I have put together a guide on how to obtain each ending using XerBlade’s magnificent walkthrough.This should get you all CG’s, Tiger Dojo’s and everything else.I will continue to work on this guide as I’m going through it myself for accuracy and add additional content to it as necessary.
Fate Route (Saber)
2. I’ll go and finish my daily routine.
1. I’ll go and help out the student council.
3. I’ll rest.
Day 2
No choices
Day 3
2. Don’t stop her.
(Note: Only appears if already cleared)
2. …Fight
(Note: Choice 1 here “…Revoke the Command Spell.” leads to Tiger Dojo 1)
2. Save Saber…!
(Note: Choice 1 here “Run away with Tohsaka.” leads to Tiger Dojo 2)
Day 4
1. Ask about yesterday.
1. …All right. Let’s cooperate.
1. …Where did you get those clothes?
Day 5
1. Go and meet Tohsaka as arranged.
1. About Lancer.
Day 6
1. Talk to Rider.
2. Don’t fight.
(Note: Choice 1 here “Fight.” leads to Tiger Dojo 3)
Day 7
1. Her reason for fighting. I want to know why she seeks the Holy Grail.
Day 8
1. I want to know about Saber before she became a Servant.
2. Go and visit the park.
1. Fuji-Nee, where’s my gift?
Day 9
1. Go and get Tohsaka.
1. There’s no need to stop…!
2. …I can’t match her.
(Note: Choice 1 here “Beat her before I get beaten…!” leads to Tiger Dojo 4)
1. Summon Saber…!
(Note: Choice 3 here “No, I can’t use my Command Spell…!” leads to Tiger Dojo 5)
Day 10
2. I have to follow Saber…!
(Note: Choice 1 here “…Wait here and stand by.” leads to Tiger Dojo 6)
2. Run to Saber.
Day 11
2. …I can’t do that.
(Note: Choice 1 here “…I’ll have to nod for now.” leads to Tiger Dojo 7)
2. …I’m in no condition to fight. I’ll sit in the chair and pretend I’m tied up.
1. I’m worried about Saber.
1. I’ll provide backup with the bow…!
2. Don’t use it!
(Note: Choice 1 here “…Is that the only option?” leads to Tiger Dojo 8)
Day 12
1. Protect Illya.
2. That’s fine, but why are you exactly on time today?
1. Ask about the projection magic.
Day 13
2. Go out with Saber.
(Note: Choice 1 here “Let Saber take care of Caster and protect the other two here.” leads to Tiger Dojo 9)
1. Believe in Tohsaka.
2. Don’t do it, Saber…!
(Note: Choice 1 here “…That timing, she got it…!” leads to Tiger Dojo 10)
Day 14
1. Stand up.
(Note: Choice 2 here “Don’t stand up.” leads to Tiger Dojo 11)
Day 15
2. Go down the stairs.
(Note: Choice 1 here “Go back home.” leads to Tiger Dojo 12)
1. …Even so, Tohsaka.
3. …Have a strategy meeting.
(Note: Choice 1 “Spend time with Saber.” or Choice 2 “Go and report to Kiritsugu.” here lead to Tiger Dojo 14.)
3. Give Saber back her sheath.
Day 1
2. I’ll go and finish my daily routine.
1. I’ll go and help out the student council.
3. I’ll rest.
Day 2
No choices
Day 3
2. Don’t stop her.
(Note: Only appears if already cleared)
(Note: Never appears in Fate/stay night [Realta Nua] for Windows)
2. …Fight
(Note: Choice 1 here “…Revoke the Command Spell.” leads to Tiger Dojo 1)
2. Save Saber…!
(Note: Choice 1 here “Run away with Tohsaka.” leads to Tiger Dojo 2)
(Note: If you’re on the [Realta Nua] Windows port, the one where all 3 routes come separate, many of the choices in the first 3 days will not exist, that is they will already be chosen for you appropriate to the route)
Day 4
Choice 1: 3. …I have a bad feeling about this. I don’t want to hear either.
Choice 3: 2. Is she all right?
Day 5
Choice 1: 2. Explain things to Sakura.
Choice 2: 2. About Archer.
Day 6
Choice 1: 2. …Keep away from dangerous things.
Day 7
3. I want a secret attack. A super move would be great.
Day 8
2. I want to know about Saber before she became a Servant.
1. Go straight home.
2. …She might really get me to make a pie. I’ll stay away for a while.
Day 9
Choice 2: 2. I can’t block it myself…!
Choice 4: 2. If I can get Saber to help me…!
Day 10
Choice 2: 1. Follow Shinji.
Day 11
Choice 2: 3. …How about that bed?
Choice 3: 2. I’m worried about Tohsaka.
Choice 4: 2. …What’s the point?
Day 12
2. Entrust her to the church.
3. No way. We’re fasting today.
2. Question number one.
Unlimited Bladeworks (Rin)
2. I’ll go and finish my daily routine.
2. I’ll go to work.
3. I’ll play with Fuji-Nee.
Day 2
No choices
Day 3
1. Stop her.
2. …Follow them.
(Note: Choice 3 here “Do as Tohsaka said.” leads to Tiger Dojo 15)
2. Bring back Saber.
Day 4
1. Stay at the archery range.
Day 5
1. I’ll go see how Saber’s doing.
2. Jump back to the hallway…!
(Note: Choice 1 “Jump to the stairs…!” leads to Tiger Dojo 16)
1. Can I hand her my Command Spell…?
3. I can pull out this “nail” in my right arm…!
(Note: Choice 1 “Use the Command Spell.” leads to Tiger Dojo 17)
1. I can’t say for sure.
Day 6
2. I’ll go see how Sakura’s doing before the sun sets.
Day 7
1. …She’s after me. I’ll give up and go out there.
2. Use the Command Spell to call for Saber.
Day 8
2. …It’ll be pointless, so I guess I won’t ask.
(Note: Choice 1 here “…I guess I’ll ask him.” leads to Tiger Dojo 18)
3. Meat’s on sale today. I’ll make a huge meal to make Saber happy.
(Note: Choice 1 here “I’m worried about Sakura. I’ll go to the Matou household.” gives you an extra CG)
Day 9
1. It’s too dangerous. Stop Tohsaka.
2. Protect Tohsaka…!
(Note: Choice 1 here “Go help Saber…!” leads to Tiger Dojo 19)
Day 10
1. I have to talk to Tohsaka.
Day 11
1. I’ll make Japanese food in that case. Actually, I’ll go take it out on the culprit.
1. Look inside.
1. Refuse.
(Note: Choice 2 here “Obey.” leads to Tiger Dojo 20)
Day 12
1. Meet up with Tohsaka.
(Note: Choice 2 here “Go to the church for advice.” will lead to Tiger Dojo 21 after one more choice)
2. …Not yet. I can’t act so recklessly.
(Note: Choice 1 here “…I’ll go out. I can give Tohsaka an opening now…!” will lead to Tiger Dojo 22)
2. Help her.
3. We can’t do this by ourselves. We’ll cooperate with other Masters.
Day 13
2. …Stop the man…!
2. …I don’t mind, but under one condition.
(Note: Choice 3 “…I refuse.” here will lead to Tiger Dojo 23)
Day 14
1. …What’s wrong with stopping them if I can?
Day 15
1. Go over strategy with Tohsaka. -> TRUE END
OR
2. Go to the dojo to check up on Saber. -> GOOD END
OR
3. Think. -> TRUE END
(Note: It is recommended to go to the TRUE END first before the GOOD END, since already having seen the TRUE END gives the GOOD END greater impact)
(Note: This should be obvious, but these choices only lead to the indicated endings if you have been following this walkthrough the entire time. There are many other choices in these walkthroughs which are also the same way, but this one in particular for some reason causes people to miss that point)
Day 16
2. …No way, I can’t give up so easily…!
(Note: Choice 1 here “…I’ll at least take him with me…!” leads to Tiger Dojo 24)
Heavens Feel (Sakura)
1. I’ll go and help Sakura.
2. I’ll go to work.
1. I’ll take Sakura home.
Day 2
2. I’ll make one more side dish since Sakura’s coming.
2. I’m worried about Sakura.
Day 3
2. …Fight.
2. Save Saber…!
Day 4
1. Secure the neighborhood.
Day 5
1. Consult her about Sakura.
(Note: Choice 3 here “I smell danger! Run away to my classroom!” leads to Tiger Dojo 26 on Day 8)
1. I don’t hate you.
2. I’ll tell Sakura myself.
1. Should I go check on her…?
Day 6
1. Don’t lie.
1. I’ll go shopping.
2. Restrain myself.
3. …No, I’m worried about Sakura.
(Note: Choice 1 here “Patrol Shinto.” leads to Tiger Dojo 25 on Day 7)
Day 7
2. To show my apology, I’ll do anything she says.
(Note: Choice 1 here “Invite her to my house as a guest.” gives you an extra CG in the next scene)
Day 8
1. Investigate the Ryuudou Temple.
3. Use my Command Spell…!
(Note: Choice 2 here “Attack Zouken…!” leads to Tiger Dojo 27)
Day 9
2. He didn’t want to kill me?
2. I can’t do this myself. I need Tohsaka’s help.
(Note: Choice 1 here “…No, this is my problem.” leads to Tiger Dojo 28)
1. Yes
2. No
1. No way!
(Note: Choice 2 here “…I guess it can’t be helped.” leads to Tiger Dojo 31 later in the day)
1. No, I can’t leave Sakura by herself.
1. Pull Tohsaka’s hand.
(Note: Choice 2 here “Close my eyes and attack Rider.” leads to Tiger Dojo 29)
2. I want to protect Sakura.
(Note: Choice 1 here “…Persist on being a superhero.” leads to Tiger Dojo 30)
Day 10
1. I really like her.
2. I should go see what’s going on.
(Note: Choice 1 here “…I should stay here.” leads to Tiger Dojo 32)
2. Protect Illya…!
(Note: Choice 1 here “Bring back Tohsaka…!” leads to Tiger Dojo 33)
2. I guess Illya?
1. Release it.
Day 11
2. I haven’t seen Rider.
Day 12
1. …I nod.
Day 13
1. Accept.
(Note: Choice 2 here “Do not accept.” leads to Tiger Dojo 34)
2. …I can’t do that.
(Note: Choice 1 here “Kill Sakura.” leads to Tiger Dojo 35)
Day 14
1. Quickly go back home.
Day 15
1. Save Sakura. Bring back Illya.
(Note: Choice 2 here “We lost.” leads to Tiger Dojo 36)
2. Accept.
(Note: Choice 1 here “Refuse.” leads to Tiger Dojo 37)
*. Bring Illya back.
3. …Give her the answer to the previous question.
(Note: Choice 2 here “Fight back using projection…!” leads to Tiger Dojo 38 [HIGHLY RECOMMENDED])
3. ‘Will I be on Sakura’s side until the very end’
Day 16
2. Use another projection…! -> NORMAL END
OR
3. Wait for my chance…! -> TRUE END
(Note: Choice 1 here “Attack Saber…!” leads to Tiger Dojo 39)
(Note: It is recommended to go to the NORMAL END first before the TRUE END, since already having seen the NORMAL END gives the TRUE END far greater impact)
2. …Bring my arm down.
(Note: Choice 1 here “…Save Saber.” leads to Tiger Dojo 40)
2. …Is that the way?
(Note: The final choice only appears on the way to the TRUE END and only if the TRUE END has already been reached at least once. The other option is a somewhat less advisable way to reach the NORMAL END)
And that wraps up our share on Fate/stay night REMASTERED: 100% Guide: Fate, Unlimited Bladeworks, Heavens Feel. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Ally, who deserves all the credit. Happy gaming!