Welcome to the ultimate guide for optimizing your War Machine strategies in Firestone: Online Idle RPG. This guide is based on data from over a million simulations using Gragatrim’s tool, ensuring the most effective strategies for both Campaign and Arena modes. Please note that while these strategies may be the most optimal, it’s important to keep in mind what makes the game fun for you and avoid strategies that may lead to burnout. Some strategies may involve neglecting certain aspects of the game and temporarily not upgrading War Machines. Last updated on Feb. 06. 2024. Let’s dive in!
War Machines 101
Basics
WMs are unlocked as a part of the WM Campaign at character lvl 50. WMs are used for completing campaign missions and for competing in the Arena of Kings (level 80).
When unlocking a WM, remember placing a crew into it. Town -> Engineer -> Engineer -> Active squad (swords) -> Edit -> Pencil.
When upgrading Blueprints , jewels or artifacts, focus on Damage and Health , they both generally benefit you a lot. This is however not the case for Armor which basically does nothing for the campaign and should only be upgraded to reach power requirements – For Arena, Armor is fine.
WM Components
Components are obtained by opening Jewel Chests. There are currently 6 different ones available: Wooden , Iron , Golden , Diamond , Opal and Emerald . They all give certain amounts of components, conduits and jewels. The last 3 also give you a chance at getting seals to upgrade your jewels.
The WMs have a catch-up mechanic, which means that a newly acquired WM will get the vast majority of new components until it can THEORETICALLY be lvl’d as high as your highest lvl WM (Meaning that it needs to have the components to do it, but you don’t actually have to lvl it). When you have 6+ WMs, you can select 5 favourites. Once your 5 favourites have equal theoretical lvls available, the catch-up mechanic will no longer be in effect.
Conduits
WM types and unlock thresholds
Initially you’re provided with a Single-DD War Machine. As you open Jewel chests, you will obtain Conduits, after obtaining a specific amount, you will receive a new WM.
Below you can see the conduits required and the WM type you will receive:
, ,
You can see a list of all WMs here: War Machines – Firestone Wiki [firestone-idle-rpg.fandom.com]
Emblems of Valor
You can purchase the following Jewel Chests from the Exotic Merchant after player lvl 65:
Golden Chest vs. Diamond Chest purchasing
The keen eyed might notice that Golden Chests provide a better value component wise, but keep in mind that this means missing out on epic jewels and legendary jewel seals. As long as you’re missing epic and/or legendary seals, buy Diamond Chests . The additional parts are not worth the considerable loss in equipment.
There are other optimal cases, but what has been mentioned will be optimal for the vast majority of scenarios.
Rarity
(The Tool amount received is 225+(engineer lvl*25)
Rarity upgrades cost an amount of Tools and require your WM to be at at a certain minimum lvl. See costs and requirements below.
Rarity upgrades provide an amazing boost to your WM squad as they provide a considerable multiplicative boosts to the whole squad and an even larger boost to the WM itself. Specifically they provide the following bonuses per lvl:
5% increase to the main attributes of the WM itself
5% increase to the main attributes of ALL WMs
5% increase to the main attributes of ALL WMs in the arena
3% increase to the ability chance of the WM itself
Expedition Tokens
As a F2P you will most likely never have any spare Expedition Tokens after lvl’ing WMs.
If you do happen to have excess Expedition Tokens , you can either spend them on Tools for an immediate power boost (read the section about Tools at the bottom of this section first), or buy Jewel Chests until you unlock Emerald Chests , after that point only buy Elixir of Life .
When buying Jewel Chests, always pick the best Jewel Chests you can EXCEPT Opal Chests – NEVER buy Opal Chests with Expedition Tokens as it’s cheaper to buy Diamond Chests and then Transmute them to Opal Chests .
Purchasing Tools with Expedition Tokens is a consideration for many, early on. Rarity upgrades provide a considerable boost for your WMs and the early rarities have amazing value. However it is worth considering that you will be earning free Tools faster than you can spend them in the long run. Your Expedition Tokens simply cannot keep up with the steep WM lvl requirements for the later rarities.
Transmutation
When you’ve unlocked Opal chests, start transmuting Diamond > Opal
When you’ve unlock Emerald chests, start transmuting Opal > Emerald
If you’re a big spender, transmuting Diamond > Opal > Emerald is very good, but does require a $100 blimp each week to fuel.
Tips & Tricks
For calculations of possible stars with your current setup use: Grag’s Crew Picker tool [crius.feralhosting.com]
For quick required part calculation use: Impact’s Part calculator [fs.volcanoverse.net]
For part calculation WITH estimated time required use: Grag’s Part calculator [crius.feralhosting.com]
War Machine Strategies
All strategies have been determined from data gathered over more than a million simulations via Gragatrim’s tool, to determine WM effectiveness in different scenarios.
DISCLAIMER: These strategies are optimal ways to play, but this does not neccessarily mean the most fun for YOU. Don’t attempt a strategy that will make you burn out of the game, otherwise this is all pointless. Some strategies involve ignoring certain game aspects and occassionally not upgrading WMs for some periods of time.
Strategy: Campaign Focus
TL;DR below.
The most efficient way to climb the campaign is to primarily lvl a single WM which will carry you through the missions. Campaign can be done efficiently with most WMs. Which one you use does not make a huge difference in the long run.
To help you select your main WM they’re ordered by strength here (AGAIN please note that there is NOT a big difference between them – Top to bottom only requires an additional 7 lvls to hit star 190): Thunderclap > Cloudfist > Talos, Aegis, Earthshatterer, Judgement, Harvester > Firecracker > Fortress, Goliath > Curator > Hunter, Sentinel
Now it’s time to select your main WM and favourites. We recommend deciding which you will use as your main and which will fill the 4 remaining favourite spots on your team, just after receiving WM #6. After that point, the component penalty for switching favourites or main becomes too large to be worth it, as it will slow down your campaign progress.
Once you’ve picked your main WM, be sure to be nice to it.. You will be sticking together for the rest of your Firestone journey.
Whenever you have components available for your main, make sure to lvl it. With any spare Expedition Tokens we will be pushing your other WM lvls and rarity, starting with your favourites.
Lvl your favourites with the goal of getting their rarity upgraded. Once your favourites have reached the lvl requirement for a rarity, lvl your non-favourites instead until they’re all eligible for a rarity upgrade. After that start lvl’ing favourites to the next lvl required for rarity. (Refer to the Rarity section for lvl thresholds and Tool costs) While doing all this NEVER stop lvl’ing your main. When you have the Tools available for a rarity increase, use it on WMs in this order: Main -> Favourites -> Non-Favourites -> Repeat
For Blueprints, Hero Gear and Artifacts, focus on lvl’ing Damage first, then Health, for your main WM. If your main WM is a DD, use 5 dps heroes for it as they increase damage – If it is a Tank, use 5 Healer heroes.
You can use Grag’s Crew Picker [crius.feralhosting.com] to calculate which heroes are best to use for you.
Armor does does not make a big difference, but does provide a power lvl boost (Spending Blueprints on Armor is recommended on your main WM)
Excess blueprints should be spent in one of two ways:
1. Boost your arena capabilities by boosting dmg, health and armor on all favourites.
2. Boost the non-WM part of the game by boosting WMs depending on their milestone effects, with the following priorisation: Firestone Effect, Gold, All Attributes
TL;DR
- Pick main WM (ALWAYS lvl it)
- On main focus dmg and then health boosts (Blueprints, Gear, Artifacts) + Armor w. Blueprints
- Lvl other WMs to be rarity eligible
- Lvl rarity on main -> favourite -> non-favourite -> repeat prev. step and this
Strategy: Arena Focus
DISCLAIMER: Focusing on Arena (With the goal of being competitive) is not possible without a considerable amount of spending.
TL;DR below.
To be efficient in Arena we will attempt to create the strongest team possible. Since WMs are random, you will initially have to pick the best of what you get (You can swap them out later). You can refer to the following tier list to help you decide:
WM Tier list for Arena
Preferably use a “balanced” team with either 2 Tanks and 3 Single-DD or 2 Tanks, 2 Single-DD and a Multi-DD (These 2 setups will perform within 1% of each other, as long as tier 1 and tier 2 WMs are used)
Tier 1
- Goliath
- Cloudfist
- Talos
- Fortress / Earthshatterer (Almost equal in power – Preferably use one of them as a secondary tank with Goliath, if you don’t have Goliath, they can be used together instead.)
Tier 2
- Aegis
- Firecracker
- Thunderclap
- Judgement
Tier 3
- Harvester
Tier 4
- Hunter
- Sentinel
- Curator
Initially lvl your favourites equally and push rarity as fast as you can. As you get more WMs lvl them up as well to hit the rarity thresholds. If you get new WMs that are better than your current favourites, feel free to add them to your favourites and start lvl’ing them quickly. Nothing will be wasted as you will still be getting the rarity boosts. The first rarities provide very big power boosts without costing too much (The mechanical fury boost of each rarity upgrade is a massive boost as it provides a 5% boost to all WM stats in Arena added multiplicatively AFTER the rest of the power is calculated)
For Blueprints, Hero Gear and Artifacts, you will want to upgrade EVERYTHING as all stats are relevant for arena.
Advanced Strategies:
Campaign Star WM lvl requirements
DEPRECATED UNTIL FURTHER NOTICE (Not updated for 7.6) – Will be updated as data is collected
All lvls are calculated using Aegis (Worst Single-DD WM), so these numbers will work for all Single-DD WMs. Some WMs will be able to reach certain stars earlier.
Note that each star can be reached earlier as a result of cards and artifacts
*Requires the following WM artifacts at least: 3 dmg (30%, 35% and 40%) and 1 health (35%) OR 2 dmg (35% and 40%) and 2 health (30% and 35%)
And that wraps up our share on “Firestone: Online Idle RPG – War Machine Strategy 7.6”. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Sreeper and 1 collaborators, who deserves all the credit. Happy gaming!