Looking for tips and a walkthrough for the game JudgeSim? Look no further! In this guide, we’ll share our effective strategy for achieving the best ending, as well as some helpful insights for those still working towards their first ending or having trouble with certain features of the game. Beware: there will be spoilers ahead!
Introductory
I want to instantly preface this before you continue reading: this guide is meant much more for someone who has ALREADY BEATEN THE GAME. If you have not yet beaten the game, then needless to say, spoilers are ahead, and I recommend you stop reading this and go play the damn game! It’s genuinely a good, fun time, and worth experiencing for real at least once.
Gameplay Tips
Your family periodically will ask for stuff, meaning spending your cold hard cash. Refusing to accept this lowers your mental health, or sanity. That said, most of the time, you WILL be able to afford purchasing stuff for your family.
The only purchases you should refuse are ones that increase your weekly cost. And if you do get concerned about your sanity getting too low, a few visits to the bar are always ideal.
However, DO NOT visit the bar too often. The bar will get more expensive the more you visit and purchase alcohol. Buy your drink (or drinks, if the game allows), then wait until you need to recharge your sanity.
Ideally, you only need to keep your mental health meter around 60% or above, so it’s not too big of an issue, nor an expensive one if you manage your mental health well. Which, again, only decreases when denying purchases.
Naturally, since you’re being paid for your work, it’s gonna be obvious that money’s a necessary thing to worry about. Never fear, because it’s easy to manage.
First, always withdraw your money when possible. You want as much money on hand for purchasing bribes, or stuff for your family. Or even some luxury stuff, if you’re willing to spend some free cash mid-trial.
Second, you don’t need to take credit, and ideally shouldn’t, since it makes you pay more than you initially take. Shocker, taking loans means debt.
Lastly, if you’re low or tight on cash, the casino IS a possibility. But not recommended, for obvious reasons. Gambling is, well, gambling. You’re more likely than not gonna lose money.
As the game progresses, you’ll inevitably notice those bars in the top left rise over the course of the game. Don’t panic if you see it increase, most of the time you won’t have to worry about some stray percentages.
Ideally, you should try to lower them only if/when they reach 30% or higher. Once they start to get a little high, it’s a good idea to send money to the guard on your right.
For $750, you can reduce either by 25%, before he refuses any more service for a few days/weeks. It’s best to react fast to changes in risk percentage, so that you can manage it early, and keep the guard free to aid you later on in the run.
If you want any further details or information on the Assassination/Arrest risk, alongside the dice rolling at the end of a day/trial, that’s where my information gets a little spotty. Thankfully, the devs themselves seem to have a guide on this to save me from spreading any misconstrued information! The guide I believe is called the Bars and Dice Mechanics, so go check out their guide if you’d like further information and advice on this.
Walkthrough
In the document, some of the week trials are marked with a star like such: *
These stars are meant to specifically section out specific parts of the game, where I’m not fully certain on whether or not the marked trial has full relevance to the mafia claims and progression or not.
That said, just because I have them marked doesn’t mean they do not work. THEY DO WORK FOR THE GOOD ENDING. I just marked them since I haven’t tested a run where I explored all outcomes of said trials.
Lastly I likely won’t make any big updates to the document (unless something in there is marked wrong), since the game doesn’t have an easy way to access prior trials without restarting and replaying the game.
Everything aside, if you’ve came this far, you either are ready for the ending, or just skipped all the fluff to get to the thing you came here for. Regardless, here’s my documented walkthrough[docs.google.com], with the specific punishments handed out for each trial.
There are some extra notes in the document, and maybe people willing to spend more time experimenting and looking deeper into the game can figure out some of the uncertainties I mentioned.
I don’t think I’m gonna do any more deep diving than I already have, mainly since I don’t have that much time, and have other projects to work on, life stuff to worry about, and at the end of the day, this was always meant to just be a walkthrough for anyone who wants to see the best ending.
If you’re more curious than I am, then go prove it by doing your own deep dive! I’d love to see other people’s guides on discoveries, like what cases are actually mandatory towards ending progression, if family expenses are fully optional, what happens with low sanity, etc. I only played the game for fun, then completion of achievements. Odds are, you’ll likely discover more than the surface I’ve clawed into.
And that wraps up our share on JudgeSim: Tips & Walkthrough (SPOILERS). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Yeofoxeon ◕ᴥ◕, who deserves all the credit. Happy gaming!