This guide lists all equipment (Assault Gun) crafting/upgrade information in God Eater 2: Rage Burst (GE2:RB).
Overview
This guide lists equipment crafting/upgrade paths, equipment ranks, crafting/upgrade Fc costs, damage and elemental statistics, additional skills gained at upgrade, crafting/upgrade materials required, and equipment descriptions.
This guide does not list the story chapters which unlock the weapon upgrades (the weapon rank should be an approximate availability indicator parallelling the story chapter, e.g. a rank 7 weapon approximately becoming available in chapter 7); nor does it discuss crafting/upgrade material acquisition, rarity, or drop rates.
This guide discusses only Assault Gun. If you see a statement in the spirit of “these are the only weapons in-game that…”, then that statement only applies to Assault Gun (since there may be, for example, a comparable Blast Gun that renders the statement untrue).
This guide contains spoilers on all weapons available in game, all of which are progress-unlocked, and post-game unlocks. It will discuss “terminal weapons”, the set of rank 15 weapons at the end of upgrade paths, some possibly unlocked post-game. Please only view this guide at your own discretion.
This guide may contain minor spoilers on the Aragami roster in the game insofar as the game refers to Aragami materials. This guide does not list major Aragami bossess nor their story significance. For material designation-Aragami connection, please refer to “GE2:RB Aragami Reference Guide” by Minorou under Steam Community Guides.
This guide may contain clerical errors (e.g. typo, capitalisation, numerical error). It is also written based on my understanding, and I acknowledge that there are many players with knowledge and insight far exceeding mine. If you find an error, please note it in the comment section and I will attempt to correct them as soon as possible. Thank you for your understanding.
Notable weapons (1/2)
The following terminal weapons have the three-highest crushing multipliers, from highest to lowest. All three are elemental-neutral.
- XM Gatling Gun, (Cr/Pi: 6.12, 5.00). It results from the Gatling Gun path, rank 4, EX Gatling Gun branch, rank 6.
- Highland Pibroch, (Cr/Pi: 5.80, 5.80). It forms its own path.
- Type 89 Auto-Gun, (Cr/Pi: 5.73, 5.39). It results from the Type 50 Auto-Gun path, rank 2.
The following terminal weapons have the fourth-highest crushing multiplier at (Cr/Pi: 5.56, 5.56). All are elemental-neutral.
- Sunset Moth W. It results from the Scarab path, rank 1.
- Shirogane Carbine W. It results from the Kurogane Carbine path, rank 1, Shirogane Carbine branch, rank 3.
- Kurogane Carbine E. It results from the Kurogane Carbine path, rank 1, Kurogane Carbine A branch, rank 4. You may also reach this branch via the Kurogane Carbine B path, rank 7.
- MK Phalanx B. It results from the Gatling Gun path, rank 4, SG Gatling Gun branch, rank 5.
- Kiko SMG Type B5. It results from the Kiko SMG Type B path, rank 6.
- V-Aslt Mk 4. It results from the V-Aslt Mk 1 path, rank 7.
- Executor W. It results from the Executor path, rank 7.
- GE Short Mk 15. It results from the GE Fraiser path, rank 10.
- Magoichi. It results from the Ichimusai path, rank 12.
The following terminal weapons have the three-highest piercing multipliers, from highest to lowest. All three are elemental-neutral.
- Highland Pibroch, (Cr/Pi: 5.80, 5.80). It forms its own path.
- Mousy Blow W, (Cr/Pi: 5.34, 5.78). It results from the Mousy Blow path, rank 7.
- Ibaraki Steelbow W, (Cr/Pi: 5.39, 5.73). It results from the Ibaraki Bow path, rank 1, Ibaraki Bow N II branch, rank 6.
The terminal weapons that have the fourth-highest piercing multiplier at (Cr/Pi: 5.56, 5.56) are identical to those that have the fourth-highest crushing multiplier. All are elemental-neutral. Please refer to subsection Highest crushing multiplier immediately above.
The FEED Barrel path (not affinity +2), rank 5, FEED Barrel B branch (affinity +2 hereafter), rank 7, has blaze affinity +2 (those appearing with “oo” in-game). The terminal weapon of this branch is FEED Assault Flame III, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the FEED Assault Flame II path, rank 13. This is the only branch with blaze affinity +2.
The following two branches lead to two unique terminal weapons with freeze affinity +2.
- Tiger Cub Gun path (not freeze affinity +2), rank 2, Queen Tigris Gun branch (freeze affinity +2 hereafter), rank 7. The terminal weapon of this branch is Goddess Tigris Gun, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the Queen Tigris Gun path, rank 7.
- FEED Barrel path (not affinity +2), rank 5, FEED Barrel F branch (affinity +2 hereafter), rank 7. The terminal weapon of this path is FEED Assault Zero III, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the FEED Assault Zero II path, rank 13.
The craftable Tiger Cub Gun, rank 2, and its immediate upgrade Tigris Gun, rank 4, both has spark affinity +2. However, this path has no upgrade branch that inherits the spark affinity +2. (To interject my personal opinion, I find this game design decision a little odd, since end-game Vajra hunts and materials do exist, so a third branch requiring only Vajra materials leading to another spark affinity +2 terminal weapon shouldn’t be difficult to implement.)
The FEED Barrel path (not affinity +2), rank 5, FEED Barrel S branch (affinity +2 hereafter), rank 7, has spark affinity +2. The terminal weapon of this branch is FEED Assault Thunder III, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the FEED Assault Thunder II path, rank 13. This is the only branch with spark affinity +2 that leads to a terminal weapon.
The following path/branches lead to three unique terminal weapons with divine affinity +2.
- Gigas Cannon path (not affinity +2), rank 4, Titlacauan branch (affinity +2 hereafter), rank 8. The terminal weapon of this branch is Ipalnemohuani W, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the Titlacauan path, rank 8.
- FEED Barrel path (not affinity +2), rank 5, FEED Barrel D branch (affinity +2 hereafter), rank 7. The terminal weapon of this branch is FEED Assault Holy III, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the FEED Assault Holy II path, rank 13.
- Was Glanzt path, rank 9. The terminal weapon of this path is Was Glanzt W, (Cr/Pi: 4.45, 4.45).
Unless otherwise specified, a “dual-elemental affinity” means +1/+1 in their respective elements, and no affinity in the remaining two elements, e.g. Blaze/Spark affinities mean elemental affinities of +1/0/+1/0, appearing in-game as “o/-/o/-” vertically. Affinity applies to entire paths/branches unless otherwise specified.
- Blaze/Freeze affinities. Branch leading to only one unique terminal weapon.
- Gigas Cannon path, rank 4, Juggernaut branch, rank 7. The terminal weapon of this branch is Vasudeva, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the Krishna path, rank 11.
- Blaze/Spark affinities. There are no weapons with blaze/spark affinities. For weapons with affinities (Bl/Fr/Sp/Di: o/o/o/Null), please refer to subsection Tri-elemental affinity immediately below.
- Blaze/Divine affinities. Path leading to only one unique terminal weapon.
- Wand path, rank 2. The terminal weapon of this path is Miracle Wand W, (Cr/Pi: 4.45, 4.45).
- Freeze/Spark affinities. Path leading to only one unique terminal weapon.
- Silent Cry path, rank 7. The terminal weapon of this path is Silent Cry W, (Cr/Pi: 4.45, 4.45).
- Freeze/Divine affinities. Branch leading to only one unique terminal weapon.
- Gigas Cannon path (not dual-elemental affinity), rank 4, Atlas Cannon branch (dual-elemental affinity hereafter), rank 7. The terminal weapon of this branch is Hesperis Full Auto, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the Hesperis path, rank 11.
- Spark/Divine affinities. Paths/branch leading to three unique terminal weapons.
- Tiger Cub Gun path (not dual-elemental affinity), rank 2, King Tigris Gun branch (dual-elemental affinity hereafter), rank 9. The terminal weapon of this branch is Creator Tigris Gun, (Cr/Pi: 4.45, 4.45). You may also reach this branch via the King Tigris Gun path, rank 9.
- Meteor path, rank 7. The terminal weapon of this path is Lethal Boson, (Cr/Pi: 4.45, 4.45).
- Rebolster path, rank 7. The terminal weapon of this path is Rebolster W, (Cr/Pi: 4.45, 4.45).
Notable weapons (2/2)
Unless otherwise specified, a “tri-elemental affinity” means +1/+1/+1 in their respective elements, and no affinity in the remaining element, e.g. Blaze/Spark/Divine affinity means elemental affinities of +1/0/+1/+1, appearing in-game as “o/-/o/o” vertically. Affinity applies to entire paths/branches unless otherwise specified.
Blaze/Freeze/Spark affinities. Three paths leading to three unique terminal weapons.
- Crossbow path, rank 2. The terminal weapon of this path is Signal Arrow W, (Cr/Pi: 4.17, 4.17). You may also reach this path via the Signal Arrow U path, rank 14.
- Raging Roar path, rank 7. The terminal weapon of this path is Raging Roar W, (Cr/Pi: 4.17, 4.17).
- Reinforced Carbine, (Cr/Pi: 5.41, 5.08). It forms its own path.
Frugal has the following in-game description.
Changes by 2% per level.
And Trigger Happy has the following.
Starts from level 10.
These are notable skills as they reduce bullet OP consumption, hence potentially increasing your gun damage output.
You may also obtain Frugal from the following compound skills: Fixed Battery, Infinity, Bombardier, Granite, Replenishment, Astral Flow, and Bullet Storm. Similarly, for Trigger Happy: Dora Canon, Bombardier, Blast Talk, Carnage, Full Bore, and Gunner’s High. As listed, and to my knowledge, Bombardier is the only compound skill containing both Frugal and Trigger Happy.
You may install the entire Gigas Cannon path, rank 4, with Frugal 10, then its immediate upgrade, Titan Cannon, rank 5, with Dora Canon 10 (containing Trigger Happy 10). The path branches into three, with terminal weapons Vasudeva, Hesperis Full Auto, and Ipalnemohuani W respectively. Please refer to subsection Dual-elemental affinity for the first two terminal weapons and subsection Divine affinity +2 for the third terminal weapon.
No other weapon installs Frugal or Trigger Happy as part of its natural upgrades, either as single skills or as part of compound skills.
Crafting/upgrade paths
You may come across repeated equipment entries, the first of which beginning with the symbol “|” immediately preceding the equipment name, for example,
| Yase Bow (2)
⊦ Yase Bow (2)
The first Yase Bow entry refers to the weapon obtainable via crafting, and the second entry via upgrading.
Scarab path
⌞ Thorn Bug (4)
⌞ Sunset Moth (6)
⌞ Sunset Moth II (9)
⌞ Sunset Moth EX (12)
⌞ Sunset Moth W (15)
Kurogane Carbine path
⊦ Shirogane Carbine (3)
| ⌞ Shirogane Carbine B (6)
| ⌞ Shirogane Carbine C (8)
| ⌞ Shirogane Carbine X (11)
| ⌞ Shirogane Carbine W (15)
⌞ Kurogane Carbine A (4)
| Kurogane Carbine B (7)
⌞ Kurogane Carbine B (7)
⌞ Kurogane Carbine C (11)
⌞ Kurogane Carbine D (13)
⌞ Kurogane Carbine E (15)
Ibaraki Bow path
| Yase Bow (2)
⊦ Yase Bow (2)
| ⌞ Ibuki Bow (7)
| ⌞ Ibuki Steelbow (11)
| ⌞ Ibuki Steelbow W (15)
| Akuta Bow (4)
⊦ Akuta Bow (4)
| ⌞ Rakshasa Bow (8)
| ⌞ Rakshasa Steelbow (12)
| ⌞ Rakshasa Steelbow W (15)
| Eko Bow (5)
⊦ Eko Bow (5)
| ⌞ Sarashina Bow (8)
| ⌞ Sarashina Steelbow (12)
| ⌞ Sarashina Steelbow W (15)
⌞ Ibaraki Bow N II (6)
⌞ Ibaraki Steelbow (11)
⌞ Ibaraki Steelbow W (15)
Tiger Cub Gun path
⌞ Tigris Gun (4)
| Queen Tigris Gun (7)
⊦ Queen Tigris Gun (7)
| ⌞ Royal Tigris Gun (11)
| ⌞ Goddess Tigris Gun (15)
| King Tigris Gun (9)
⌞ King Tigris Gun (9)
⌞ Imperial Tigris Gun (12)
⌞ Deific Tigris Gun (14)
⌞ Creator Tigris Gun (15)
Wand path
⌞ Magic Wand (4)
⌞ Witch’s Wand (6)
⌞ Miracle Wand (8)
⌞ Miracle Wand II (10)
⌞ Miracle Wand EX (12)
⌞ Miracle Wand W (15)
Crossbow path
⌞ Swift Step (5)
⌞ Signal Arrow (8)
⌞ Signal Arrow EX (11)
| Signal Arrow U (14)
⌞ Signal Arrow U (14)
⌞ Signal Arrow W (15)
Type 50 Auto-Gun path
⌞ Type 55 Auto-Gun (4)
⌞ Type 60 Auto-Gun (6)
⌞ Type 64 Auto-Gun (9)
⌞ Type 78 Auto-Gun (12)
⌞ Type 89 Auto-Gun (15)
Gigas Cannon path
⌞ Titan Cannon (5)
⊦ Juggernaut (7)
| ⌞ Narayana (9)
| | Krishna (11)
| ⌞ Krishna (11)
| ⌞ Upendra (12)
| ⌞ Vasudeva (15)
⊦ Atlas Cannon (7)
| ⌞ Atlas Repeater (9)
| | Hesperis (11)
| ⌞ Hesperis (11)
| ⌞ Hesperis Repeater (12)
| ⌞ Hesperis Full Auto (15)
| Titlacauan (8)
⌞ Titlacauan (8)
⌞ Necoc Yaotl (9)
⌞ Ipalnemohuani (10)
⌞ Ipalnemohuani EX (12)
⌞ Ipalnemohuani W (15)
Gatling Gun path
⊦ SG Gatling Gun (5)
| ⌞ Phalanx (7)
| ⌞ MK Phalanx (11)
| ⌞ MK Phalanx B (15)
⌞ EX Gatling Gun (6)
⌞ AO Gatling Gun (11)
⌞ XM Gatling Gun (15)
FEED Barrel path
⊦ FEED Barrel B (7)
| ⌞ FEED Assault Flame (11)
| | FEED Assault Flame II (13)
| ⌞ FEED Assault Flame II (13)
| ⌞ FEED Assault Flame III (15)
⊦ FEED Barrel F (7)
| ⌞ FEED Assault Zero (11)
| | FEED Assault Zero II (13)
| ⌞ FEED Assault Zero II (13)
| ⌞ FEED Assault Zero III (15)
⊦ FEED Barrel S (7)
| ⌞ FEED Assault Thunder (11)
| | FEED Assault Thunder II (13)
| ⌞ FEED Assault Thunder II (13)
| ⌞ FEED Assault Thunder III (15)
⌞ FEED Barrel D (7)
⌞ FEED Assault Holy (11)
| FEED Assault Holy II (13)
⌞ FEED Assault Holy II (13)
⌞ FEED Assault Holy III (15)
Assault P path
⊦ Type 60 Auto-Gun (6)
⊦ EX Gatling Gun (6)
⌞ Phalanx (7)
Kiko SMG Type B path
⌞ Kiko SMG Type B3 (11)
⌞ Kiko SMG Type B4 (14)
⌞ Kiko SMG Type B5 (15)
Kiko SMG Type A path
⌞ Kiko SMG Type A3 (11)
⌞ Kiko SMG Type A4 (14)
⌞ Kiko SMG Type A5 (15)
V-Aslt Mk 1 path
⌞ V-Aslt Mk 2 (10)
⌞ V-Aslt Mk 3 (13)
⌞ V-Aslt Mk 4 (15)
Silent Cry path
⌞ Silent Cry EX (11)
⌞ Silent Cry W (15)
Raging Roar path
⌞ Raging Roar EX (11)
⌞ Raging Roar W (15)
Meteor path
⌞ Lethal Quark (9)
⌞ Lethal Lepton (12)
⌞ Lethal Boson (15)
Mousy Blow path
⌞ Mousy Blow EX (11)
⌞ Mousy Blow W (15)
Rebolster path
⌞ Rebolster EX (11)
⌞ Rebolster W (15)
Executor path
⌞ Executor EX (11)
⌞ Executor W (15)
Was Glanzt path
⌞ Was Glanzt EX (12)
⌞ Was Glanzt W (15)
Rice Lily path
⌞ Rice Lily EX (12)
⌞ Rice Lily W (15)
GE Fraiser path
⌞ GE Shortcake (12)
⌞ GE Short Mk 15 (15)
Ichimusai path
⌞ Zenjubo (14)
⌞ Magoichi (15)
Ninus path
⌞ Heavenly Ninus (15)
Reinforced Carbine path
Highland Pibroch path
Details: Scarab, Kurogane Carbine paths
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.88, 0.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Tranquility, 10
Mat. Req. 1: Beetle Shard, 1
Mat. Req. 2: Beetle Thorn, 1
Mat. Req. 3: Beetle Strands, 1
Desc.: Named for a voracious and carnivorous beetle
Thorn Bug
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 2.00, 2.00
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Healing Hand, 10
Mat. Req. 1: Beetle Thorn, 2
Mat. Req. 2: Beetle Shell, 1
Mat. Req. 3: Beetle Horn, 1
Mat. Req. 4: Beetle Tarsus, 1
Mat. Req. 5: Beetle Strands, 1
Desc.: Named for a spiteful and carnivorous insect
Sunset Moth
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.72, 2.72
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Medic, 10
Mat. Req. 1: Beetle Helm, 2
Mat. Req. 2: Beetle Shell, 1
Mat. Req. 3: Beetle Horn, 1
Mat. Req. 4: Beetle Tarsus, 1
Mat. Req. 5: Beetle Thorn, 1
Desc.: Named for its resemblance for a brilliantly colored moth
Sunset Moth II
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 4.08, 4.08
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Feather Hand, 10
Mat. Req. 1: Beetle Carapace, 2
Mat. Req. 2: Beetle Lance, 1
Mat. Req. 3: Beetle Leg, 2
Mat. Req. 4: Beetle Spine, 1
Mat. Req. 5: Beetle Cord, 1
Desc.: Named for its resemblance for a brilliantly colored moth
Sunset Moth EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: DEF, 10
Mat. Req. 1: Beetle Greathelm, 2
Mat. Req. 2: Beetle Carapace, 1
Mat. Req. 3: Beetle Lance, 2
Mat. Req. 4: Beetle Leg, 1
Mat. Req. 5: Beetle Gossamer, 1
Desc.: Named for its resemblance for a brilliantly colored moth
Sunset Moth W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Energy Drive, 10
Mat. Req. 1: Beetle Keep, 3
Mat. Req. 2: Beetle Pillar, 2
Mat. Req. 3: Beetle Greathelm, 2
Mat. Req. 4: Beetle Gossamer, 1
Mat. Req. 5: Beetle Skewer, 1
Desc.: Named for its resemblance for a brilliantly colored moth
Kurogane Carbine
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.88, 0.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 2
Mat. Req. 1: Iron, 1
Mat. Req. 2: Meteorite Sliver, 1
Desc.: A steel assault weapon given only to elite troops
Shirogane Carbine
Rank: 3
Creation Type: Upgrade
Cost (Fc): 664
Sl/Cr/Pi: Null, 1.50, 1.50
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 2
Mat. Req. 1: Low-Dens. RW Receptor, 1
Mat. Req. 2: Meteorite Sliver, 1
Desc.: A glossy prototype full of unlocked potential
Shirogane Carbine B
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.72, 2.72
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 4
Add. Skill 2: Half-stance, 10
Mat. Req. 1: Hi-Dens. RW Receptor, 1
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Yaksha Cuff, 1
Mat. Req. 4: Yaksha Mask, 1
Desc.: An improved prototype that outshines its predecessors
Shirogane Carbine C
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.58, 3.58
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Athlete, 4
Mat. Req. 1: Ult-Dens. RW Receptor, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Tooth, 2
Mat. Req. 4: Spark Ogre Helm, 1
Mat. Req. 5: Yaksha Fang, 1
Desc.: A special prototype developed over several generations
Shirogane Carbine X
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 6
Add. Skill 2: All Out Attack, 4
Mat. Req. 1: Ult-Dens. RW Receptor, 1
Mat. Req. 2: Goddess Doom, 2
Mat. Req. 3: King Sanctum, 2
Mat. Req. 4: Emperor Pelt, 1
Mat. Req. 5: Hanuman Thunder Drum, 1
Desc.: A prototype weapon that only needs fine tuning
Shirogane Carbine W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 10
Add. Skill 2: Strategic Blow, 3
Mat. Req. 1: Reynard Fur, 2
Mat. Req. 2: Thunder Ogre Horn, 3
Mat. Req. 3: Warrior Storm Fang, 2
Mat. Req. 4: Elder’s Vision, 1
Mat. Req. 5: Blessed Seed, 1
Desc.: The ultimate evolution in assault guns
Kurogane Carbine A
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 2.00, 2.00
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 4
Add. Skill 2: Archer, 10
Mat. Req. 1: Iron, 1
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Yaksha Cuff, 1
Mat. Req. 4: Yaksha Mask, 1
Desc.: A steel assault weapon given only to elite troops
Kurogane Carbine B
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 4
Add. Skill 2: Dexterous, 5
Add. Skill 3: Archer, 10
Mat. Req. 1: Steel, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Tooth, 1
Mat. Req. 4: Spark Ogre Helm, 2
Mat. Req. 5: Idol Blast, 1
Desc.: A steel assault weapon given only to elite troops
Kurogane Carbine B
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Dexterous, 5
Mat. Req. 1: Steel, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Tooth, 1
Mat. Req. 4: Spark Ogre Helm, 2
Mat. Req. 5: Yaksha Fang, 1
Desc.: A steel assault weapon given only to elite troops
Kurogane Carbine C
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 6
Add. Skill 2: Ammo Master, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Idol Cannon, 2
Mat. Req. 3: Avian Torch, 2
Mat. Req. 4: Anathema Crown, 1
Mat. Req. 5: Golem Greaves, 1
Desc.: A steel assault weapon given only to elite troops
Kurogane Carbine D
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 5.20, 5.20
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Gunman, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Ritual Keris, 2
Mat. Req. 3: Regina’s Halo, 2
Mat. Req. 4: Knight Heavy Plate, 1
Mat. Req. 5: Pure Fire Crystal, 1
Desc.: A steel assault weapon given only to elite troops
Kurogane Carbine E
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 10
Add. Skill 2: Triple Time, 3
Mat. Req. 1: Crystal Iron, 1
Mat. Req. 2: Idol Manipulator, 2
Mat. Req. 3: Avian Lantern, 2
Mat. Req. 4: Anathema Engine, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: A steel assault weapon given only to elite troops
Details: Ibaraki Bow path
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.85, 0.91
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Spirit Technique, 2
Mat. Req. 1: Ogre Helm, 1
Mat. Req. 2: Cinnabar, 1
Mat. Req. 3: Aragami Claw, 2
Desc.: Capable of firing a diverse assortment of rounds
Yase Bow
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 1.01, 1.01
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Survival Instinct, 10
Add. Skill 2: Spirit Technique, 2
Mat. Req. 1: Ogre Fang, 1
Mat. Req. 2: Ogre Tail, 2
Mat. Req. 3: Aragami Bone Chip, 1
Mat. Req. 4: Cinnabar, 1
Desc.: A weapon that fires ice from its muzzle
Yase Bow
Rank: 2
Creation Type: Upgrade
Cost (Fc): 448
Sl/Cr/Pi: Null, 1.01, 1.01
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Survival Instinct, 10
Mat. Req. 1: Ogre Fang, 1
Mat. Req. 2: Ogre Tail, 2
Mat. Req. 3: Aragami Bone Chip, 1
Mat. Req. 4: Cinnabar, 1
Desc.: A weapon that fires ice from its muzzle
Ibuki Bow
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.95, 2.95
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: Freeze Ogre Fang, 1
Mat. Req. 2: Freeze Ogre Sharp Helm, 1
Mat. Req. 3: Freeze Ogre Tail, 1
Mat. Req. 4: Large Aragami Bone, 1
Mat. Req. 5: Zinjifrah, 1
Desc.: A weapon that blasts ice from its muzzle
Ibuki Steelbow
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Spirit Technique, 6
Mat. Req. 1: Freeze Ogre Fang, 1
Mat. Req. 2: Freeze Ogre Sharp Helm, 2
Mat. Req. 3: Freeze Ogre Halberd, 1
Mat. Req. 4: Ogre Halberd, 1
Mat. Req. 5: Duraflier, 1
Desc.: A weapon that blasts ice from its muzzle
Ibuki Steelbow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Steps Master, 10
Add. Skill 2: Spirit Technique, 10
Mat. Req. 1: Freeze Ogre Partisan, 3
Mat. Req. 2: Arctic Ogre Fang, 2
Mat. Req. 3: Aragami Support, 2
Mat. Req. 4: Ogre Blade Helm, 1
Mat. Req. 5: Freezing Blade Helm, 1
Desc.: A weapon that blasts ice from its muzzle
Akuta Bow
Rank: 4
Creation Type: Craft
Cost (Fc): 3,500
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Survival Instinct, 10
Add. Skill 2: Spirit Technique, 2
Mat. Req. 1: Blaze Ogre Tooth, 2
Mat. Req. 2: Blaze Ogre Helm, 1
Mat. Req. 3: Blaze Ogre Tail, 1
Mat. Req. 4: Aragami Bone Chip, 1
Mat. Req. 5: Cinnabar, 1
Desc.: A weapon that sends out flames with each shot
Akuta Bow
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Survival Instinct, 10
Mat. Req. 1: Blaze Ogre Tooth, 2
Mat. Req. 2: Blaze Ogre Helm, 1
Mat. Req. 3: Blaze Ogre Tail, 1
Mat. Req. 4: Aragami Bone Chip, 1
Mat. Req. 5: Cinnabar, 1
Desc.: A weapon that sends out flames with each shot
Rakshasa Bow
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: Blaze Ogre Tooth, 1
Mat. Req. 2: Blaze Ogre Helm, 1
Mat. Req. 3: Blaze Ogre Halberd, 1
Mat. Req. 4: Large Aragami Bone, 1
Mat. Req. 5: Zinjifrah, 1
Desc.: A weapon that sends out infernal flames with each shot
Rakshasa Steelbow
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.41, 4.41
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Spirit Technique, 6
Mat. Req. 1: Blaze Ogre Halberd, 2
Mat. Req. 2: Blaze Ogre Sharp Helm, 1
Mat. Req. 3: Blaze Ogre Fang, 1
Mat. Req. 4: Ogre Tusk, 1
Mat. Req. 5: Duraflier, 1
Desc.: A weapon that sends out infernal flames with each shot
Rakshasa Steelbow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Steps Master, 10
Add. Skill 2: Spirit Technique, 10
Mat. Req. 1: Infernal Ogre Fang, 3
Mat. Req. 2: Blaze Ogre Partisan, 2
Mat. Req. 3: Aragami Cuirass, 2
Mat. Req. 4: Ogre Blade Helm, 1
Mat. Req. 5: Burning Blade Helm, 1
Desc.: A weapon that sends out infernal flames with each shot
Eko Bow
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Survival Instinct, 10
Add. Skill 2: Spirit Technique, 2
Mat. Req. 1: Spark Ogre Horn, 2
Mat. Req. 2: Spark Ogre Helm, 1
Mat. Req. 3: Spark Ogre Tail, 1
Mat. Req. 4: Aragami Bone Chip, 2
Desc.: A weapon that can call forth thunder
Eko Bow
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Survival Instinct, 10
Mat. Req. 1: Aragami Bone, 1
Mat. Req. 2: Ogre Sharp Tail, 2
Mat. Req. 3: Cinnabar, 2
Mat. Req. 4: Spark Crystal, 1
Desc.: A weapon that can call forth thunder
Sarashina Bow
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: Spark Ogre Horn, 2
Mat. Req. 2: Spark Ogre Helm, 2
Mat. Req. 3: Spark Ogre Halberd, 1
Mat. Req. 4: Large Aragami Bone, 1
Mat. Req. 5: Zinjifrah, 1
Desc.: A weapon that creates thunder with each shot fired
Sarashina Steelbow
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.41, 4.41
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Spirit Technique, 6
Mat. Req. 1: Spark Ogre Partisan, 2
Mat. Req. 2: Spark Ogre Sharp Helm, 1
Mat. Req. 3: Spark Ogre Spire, 1
Mat. Req. 4: Ogre Tusk, 1
Mat. Req. 5: Duraflier, 1
Desc.: A weapon that creates thunder with each shot fired
Sarashina Steelbow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Steps Master, 10
Add. Skill 2: Spirit Technique, 10
Mat. Req. 1: Thunder Ogre Horn, 3
Mat. Req. 2: Spark Ogre Partisan, 2
Mat. Req. 3: Aragami Cuirass, 2
Mat. Req. 4: Ogre Blade Helm, 1
Mat. Req. 5: Sparking Blade Helm, 1
Desc.: A weapon that creates thunder with each shot fired
Ibaraki Bow N II
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.64, 2.80
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Survival Instinct, 10
Mat. Req. 1: Ogre Sharp Tail, 2
Mat. Req. 2: Agarami Bone Chip, 1
Mat. Req. 3: Aragami Claw, 1
Mat. Req. 4: Ogre Helm, 1
Mat. Req. 5: Cinnabar, 1
Desc.: Capable of firing a diverse assortment of rounds
Ibaraki Steelbow
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.60, 4.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Hermit, 10
Add. Skill 2: Spirit Technique, 6
Mat. Req. 1: Ogre Sharp Fang, 1
Mat. Req. 2: Spark Ogre Halberd, 2
Mat. Req. 3: Freeze Ogre Halberd, 1
Mat. Req. 4: Blaze Ogre Halberd, 1
Mat. Req. 5: Duraflier, 1
Desc.: Capable of firing a diverse assortment of rounds
Ibaraki Steelbow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.39, 5.73
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Wild Instinct, 10
Add. Skill 2: Spirit Technique, 10
Mat. Req. 1: Ogre Partisan, 2
Mat. Req. 2: Aragami Support, 2
Mat. Req. 3: Aragami Sickle, 2
Mat. Req. 4: Ogre Tusk, 2
Mat. Req. 5: Duraflier, 1
Desc.: Capable of firing a diverse assortment of rounds
Details: Tiger Cub Gun, Wand paths
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.86, 0.86
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Devour Bullet Power, 10
Mat. Req. 1: Chimera Skull, 2
Mat. Req. 2: Chimera Fang, 1
Mat. Req. 3: Chimera Fur, 1
Desc.: Its shots bite into foes like a tiger’s fangs
Tigris Gun
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.60, 1.60
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Breathless Absorb, 10
Mat. Req. 1: Chimera Spark Fur, 2
Mat. Req. 2: Chimera Skull, 1
Mat. Req. 3: Chimera Wing, 1
Mat. Req. 4: Chimera Claw, 1
Desc.: Its shots bite into foes like a tiger’s fangs
Queen Tigris Gun
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Dexterous, 5
Add. Skill 2: Devour Bullet Power, 10
Add. Skill 3: Breathless Absorb, 10
Mat. Req. 1: Chimera Spark Fur, 1
Mat. Req. 2: Chimera Spark Fang, 2
Mat. Req. 3: Royal Ice Armor, 2
Mat. Req. 4: Royal Bone, 1
Mat. Req. 5: Conductor, 1
Desc.: A solitary weapon that shuns others
Queen Tigris Gun
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Dexterous, 5
Mat. Req. 1: Chimera Spark Fur, 2
Mat. Req. 2: Royal Ice Wing, 1
Mat. Req. 3: Royal Skull, 1
Mat. Req. 4: Royal Fang, 1
Mat. Req. 5: Royal Crown, 1
Desc.: A solitary weapon that shuns others
Royal Tigris Gun
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/oo/Null/Null
Mat. Req. 1: Chimera Thunder Wing, 2
Mat. Req. 2: Chimera Thunder Fang, 1
Mat. Req. 3: Royal Ice Fang, 1
Mat. Req. 4: Royal Frame, 1
Mat. Req. 5: Super Generator, 1
Desc.: An aloof weapon that shuns others
Goddess Tigris Gun
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Mind Watch, 10
Mat. Req. 1: Royal Rib, 2
Mat. Req. 2: Royal Crystal Fang, 2
Mat. Req. 3: Royal Crystal Skull, 2
Mat. Req. 4: Royal Diadem, 1
Mat. Req. 5: Pure Conductor, 1
Desc.: An aloof weapon that shuns others
King Tigris Gun
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: Devour Bullet Power, 10
Add. Skill 2: Breathless Absorb, 10
Mat. Req. 1: Chimera Spark Wing, 2
Mat. Req. 2: Emperor Limb, 1
Mat. Req. 3: Emperor Skull, 1
Mat. Req. 4: Emperor Mane, 1
Mat. Req. 5: Volt Generator, 1
Desc.: A weapon for rulers who take what they want by force
King Tigris Gun
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Chimera Spark Wing, 2
Mat. Req. 2: Emperor Limb, 1
Mat. Req. 3: Emperor Skull, 1
Mat. Req. 4: Emperor Mane, 1
Mat. Req. 5: Volt Generator, 1
Desc.: A weapon for rulers who take what they want by force
Imperial Tigris Gun
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: Dexterous, 5
Mat. Req. 1: Chimera Storm Fang, 2
Mat. Req. 2: Chimera Thunder Wing, 1
Mat. Req. 3: Emperor Skull, 1
Mat. Req. 4: Emperor Grip, 1
Mat. Req. 5: Super Generator, 1
Desc.: A weapon for rulers who take what they want by force
Deific Tigris Gun
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.30, 4.30
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Emperor Span, 2
Mat. Req. 2: Emperor Spark Skull, 2
Mat. Req. 3: Emperor Veil, 1
Mat. Req. 4: Emperor Amethyst, 1
Mat. Req. 5: Emperor Glory, 1
Desc.: A weapon for rulers who take what they want by force
Creator Tigris Gun
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Emperor Span, 2
Mat. Req. 2: Emperor Hand, 1
Mat. Req. 3: Emperor Spark Skull, 2
Mat. Req. 4: Emperor Glory, 1
Mat. Req. 5: Pure Conductor, 1
Desc.: A weapon for rulers who take what they want by force
Wand
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.86, 0.86
Bl/Fr/Sp/Di: o/Null/Null/o
Mat. Req. 1: Cobalt, 1
Mat. Req. 2: Mana Stone Chip, 1
Mat. Req. 3: Impure Liniment, 1
Desc.: A strangely captivating piece of weaponry
Magic Wand
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.60, 1.60
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Open-minded, 10
Mat. Req. 1: Mithril Silver, 1
Mat. Req. 2: Ceramic Plate, 1
Mat. Req. 3: Blaze Crystal, 1
Desc.: A weapon that makes one’s heart dance
Witch’s Wand
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.18, 2.18
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Better or Worse, 10
Mat. Req. 1: Mana Stone, 1
Mat. Req. 2: Lucent Crystal, 1
Mat. Req. 3: Vermillion Piece, 1
Desc.: A lovely weapon to set the heart afire
Miracle Wand
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: o/Null/Null/o
Mat. Req. 1: Pure Damascus, 1
Mat. Req. 2: Mana Crystal, 1
Mat. Req. 3: Toughened Ceramic, 1
Mat. Req. 4: Silver, 1
Mat. Req. 5: Lucent Crystal, 1
Desc.: A weapon for the heart that can make anything happen
Miracle Wand II
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 3.65, 3.65
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Miracle’s Price, 10
Mat. Req. 1: Witch Nacre, 1
Mat. Req. 2: Tungsten Alloy, 1
Mat. Req. 3: Oracle Freeze Stone, 1
Mat. Req. 4: Oracle Blaze Stone, 1
Mat. Req. 5: Mahogany, 1
Desc.: A weapon for the heart that can make anything happen
Miracle Wand EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: o/Null/Null/o
Mat. Req. 1: Goddess Quill, 2
Mat. Req. 2: Liniment, 1
Mat. Req. 3: Oracle Lucent Stone, 1
Mat. Req. 4: Toughened Ceramic, 1
Mat. Req. 5: Philosopher’s Stone, 1
Desc.: A weapon for the heart that can make anything happen
Miracle Wand W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: o/Null/Null/o
Mat. Req. 1: Goddess Nacre, 3
Mat. Req. 2: Pure Liniment, 1
Mat. Req. 3: Oracle Lucent Stone, 1
Mat. Req. 4: Toughened Ceramic SA, 1
Mat. Req. 5: Super Poison Metal, 1
Desc.: A weapon for the heart that can make anything happen
Details: Crossbow, Type 50 Auto-Gun paths
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.80, 0.80
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Item Speed, 10
Mat. Req. 1: Impure Jewel Steel, 1
Mat. Req. 2: Fossil Bark, 2
Mat. Req. 3: Dryad Rubber, 1
Desc.: A weapon that can take on a variety of Aragami
Swift Step
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 1.77, 1.77
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Back Stance, 10
Mat. Req. 1: Jewel Steel, 1
Mat. Req. 2: Blaze Knight Prickle, 1
Mat. Req. 3: Simian Bone, 1
Mat. Req. 4: Sensor, 1
Desc.: Improves the speed of item use
Signal Arrow
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.69, 2.69
Bl/Fr/Sp/Di: o/o/o/Null
Mat. Req. 1: Yaksha Horn, 1
Mat. Req. 2: Phantom Cap, 1
Mat. Req. 3: Phantom Mail, 2
Mat. Req. 4: Simian Mask, 1
Mat. Req. 5: Simian Power Armor, 2
Desc.: Named after an arrow used to signal the start of battle
Signal Arrow EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.56, 3.56
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Item Effect, 10
Mat. Req. 1: Yaksha Barrel, 2
Mat. Req. 2: Pure Jewel Steel, 1
Mat. Req. 3: Abyssal Cannon, 1
Mat. Req. 4: Simian War Drum, 1
Mat. Req. 5: Simian Power Tail, 1
Desc.: Named after an arrow used to signal the start of battle
Signal Arrow U
Rank: 14
Creation Type: Craft
Cost (Fc): 120,000
Sl/Cr/Pi: Null, 4.04, 4.04
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Item Speed, 10
Add. Skill 2: Item Effect, 10
Add. Skill 3: Back Stance, 10
Mat. Req. 1: Yaksha Manifer, 2
Mat. Req. 2: True Holy Jewel Steel, 1
Mat. Req. 3: Abyssal Spark Horn, 2
Mat. Req. 4: Simian Pillar, 2
Mat. Req. 5: Hanuman Hematite, 1
Desc.: Named after an arrow used to signal the start of battle
Signal Arrow U
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.04, 4.04
Bl/Fr/Sp/Di: o/o/o/Null
Mat. Req. 1: Yaksha Manifer, 2
Mat. Req. 2: True Holy Jewel Steel, 1
Mat. Req. 3: Abyssal Spark Horn, 1
Mat. Req. 4: Simian Pillar, 1
Mat. Req. 5: Hanuman Hematite, 1
Desc.: Named after an arrow used to signal the start of battle
Signal Arrow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.17, 4.17
Bl/Fr/Sp/Di: o/o/o/Null
Mat. Req. 1: Yaksha Manifer, 2
Mat. Req. 2: True Holy Jewel Steel, 1
Mat. Req. 3: Abyssal Launcher, 2
Mat. Req. 4: Simian War Drum, 1
Mat. Req. 5: Simian Hematite, 1
Desc.: Named after an arrow used to signal the start of battle
Type 50 Auto-Gun
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 1.10, 1.04
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 2
Mat. Req. 1: Weak Tool Steel, 1
Mat. Req. 2: Rough Barrel, 2
Mat. Req. 3: Dryad Lens, 1
Desc.: Rapidly fires high-speed bullets
Type 55 Auto-Gun
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 2.06, 1.94
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Acute Perception, 10
Mat. Req. 1: Flame Shell, 2
Mat. Req. 2: Flame Shard, 1
Mat. Req. 3: Flame Barrel, 1
Mat. Req. 4: Flame Plate, 1
Mat. Req. 5: Yaksha Cuff, 1
Desc.: Improves the mobility of its bearer
Type 60 Auto-Gun
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.80, 2.64
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 4
Add. Skill 2: Muted, 10
Mat. Req. 1: Flame Spaulder, 2
Mat. Req. 2: Draconic Oil, 1
Mat. Req. 3: Flame Cannon, 1
Mat. Req. 4: Hunger Fang, 1
Mat. Req. 5: Hunger Scale, 1
Desc.: An easy-to-carry weapon loved by close combat specialists
Type 64 Auto-Gun
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 4.20, 3.96
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Garuda Claw, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Garuda Bone, 1
Mat. Req. 4: Flame Turret, 1
Mat. Req. 5: Flame Tusk, 1
Desc.: Allows the bearer to move at high speed
Type 78 Auto-Gun
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 5.05, 4.75
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 6
Add. Skill 2: Silencer, 10
Mat. Req. 1: Garuda Grand Talon, 2
Mat. Req. 2: Ultra-Pure Oil, 1
Mat. Req. 3: Garuda Edge, 1
Mat. Req. 4: Flame Pauldron, 1
Mat. Req. 5: Flame Cortex, 1
Desc.: Allows the bearer to move at incredible speed
Type 89 Auto-Gun
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.73, 5.39
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 10
Add. Skill 2: Vive, 10
Mat. Req. 1: Garuda Grand Crown, 2
Mat. Req. 2: Ultra-Pure Oil, 1
Mat. Req. 3: Raven Storm Gun, 2
Mat. Req. 4: Flame Launcher, 1
Mat. Req. 5: Flame Mask, 1
Desc.: Allows the bearer to move at incredible speed
Details: Gigas Cannon path
Rank: 4
Creation Type: Craft
Cost (Fc): 3,500
Sl/Cr/Pi: Null, 1.52, 1.52
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Frugal, 10
Mat. Req. 1: King Cuirass, 2
Mat. Req. 2: King Gun, 2
Mat. Req. 3: King Feeder, 1
Mat. Req. 4: King Skull, 1
Mat. Req. 5: Ignitor, 1
Desc.: An incredibly fuel-efficient weapon
Titan Cannon
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 1.89, 1.89
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Dora Canon, 10
Mat. Req. 1: King Cuirass, 2
Mat. Req. 2: King Gun, 1
Mat. Req. 3: King Feeler, 1
Mat. Req. 4: King Skull, 1
Mat. Req. 5: Ignitor, 1
Desc.: A weapon that will keep firing until it falls to pieces
Juggernaut
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: King Helm, 2
Mat. Req. 2: King Gun, 1
Mat. Req. 3: King Sensor, 1
Mat. Req. 4: Pluto Skull, 1
Mat. Req. 5: Detonator, 1
Desc.: Rumored to keep firing until it is empty
Narayana
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Gun ATK, 10
Mat. Req. 1: Pluto Skull, 2
Mat. Req. 2: King Buffer, 2
Mat. Req. 3: Pluto Frost Gun, 1
Mat. Req. 4: King Sensor, 1
Mat. Req. 5: Pluto Grease, 1
Desc.: Rumored to keep firing until it is empty
Krishna
Rank: 11
Creation Type: Craft
Cost (Fc): 20,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Frugal, 10
Add. Skill 2: Gun ATK, 10
Add. Skill 3: Dora Canon, 10
Mat. Req. 1: King Sanctum, 2
Mat. Req. 2: King Cannon, 2
Mat. Req. 3: King Sensor, 1
Mat. Req. 4: Pluto Frost Skull, 1
Mat. Req. 5: Detonator, 1
Desc.: Rumored to keep firing until it is empty
Krishna
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: King Sanctum, 1
Mat. Req. 2: King Cannon, 2
Mat. Req. 3: King Sensor, 1
Mat. Req. 4: Pluto Frost Skull, 1
Mat. Req. 5: Detonator, 1
Desc.: Rumored to keep firing until it is empty
Upendra
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: Pluto Frost Skull, 2
Mat. Req. 2: Pluto Arctic Treads, 2
Mat. Req. 3: King Cushion, 1
Mat. Req. 4: Pluto Ice Cannon, 1
Mat. Req. 5: Pluto Ice Oil, 1
Desc.: Rumored to keep firing until it is empty
Vasudeva
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: Pluto Arctic Oil, 2
Mat. Req. 2: Pluto Arctic Treads, 2
Mat. Req. 3: King Citadel, 2
Mat. Req. 4: King Perceiver, 1
Mat. Req. 5: Pluto Ice Oil, 1
Desc.: Rumored to keep firing until it is empty
Atlas Cannon
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: King Helm, 2
Mat. Req. 2: King Gun, 1
Mat. Req. 3: King Sensor, 1
Mat. Req. 4: King Aegis, 1
Mat. Req. 5: Detonator, 1
Desc.: A weapon made specifically for long-range encounters
Atlas Repeater
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Gun ATK, 10
Mat. Req. 1: King Cannon, 2
Mat. Req. 2: King Helm, 2
Mat. Req. 3: King Buffer, 1
Mat. Req. 4: King Nephrite, 1
Mat. Req. 5: Fine King Oil, 1
Desc.: A weapon made specifically for long-range encounters
Hesperis
Rank: 11
Creation Type: Craft
Cost (Fc): 20,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Frugal, 10
Add. Skill 2: Dora Canon, 10
Mat. Req. 1: King Sanctum, 2
Mat. Req. 2: King Cannon, 2
Mat. Req. 3: Anathema Feeler, 2
Mat. Req. 4: Anathema Crest, 1
Mat. Req. 5: Detonator, 1
Desc.: A weapon that will keep firing until it falls to dust
Hesperis
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: King Sanctum, 2
Mat. Req. 2: King Cannon, 1
Mat. Req. 3: Anathema Feeler, 1
Mat. Req. 4: Anathema Crest, 1
Mat. Req. 5: Detonator, 1
Desc.: A weapon that will keep firing until it falls to dust
Hesperis Repeater
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: King Roller, 2
Mat. Req. 2: King Greathelm, 2
Mat. Req. 3: King Cusion, 1
Mat. Req. 4: King Nephrite, 1
Mat. Req. 5: Fine King Oil, 1
Desc.: A weapon that will keep firing until it falls to dust
Hesperis Full Auto
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: King Citadel, 2
Mat. Req. 2: King Greathelm, 2
Mat. Req. 3: King Launcher, 2
Mat. Req. 4: Pure King Nephrite, 1
Mat. Req. 5: Perfect King Oil, 1
Desc.: A weapon that will keep firing until it falls to dust
Titlacauan
Rank: 8
Creation Type: Craft
Cost (Fc): 11,000
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Frugal, 10
Add. Skill 2: Hardened, 10
Add. Skill 3: Dora Canon, 10
Mat. Req. 1: Anathema Crown, 2
Mat. Req. 2: Anathema Motor, 1
Mat. Req. 3: Anathema Feeler, 2
Mat. Req. 4: Anathema Gun, 1
Mat. Req. 5: Anathema Treads, 1
Desc.: Said to have been born out of the fear of a despot
Titlacauan
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Hardened, 10
Mat. Req. 1: Anathema Pendant, 2
Mat. Req. 2: Anathema Treads, 1
Mat. Req. 3: Anathema Gun, 1
Mat. Req. 4: Anathema Feeler, 1
Mat. Req. 5: Pure King Oil, 1
Desc.: Said to have been born out of the fear of a despot
Necoc Yaotl
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Sensitive, 10
Mat. Req. 1: Anathema Pendant, 2
Mat. Req. 2: Anathema Motor, 1
Mat. Req. 3: Anathema Crown, 1
Mat. Req. 4: Anathema Gun, 1
Mat. Req. 5: Pure King Oil, 1
Desc.: Said to have been born out of the fear for a tyrant
Ipalnemohuani
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 3.65, 3.65
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Anathema Medallion, 2
Mat. Req. 2: Anathema Nephrite, 1
Mat. Req. 3: Anathema Crest, 1
Mat. Req. 4: Anathema Cannon, 1
Mat. Req. 5: Anathema Oil, 1
Desc.: Holds a fear of an absolute deity
Ipalnemohuani EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Leak Resistance, 5
Mat. Req. 1: Anathema Crawler, 2
Mat. Req. 2: Anathema Medallion, 1
Mat. Req. 3: Anathema Barrier, 1
Mat. Req. 4: Anathema Cannon, 1
Mat. Req. 5: Anathema Oil, 1
Desc.: Holds a fear of an omniscient deity
Ipalnemohuani W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Leak Resistance, 10
Mat. Req. 1: Anathema Locket, 2
Mat. Req. 2: Anathema Laurel, 1
Mat. Req. 3: Anathema Barrier, 2
Mat. Req. 4: Anathema Jade, 1
Mat. Req. 5: Perfect Anathema Oil, 1
Desc.: Holds a fear of an omniscient deity
Details: Gatling Gun, Assault P, Kiko SMG Type B, Kiko SMG Type A paths
Rank: 4
Creation Type: Craft
Cost (Fc): 3,500
Sl/Cr/Pi: Null, 2.09, 1.71
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Mat. Req. 1: Tool Steel, 1
Mat. Req. 2: Oil, 1
Mat. Req. 3: Avian Ligament, 1
Mat. Req. 4: Avian Tendon, 1
Desc.: Highly destructive for its compact size
SG Gatling Gun
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.36, 2.36
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Fuel Efficient, 10
Mat. Req. 1: King Cuirass, 2
Mat. Req. 2: Yaksha Stock, 1
Mat. Req. 3: King Gun, 2
Mat. Req. 4: King Feeler, 1
Desc.: Improves the effects of items
Phalanx
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Item Effect, 10
Mat. Req. 1: Hunger Armor, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Pluto Skull, 1
Mat. Req. 4: Flame Talon, 1
Mat. Req. 5: Goddess Feather, 1
Desc.: Fires rounds large enough to sink a battleship
MK Phalanx
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: Hunger Barrier, 2
Mat. Req. 2: Draconic Tallow, 1
Mat. Req. 3: Pluto Frost Skull, 1
Mat. Req. 4: Wolf Flame Fang, 1
Mat. Req. 5: Goddess Quill, 1
Desc.: Fires rounds large enough to sink a battleship
MK Phalanx B
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Loose Change, 10
Mat. Req. 1: Hunger Storm Spear, 2
Mat. Req. 2: Draconic Impaler, 2
Mat. Req. 3: Pluto Arctic Treads, 2
Mat. Req. 4: Wolf Inferno Core, 1
Mat. Req. 5: Goddess Hematite, 1
Desc.: Fires rounds large enough to sink a battleship
EX Gatling Gun
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.99, 2.45
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Bite and Draw, 10
Mat. Req. 1: King Cuirass, 2
Mat. Req. 2: Pluto Gun, 1
Mat. Req. 3: King Gun, 1
Mat. Req. 4: Chaotic Claw, 1
Mat. Req. 5: Avian Talon, 1
Desc.: Has improved Oracle restoration
AO Gatling Gun
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 5.21, 4.27
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: King Sanctum, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: King Cannon, 1
Mat. Req. 4: Pluto Ice Cannon, 1
Mat. Req. 5: King Buffer, 1
Desc.: Has vastly improved Oracle restoration
XM Gatling Gun
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 6.12, 5.00
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Gun Saber, 10
Mat. Req. 1: King Citadel, 2
Mat. Req. 2: High-Speed Steel, 1
Mat. Req. 3: King Launcher, 2
Mat. Req. 4: Pure King Nephrite, 1
Mat. Req. 5: Perfect King Oil, 1
Desc.: Has vastly improved Oracle restoration
Assault P
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.29, 2.29
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Flame Spaulder, 1
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Oil, 1
Mat. Req. 4: Flame Cannon, 1
Mat. Req. 5: Dryad Pulp, 1
Desc.: An automatic rifle with all the basic functions
Type 60 Auto-Gun
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.80, 2.64
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 4
Add. Skill 2: Muted, 10
Add. Skill 3: Acute Perception, 10
Mat. Req. 1: Flame Armor, 1
Mat. Req. 2: Draconic Oil, 1
Mat. Req. 3: Flame Cannon, 1
Mat. Req. 4: Hunger Fang, 1
Mat. Req. 5: Hunger Scale, 2
Desc.: An easy-to-carry weapon loved by close combat specialists
EX Gatling Gun
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.99, 2.45
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Add. Skill 2: Bite and Draw, 10
Mat. Req. 1: King Cuirass, 2
Mat. Req. 2: Pluto Gun, 1
Mat. Req. 3: King Gun, 1
Mat. Req. 4: Chaotic Claw, 1
Mat. Req. 5: Avian Talon, 1
Desc.: Has improved Oracle restoration
Phalanx
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Item Effect, 10
Add. Skill 2: Melee Attack Specialist, 10
Add. Skill 3: Fuel Efficient, 10
Mat. Req. 1: Hunger Armor, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Pluto Skull, 1
Mat. Req. 4: Flame Talon, 1
Mat. Req. 5: Goddess Feather, 1
Desc.: Fires rounds large enough to sink a battleship
Kiko SMG Type B
Rank: 6
Creation Type: Craft
Cost (Fc): 5,200
Sl/Cr/Pi: Null, 2.65, 2.65
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Art of Gun and Blade, 10
Mat. Req. 1: Golem Shin Guard, 2
Mat. Req. 2: Golem Barrel, 2
Mat. Req. 3: Golem Pad, 1
Mat. Req. 4: Golem Splinter, 1
Mat. Req. 5: Golem Core, 1
Desc.: Quick to load and balanced for easy aiming
Kiko SMG Type B3
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Gun ATK, 10
Mat. Req. 1: Golem Crown, 2
Mat. Req. 2: Golem Greaves, 2
Mat. Req. 3: Golem Barrel, 1
Mat. Req. 4: Golem Cannon, 1
Mat. Req. 5: Golem Core, 1
Desc.: Rapidly fires highly lethal rounds
Kiko SMG Type B4
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 5.38, 5.38
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Wrath of Revenge, 10
Mat. Req. 1: Golem Rust, 2
Mat. Req. 2: Golem Cuirass, 2
Mat. Req. 3: Golem Stiletto, 1
Mat. Req. 4: Golem Great God Arc, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: Rapidly fires highly lethal rounds
Kiko SMG Type B5
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Bayonet, 10
Mat. Req. 1: Golem Steel, 2
Mat. Req. 2: Golem Poniard, 1
Mat. Req. 3: Golem Schynbald, 2
Mat. Req. 4: Golem Cushion, 1
Mat. Req. 5: Golem Great God Arc, 1
Desc.: Rapidly fires highly lethal rounds
Kiko SMG Type A
Rank: 6
Creation Type: Craft
Cost (Fc): 5,200
Sl/Cr/Pi: Null, 2.38, 2.38
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Countermeasures, 10
Mat. Req. 1: Golem Shin Guard, 2
Mat. Req. 2: Golem Barrel, 2
Mat. Req. 3: Golem Pad, 1
Mat. Req. 4: Golem Shard, 1
Mat. Req. 5: Golem Jewel, 1
Desc.: As faithful a companion as a fine hunting dog
Kiko SMG Type A3
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Athlete, 10
Mat. Req. 1: Golem Armor, 2
Mat. Req. 2: Golem Greaves, 2
Mat. Req. 3: Golem Barrel, 1
Mat. Req. 4: Golem Cannon, 1
Mat. Req. 5: Golem Heart, 1
Desc.: As faithful a companion as a fine hunting dog
Kiko SMG Type A4
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Golem Rust, 2
Mat. Req. 2: Golem Guirass, 2
Mat. Req. 3: Golem Blade, 1
Mat. Req. 4: Golem Great God Arc, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: As faithful a companion as a fine hunting dog
Kiko SMG Type A5
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Mat. Req. 1: Golem Steel, 2
Mat. Req. 2: Golem Brand, 1
Mat. Req. 3: Golem Schynbald, 2
Mat. Req. 4: Golem Cushion, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: As faithful a companion as a fine hunting dog
Details: FEED Barrel path
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.29, 2.29
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Conserve Strength, 10
Mat. Req. 1: Aragami Armor, 2
Mat. Req. 2: Nickel, 1
Mat. Req. 3: Dryad Pulp, 1
Mat. Req. 4: Dryad Bandage, 2
Desc.: A prototype designed by the Far East Branch
FEED Barrel B
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: oo/Null/Null/Null
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Wolf Sinew Armor, 2
Mat. Req. 2: Flame Heart, 1
Mat. Req. 3: Wolf Incisor, 1
Mat. Req. 4: Idol Horn, 1
Mat. Req. 5: Idol Skin, 1
Desc.: A flame-based weapon designed by the Far East Branch
FEED Assault Flame
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: oo/Null/Null/Null
Mat. Req. 1: Wolf Muscle Armor, 2
Mat. Req. 2: Phantom Horn, 1
Mat. Req. 3: Wolf Pelt, 1
Mat. Req. 4: Wolf Flame Core, 1
Mat. Req. 5: Golem Greaves, 2
Desc.: A flame-based weapon made in secret by the Far East Branch
FEED Assault Flame II
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: oo/Null/Null/Null
Add. Skill 1: Stun Resistance, 10
Add. Skill 2: Conserve Strength, 10
Add. Skill 3: Recover Walker, 10
Mat. Req. 1: Yaksha Greathelm, 2
Mat. Req. 2: Specter Claw, 2
Mat. Req. 3: Anathema Barrier, 2
Mat. Req. 4: Lemures Barrel, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A flame-based weapon made in secret by the Far East Branch
FEED Assault Flame II
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: oo/Null/Null/Null
Add. Skill 1: Recover Walker, 10
Mat. Req. 1: Yaksha Greathelm, 2
Mat. Req. 2: Specter Claw, 2
Mat. Req. 3: Anathema Barrier, 1
Mat. Req. 4: Lemures Barrel, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A flame-based weapon made in secret by the Far East Branch
FEED Assault Flame III
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: oo/Null/Null/Null
Mat. Req. 1: Wolf Hauberk, 2
Mat. Req. 2: Phantom Stiletto, 2
Mat. Req. 3: Wolf Inferno Core, 2
Mat. Req. 4: Wolf Molten Claw, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: A flame-based weapon made in secret by the Far East Branch
FEED Barrel F
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Royal Bone, 2
Mat. Req. 2: Basilisk Redstone, 1
Mat. Req. 3: Royal Fang, 1
Mat. Req. 4: Idol Horn, 1
Mat. Req. 5: Idol Skin, 1
Desc.: A cold-based weapon designed by the Far East Branch
FEED Assault Zero
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/oo/Null/Null
Mat. Req. 1: Royal Ice Armor, 2
Mat. Req. 2: Basilisk Amethyst, 1
Mat. Req. 3: Creator Guise, 1
Mat. Req. 4: Basilisk Ice Cannon, 1
Mat. Req. 5: Golem Greaves, 2
Desc.: A cold-based weapon made in secret by the Far East Branch
FEED Assault Zero II
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Stun Resistance, 10
Add. Skill 2: Conserve Strength, 10
Add. Skill 3: Recover Walker, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Aragami Sickle, 2
Mat. Req. 3: Royal Crystal Wing, 2
Mat. Req. 4: Freezing Blade Helm, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A cold-based weapon made in secret by the Far East Branch
FEED Assault Zero II
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Recover Walker, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Aragami Sickle, 2
Mat. Req. 3: Royal Crystal Wing, 1
Mat. Req. 4: Freezing Blade Helm, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A cold-based weapon made in secret by the Far East Branch
FEED Assault Zero III
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/oo/Null/Null
Mat. Req. 1: Royal Crystal Fang, 2
Mat. Req. 2: Basilisk Arctic Cannon, 2
Mat. Req. 3: Creator Visage, 2
Mat. Req. 4: Wukong Cowl, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: A cold-based weapon made in secret by the Far East Branch
FEED Barrel S
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Chimera Spark Fur, 2
Mat. Req. 2: Reptilian Grief, 1
Mat. Req. 3: Spark Knight Prickle, 1
Mat. Req. 4: Idol Horn, 1
Mat. Req. 5: Idol Skin, 1
Desc.: An electric weapon designed by the Far East Branch
FEED Assault Thunder
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Chimera Thunder Fur, 2
Mat. Req. 2: Reptilian Anguish, 1
Mat. Req. 3: Hunger Scute, 1
Mat. Req. 4: Chimera Spark Claw, 1
Mat. Req. 5: Golem Greaves, 2
Desc.: An electric weapon made in secret by the Far East Branch
FEED Assault Thunder II
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Stun Resistance, 10
Add. Skill 2: Conserve Strength, 10
Add. Skill 3: Recover Walker, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Chimera Storm Fang, 2
Mat. Req. 4: Regina’s Alabaster, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: An electric weapon made in secret by the Far East Branch
FEED Assault Thunder II
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Recover Walker, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Chimera Storm Fang, 1
Mat. Req. 4: Regina’s Alabaster, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: An electric weapon made in secret by the Far East Branch
FEED Assault Thunder III
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Chimera Storm Wing, 2
Mat. Req. 2: Hunger Shock Armor, 2
Mat. Req. 3: Hunger Gorer, 2
Mat. Req. 4: Chimera Storm Claw, 1
Mat. Req. 5: Golem Launcher, 1
Desc.: An electric weapon made in secret by the Far East Branch
FEED Barrel D
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Chaotic Armor, 2
Mat. Req. 2: Chaotic Tektite, 1
Mat. Req. 3: Chaotic Gun, 1
Mat. Req. 4: Idol Horn, 1
Mat. Req. 5: Idol Skin, 1
Desc.: A divine weapon designed by the Far East Branch
FEED Assault Holy
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Chaotic Armor, 2
Mat. Req. 2: Prince’s Shield, 1
Mat. Req. 3: Abyssal Conduit, 1
Mat. Req. 4: Chaotic Toxin, 1
Mat. Req. 5: Golem Greaves, 2
Desc.: A divine weapon made in secret by the Far East Branch
FEED Assault Holy II
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Stun Resistance, 10
Add. Skill 2: Conserve Strength, 10
Add. Skill 3: Recover Walker, 10
Mat. Req. 1: Yaksha Filament, 2
Mat. Req. 2: Aragami Sickle, 2
Mat. Req. 3: Royal Crystal Wing, 2
Mat. Req. 4: Dryad Crystal, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A divine weapon made in secret by the Far East Branch
FEED Assault Holy II
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Recover Walker, 10
Mat. Req. 1: Yaksha Filament, 2
Mat. Req. 2: Aragami Sickle, 2
Mat. Req. 3: Royal Crystal Wing, 1
Mat. Req. 4: Dryad Crystal, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A divine weapon made in secret by the Far East Branch
FEED Assault Holy III
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Chaos Pillar, 2
Mat. Req. 2: Prince’s True Steel, 2
Mat. Req. 3: Abyssal Launcher, 2
Mat. Req. 4: Chaotic Sight, 1
Mat. Req. 5: Golem Engine, 1
Desc.: A divine weapon made in secret by the Far East Branch
Details: V-Aslt Mk 1, Silent Cry, Raging Roar, Meteor, Mousy Blow, Rebolster, Executor paths
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.17, 3.17
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Brawler, 5
Mat. Req. 1: Ritual Sleeve, 2
Mat. Req. 2: Ritual Armor, 1
Mat. Req. 3: Blessed Plate, 1
Mat. Req. 4: Cinder Crystal, 2
Mat. Req. 5: King Grease, 1
Desc.: Designed for high power and versatility
V-Aslt Mk 2
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 4.56, 4.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Exterminator, 10
Mat. Req. 1: Blessed Vestment, 2
Mat. Req. 2: Pixie Cuirass, 2
Mat. Req. 3: Prince’s Pin, 1
Mat. Req. 4: Chimera Spark Claw, 1
Mat. Req. 5: Warrior Splinter, 1
Desc.: Designed for high power and versatility
V-Aslt Mk 3
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 5.20, 5.20
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Melee ATK, 5
Mat. Req. 1: Warrior Bascinet, 2
Mat. Req. 2: Aragami Sickle, 2
Mat. Req. 3: Anathema Crawler, 1
Mat. Req. 4: Freezing Blade Helm, 1
Mat. Req. 5: Blessed Starstone, 1
Desc.: Designed for high power and versatility
V-Aslt Mk 4
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Comprehensive, 3
Mat. Req. 1: Tarasque Cuirass, 2
Mat. Req. 2: Freeze Ogre Partisan, 3
Mat. Req. 3: Reynard Fan, 2
Mat. Req. 4: Anathema Jade, 1
Mat. Req. 5: Diablo Blight, 1
Desc.: Designed for high power and versatility
Silent Cry
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.53, 2.53
Bl/Fr/Sp/Di: Null/o/o/Null
Add. Skill 1: Soul Response, 10
Mat. Req. 1: Royal Bone, 2
Mat. Req. 2: Royal Crown, 2
Mat. Req. 3: Royal Ice Wing, 1
Mat. Req. 4: Chimera Spark Fang, 1
Mat. Req. 5: Conductor, 1
Desc.: A weapon that turns grief into passion
Silent Cry EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Royal Frame, 1
Mat. Req. 2: Royal Tiara, 2
Mat. Req. 3: Royal Ice Wing, 1
Mat. Req. 4: Chimera Spark Fang, 1
Mat. Req. 5: Super Conductor, 1
Desc.: A weapon that turns grief into passion
Silent Cry W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Royal Crystal Fang, 2
Mat. Req. 2: Royal Rib, 2
Mat. Req. 3: Royal Diadem, 2
Mat. Req. 4: Chimera Storm Claw, 1
Mat. Req. 5: Pure Conductor, 1
Desc.: A weapon that turns grief into passion
Raging Roar
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.38, 2.38
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Spin Attack, 10
Mat. Req. 1: Serpent Helm, 2
Mat. Req. 2: Serpent Fang, 2
Mat. Req. 3: Serpent Cataphract, 1
Mat. Req. 4: Chimera Spark Fang, 1
Mat. Req. 5: Conductor, 1
Desc.: A weapon that understands the pain of the oppressed
Raging Roar EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.56, 3.56
Bl/Fr/Sp/Di: o/o/o/Null
Mat. Req. 1: Emperor Skull, 1
Mat. Req. 2: Emperor Diadem, 2
Mat. Req. 3: Emperor Pelt, 1
Mat. Req. 4: Chimera Spark Fang, 1
Mat. Req. 5: Super Conductor, 1
Desc.: A weapon that understands the pain of the oppressed
Raging Roar W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.17, 4.17
Bl/Fr/Sp/Di: o/o/o/Null
Mat. Req. 1: Emperor Span, 2
Mat. Req. 2: Emperor Veil, 2
Mat. Req. 3: Ultra Generator, 2
Mat. Req. 4: Chimera Storm Skull, 1
Mat. Req. 5: Pure Conductor, 1
Desc.: A weapon that understands the pain of the oppressed
Meteor
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.53, 2.53
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: Wrath of Revenge, 10
Mat. Req. 1: Idol Steel, 2
Mat. Req. 2: Idol Arm, 1
Mat. Req. 3: Idol Skin, 1
Mat. Req. 4: Idol Blast, 2
Mat. Req. 5: Idol Core, 1
Desc.: An ultimate weapon that hits like a comet
Lethal Quark
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: Devour Oracle Absorb, 10
Mat. Req. 1: Idol Starmetal, 2
Mat. Req. 2: Idol Arm, 1
Mat. Req. 3: Idol Shroud, 2
Mat. Req. 4: Idol Blast, 1
Mat. Req. 5: Idol Core, 1
Desc.: Transforms Oracle into photons and pulverizes enemies
Lethal Lepton
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Idol Heartmetal, 2
Mat. Req. 2: Idol Grasp, 1
Mat. Req. 3: Idol Robe, 2
Mat. Req. 4: Idol Cannon, 1
Mat. Req. 5: Idol Heart, 1
Desc.: Transforms Oracle into photons and pulverizes enemies
Lethal Boson
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: [B]Devour Bullet Quantity, 10
Mat. Req. 1: Idol Manipulator, 2
Mat. Req. 2: Idol Robe, 2
Mat. Req. 3: Idol Reaper, 1
Mat. Req. 4: Idol Watch, 1
Mat. Req. 5: Idol Khopesh, 1
Desc.: Transforms Oracle into photons and pulverizes enemies
Mousy Blow
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.04, 3.29
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Good Taste, 10
Mat. Req. 1: Pure Soft Iron, 1
Mat. Req. 2: Chimera Spark Fang, 2
Mat. Req. 3: Flame Spaulder, 1
Mat. Req. 4: Flame Turret, 1
Mat. Req. 5: Royal Crown, 1
Desc.: An antique rebuilt again and again
Mousy Blow EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.55, 4.93
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Diablo Oculus, 1
Mat. Req. 2: Diablo Plumage, 2
Mat. Req. 3: Witch Nacre, 1
Mat. Req. 4: Basilisk Ice Cannon, 1
Mat. Req. 5: Draconic Flipper, 1
Desc.: An antique rebuilt again and again
Mousy Blow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.34, 5.78
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Diablo High Crown, 2
Mat. Req. 2: Diablo Span, 2
Mat. Req. 3: Witch Pearl, 2
Mat. Req. 4: Basilisk Arctic Armor, 1
Mat. Req. 5: Pure Draconic Oil, 1
Desc.: An antique rebuilt again and again
Rebolster
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.53, 2.53
Bl/Fr/Sp/Di: Null/Null/o/o
Add. Skill 1: Bannockburn, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Meteorite, 1
Mat. Req. 3: Wolf Fur, 2
Mat. Req. 4: Cinder Crystal, 1
Mat. Req. 5: Serpent Soft Steel, 2
Desc.: A weapon that will support allies with its very life
Rebolster EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Bahamut Blue Wing, 1
Mat. Req. 2: Bahamut Blue Helm, 2
Mat. Req. 3: Bahamut Blue Fang, 1
Mat. Req. 4: Wolf Pelt, 1
Mat. Req. 5: Wolf Flame Core, 1
Desc.: A weapon that will support allies with its very life
Rebolster W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/o/o
Mat. Req. 1: Grace Starmetal, 2
Mat. Req. 2: Bahamut Sky Helm, 2
Mat. Req. 3: Bahamut Cable, 2
Mat. Req. 4: Wolf Inferno Core, 1
Mat. Req. 5: Wolf Burning Gaze, 1
Desc.: A weapon that will support allies with its very life
Executor
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.17, 3.17
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Bullet Biter, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Meteorite, 1
Mat. Req. 3: Wolf Fur, 2
Mat. Req. 4: Idol Blast, 2
Mat. Req. 5: Golem Armor, 1
Desc.: A weapon for those who see their tasks through
Executor EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Golem Rust, 1
Mat. Req. 2: Golem Armor, 2
Mat. Req. 3: Golem Cannon, 1
Mat. Req. 4: Idol Cannon, 1
Mat. Req. 5: Idol Heart, 1
Desc.: A weapon for those who see their tasks through
Executor W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Golem Visor, 2
Mat. Req. 2: Golem Poniard, 2
Mat. Req. 3: Golem Engine, 2
Mat. Req. 4: Idol Animus, 1
Mat. Req. 5: Idol Khopesh, 1
Desc.: A weapon for those who see their tasks through
Details: Was Glanzt, Rice Lily, GE Fraiser, Ichimusai, Ninus, Reinforced Carbine, Highland Pibroch paths
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.18, 3.18
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Just Reward, 10
Mat. Req. 1: Cerberus Crystal, 1
Mat. Req. 2: Wukong Mask, 2
Mat. Req. 3: Basilisk Ice Horn, 2
Mat. Req. 4: Raven Gun, 1
Desc.: A weapon for those who seek what glitters
Was Glanzt EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Chimera Storm Fang, 2
Mat. Req. 2: Holy Jewel Steel, 1
Mat. Req. 3: Avian Span, 2
Mat. Req. 4: Radiant Crystal, 1
Desc.: A weapon for those who seek what glitters
Was Glanzt W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Chimera Storm Fur, 2
Mat. Req. 2: Diablo Cuirass, 2
Mat. Req. 3: Avian Lantern, 2
Mat. Req. 4: Holy Serpent Stone, 1
Desc.: A weapon for those who seek what glitters
Rice Lily
Rank: 10
Creation Type: Craft
Cost (Fc): 17,000
Sl/Cr/Pi: Null, 4.02, 4.02
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Iron Body, 10
Mat. Req. 1: Grace Steel, 1
Mat. Req. 2: Grace Jelly, 1
Mat. Req. 3: Draconic Spire, 2
Mat. Req. 4: King Sensor, 1
Mat. Req. 5: Goddess Blight, 1
Desc.: A baleful but exquisitely beautiful weapon
Rice Lily EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.41, 4.41
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Stamina, 4
Mat. Req. 1: Grace Horn, 1
Mat. Req. 2: Grace Jelly, 1
Mat. Req. 3: Draconic Impaler, 2
Mat. Req. 4: King Perceiver, 1
Mat. Req. 5: Refractor, 1
Desc.: A baleful but exquisitely beautiful weapon
Rice Lily W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: [B]Guard Stamina, 10
Add. Skill 2: Stamina, 6
Mat. Req. 1: Grace Asylum, 2
Mat. Req. 2: Grace Ooze, 1
Mat. Req. 3: King Sanctum, 1
Mat. Req. 4: Goddess Jewel, 1
Mat. Req. 5: Draconic Bastion, 1
Desc.: A baleful but exquisitely beautiful weapon
GE Fraiser
Rank: 10
Creation Type: Craft
Cost (Fc): 17,000
Sl/Cr/Pi: Null, 4.46, 4.46
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Enchanted Calm, 10
Mat. Req. 1: Damascus Steel, 1
Mat. Req. 2: Fossil Tree, 2
Mat. Req. 3: Mahogany Branch, 1
Mat. Req. 4: Oil, 2
Mat. Req. 5: Mana Stone, 1
Desc.: A treat to watch as it takes bites out of its foes
GE Shortcake
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Triple Time, 3
Mat. Req. 1: Goddess Diadem, 2
Mat. Req. 2: Hard Fossil, 1
Mat. Req. 3: Mahogany Log, 1
Mat. Req. 4: Ultra-pure Oil, 1
Mat. Req. 5: Mana Crystal, 1
Desc.: A treat to watch as it takes bites out of its foes
GE Short Mk 15
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Oracle Auto-Recovery, 10
Mat. Req. 1: Goddess Span, 2
Mat. Req. 2: Hard Fossil, 2
Mat. Req. 3: Mahogany Log, 1
Mat. Req. 4: Ultra-pure Oil, 1
Mat. Req. 5: Mana Orb, 1
Desc.: A treat to watch as it takes bites out of its foes
Ichimusai
Rank: 12
Creation Type: Craft
Cost (Fc): 51,000
Sl/Cr/Pi: Null, 4.87, 4.87
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Overpower, 10
Mat. Req. 1: Hanuman Pillar, 2
Mat. Req. 2: Aragami Sickle, 1
Mat. Req. 3: Simian Cowl, 1
Mat. Req. 4: Hydra Fang, 2
Mat. Req. 5: Vulpine Oculus, 1
Desc.: Carved with the name of an ancient master
Zenjubo
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 5.38, 5.38
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Yaksha Greathelm, 2
Mat. Req. 2: Abyssal Armor, 1
Mat. Req. 3: Specter Veil, 2
Mat. Req. 4: Tarasque Fang, 1
Mat. Req. 5: Nihilus God Arc, 1
Desc.: Carved with the name of an ancient master
Magoichi
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Dance of Blades, 10
Mat. Req. 1: Hominid Drum, 2
Mat. Req. 2: Pixie Armor, 3
Mat. Req. 3: Eusuchian Scute, 2
Mat. Req. 4: Basilisk Essence, 1
Mat. Req. 5: Pluto Ice Oil, 1
Desc.: Carved with the name of an ancient master
Ninus
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.63, 4.63
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Overrun, 10
Mat. Req. 1: Nihilus Skull, 2
Mat. Req. 2: Nihilus Steel, 2
Mat. Req. 3: Nihilus Grasp, 2
Mat. Req. 4: Nihilus Mail, 2
Mat. Req. 5: Nihilus Stone, 1
Desc.: A gun guided by blood that could break the world
Heavenly Ninus
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Devour Bullet Power, 10
Mat. Req. 1: Nihilus Steel, 3
Mat. Req. 2: Nihilus Skull, 2
Mat. Req. 3: Nihilus Core, 1
Mat. Req. 4: Nihilus Luminite, 1
Mat. Req. 5: Nihilus God Arc, 1
Desc.: A gun guided by blood that could break the world
Reinforced Carbine
Rank: 15
Creation Type: Craft
Cost (Fc): 212,000
Sl/Cr/Pi: Null, 5.41, 5.08
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Leap, 10
Mat. Req. 1: Aragami Crystal 27, 1
Desc.: A reinforced assault gun crafted to destroy an unparalleled tyrant
Highland Pibroch
Rank: 15
Creation Type: Craft
Cost (Fc): 212,000
Sl/Cr/Pi: Null, 5.80, 5.80
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Active, 10
Mat. Req. 1: Great Ifrit Amethyst, 1
Mat. Req. 2: Tarasque Cuirass, 1
Mat. Req. 3: Vermillionite, 1
Desc.: A commander’s gun that inspires pride in allies
And that wraps up our share on GOD EATER 2 Rage Burst: GE2:RB Equipment Tree: Assault Gun. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by hertznoir, who deserves all the credit. Happy gaming!