Are you struggling with finding items and solving puzzles in Grunn? Look no further! This gaming guide offers helpful hints and tips without revealing major spoilers. Each entry has varying levels of specificity, with the solution hidden behind spoiler tags. Get ready to conquer Grunn with ease!
Intro
Hint: Use Ctrl + F to search for a specific item or polaroid.
Items A-M
Hint 1: You need to use a computer for this.
Hint 2: In an employees only area.
Hint 3: Maybe you could get in if you had the right key.
Hint 4: See item Office Key if you want to find the key.
Solution: Get in to the back room of the gas station and use the computer. When the screen is white enter the doorway you came from and pick the Apple off the tree. Return and turn off the computer to exit.
Hint 1: They won’t open the door but would appreciate a bit of help.
Hint 2: It’s code brown and they’re out of …
Solution: Bring the Toilet Paper to the weird kid in the garden’s toilets before noon on Saturday. After a bit the door will open. Enter the opening and retrieve the Blue Coin.
Hint 1: I’m sure you’ve seen some boney fellas lying around…
Hint 2: You need to use a tool to collect the bones.
Solution: Hit a skeleton with the hammer. Collect the bone afterwards. See section Ghosts for more info.
Hint 1: Just look around a bit, it’s very close.
Solution: On the ground between the roses.
Hint 1: Right where it should be.
Hint 2: Check the fridge.
Solution: In the kitchen in the house. There is a white fridge door you can open. Walk in to retrieve the Butter.
Hint 1: Someone’s looking to trade this for something.
Hint 2: They looked hungry.
Solution: Talk to the guy chilling behind the van at the gas station. See Eggball for further info.
Hint 1: There’s mushrooms around.
Hint 2: Dig at the out of place molehill.
Solution: Enter the strange door in the garden (see Polaroid #2E). Enter the left door and turn right. There’s a molehill behind some mushrooms. Destroy it with the trowel and pick up the trumpet.
Hint 1: You need a computer for this.
Hint 2: The computer can do more than you think, you just need to have some software.
Hint 3: There is a shopkeeper somewhere, they might have something worthwhile.
Solution: Use the Strange Disc with the computer by interacting with it until the screen turns red. Enter the door and walk to the other doorway on your front left. Turn off the computer. Turn right and walk to the end of the hallway down the stairs. The key is on the wall on the left side.
Hint 1: Sometimes you have to spend some cash.
Hint 2: There is someone selling stuff.
Hint 3: See Polaroid #??.
Solution: Purchase the Compass from the shopkeeper for 5ƒ.
Hint 1: The most obvious place.
Hint 2: Next to a guy who’s outstanding in his field.
Solution: On the ground next to the scarecrow in the corn field next to the gas station. The scarecrow is pretty close to the gas station, you can see it in the field.
Hint 1: A strange portal close by leads here.
Hint 2: After crossing, look left before you get lost.
Solution: Enter the portal in the garden that leads to the chasm you need to cross. Use the Plank to get across. Cymbals are on the left side after crossing.
Hint 1: You wouldn’t go digging up any graves, now would you?
Hint 2: Pet’s don’t get buried in the church graveyard, mind you.
Hint 3: Close to the place children sometimes play at.
Solution: Dig up a molehill between a house and the food truck in the park.
Hint 1: In a place that could use some gardening.
Hint 2: You’d be surprised what you can find hiding in the grass. Or inside trees.
Solution: Either get the church area completion to 20% or retrieve it from a hole the tree behind the church bulletin board next to the gate leading to the main road.
Hint 1: It’s a purchasable food item.
Hint 2: I swear I saw a place that sells food somewhere…
Hint 3: …at a place that could use some gardening.
Solution: The food truck in the park. Available Saturday afternoon. Costs 5ƒ.
Hint 1: In a hidden greenhouse.
Hint 2: Find a way inside the house and use the computer.
Hint 3: The Church Key.
Solution: Enter the house the same way as when retrieving the Church Key. If you already got it you can enter from the back. Click the computer until the screen turns white and enter the door. The seed is in the flower bed at the end of the room.
Hint 1: See Compass.
Solution: Purchase from the shopkeeper for 10ƒ.
Achievement
Hint 1: Give it to the winner.
Hint 2: After they’ve crossed the finish line, of course.
Solution: Give the Gold Medal to the snail found in the dark hallway behind the church. You can only give it after 21:00/22:00 on Sunday. Sit on one of the benches to pass some time if needed.
This item can be found in two locations.
Hint 1: Where there are cigarette packs lying around. OR You should definitely not use a lighter here.
Hint 2: This area could use some gardening too. OR Check the trunk.
Solution: In the park area, there is a square with a bunch of litter. The lighter is sitting on a stone bench. OR In the trunk of a car that is being refueled at the gas station. Available on Saturday afternoon.
Hint 1: What once was dead must be brought back to life.
Hint 2: The fisherman needs bait.
Solution: You need both Dead Goldfish and Worm? for this one, and also either Lighter or Bone. Go to the fisherman behind the Park between 8:00 and 15:00. You can get there from the park by burning the bramble at the back of the park with a Lighter. You can also get there by following the road next to the gazebo near the gas station. You need to give the Bone to the dog. It’s possible to run past without the bone but the dog can also kill you, ending the game. Give the Worm? to the fisher, turn around and walk away a few steps. After notification “something happened” turn around and pick up the Worm? again. You can also see an island appeared on the right side of the fisherman. Go to the island, enter the hut and place the Dead Goldfish in to the pool. Pick up the Living Goldfish.
Achievement: Place the Living Goldfish in to the fishbowl in the strange door in the garden. See Polaroid #2E for more info.
Hint 1: In a weird, dark hallway.
Hint 2: Step through the red door.
Solution: Get the Doorknob and use it on the red door at the left side of the church (looking from the garden). Enter the dark hallway and go to the right side area to pick up the Magic Trumpet.
Items N-Z
This item can be found in two locations.
Hint 1: Get in after closing time.
Hint 2: Smash in the window.
Solution: On Sunday, head to the Gas Station and smash in the window using the Hammer.
Hint 1: A freebie.
Hint 2: Check what’s for sale.
Hint 3: See Polaroid #3B.
Solution: Solve Polaroids #3B and #3C. The shopkeeper has the key on the right side.
Hint 1: In the place of worship.
Hint 2: You have to be there at a specific time.
Solution: At midnight knock on the door at the side of the church. You’ll find Old Plank inside. It has exactly the same function as the regular Plank.
Hint 1: Get there first thing in the morning.
Hint 2: It’s hiding around the corner.
Solution: In the garden behind the shed. Get there before 8:30. Very easy to do straight after getting off the bus as the time doesn’t start ticking until you grab the shears.
Hint 1: Only found in the nicest gardens.
Hint 2: Sometimes you have to do all the hard work, though.
Solution: Get the Church area to 100% completion. Enter the newly-appeared passage next to the Church’s main door and retrieve the blanket.
Hint 1: Around the corner, but not in the garden.
Hint 2: Next to a van…
Hint 3: …in a place where you’d expect to see cars.
Solution: Left side of the gas station where a van is parked. The plank is leaning against the gas station wall.
Hint 1: How do you make popcorn?
Hint 2: You need some Corn. And you need to find a kitchen.
Hint 3: Only possible after solving Polaroid #4A. Red screen.
Solution: In the kitchen of the house put the Butter on the pan and then place the corn on it. After a few seconds you’ll have some Popcorn. See Butter and Corn if you’re having trouble locating those.
Hint 1: Would make a nice meal after some hard work.
Hint 2: Only rewarded to the most diligent gardeners.
Solution: Get the Park area completion to 100%. Enter the narrow passage that appeared and retrieve the Sandwich.
Hint 1: Right outside your window.
Hint 2: See Polaroid #10.
Hint 1: Seriously? Did you even look around the one place you’re supposed to?
Solution: Just enter the shed in the Garden. The Shears are on the wall next to the door.
Hint 1: See Compass.
Solution: Follow the instructions for Polaroid #3B. Purchase it from the shopkeeper for 5ƒ.
Hint 1: Feed the visitor in the garden.
Hint 2: They only visit if you tidy up the place a bit.
Solution: Get the Garden’s completion up to 30% and a magpie will appear next to a tree between the shed and the toilets. Feed the Worm? to the magpie and then turn around and walk away a bit. When you see a notification “Something happened” turn back and pick up the key and the Worm?.
Hint 1: Where you got the first tool.
Solution: In the shed, on the wall on the left side of the door.
Hint 1: Don’t forget this when you go camping.
Hint 2: Hidden in a sea taller than grass and shorter than trees.
Solution: Go to the corn field next to the gas station and find the tent, the Toilet Paper is right next to it. I recommend entering by starting at the right side of the bus stop. Just walk straight and you should arrive at the clearing with the tent.
Hint 1: The house with the guard.
Hint 2: Man’s best friend isn’t your friend unless you bring treats.
Solution: Get a Bone and bring it to the dog along the waterfront walkway. Enter the house to retrieve the Toy Boat.
Hint 1: Is that a bunker or what?
Hint 2: Follow the road to find the bunker.
Solution: Follow the walkway starting from the gazebo near the gas station. You’ll see a bunker looking, low building on the left side next to the water. Enter it, go to the furthest room and grab the trowel off the rock.
Hint 1: A place where one might water some flowers.
Hint 2: This area also could use some gardening.
Hint 3: You can’t get there very easily at the beginning.
Solution: In the park at the playground located at the back of the park between two houses. There are multiple ways to get to the park. Either get the Paddle or wait until Saturday afternoon until the bridge is fixed.
Hint 1: Bring something a worm would love.
Hint 2: There’s a place to do this in the garden.
Hint 3: It won’t eat off the ground.
Solution: Get the Apple and place it on the plate on the table in the garden. The table is next to the tree with bird houses, next to the house.
Polaroids 1-3
Hint 1: See item Bridge Key.
Hint 1: Just continue on the obvious route.
Solution: After crossing the bridge turn a bit left and you should see the shed.
Hint 1: Some visitors only enjoy well-kept gardens.
Hint 2: So get back to work!
Solution: Get the Garden area completion to 30%
Hint 1: This fence could use some repairing. But first you have to tear it down.
Hint 2: No tools needed!
Solution: Exiting the shed, turn left and walk across the patio to the left corner where the fence meets the hedge/wall. Press E or use the shears to tear down the different looking part in the fence.
Hint 1: Check the trunk.
Solution: Press E/Use when pointing at the trunk of the car you found after solving #1D. Take the hammer from the trunk.
Hint 1: Sometimes violence is the solution.
Hint 2: Remember to utilize all your tools!
Solution: Smash the gnome with the hammer.
Hint 1: At the place of worship.
Hint 2: You have to exit the garden.
Solution: After #1D, enter the door on the right. Pick up the key on the wall to open the garden gate at the front of the house. The red door is on the left side of the church. See item Doorknob for further details.
Hint 1: Visit there.
Hint 2: First, handle the gnome.
Solution: Enter the gas station after smashing the garden gnome in #2B.
Hint 1: Right back where you took the first swing.
Hint 2: At the gnome, I mean.
Solution: Return to the first garden gnome you smashed in #2B. A door has appeared on the wall.
Hint 1: It’s where the gnomes hide at.
Hint 2: See Polaroid #2E.
Solution: The left door after endearing the strange door. It’s on top of the stump at the back of the room.
Hint 1: Another area that could use some gardening.
Hint 2: Near where children play at.
Solution: At the back of the Park area, on the edge of the children’s sand pit.
Hint 1: Revealed only to the worthy gardeners.
Hint 2: You could take some time to make this place look nicer. But not too nice, like 20% nicer.
Solution: Get the Park area completion to 20% and a passage will appear behind the house left of the children’s play area.
Hint 1: It’s the obvious solution, but requires an item.
Solution: Light the candles you found after entering the passage from #3B. Requires the Lighter.
Polaroids 4-8
Hint 1: Employees only!
Hint 2: A specific key is required.
Hint 3: See item Office Key.
Hint 4: Used the computer but the polaroid didn’t complete? Don’t worry, keep exploring. You’ll get it later, probably.
Hint 5: Back again? You need an item for this.
Hint 6: See item Strange Disc.
Solution: You get this polaroid’s completion after using the Strange Disc with the computer. Interact with the computer until the screen turns red.
Hint 1: A nice spot in the garden.
Solution: Place the apple on the plate in the Garden’s patio.
Haven’t found this yet…
Hint 1: Take a bike ride.
Hint 2: Need a distraction.
Hint 3: A bit of arson would do…
Solution: Light the hay bale in front of the house on fire using the Lighter item. Grab the “special game piece” from the table where the two people were playing the game.
Hint 1: It’s code brown.
Hint 2: And they’re out of Toilet Paper.
Solution: See item Toilet Paper on how to get some. Bring it to the stall before midday.
Hint 1: Throw something special in.
Solution: Throw in the Blue Coin you got after entering the stall from #6A.
Hint 1: You probably visited here already.
Hint 2: See #3B or the item Compass.
Solution: Purchase the Compass for 5ƒ.
Hint 1: Time is the key.
Solution: Knock on the church door at midnight. There is a bench nearby that you can use to advance time by one hour.
Hint 1: Special computer program is needed.
Hint 2: You probably saw it for sale and didn’t realize.
Solution: See the item Church Key.
Hint 1: Find the symbol elsewhere.
Hint 2: A Watering Can is required.
Solution: Water all the mysterious flowers and the door will unlock. Pick up the Flower Gem inside. You can identify them from the large leaves and the symbol on the pot, and the fact that the game tells you “you watered a mysterious flower” after each. There are five total and they’re all outside and fairly simple to find. Check below to see the locations.
In the Garden, near the door. Church area, near the red door. In the Park, in front of the house with the white fence. In front of the Gas Station. Next to the roses where you picked up the Bridge Key at the start.
Hint 1: Where would a crypt be located…
Hint 2: A place of worship.
Hint 3: Check the previous polaroids.
Hint 4: There is a place to put the gem in.
Solution: Enter the church and walk to the front. There is a place you can put the Flower Gem in which you can pick up at #7C’s location.
Hint 1: Something for man’s best friend.
Hint 2: See the item Bone.
Solution: After picking up a Bone give it to the dog. The dog can be found by following the path starting from the gazebo near the Gas Station.
Hint 1: Find the Ferry. Shouldn’t be too hard.
Solution: It’s behind the Gas Station. Just follow the main road a bit and you should see it on the left after the bridge. Enter the door on the ferry to solve this polaroid.
Polaroids 9-
Hint 1: Time is the key.
Hint 2: Late, at a place that could use some gardening.
Hint 3: After you got it, get rid of it.
Solution: Go to the Park area on Sunday after 18:00. There’s a Pizza Box next to the guy sitting. Grab it and put it in a trash bin.
Hint 1: Time is the key.
Hint 2: Look out after dark.
Solution: Look out the window in the shack after 22:00. Also check the ground outside afterwards.
Hint 1: See item Plank.
Hint 1: See item Trowel.
Hint 1: See item Paddle.
Idols
Hint 1: Start a feud with the gnomes.
Hint 2: Follow the clues in the polaroids.
Solution: See Polaroids #2B, #2D, #2E and #2F.
Hint 1: A mode of transportation for people and cars. Go inside.
Hint 2: You need to bring a toy for the sad one.
Solution: Get the Toy Boat (see the Toy Boat item above for how to get). Bring it to the sad child inside the ferry behind the gas station. The weird looking kid will turn in to the idol.
Hint 1: Hiding in the grass.
Hint 2: Did it just get brighter? Should I do something here?
Hint 3: Maybe a soothing melody…
Solution: There are several of these places where you can see the grass moving on its own. When you get close the screen gets brighter/saturated. Play the Magic Trumpet to summon the shy spirit and collect the Shy Idol. Note: These spots disappear if you stand there for too long doing nothing. See locations below.
There is one in the Garden in front of the toilets, near the hedge. This is easiest to get to, just remember to avoid crossing the area before you get the Magic Trumpet. Another one can be found near the well near the Church.
Hint 1: Cross a chasm to get this.
Hint 2: You need two items to get to this one: one to get across, one to find your way.
Hint 3: Once you get to the end use violence.
Solution: Enter the portal in the garden and cross the chasm. To cross you need either Plank, Old Plank or toss the Blue Coin in to the well next to the church. To navigate the maze you need to buy the Compass for 5ƒ. See Polaroid #3B for info on how to get the Compass. Once at the end of the maze smack the tall guy with your hammer a couple of times and he turns in to the tall idol.
Ghosts
Hint 1: They didn’t receive proper burial.
Solution: Play next to a skeleton or a body.
Hint 1: Right there, with the instrument.
Solution: Right next to where you picked up the trumpet.
Hint 1: Where the gnomes hide.
Solution: See Polaroid #2E. Right next to where you picked up the Gnome Idol.
Hint 1: Near water, hidden from sight.
Hint 2: Where cars can cross.
Solution: Under the bridge behind the Gas Station.
Hint 1: Your predecessor.
Hint 2: See item Trowel.
Solution: Play next to the dead gardener in the place you found the trowel from.
Hint 1: Hidden, Sunday.
Hint 2: Locked in a tight space. In plain sight.
Hint 3: Main road.
Solution: The car parked next to the corn field. Play the Magic Trumpet next to the car’s trunk. You can also smash the lock with the hammer to see the dead body.
Hint 1: That’s a slick scooter.
Hint 2: Sunday, after some pizza.
Hint 3: Reckless driving.
Solution: On the waterfront road behind the Park after 22:00 on Sunday. One of the teenager’s crashed with their scooter. You can see the smoke from pretty far away.
Hint 1: Use the computer.
Hint 2: Red screen. Item required.
Hint 3: Recommend progressing the story before doing this one, you’ll find it during it.
Solution: Use the computer when you have the Strange Disc. Refer to Polaroid #4A for computer and item Strange Disc for more info. There is a body next to the tree, just walk straight forward from the door.
And that wraps up our share on Grunn: Hints and solutions for items, polaroids and other stuff. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Kuut, who deserves all the credit. Happy gaming!