply play a match with this build and have at least 60% accuracy at the end of the match.
How to Use: Zerk to 99% zerk, get a Joker to be able to tank a ZEAL shot/sniper shot(225 from ZEAL, 240 from sniper) before breaking your armor. Use cover to your advantage, since you can safely deal damage behind cover. Get rid of dozers and any special unit by peeking while ADS, back into cover, and shooting them through walls. Quickly regen your armor on any downtime (ex. during fade) by headshotting your Joker every 2.5 seconds (+55 armor every headshot). Clear the area first before going for a revive. VD-12 for everything, Saw for objectives, Ammo bags for team support.
Carry Potential: High, a shotgun that can penetrate through shields and walls, also can one shot any unit except marshal marksman and dozers is totally not broken. No revive support, but who cares when you have area control support? Not to mention, thanks to Bullseye aced, your survivability is through the roof.
Side Note: Since you can achieve 99% zerk in this build, be careful of ‘smoothbrain’ hosts (even a player with 3000 hours on record can think like this) because you will (sometimes) get accusations/kicked from games. Some people will think you have Berserker Lives Matter (cheat mod), when they don’t realize you have used 1 molotov. Hacker builds are fine, but this is out of line? Come on, don’t be a smartass and just assume people using this type of anarchist zerk build is cheating.
(Hitman) Akimbo Fun
Primary: Akimbo VD-12
Attachments:
- Flechettes
- Long Barrel
- Donald’s Horizontal Leveller
- Boost – Accuracy
- Auto Fire
- Front Mounting Rail
- LED Combo
- Rubber Grip
Final stats after skills should match with the photo.
Secondary: Krinkov Submachine Gun
Attachments:
- Competitor’s Compensator
- Boost – Stability
- Scope Mount
- Moscow Special Rail
- Stealth Laser Module
- Verge AK Grip
- Speed Pull Magazine
- Biometric Analyzer
- Classic Stock
You don’t have to match the mods above, the only must-have mod attached is Speed Pull Magazine. Other than that, try your best to get 88 accuracy for long-range encounters. Final stats after skills should match with the photo.
Armor: Improved Combined Tactical Vest (ICTV)
Melee: Ice Pick
Throwable: Concussion Grenade
Deployable: Doctor Bag
Difficulty to Use: Hard, because it’s Hitman. Fast reaction time and flicks needed to kill the now unpredictable, rushing AI since of update 240.3. Might be impossible at first glance, but after getting used to, it’s a fun build.
How to Use: Isolate a Light unit from a spawngroup to maximize zerk (93%, by letting them shoot you, and killing them after maximum zerk). Carefully move cover to cover (or throw a Concussion grenade) to advance areas as you can only tank 2 ZEAL shots before going down. Wait for armor to recover before going out of cover (waiting for 1.5 seconds is not long, except if you’re being suppressed). Inspire aced + Painkillers aced should have no problems reviving players in crowded areas, but still, thin out the area for a safer revive (or throw a concussion grenade). Don’t forget your melee, as when fully charged, can kill a dozer in one swing. Akimbos for everything (except dozers), Krinkov for dozers (or you run out of Akimbo ammo).
Carry Potential: Low – Medium, basically the first build of this guide, but way worse in terms of survivability.
(Anarchist) Actual good overkill aced build
Primary: VD-12
Attachments:
- AP Slug
- Long Barrel
- Shh!
- Boost – Stability
- Auto Fire
- Front Mounting Rail
- LED Combo
- Rubber Grip
- Speculator Sight
- 2 Piece Stock
Final stats after skills should match with the photo.
Secondary: Krinkov Submachine Gun
Attachments:
- The Bigger the Better Suppressor
- Boost – Accuracy
- Scope Mount
- Moscow Special Rail
- LED Combo
- Verge AK Grip
- Speed Pull Magazine
- Biometric Analyzer
- Classic Stock
- Taktika Railed Cover
If you don’t have the required mods above, try to make the stats close to 100 accuracy with Speed Pull Magazine. Final stats after skills should match with the photo.
Armor: Suit
Melee: Ice Pick/Shinsakuto Katana
Throwable: Molotov
Deployable: Doctor Bag
Difficulty to Use: Easy – Medium, easy because it’s a point and click adventure, medium because you need to have decent aim. Hit up Aim Labs or just simply play a match with this build and have at least 60% accuracy at the end of the match.
How to Use: Zerk to 95% zerk, get Jokers for 241 armor, use walls to your advantage (since you can shoot through walls). Get rid of special units by peeking while ADS, back into cover, and shooting them through walls. Inspire aced + Painkillers aced should have no problems reviving players in crowded areas, but still, thin out the area for a safer revive. VD-12 for everything, Krinkov for dozers and turrets (or you run out of VD-12 ammo).
Carry Potential: High, basically the third build of this guide, but instead of a Saw, you have a laser beam to melt dozers and turrets.
The end
This guide will probably not receive any updates for more builds, because you only have 4 weapons to work with (unless I can figure out something good).
And that wraps up our share on PAYDAY 2: McShay Weapon Pack 2 builds! (DS certified). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Shadowstalker, who deserves all the credit. Happy gaming!