Welcome to our guide for the popular game Fiz and the Rainbow Planet. In this article, we will cover the basic abilities of each character and reveal some elusive secrets that may have been giving you trouble. Additionally, we will provide helpful tips to enhance your gameplay experience. Let’s dive in and become experts on Fiz and the Rainbow Planet character basics and obscure secrets.
Introduction
This guide is mostly intended to make the game more playable for those who don’t understand Japanese and don’t want to pull up a translator just to figure out how to play. That being said, at least one of the secrets in this game is obscure enough that even that likely won’t help. Personally, I did not need to use a translator to beat this game (there are only 3 buttons, after all), but there are some things that I think players would rather have spelled out for them instead of bashing their heads against a wall. Since I want to encourage you to explore, I try to keep things vague.
The very basics
The default controls are:
Z – Attack
X – Jump/Fly/Swim (Depending on the situation)
C – Use Ability (Also situational)
Shift – Open the menu
Arrow keys – Directional buttons
Within the menu, you can switch characters with the directional buttons and use the “Q” and “E” keys to tab over to two other screens: the pause menu and the Treasure screen. The pause menu allows you to return to the map or Title Screen from anywhere, while the Treasure screen lists and describes the treasures you’ve obtained.
Your main goal in this game is to get the orbs at the end of each act. To get 100% completion on your file, however, you need to both find every treasure in each world and talk to all of the guest characters. There are only six treasures, making them easy enough to obtain, but the guest characters are trickier. They are often in plain sight, but a good number of them require some skill and secret-hunting to meet. One of them even has two dedicated boss fights. You can only check your progress on “collecting” guest characters by watching the credits. The characters you haven’t met will be greyed out. Characters that take more effort than just playing the game and exploring to meet will be listed further on in the guide.
Characters
This cyan-colored dragon is the main character and, as a result, is the most balanced in terms of gameplay. He runs and jumps just fine, and can swim well. He attacks with thrown hammers that arc like Castlevania’s axes and do a lot of damage if they hit. I found myself switching to this guy if I didn’t know what was ahead or if I was in a boss fight.
Ability:
Pressing the C button causes him to throw a shiny hammer that can move through most solid objects. Useful for hitting switches. The shiny hammers also do a bit more damage, but the SP is better used with other abilities if you have them.
This orange dragon is small, can’t swim, and can’t jump very well. To make up for that, he allows you to dig through yellow cracked blocks. He attacks with his claws, which don’t do much damage but come in handy for one of the bosses. He can attack up or down while standing by pressing one of those directional buttons and Z.
Ability:
Pressing C while in midair will make him drill forward, destroying any yellow cracked blocks in the way. Inputting a directional button while pressing C will make him drill in that direction, which is handy for gaining extra height by pressing up and C. Be advised that this uses SP.
This green dragon is the smallest and slowest of all of them. His abysmal jump height is made up for by its length–holding the jump button while in the air will cause him to float, which is useful to access a number of secrets. He attacks with a bow that, like in Yoshi’s Island, is aimed by timing the release of the attack button.
Ability:
Pressing C at almost any time will heal the player. The amount of health restored depends on how much SP the player has, with a full bar healing 100% and a partial bar healing an amount proportional to how much SP is left. If more SP is held than what’s needed to fill HP, only that portion will be used. This is arguably the most useful ability in this game.
This fiery red dragon has the fastest run and the highest jump, seeing as he can jump three times with his wings. Because he’s on fire (I reckon), water really hurts him. He attacks with a melee that does a good amount of damage, especially to the large stone enemies that take a while to kill otherwise. This melee also sets nearby flammable objects like bridges and shrubs on fire, destroying them. This aspect is very useful for some secrets.
Ability:
Pressing C causes Lytron to shoot flames, which can set a large area in front of him on fire.
This cool blue dragon specializes in swimming, but can move decently when out of water as well. While underwater, he gains the ability to throw beams that do quite a bit of damage. The way he runs is quite unique in that it generates a wave for him to surf on, which also allows him to skim the surface of the water.
Ability:
Holding “down” with a full bar of SP in areas with a water level allows Kyuma to change the water level. Where the water goes depends on Kyuma’s current height, as the water reaches about head-height before it stops. This is the ability that took me the most time to figure out.
This pink dragon has a faster-than-average run speed and a decent jump, but suffers from a Luigi-like lack of traction. Her main attack throws a web in one of eight directions, depending on which directional buttons are pressed. This web can latch onto walls and ceilngs, allowing Rubel to swing and reach new places. She can also swim through toxic water, though it only appears twice in the game.
Ability:
While swinging, pressing jump will cause Rubel to get a boost off of her swing, which can be chained to climb walls. This costs SP to prevent players from just climbing any wall they encounter.
Please note that most abilities cannot be used in 2.5D sections.
Enemies to fear
This thing first appears in 1-2 in a secret area. If it sees you, it’ll give chase in a straight line. If it catches up to you, it’ll grab you and you’ll have to mash buttons to avoid taking too much damage.
I’m putting this one here because it took me a bit to figure out that I had to use Sorako’s attack to knock its projectiles back.
This guest appears in 3-1 in a secret area, and has a small quest for you that involves a boss fight with him (details below).
These stationary enemies that first appear in 3-1 lash out at you if you move in front of them. If they catch you, you’ll have to mash the buttons, lest you be dragged further inside them. If you reach their bottom, it’s an instant death.
These things, first appearing in 3-2, put on a cute face as you look at them, then rush at you when you turn away, much like Scarfy of the Kirby series. If they catch you while you’re looking away, they’ll start chewing, making you mash the buttons to get free. Depending in their position in relation to you when they catch you, they can chew from below or above.
This one’s a bit tricky. Its first phase Is easy enough with either Fiz or Leafer, but Leafer is almost necessary in the second phase, as the bugs it releases accumulate points when struck with an arrow.
This one first appears in 5-2. If it catches you directly in front of it, it’ll grab and squeeze you, dealing a ludicrous amount of damage in Extra Mode.
This one is easy enough to fight as Fiz until it reaches the second stage. From there, it’s best to use Kyuma for his water blasts. Be sure to avoid this boss when it’s charging underwater, as it can grab you and drag you offscreen where strange noises are your only clue as to why your HP is lowering. A cool secret way to instant-kill this boss goes as follows: in the second stage, use Kyuma’s ability to lower the water level all the way. When the platforms are free, switch to Lytron and burn the grass on both sides. When the water level rises again, the boss will run right into the electricity.
These frogs, as noted by a non-hostile (yet still very mean-spirited) NPC of the same species, hunger for dragons. They first appear in 6-1 and slip around as a blob of jelly to catch you off-guard, usually from behind. They attack quickly with their tongues and can eat you if you’re not careful. As far as I can tell, they’re the only ones with a special animation if you die inside them.
This one, as it appears in 7-3, lurks in the background, flashing in time with the music. If you’re exposed as it flashes, you’ll be turned to stone for a bit (forever if the flash kills you), which can be a problem if you’re on a platform.
Treasures
Treasures are always found behind doors that look like this:
This treasure is found in 1-2, behind the secret bunny. It seemingly doesn’t do anything useful.
This treasure is found in 2-2, after pressing a secret button that moves a lift.
This treasure is found in 3-1, behind a secret door and the first fight with Plain. It gives access to the “Piece of Dream” area in 6-3. See “Plain Quest” below.
This treasure is found in 4-1 by burning a bridge over water. It doesn’t seem to do anything special.
This treasure is found in 5-3 by burning another bridge and accessing a small beach-side area. The character in there is strange–see the “miscellaneous tips” below
This treasure is found in 6-3 by floating from a platform that hangs out of a building’s window. It allows you to listen to the soundtrack of the game.
Plain Quest
At the end of 3-1 lurks a guest character known as “Plain”.
If you talk to him, he’ll point out the door behind him and ask you to fight. If you go through the door, you’ll be greeted by his creepy stare as the boss encounter begins.
The goal for this encounter is not only to win, but also to never be hit by Plain’s grab attack. The attack has multiple stages, but you can’t see any of them, or you’ll need to restart the fight. Once you accomplish that (which isn’t exactly easy), Plain will give you a ticket to an area in 6-3.
In 6-3, going through the lower exit in this building…
…will put you in front of a guest character and the place Plain gave you a ticket to.
Heading inside, you’ll notice that Plain is there. Talk to him and enter the door. Inside, a rematch against Plain ensues.
He’ll still chase after you to grab you, but this time, one of those bunnies is there to help him. If the bunny grabs you, Plain will rush at the opportunity and instantly eat you if he catches you. This fight also has even more stages for being grabbed, so I’d advise that you try to escape immediately. As far as I can tell, this fight is won only based on whether you beat Plain, so let him have it!
When you finally beat him, another character will appear, adding to your guest roster. Before you leave, you may want to talk to Plain as different characters. He describes each of their tastes to them, which solicits a priceless reaction.
Be sure, also, to go up near the entrance of the area, as another guest character awaits up there.
Miscellaneous tips / obscure secrets
– You can go to the left in the second room in 7-3 to meet a guest character. (Good luck)
– The character who gives you the charm changes depending on your device’s time. If it’s night, they’ll be black, and if it’s day, they’ll be white. Both variations add to your completion percentage.
– In the Extra Mode, an arrow that you send around a loop can hit you.
Conclusion
And that wraps up our share on Fiz and the Rainbow Planet: Character Basics and Obscure Secrets. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by kopper0625, who deserves all the credit. Happy gaming!