In this gaming guide, we will provide a comprehensive list of all the items found in the game, including their prices and in-game information as of version 1.003. This will help you better understand and strategize your gameplay.
Consumables
These appear under the Items tab in the Merchant (with the exception of Charm), in the order they are listed in the wardrobe. These items have a red background.
- ATK Candy (190): Increases ATK by 1
- Super ATK Candy (350): Increases ATK by 2
- DEF Candy (140): Increases DEF by 1
- Super ATK Candy (280): Increases DEF by 2
- HP Candy (30): Increases MAX HP by 1
- Super HP Candy (70): Increases MAX HP by 10
- Gut Candy (90): Increases Gut by 5
- Super Gut Candy (160): Increases Gut by 10
- Cure S (25): Restores 10 HP
- Cure M (70): Restores 30 HP
- Cure L (220): Restores 100 HP
- Cure Z (440): Restores 9999 HP
- DeepHeal (60): Lower floor = more HP heal
- Cookie (5): Restores 10 Gut
- Bun (15): Restores 30 Gut
- Riceball (50): Restores 70 Gut
- Cheese (90): Restores 40 HP and [40] Gut
- Mushroom (40): Restores 20 HP and [20] Gut
- BBQ Meat (100): Restores 9999 Gut
- Whetstone (200): Restore weapon durability
- MagiThread (200): Restore gear [armor] durability
- Weird Med (10): No telling what’ll happen
- Throwing Knife (40): 5 DMG to enemy in front
- Shuriken (95): 10 DMG to enemy in front
- Javelin (240): 20 DMG to enemy in front
- WInd Scroll (80): 5 DMG to all enemies
- Fire Scroll (200): 10 DMG to all enemies
- Dark Scroll (346): 15 DMG to all enemies
- Wakeup Bell (20): Awakens a sleeping chest
- Energy Drink (68): Temporary +5 ATK [one floor]
- Blue Crystal (130): Finds 1 non-Mimic
- Red Crystal (320): Finds 1 Mimic
- Charm (800): Protects you from Mimic once
- Jewel (2000): Sells for a high price
- Answer Stone (900): Open all accessible boxes on the floor
- Boring Rock (1): A totally useless stone
Relics
These appear in the Relics tab at the Merchant. These items stack. Items with N/A as price presumably cannot be bought, as they have a dash (-) next to their price in the in-game menu and 0 as their price in the game’s code.
- Red Book (N/A): Nehsa’s magic DMG +1
- Black Book (N/A): Nehsa’s magic DMG +2
- Strange Book (400): Nehsa’s magic DMG +4
- Mythic Book (800): Nehsa’s magic DMG +8
- Ancient Book (N/A): Nehsa’s attacks restore 2 HP
- Green Book (N/A): Nehsa’s attacks restore 4 HP
- Green Mana (N/A): Nehsa’s magic rate +2%
- Blue Mana (N/A): Nehsa’s magic rate +4%
- Devil Mana (N/A): Nehsa’s magic rate +8%
- Blue Orb (N/A): Blue [chests’] rare item rate up
- Red Orb (N/A): Red [chests’] rare item rate up
- Black Orb (N/A): Black [chests’] rare item rate up
- Purple Orb (N/A): All [chests’] rare item rate up
- Bead Necklace (N/A): Recovery items heal +1
- Pearl Necklace (N/A): Recovery items heal +3
- Blue Leaf (N/A): [opening] Blue boxes heal 1 Gut
- Red Leaf (N/A): [opening] Red boxes heal 1 Gut
- Yellow Leaf (N/A): Going down heals 1 Gut
- Cheap Ring (N/A): +3 G from treasure
- Fancy Ring (N/A): +7 G from treasure
- Magic Ring (N/A): +15 G from treasure
Weapon
These appear under the Weapon tab in the Merchant.
- Branch (2): ATK+1 not durable
- Shovel (14): ATK+2 not durable
- Sickle (50): ATK+2 durable
- Wood Sword (30): ATK+3 not durable
- Mini Knife (70): ATK+3 durable
- Sword (90): ATK+4 notdurable
- Kukri (110): ATK+4 durable
- Wood Axe (140): ATK+5 not durable
- Zanbato (170): ATK+5 durable
- Sharp Sickle (210): ATK+6 not durable
- Novice Staff (280): ATK+6 durable
- Normal Bow (300): ATK+7 not durable
- Hyper Sword (320): ATK+7 durable
- Magic Wand (350): ATK+8 not durable
- Red Axe (390): ATK+8 durable
- Halberd (450): ATK+9 not durable
- Mini Wand (490): ATK+9 durable
- Delta Whip (520): ATK+10 not durable
- Power Wand (580): ATK+10 durable
- Power Axe (620): ATK+11 not durable
- Devil Sickle (680): ATK+11 durable
- Fancy Bow (790): ATK+12 not durable
- Gladius (810): ATK+12 durable
- Whip (860): ATK+13 not durable
- Minigun (970): ATK+13 durable
- Longbow (1060): ATK+14 not durable
- Ruby Staff (1180): ATK+14 durable
- Flare Gun (1260): ATK+15 not durable
- Perolinche (1340): ATK+15 durable
- Iron Whip (1440): ATK+16 not durable
- Revolver (1530): ATK+16 durable
- Sapphire Rod (1650): ATK+17 not durable
- Gungnir (1700): ATK+17 durable
- Silver Wand (1850): ATK+18 not durable
- Ivy (1970): ATK+18 durable
- Giant Axe (2050): ATK+19 not durable
- Ballista (2150): ATK+19 durable
- Master Blade (2300): ATK+20 not durable
- Gold Wand (2500): ATK+20 durable
- Shotgun (3300): ATK+21 durable
Armor
These appears under the Armor tab in the Merchant.
- Tattered Clothes (2): DEF+1
- Hip Jacket (20): DEF+2
- Gentleman’s Clothes (60): DEF+3
- Warm Jacket (120): DEF+4
- Chain Mail (200): DEF+5
- Iron Armor (420): DEF+7
- Blue Armor (720): DEF+9
- Devil Armor (1100): DEF+11
- Hyper Armor (1560): DEF+13
- Gold Armor (2100): DEF+15
And that wraps up our share on Mimic Logic: A list of all items. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by IHateLife, who deserves all the credit. Happy gaming!