Welcome to our guide on explosive weapons in HELLDIVERS™ 2! We have conducted thorough tests on various weapons, including the R-36 Eruptor, CB-9 Exploding Crossbow, Plas-1 Scorcher, SG-8P Punisher Plasma, Jar-5 Dominator, GP-31 Grenade Pistol, Grenade Launcher, Impact Grenade, and Thermite Grenade. Our analysis includes how these weapons perform against different bug enemies.
Intro
If you prefer to watch rather than read, or would like to see the tests in live action, there is a fully animated and voiced video version below:
Weapon Info + Hive Guard Tests
The health values are guesses on my behalf from crunching the data over many different weapon tests. They are approximate because other factors such as Durability Damage, Explosive Damage and others can change the outcomes.
The Eruptor appears to act very much like a mini-Autocannon. Wiping out patrols at medium to long ranges, whilst also providing the ability to close Bug Holes and Bot Factories.
Against a Hive Guard it’s two shots to kill it. And that’s whether you shoot through the head armour or direct side hits. Utilising its large AOE, a one-shot ground kill is possible. Presumably killing all the legs with that one hit.
The Exploding Crossbow works similar to the Eruptor but at short to medium ranges. It has a smaller AOE, but a faster fire rate and reload, for more of a run and gun style. Annoyingly though, it can’t close bug holes or open metal doors.
It takes three headshots to kill the Hive Guard. Direct side hits to the body only require two shots, exactly the same as the Eruptor.
Unlike the Eruptor though, the Explosive Crossbow requires more shots when utilising its smaller AOE splash damage. There is also the potential that the 420 damage has some kind of split. This would be between the direct damage the bolt deals and the explosive AOE damage.
The Dominator is in the explosive category, but it does not behave like the other explosive weapons. It deals no AOE splash damage and also misses out on other benefits that I’m going to explore later on.
I have kept it in these tests as its recently had a damage buff and it can provide a baseline comparison to the other explosive weapons.
The Dominator can get a two-shot head kill if you are willing to wait for it to bleed out after the green explosion happens. Shooting at the side is exactly the same with two shots to bring it down. This is one better than pre-buff version.
The Scorcher has recently had its damage numbers jump from 100 to 200. This seems to be a correction only, the tests conducted before this change are exactly the same as after.
The patch notes also perhaps back up the theory that explosive weapons have a split between the direct damage and the explosive AOE that triggers.
The Scorcher gets a five-shot head kill, but there is no green explosion which normally happens when killing the head, also the deflection symbol is being shown.
I’m guessing this is not really a head kill but instead the AOE splash damage is killing the main part of the body. This guess is backed up somewhat with my ground splash damage test. It also takes five shots to bring it down.
Direct hits to the side though will kill the target in four shots, one less than shooting directly at the head or that AOE splash damage from the ground.
The Punisher has had the same treatment as the Scorcher, going from 100 damage to now 250 being displayed. And once again not impacting any of the tests done before this change.
The Punisher needs four shots to the head with the deflection symbol showing. Four AOE ground shots can also kill the Hive Guard. But when shooting at the side with direct hits its only three shots that are needed.
The Grenade Launcher requires two shots to kill the target, no matter if they are direct hits or splash damage.
And the same goes for the Impact Grenade, two of them are required whether you get direct hits or that splash damage.
The Grenade Pistol is a bit more of a utility item, handy for those builds that can’t deal with bug holes or metal doors.
That being said, I have tested it to get data. And It can one shot the back of a Hive Guard. It will be two shots to the armour sections and be aware of that AOE splash damage for friendly fire.
Brood Commander Tests
The Eruptor gets a two-shot head kill, with a fair amount of overkill on that second shot. The side or main part of the body is just two hits to bring it down, that is just 760 Damage. And just like with the Hive Guard, it is possible to get a one-shot ground kill. 380 damage and no need to worry about its headless actions.
The Explosive crossbow requires three headshots to remove it. The body consumes nearly an entire magazine with four shots to bring it down.
The Dominator can get a really quick two-shot head kill. This is exactly the same as the pre-buff version.
Where there is a difference is when shooting at the body. Five shots now and only 1,500 damage required, as opposed to eight shots before the buff.
The Scorcher takes seven headshots to remove it from the Brood Commander, five more shots required than the Dominator.
Shooting at the body is seven shots also. Shooting the ground with that AOE damage will take eight shots. Once again matching the Hive Guard test where it requires one additional splash damage shot to kill, compared to those direct hits.
The Punisher takes five shots to kill the Brood Commander and can’t seem to knock the head off. Direct hits or ground splash damage will bring it down in five shots.
The Grenade Launcher needs three shots to head or the side to kill the Brood Commander. And the Impact Grenade can do this with just two grenades required. This is with either direct hits or ground splash damage.
The Grenade Pistol also requires two shots to kill it, this is whether it is shooting the head, or the side parts of the body.
In this chart lower is better, damage dealt is in pink with amount of shots fired in blue. It displays just how well the Eruptor can perform with the potential for that one shot kill on the Brood Commander.
At the other end, the Punisher Plasma and the Scorcher struggle or can’t remove the head of the Brood Commander, and because of this they pay the price with increased shots and damage to kill.
Stalker Tests
The Eruptor can take two shots to kill the Stalker when shooting at this side central area. Striking anywhere near the centre of the target can kill it in one shot though. Potentially that AOE damage hitting the head area for the kill. I found it was quite consistent at achieving this.
An even easier kill is a ground splash hit, killing the target still in one shot, but potentially with an easier firing angle.
The Explosive Crossbow requires two shots to central area even with a direct head hit. With the side or central area requiring three shots to bring it down.
The Dominator kills the Stalker with one direct headshot. The side will take five shots at 1,500 damage. It was seven needed before.
The Scorcher can get a two-shot head kill. Much more likely is quite an easy five shot body kill and 1,000 damage dealt.
The Punisher can also get a two-shot head kill. The body shot though is more likely, four hits required and 1000 damage also.
The Grenade Launcher can a get three shot kill with direct hits or with splash damage. At range this becomes a lot harder, potentially increasing the amount of shots required.
The Impact Grenade gets a two-shot kill with direct hits or splash damage.
The Grenade Pistol can achieve a one shot kill when hitting that head directly. Again, more likely though is the two-shot body kill.
The Eruptor being able to get a pretty consistent one shot kill, puts it way ahead of the other weapons on this chart.
This also starts to highlight that the Eruptor and Exploding Crossbow might at first seem similar, but the data shows they behave very differently.
Nursing Spewer Tests
The side is also a durable body part, meaning the hidden Durability Damage stat on weapons is also included, more on that in the description.
I found the Eruptor to be inconsistent against the head of the Nursing Spewer, often taking only one shot to kill them, other times two are needed though.
The side sacs are in a similar position, sometimes only one shot is required and others two. For the sides I think it must be due to the position of the that AOE splash damage. What I did find consistently killed them in one shot was hitting the top just above the head.
The Exploding Crossbow requires two headshots to kill the Nursing Spewer. When shooting at the side sacs it takes three shots.
I also tried copying the Eruptor with shooting at the top of the Nursing Spewer. Doing this is not as efficient and requires an additional fourth shot.
The Dominator can now get a one-shot head kill. But this can be impacted presumably by the angled armour mechanic, as sometimes it will need two shots. I found it was about fifty fifty whether it was one shot or two shots to bring it down.
When shooting at the side, it is now only seven shots and 2,100 damage required. Before the buff it was 14 shots and 2,800 damage. It is probably that the Durability Damage has also been increased with that 100 damage boost, likely to something like 90 now would match my data range for other weapons.
The Scorcher requires, six head shots to kill the Nursing Spewer. When shooting at the side it is only five shots and 1,000 damage to kill it.
The Punisher only needs three shots kill, no matter where they hit, head, side, or ground. 750 damage to kill the Nursing Spewer.
The Grenade Launcher requires two shots, no matter where you hit the Nursing Spewer. The Impact Grenade gets a one shot kill, and when grouped up killing multiples with one chuck of that grenade.
The Grenade Pistol only needs one shot to the head to kill the Nursing Spewer. It will require two side shots though to bring it down.
This Tweet from the CEO explains the Power of Explosive weapons, dealing 100% damage to certain parts of the bugs, whereas other guns will receive a 90% damage reduction.
Looking at the numbers here a version of this can be seen.
The Scorcher only needing 1,000 damage for a side kill on the Nursing Spewer. And the Dominator taking 2,100 damage.
Comparing the two AR-23’s that Durability Damage can be seen coming into effect also. 4,620 required on the base version but the 23P only needing 2,025 damage. The difference being made up with that hidden Durability damage stat.
Unfortunately, I don’t know how Durability Damage is impacted by the damage reduction, or even if the data mining is correct with the values that I have here.
It is pretty clear that explosive weapons perform much better against the sides of the Spewers, and the Dominator despite being in the explosive category is not gaining those benefits.
Bile Spewer Tests
The Eruptor takes three headshots when hitting the armour of the Bile Spewer. The white hit marker showing for 50% damage being dealt on that direct hit.
When shooting at the sides it’s just two shots to bring it down. I had some success with one shot ground kills. Unfortunately, this is not consistent, with it still requiring two shots at certain points.
The Explosive Crossbow takes four headshots to kill the Bile Spewer. In some tests though it took many more shots to kill it, with the white hit marker here showing for half damage.I could not identify why this happens. The majority of the time it will be four shots.
The side takes three shots to kill, one more than the Eruptor. This along with the Nursing tests, heavily suggests the Explosive Crossbow is impacted more by that 90% damage reduction. Therefore potentially, a larger portion of that 420 damage, is not explosive damage.
The Dominator, much like the Nursing Spewer with those angled armoured hits, requires two to three shots to the head.
Once again I found this was about fifty fifty when shooting it. Shots to the side are exactly the same as the Nursing test, seven shots needed to bring it down, whereas before it was 14.
The Scorcher with only Light Armour penetration takes 15 headshots to kill the Bile Spewer. The deflection symbol appearing for presumably no direct damage, only the AOE splash damage. The side though is the same as the Nursing Spewer, five shots to kill it and 1,000 damage.
The Punisher has a similar story, five deflecting headshots for a kill. But only four required to the side or even at the ground to kill it.
The Bile Spewer has a small health boost compared to the Nursing Spewer. The Grenade Launcher is impacted by that needing three shots now instead of two. The Impact Grenade remains only needing one direct hit, or a splash hit to kill the target.
The Grenade pistol requires two shots to kill the Bile Spewer, seemingly no matter of where you hit the target.
Charger Tests
The Eruptor can remove the back of the Charger with four direct hits to fleshy area. 1,520 damage. A two-shot kill is possible when hitting the leg joints on the front or back legs. Using a Stun Grenade can make this technique quite reliable.
A one-shot kill is also possible when hitting this joint, but it’s not consistent.
The Charger has bug when running, abusing this can get quite easy one-shot kills when shooting one of the legs. It won’t always work but I would estimate it does about 40% of the time.
The Exploding Crossbow requires five shots to the back to remove it. One more than the Eruptor. A splash damage kill can be achieved in six shots, but this clip is with a very compliant Charger.
On average when you have to shoot the ground, it will be seven shots not six. I couldn’t replicate the Eruptor leg tests with the Crossbow, and so shooting at the back seems to the most efficient way to kill them, with five shots and 2,100 damage.
The Dominator can achieve this with just ten shots and 3,000 damage. Before the buff it was over one magazine, 18 shots and 3,600 damage.
This variance of 600 damage, I think backs up my theory about the Durability Damage being increased, likely to 90 or 100.
The Scorcher can get a pretty quick eight shots and 1,600 damage to remove the back of the Charger.
It can also get a splash damage kill. The best I achieved though was 16 shots, with presumably this very small AOE area. The eight direct hits to the back being far more efficient.
The Punisher can get a six shot back kill on a Charger, two ahead of the Scorcher. And with a much larger AOE area, it only requires eight shots with that splash damage to remove the back of the charger.
Two more than the six required with direct hits, but opening up some different firing angles to also give you options on how to kill it.
The Scorcher and the Punisher can get four shot leg kills when utilising the Charing bug.
This only works if the Charger is running at full speed. If it isn’t moving or walking slowly, that Heavy Armour will kick in and deflect the shots.
The Grenade Pistol brings the Charger down with three shots and 1800 damage. A large percentage of the total ammo available to it.
In my previous video I said the Grenade Launcher is inconsistent against the Charger, with it getting anywhere between two and eight shots to the back to kill it.
When testing shots to the leg, I also found a similar situation. I managed to get multiple tests where only two shots were required to kill the legs.
And yet others where three or even four shots were needed. Plus, other additional tests where either no damage or very little damage was dealt at all. This all seems to all depend on where the shots are placed, and presumable whether this leg bug triggers or not.
The Impact Grenade tests were very similar. Two shot leg kills on the front and the back are possible. You can throw grenades directly at the leg and strip the armour there. This is easier said than done, especially when it’s moving.
And once again this could be the leg bug assisting here, rather than the Impact Grenade actually stripping the armour.
It’s far easier and more consistent to simply throw the grenades at the back area, utilising the ground splash damage.
The Thermite Grenade is a bit all over the place, sometimes it won’t stick to the target which is really annoying.
To set a target on fire two at minimum are required, there seems to be sweet spot for keeping them on fire longer though, and that is three grenades.
And if you manage to get all of those in the same location, it will kill the Charger. But this is easier said then done!
All in all, I found the Thermite Grenade really quite inconsistent, and I elected to only do limited testing as I feel it’s going to get a lot of tweaks going forward.
Bile Titans
The Eruptor can remove the entire belly with just two central shots.
The Explosive Crossbow requires four shots in this test. Depending on where the hits land, it can take five or more.
The Dominator takes six shots for each section of the belly for a total of 12 shots. Showing that the Titan belly likely does take reduced damage from non-explosive weapons.
The Scorcher can remove each section with four shots for a total of eight shots.
The Punisher can strip each section with just three shots, but this much harder to achieve as you need to get much closer to the Titan.
The Grenade Launcher can get a three-shot strip for the entire belly of the Titan.
The Grenade Pistol takes one shot per belly section for a total of two.
The Impact grenade unfortunately needs two hits per belly section, that’s a total of four grenades.
Potentially two direct hits right to the middle of the belly would strip both sides. I got fed up trying to achieve this in game and just left it with this test though.
Final Thoughts
And that wraps up our share on HELLDIVERS™ 2: Explosive Weapons Analysis – R-36 Eruptor + more. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Gaming Existence, who deserves all the credit. Happy gaming!