This gaming guide will provide a straightforward walkthrough of all the mandatory puzzles in Great God Grove. Whether you’re new to the game or looking for a refresher, this article will help you navigate through the challenges with ease. Let’s get started!
Prologue – The Hauzer
Chapter 1 – The Grove Cove
Upon reaching the Grove Cove, you’ll meet Bug Wurth, who is stuck under a pile of letters. Use the Megapon to suck the pile up.
After helping him out, you’ll receive a love letter he wrote, addressed to Lumber Jacqueline. She can be found towards the bottom left. Deliver the letter to her.
Lumber Jacqueline won’t be impressed by the letter. She wants Bug Wurth to confess his feelings himself. Return to him and tell him the bad news.
While he’s in the middle of his whining, suck up “I got a BIG OL’ crush on you.” Return to Lumber Jacqueline and give her the dialogue you just collected. From there, the bridge will open up.
After some dialogue with all the BizzyBoys, talk to Vib. Suck up “IT’S MEGAPON!”
Head over to Capochin. He won’t let you talk to Inspekta unless you identify your currently-unidentified weapon. Give him the dialogue you just collected.
From there, Capochin will open the door to Inspekta. Walk through, and meet da God of Leadership!!! After some dialogue, suck up “God and human, we can solve this mystery TOGETHA!”
Inspekta will ask if you want to be his new deputy. Shoot back the dialogue you just collected to give him the confirmation. Continue through his dialogue (ignoring the fact he said dangeroussy???), then suck up “Lay off and take a snack break! That’s an order.”
After your meeting with Inspekta concludes, walk upwards to the BizzyBoy standing on the bridge. Al is currently going to town on a volleyball. He’s a freak. He’s also very hungry. Give him the dialogue you just collected (once again ignoring the fact he said shaboingboing – like I said, freak). From there, the bridge will open up.
Cross the bridge, and walk up to Miss Mitternacht’s chamber. It’s currently boarded up. Use the Megapon to get rid of the boards. With the passage now clear, walk through.
Engage in the fine, leisurely activity of talking with Miss Mitternacht. Unfortunately, you’re not one for conversation, and you’re only going to make her cry harder.
After finishing the dialogue with her, walk out of her chamber. Talk to Marsha, who’ll promptly mock you for your poor conversational skills. She’ll give an example of something better you could’ve said to Mitternacht instead. Suck up “DON’T WORRY MISSY! INSPEKTA WILL SAVE THE DAY!”
Return to Miss Mitternacht’s chamber and give her the dialogue you just collected. Unfortunately, Marsha’s a fool, and way out of her depth. Miss Mitternacht doesn’t want to hear about Inspekta at all. Suck up “I miss what my eloquent KING had to say!”
Returning outside her chamber, Lumber Jacqueline is standing next to a broken bridge. She wants you to help fix it. Collect three pieces of wood floating down the Cove’s streams and give it to her. Upon completion, the bridge will be fixed, and Jacqueline will leave to go stuff her boyfriend into a mason jar.
Cross the bridge and talk to Razzmatazz. She was King’s best friend, and remembers every word King has ever said. Shoot “I miss what my eloquent KING had to say!” at her. As she talks, suck up “With the power of communication, I can bring the gods together!”
Return to Miss Mitternacht’s chamber and give her the dialogue you just collected. This will finally cheer her up. She’ll instruct you to help the other Gods out and unite them so they can close the rift.
Upon exiting her chamber, the flood will cease, and the bastard Capochin will give all your work’s credit to Inspekta. Inspekta will be parked just above you. Talk to him, and he warns you about another of King’s letters that has been sent to the citizens of Milldread.
Exit Inspekta’s chamber, and the path ahead will be opened for you. Make sure your inventory is empty, otherwise you can feed any remaining items to a very hungry replica of Inspekta. Once finished, walk ahead to Milldread.
Chapter 2 – Milldread
Upon entering Milldread, your path will be blocked by a very angry Saul. He won’t let you pass until he finishes a blood sacrifice. He has a very inflated ego (and probably believes lightning bolts can shoot from his fingertips).
Nobody around is brave enough to insult him, since he’s currently brandishing several weapons. However, dogs don’t share the same concerns. Talk to the Rodney next to him, and suck up “ROUGHFFF!!!”
Shoot the dialogue you just collected straight into Saul’s stupid little face. He’ll try to find out who insulted him, leaving the path ahead open for you.
Walk past Saul and talk to Pollina. She’s a choir teacher, but the vines covering the schoolhouse are blocking her outside. Suck up “WON’T SOMEBODY SMASH THE SCHOOL DOOR WITH THE HEAVIEST THING THEY GOT???”
Walk through the now-open pathway, and head to the right, towards Bayker’s Bakery. Give them the dialogue you just collected. Bayker will offer to give you their prized pumpkin, but since they were saving it to bake a pie with Goody, you’ll need to find a new gift idea.
Exit the bakery, and head towards the bottom of Milldread, by the entrance. Talk to Goody, who’ll immediately begin to give you ideas of some new inventions. Suck up “Like for example, what if they had edible lipstick?”
Return to Bayker with news of her new, novel idea. Although weirded out at first, Bayker goes along with it. Collect the lipstick pie they make.
Walk back to Goody and give her Bayker’s pie. Suck up “Oh Bayker… I LOVE IT!”
Return to Bayker again to tell them about Goody’s thoughts. They’ll now let you collect their prized pumpkin.
Head back to the schoolhouse, and use the prized pumpkin to smash the vines covering it. With the entrance now clear, go inside.
Inside the schoolhouse, Cobigail’s chamber is blocked by a bookshelf. Use the Megapon to get rid of it, then enter her chamber.
Cobigail’s scary. She’ll instruct you to learn everything you can about Milldread and its history. After sitting through her dialogue, suck up “BOO!” right before you leave.
Chapter 3 – HobbyHoo Hills
Chapter 4 – BuzzHuzz Plaza
Chapter 5 – The End Of The Line
And that wraps up our share on Great God Grove: General Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by SweetTeaPureLeaf98, who deserves all the credit. Happy gaming!