This guide will show you how to earn all the achievements in Hextech Mayhem: A League of Legends Story. We’ll also share some helpful tips and tricks along the way.
Intro
Progression Achievements
The No-Bonking King
Beat a level without bonking.
This achievement is pretty simple. Just follow the prompts and don’t run into an enemy or a wall. If you’re off-prompt, you should be able to save yourself if you react fast enough.
Precision Chaos
Get 100% Action Prompt Accuracy in a level.
This does not require you to get 100% mayhem or even all of the gears. Just hit all of the shown prompts in a level on Normal. It should happen naturally as you play the game.
A Gem of a Run
Earn a Diamond Rank in any level.
Time to break down the ranking system. It goes in this order from lowest to highest: Iron, Bronze, Silver, Gold, Platinum, Diamond, Master, Grand Master, and finally, Challenger. Getting 100% Action Precision on most levels will get you a Platinum, but not quite a Diamond. Your score is dependent on Action Precision, Collected Gears, and Mayhem. This is where we introduce the one of the game’s major mechanics which gets brought up in a tutorial on 3-1. Certain objects indicate that you should perform certain actions. These actions are still on the beat of the music, though.
Example: Unless it’s a gear that you’re slamming down into, you can and should throw a bomb when collecting every single other gear. Balloons need to be slammed down into (and often require to do an extra not-indicated jump before reaching them). Boxes generally indicate a good time to jump as well. There are also pads on the ground that emit a slim pillar of blue light. You’re going to want to slam into those. There are some harder to notice actions that you’ll have to figure out, but these indicators will get you most of the extra mayhem objects which increase your mayhem a lot. Getting a decent amount of these while maintaining a high Action Precision is more than enough for a Diamond. (I realize that this is a lot for a relatively simple achievement, but this is one of the game’s major mechanics that isn’t necessarily explained the best in-game).
The Engineer of Anarchy
Collect 24 Cyan Gizmos.
There are 3 Cyan Gizmos in each stage, 3 stages per episode, and 4 episodes in between each boss. The requirements for this achievement are the same requirements to unlock the first boss fight. So, for the first boss you need to get 24 of the available 36 Cyan Gizmos.
No Skipping Leg Day
Beat Boss 1
This is a very simple achievement, as long as you hit most of the prompts, your health should last you all the way to the end of the fight. However, I want to establish the differences between bosses and normal levels now before your rank starts really mattering. There is technically no Action Precision in these levels. Instead you have a health bar, but generally if you miss a prompt, you’ll get hit anyway. However, the distinction is important because if you’re going for all of the extra prompts, you can get hit and lose health if you’re not hitting them just right. Instead of there being a mayhem meter, there’s now a boss damage meter. All of the normal prompts and the hidden prompts go toward this meter (and it doesn’t count as 100% unless it hits 200%). The gizmos are the same, but there are no Cyan gizmos or White Gizmos in boss fights.
The Maestro of Mayhem
Collect 48 Cyan Gizmos.
Pretty simple. You need to obtain 48 of the possible 72 Cyan Gizmos to unlock the second boss fight. It shouldn’t be too bad and you can always go back to any of the first few levels you didn’t get any Cyan Gizmos in if you’re in a pinch.
Torso Tussle
Beat Boss 2.
Very similar to the first boss and I don’t have much to add. I’ve heard some people have problems hitting the prompts during the boss levels, so always remember to keep in tune to the rhythm to make up for the minor visual discrepancy.
The Dean of Demolitions
Collect 72 Cyan Gizmos.
You need to obtain 72 of the available 108 Cyan Gizmos. If you’re having trouble getting the Gizmos in the later levels, there are enough Cyan Gizmos prior to the second boss to complete this requirement and unlock the third and final boss on their own.
Destroyer v. Inventor
Beat Boss 3.
This boss isn’t too much different from the previous two despite being the final boss. However, you may have noticed some background objects I haven’t mentioned yet. Well, in boss fights the extra objects that indicate hidden prompts are different. Green Fireworks generally mean you should jump (or double jump. I don’t think normal levels have an equivalant to that!) White Fireworks mean you should slam down into them. Blue Fireworks are meant to be activated by bombs, but quite a lot of them get activated by the normal prompts, so they can easily get lost in visual noise.
Basic Ranking Achievements
Maximum Mayhem
Get 100% Bonus Mayhem in a level.
This is going to get rough, but now that you’ve completed the game, you have a new tool at your disposal. Full Action Mode. If you haven’t already managed to hit all of the normal and hidden prompts in a level, this mode is the perfect practice mode. Full Action Mode shows you every prompt and will only rank you based on of your total precision across all prompts and nothing else. You will be coming back to this mode. A lot. So now is a good time to get familiar with it and use it to get 100% Bonus Mayhem in a level.
By the way, you can get 100% Bonus Mayhem and not get 100% Action Precision. You can also get 100% in both and still not get the highest rank by missing a gear (or hit every prompt according to the game but somehow miss a bonus mayhem object and not get the Challenger Rank that way). I’ve experienced all three of these scenarios and they suck. Here’s an example:
Action Hero
Earn Grand Master Rank in any level in Full Action Mode.
Since all of the prompts are shown to you, this shouldn’t be too hard at all. Just hit roughly 95% or more of the prompts and you’ll get this one easily.
Disaster Master
Earn a Master Rank in any level in Episodes One through Five.
If you’ve got a good handle on the hidden bonus prompts alongside the normal prompts, you should be able to easily get this. If not, Full Action Mode is the best practice tool. Keep in mind, this achievement can only be obtained in Normal mode.
A Grand Ol’ Time
Earn a Grand Master Rank in any level in Episodes Six through Ten.
Now things are heating up, there’s no going back to the easier levels for this one. Thankfully, this still isn’t too terrible yet. Find a level you’re either good at or really enjoy, practice it in Full Action mode, and get it done. Remember, you can only get this one in Normal mode. (Alternatively, if you’ve gotten real good at locating the hidden prompts, you can absolutely get this one without Full Action Mode).
Uh-Oh, Piltover
Earn a Challenger Rank in any level in Episodes Eleven through Fifteen.
Alright, welcome to the starting line. This is where the game starts to truly show its colors… but this is still easy compared to what’s coming up soon. You will need to practice in Full Action Mode for this one. Now, this is the moment where I learned that you can’t get this achievement in Full Action Mode. I was actually mad when I got the Challenger Rank on 11-1 in Full Action Mode and didn’t get the achievement. Not helping matters is I had a situation where I hit every normal prompt and every hidden prompt, but I didn’t get the Challenger Rank. Why? Despite it counting for hitting the prompt, one of the actions I took was mistimed. The game does not tell you this. Hope this doesn’t happen to you. (You can check the exact information by entering the Stats menu in the ranking menu after you beat a level).
Sight Unseen
Beat any level in Impossible Mode.
Impossible Mode hides every single prompt in the game. So you either got to have great memory, great muscle memory, or good intuition to the beat of the music. A few of the normal prompts now have new indicators with Wooden Boxes for jumping, for example. (All of the hidden bonus prompts keep their indicators). However, some of the prompts just don’t have any indicator anymore which is cruel to say the least. I recommend getting this on the first level. You’ll have to suffer through Impossible Mode eventually, but not yet. (Oh, right. The Action Precision ranking is based off of Full Action Mode. So, you need to hit all of the prompts for a Challenger Rank. This will be important later).
Gizmo Gourmand
Collect all Gizmos in the game in Normal Mode.
Normally, you would need to get all 3,000 Normal Gizmos, all 108 Cyan Gizmos, and all 36 White Gizmos. This would be pretty hard considering you need to get every Normal Gizmo in a level in one run for it to count. (I don’t believe this applies to Cyan Gizmos or White Gizmos). However, there is a way around this… if you’re willing to cough up the money. The game has three DLCs that each add three songs and a skin for Ziggs. These new songs also have their own Gizmos, but the achievement only requires you to hit the base game requirements, so if you have the DLC, you need to get: 3,000/3,960 Normal Gizmos, 108/135 Cyan Gizmos, and 36/45 White Gizmos. This sounds a lot more doable, but keep in mind… you’ll be collecting all of the base game’s Gizmos anyway if you’re truly committed to the 100% completion. I recommend the DLC if you enjoy the game as is and want more, not just for a single achievement.
The Big Three
Doing Zaun Proud
Earn a Challenger Rank in every level in Normal Mode.
Every single one. Bosses included. So, as a bit of a recap, for every single level, you’ll have to hit every normal prompt, every hidden bonus prompt, and collect all of the gears in one run (per level). If you’re truly dedicated to getting this achievement, Full Action Mode will be your best friend… most of the time. You still have to get used to the differences between the obvious shown prompts of Full Action Mode and the hidden implied prompts in the Normal Mode. (Also, if you aren’t using Full Action Mode to practice and get into a scenario where you’re certain you’ve hit every single prompt, but you aren’t getting the Challenger Rank, go check Full Action Mode. I spent hours on a level because I was doing the exact correct prompts… in the wrong order. It’s jump, jump, bomb; not jump, bomb, jump. If you know, you know).
Full Action Hero
Earn a Challenger Rank in every level in Full Action Mode.
This isn’t too bad in comparison to doing it in Normal Mode. There’s no hidden prompts, and even if you don’t hit a Bonus Mayhem object, you’ll still get Challenger as long as you hit every prompt. I recommend doing this alongside Normal Mode as you’ll likely need the practice anyway. If there were only these two achievements, it would be hard, but not so bad, but…
Improv Expert
Earn a Challenger Rank in every level in Impossible Mode.
Yeah… I think you’ve probably realized how horrible this is going to be just from that description. Normal Mode got a pass because 99% of the hidden bonus prompts did have some form of indicator. In Impossible Mode that is still the case, but now that all of the normal prompts are hidden, only about 65% or so of those prompts actually have indicators that are easy to spot. If you are a rhythm master, you could probably do this without too much trouble since it is the exact same notes and rhythm as every other mode, but for everyone else, welcome to your waking nightmare. I say this with all sincerity, Good Luck!
And that wraps up our share on Hextech Mayhem: A League of Legends Story™: Hextech Mayhem Achievement Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Ninjaboy5056, who deserves all the credit. Happy gaming!