Are you a fan of dealing massive damage in video games, but don’t like being too fragile? Then this guide on the Golem Build and using armor as a source of damage might be just what you need. Keep reading to learn how to strike a balance between offense and defense in your next gaming session.
Show case
And I personally think nice big damage numbers, while face tanking.
If that caught your interest feel free to continue.
How does Armor become damage?
1. Because of the amazing Starting item ‘Crest’ found on the Juggernaut/Golem/Butcher
We convert half of our armor into base damage of nearby weapons.
2. The Golem has ‘+1 Melee Power for each 2 Armor’, which is almost the same as ‘crest’.
That is roughly a 1 armor to 1 damage ratio.
Perspective and numbers
To put into perspective how much 20 base damage is:
Longsword (t1) has 12 base damage.
Warhammer (t1) has 21 base damage.
Flail (t1) has 10 base damage.
Halberd (t1) has 28 base damage.
Adding 20 extra base damage with crest is huge.
Now the Golem starts with 50 Armor, that is 25 base damage from ‘Crest’, but it also comes with:
‘+1 Melee Power for each 2 Armor’, which is the same as ‘crest’, meaning we also start with 25 melee power, which is 25 extra melee damage.
So 50 armor results in 25 base damage + 25 melee damage =50 more damage at the start of the game.
Shields, very nice with Armor
It benefits from 2 things, 15 % of your total armor and 3% per recovery.
Which makes it look like this
15 recovery = 15×3 faster recovery of the 10 seconds, leaving us with less than 7 seconds for it to recover.
While high armor lets it block more than the original 4 damage block. in this case 186 armor leave us with 28+4=32
Build Guide
I chose ‘Crest’ and ‘Helbard’
Crest for tons of damage, Helbard for lots of armor.
Now shields have the Armor tag, meaning they get bonus armor from being next to the Helbard.
And the Golem gets 100% increased armor efficency so that 4 armor is 8 instead on a golem.
And that is 8 more damage for floor 2.
Now shields gives armor giving us damage reduction, boots damage, and our shields.
I usually use Arcane anvils for upgrading Helbard
I like additionel enemies that gives more exp, more money.
Lots of Experience, enough for 5 in one level, even at floor 18.
Now getting 12 shields with 25 recover leaves them with just meaning around 6.5 seconds cooldown makes it hard for the enemies to kill you.
Have fun.
How to unlock Juggernaut
I did this with the Knight, starting weapon ‘longsword’
and starting item ‘tattered banner’
How to Unlock Golem
I used the Juggernaut since he starts with -20 movement speed
Then find and keep stacking items that reduce movements speed.
To remember
And that wraps up our share on God Of Weapons: Golem Build, Armor as damage. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by me2tal, who deserves all the credit. Happy gaming!