Welcome to our gaming guide on team building! In this article, we will be discussing key mechanics, attack-types, and elements that are essential for building a successful team in any game. Whether you’re new to gaming or just looking to improve your skills, this guide will provide you with all the necessary information in a straightforward manner. Let’s dive in and learn how to effectively tackle those bugs in the game!
Team-Building
In the Units tab you’re able to customize your characters’ attack type, element, and eventually choose traits to further alter the unit itself.
Some builds require more micro-management than others to truly see their value. You can pause at any time by pressing Space.
It is possible select the same class, and element, for each character.
One important thing to note is the order of your team will correspond with the following key-presses 1, 2, 3 and 4.
This is a quick overview of each attack-type and element.
Attack-Types:
Direct Hitters: Direct-hits are how close the source of damage is to the enemy.
Some upgrades rely on direct-hits.
Bullet: is the second longest ranged attack, that always deals a direct-hits. Dealing decent damage and being able to Cascade three times and casting two times per second. It is a decent choice for damage plus crowd-control.
- Cascade allows the cast to jump to a nearby enemy.
Smite: is the fastest casting per second attack, being able to cast four times per second. Dealing low damage it is however able to Multicast three times, that always direct-hit. What it lacks in damage and being single-target it can make up with its speed and scaling of Multicast. It is a decent choice for status-effects plus damage.
- Multicast affects the number of units the attack can target.
Blade: is the smallest ranged attack. It swings in an arc and deals progressively less damage every hit. To use this properly you’d need to micro-manage them a lot, and likely unlock the Teleport Slash trait. I do not recommend Blade till you understand the game better.
Summon: is the longest ranged attack, being that it has no range. It deals low damage but is great for support. Most upgrades, such as Repeat, Multicast and Cascade, really have no major affect on its damage. It is a decent choice for status effects plus crowd-control.
Circles of Blasts:
Impact: is a radial attack from the center of the user. These attacks can only hit each enemy once. This can be useful for knockback and applying status effects. It is advised to get Repeat, Cascade and Attack Size on these attacks.
Force: is a radial attack from the center of the enemy. These attacks likewise only hit once again. Force does more damage, and works incredibly well knockback inversion. It is advised instead to get Repeat, Multicast and Attack Range on these attacks.
Circles of Lingering:
Aura: is a lingering zone around the unit which damages anyone that enters. It is ideal for defense and support. Using a card with the support modifier on these units can truly make them ideal for supportive play.
Zone: is the best for status infliction. It casts the lingering zone onto the enemy, and unlike Force while these zone persist they can hit multiple times.
Elements:
Damage over time:
- Fire: deals an extra damage to the max health of the enemy for the next 10 seconds.
- Aero: inflicts a status effect which when triggered can deal an additional hit.
Aero has the following upgrades:
Sirocco: turns the status effect damage into hits and no longer triggered-attacks.
Tornado: turns the status effect to deal the element damage that triggered its effect.
Chance based damage:
- Electric: increases the maximum damage of any attack-type but makes every attack range from 0% to 100% damage.
Electric has the following upgrades:
Conductivity: requires the wet status inflict. Damage will also jump to a nearby targets.
Shock Therapy: gives a 3% chance to stun.
Static Buildup: inflicts debuff which per stack can cause a mini-stun effect.
Thunderclap: will make the first hit always stun. - Metal: inflicts a status effect which increases the critical rate by 4% per stack and critical damage by 6%.
Metal has the following upgrades:
Bleed: inflicts a status effect which deals 1 damage per stack to the max health over time.
Slice: inflicts a status effect which increases critical damage by 1% per stack.
Damage Increase:
- Terra: deals up to 100% more damage to healthier enemies.
Terra has the following upgrades:
Concuss: has a chance to deal extra damage based on the hit that triggered this effect.
Crush: reduces toughness by 1 per stack. Toughness is a number that reduces damage. - Divine: inflicts a status effect that increases damage by 10% per sinner(inflicted) up to 50% from all sources.
Divine has the following upgrades:
Charm: has a chance to charm the enemy by 4%. Charming causes them to run away the charmer.
Fear: has a chance to fear the enemy by 4%. Fear causes them to run away from their target.
Mar the Flesh: a percent of the damage dealt will also be dealt to a random sinner.
Sins of the Father: chance to inflict a random enemy without the sinner status effect with the sinner status effect.
Transfer Pain: a percent of the overkill damage is dealt to a random sinner. - Hydro: deals burst damage.
Hydro has the following upgrades:
Flash Freeze: first hit will always inflict frozen.
Hypothermia: inflicts a stack which per stack up to 4 which may inflict the status effect frozen.
Embrittle: Frozen targets will take more damage. - Star: inflicts a status effect that increases damage by 10% per stack up to 50% from all sources.
Star has the following upgrades:
Entangle: stuns the enemy and may spread.
Gravity: slows the enemy by 1% per stack.
Nullify: increases the chance to bypass buffs the enemy might have by 33%
Example Builds
There is more you can do, for example you can modify the AI, or send them back to heal, but that’s for you to experiment with.
Team.1 Idle
This team requires very little management, it’s an idle team.
- Thunder Bullet
- Terra Force
- Star Impact
- Metal Aura
Place your units around the Metal Aura, if possible use upgrades that help everyone as Double Support on the Metal Aura.
Team.2 Active
This requires management, and mirco.
- Fire Blade
- Aero Smite
- Star Impact
- Summon Divine
Focus on upgrading Fire Blade and Star Impact, ideally avoid anything that makes their movement slower.
And that wraps up our share on Get Those Bugs: Team Building for Dummies. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Skeleton, who deserves all the credit. Happy gaming!