This guide provides item quality tables. Parameters are specified without the influence of bonusesDLC Space AgeVersion 2.0.20
<<>>
Storage
Name
Parameters
Wooden chest
Health
100
130
160
190
250
Storage size
16
20
25
30
40
Iron chest
Health
200
260
320
380
500
Storage size
32
41
51
60
80
Steel chest
Health
350
455
560
665
875
Storage size
48
62
76
91
120
Storage tank
Health
500
650
800
950
1250
Belt transport system
Name
Parameters
Transport belt
Health
150
195
240
285
375
Fast transport belt
Health
160
208
256
304
400
Express transport belt
Health
170
221
272
323
425
Turbo transport belt
Health
170
221
272
323
425
Inserters
Name
Parameters
Burner inserter
Health
100
130
160
190
250
Energy consumption
144 kW
187 kW
230 kW
274 kW
360 kW
Rotation speed
281°/s
365°/s
449°/s
534°/s
702°/s
Inserter
Health
150
195
240
285
375
Energy consumption
15.1 kW
19.51 kW
23.92 kW
28.33 kW
37.15 kW
Rotation speed
302°/s
393°/s
484°/s
575°/s
756°/s
Long-handed inserter
Health
160
208
256
304
400
Energy consumption
21.4 kW
27.7 kW
34 kW
40.3 kW
52.9 kW
Rotation speed
432°/s
562°/s
691°/s
821°/s
1080°/s
Fast inserter
Health
150
195
240
285
375
Energy consumption
59.3 kW
76.94 kW
94.58 kW
112 kW
148 kW
Rotation speed
864°/s
1123°/s
1382°/s
1642°/s
2160°/s
Bulk inserter
Health
160
208
256
304
400
Energy consumption
169 kW
219 kW
270 kW
320 kW
421 kW
Rotation speed
864°/s
1123°/s
1382°/s
1642°/s
2160°/s
Stack inserter
Health
160
208
256
304
400
Energy consumption
337 kW
438 kW
539 kW
639 kW
841 kW
Rotation speed
864°/s
1123°/s
1382°/s
1642°/s
2160°/s
Electric system
Name
Parameters
Small electric pole
Health
100
130
160
190
250
Wire reach
7.5
9.5
11.5
13.5
17.5
Supply area
5×5
7×7
9×9
11×11
15×15
Medium electric pole
Health
100
130
160
190
250
Wire reach
9
11
13
15
19
Supply area
7×7
9×9
11×11
15×15
17×17
Big electric pole
Health
150
195
240
285
375
Wire reach
32
34
36
38
42
Supply area
4×4
6×6
8×8
10×10
14×14
Substation
Health
200
260
320
380
500
Wire reach
18
20
22
24
28
Supply area
18×18
20×20
22×22
24×24
28×28
Fluid system
Name
Parameters
Pipe
Health
100
130
160
190
250
Pipe to ground
Health
150
195
240
285
375
Pump
Health
180
234
288
342
450
Pumping speed
1200/с
1560/с
1920/с
2280/с
3000/с
Railways
Name
Parameters
Rail
Health
200
260
320
380
500
Rail ramp
Health
2000
2600
3200
3800
5000
Rail support
Health
1000
1300
1600
1900
2500
Train stop
Health
250
325
400
475
625
Rail signal
Health
100
130
160
190
250
Rail chain signal
Health
100
130
160
190
250
Locomotive
Health
1000
1300
1600
1900
2500
Cargo wagon
Health
600
780
960
1140
1500
Fluid wagon
Health
600
780
960
1140
1500
Artillery wagon
Health
600
780
960
1140
1500
Automatic range
224
246.4
268.8
291.2
336
Manual range
560
616
672
728
840
Transport
Name
Parameters
Car
Health
450
585
720
855
1125
Armament
Vehicle machine gun
Range
20
22
24
26
30
Tank
Health
2000
2600
3200
3800
5000
Armament
Tank cannon
Range
30
33
36
39
45
Armament
Vehicle machine gun
Range
20
22
24
26
30
Armament
Vehicle flamethrower
Range
9
9.9
10.8
11.7
13.5
Spidertron
Health
3000
3900
4800
5700
7500
Armament
Spidertron rocket launcher
Range
36
39.6
43.2
46.8
54
Storage
80
104
128
152
200
Equipment grid size
10×6
11×7
12×8
13×9
15×11
Logistic network
Name
Parameters
Logistics Network Chests
Health
350
455
560
665
875
Roboport
Health
500
650
800
950
1250
Robot recharge rate
500 kW
650 kW
800 kW
950 kW
1.25 kW
Energy consumption
2.1 MW
2.7 MW
3.3 MW
3.9 MW
5.1 MW
Logistic robot
Health
100
130
160
190
250
Energy capacity
1.5 MJ
3 MJ
4.5 MJ
6 MJ
9 MJ
Min. operational time
1m 23s
2m 46s
4m 10s
5m 33s
8m 20s
Max. flying reach
250m
500m
750m
1000m
1500m
Construction robot
Health
100
130
160
190
250
Energy capacity
3 MJ
6 MJ
9 MJ
12 MJ
18 MJ
Min. operational time
2m 22s
4m 45s
7m 8s
9m 31s
14m 17s
Max. flying reach
514m
1028m
1542m
2057m
3085m
Circuit network
Name
Parameters
Lamp
Health
100
130
160
190
250
Arithmetic, decider, selector combinators
Health
150
195
240
285
375
Constant combinator
Health
120
156
192
228
300
Power switch
Health
200
260
320
380
500
Programmable speaker
Health
150
195
240
285
375
Display panel
Health
50
65
80
95
125
Explosives
Name
Parameters
Cliff explosives
Range
10
11
12
13
15
<<>>
Tools
Name
Parameters
Repair pack
Durability
300
600
900
1200
1800
Electricity
Name
Parameters
Boiler
Health
200
260
320
380
500
Water consumption
6/s
7.8/s
9.6/s
11.4/s
15/s
Fuel consumption
1.8 MW
2.34 MW
2.88 MW
3.42 MW
4.5 MW
Steam production
60/s
78/s
96/s
114/s
150/s
Pollution
30/m
39/m
48/m
57/m
75/m
Steam engine
Health
400
520
640
760
1000
Steam consumption
30/s
39/s
48/s
57/s
75/s
Power output
900 kW
1.2 MW
1.4 MW
1.7 MW
2.3 MW
Solar panel
Health
200
260
320
380
500
Power output
60 kW
78 kW
96 kW
114 kW
150 kW
Accumulator
Health
150
195
240
285
375
Energy capacity
5.0 MJ
10 MJ
15 MJ
20 MJ
30 MJ
Max. input\output
300 kW
390 kW
480 kW
570 kW
750 kW
Nuclear reactor
Health
500
650
800
950
1250
Nuclear fuel consumption
40 MW
52 MW
64 MW
76 MW
100 MW
Heat output
40 MW
52 MW
64 MW
76 MW
100 MW
Heat pipe
Health
200
260
320
380
500
Heat exchanger
Health
200
260
320
380
500
Water consumption
10.3/s
13.4/s
16.5/s
19.6/s
25.8/s
Heat consumption
10 MW
13 MW
16 MW
19 MW
25 MW
Steam production
103/s
134/s
165/s
196/s
258/s
Steam turbine
Health
300
390
480
570
750
Steam consumption
60/s
78/s
96/s
114/s
150/s
Power output
5.8 MW
7.6 MW
9.3 MW
11.1 MW
14.6 MW
Fusion reactor
Health
1000
1300
1600
1900
2500
Consumption Fusion fuel
100 MW
130 MW
160 MW
190 MW
250 MW
Consumption Fluoroketone (cold)
4/s
5.2/s
6.4/s
7.6/s
10/s
Plasma output
4/s
5.2/s
6.4/s
7.6/s
10/s
Max. output
100 MW
130 MW
160 MW
190 MW
250 MW
Fusion generator
Health
1000
1300
1600
1900
2500
Plasma consumption
2/s
2.6/s
3.2/s
3.8/s
5/s
Max. output
50 MW
65 MW
80 MW
95 MW
125 MW
Production Fluoroketone (hot)
2/s
2.6/s
3.2/s
3.8/s
5/s
Resource extraction
Name
Parameters
Burner mining drill
Health
150
195
240
285
375
Resource drain
100%
83%
66%
50%
16%
Electric mining drill
Health
300
390
480
570
750
Resource drain
100%
83%
66%
50%
16%
Big mining drill
Health
300
390
480
570
750
Resource drain
50%
41%
33%
25%
8%
Offshore pump
Health
150
195
240
285
375
Pumping speed
1200/s
1560/s
1920/s
2280/s
3000/s
Pumpjack
Health
200
260
320
380
500
Resource drain
100%
83%
66%
50%
16%
Resource recycling
Name
Parameters
Stone furnace
Health
200
260
320
380
500
Crafting speed
1
1.3
1.6
1.9
2.5
Steel furnace
Health
300
390
480
570
750
Crafting speed
2
2.6
3.2
3.8
5
Electric furnace
Health
350
455
560
665
875
Crafting speed
2
2.6
3.2
3.8
5
Foundry
Health
350
455
560
665
875
Crafting speed
4
5.2
6.4
7.6
10
Recycler
Health
300
390
480
570
750
Crafting speed
0.5
0.65
0.8
0.95
1.25
Agriculture
Name
Parameters
Agricultural tower
Health
500
650
800
950
1250
Biochamber
Health
300
390
480
570
750
Crafting speed
2
2.6
3.2
3.8
5
Captive biter spawner
Health
350
455
560
665
875
Crafting speed
1
1.3
1.6
1.9
2.5
Spoil time
30m
39m
48m
57m
1h 15m
Production
Name
Parameters
Assembling machine 1
Health
300
390
480
570
750
Crafting speed
0.5
0.65
0.8
0.95
1.25
Assembling machine 2
Health
350
455
560
665
875
Crafting speed
0.75
0.975
1.2
1.425
1.875
Assembling machine 3
Health
400
520
640
760
1000
Crafting speed
1.25
1.625
2
2.375
3.125
Oil refinery
Health
350
455
560
665
875
Crafting speed
1
1.3
1.6
1.9
2.5
Chemical plant
Health
300
390
480
570
750
Crafting speed
1
1.3
1.6
1.9
2.5
Centrifuge
Health
350
455
560
665
875
Crafting speed
1
1.3
1.6
1.9
2.5
Electromagnetic plant
Health
350
455
560
665
875
Crafting speed
2
2.6
3.2
3.8
5
Cryogenic plant
Health
350
455
560
665
875
Crafting speed
2
2.6
3.2
3.8
5
Lab
Health
150
195
240
285
375
Speed
1
1.3
1.6
1.9
2.5
Biolab
Health
350
455
560
665
875
Speed
2
2.6
3.2
3.8
5
Alternative electrification
Name
Parameters
Lightning rod
Health
100
130
160
190
250
Efficiency
20%
26%
32%
38%
50%
Range
15
19.5
24
28.5
37.5
Lightning collector
Health
200
260
320
380
500
Efficiency
40%
52%
64%
76%
100%
Range
25
32.5
40
47.5
62.5
Heating tower
Health
500
650
800
950
1250
Pollution
100
130
160
190
250
Energy consumption
16 MW
20.8 MW
25.6 MW
30.4 MW
40 MW
Heat output
40 MW
52 MW
64 MW
76 MW
100 MW
Modules
Name
Parameters
Beacon
Health
200
260
320
380
500
Distribution efficiency
1.5
1.7
1.9
2.1
2.5
Energy consumption
480 kW
400 kW
320 kW
240 kW
80 kW
Speed module 1
Speed
+20%
+26%
+32%
+38%
+50%
Speed module 2
Speed
+30%
+39%
+48%
+57%
+75%
Speed module 3
Speed
+50%
+65%
+80%
+95%
+125%
Efficiency module 1
Speed
-30%
-39%
-48%
-57%
-75%
Efficiency module 2
Speed
-40%
-52%
-64%
-76%
-100%
Efficiency module 3
Speed
-50%
-65%
-80%
-95%
-125%
Productivity module 1
Speed
+4%
+5%
+6%
+7%
+10%
Productivity module 2
Speed
+6%
+7%
+9%
+11%
+15%
Productivity module 3
Speed
+10%
+13%
+16%
+19%
+55%
Quality module 1
Quality
+1%
+1.3%
+1.6%
+1.9%
+2.5%
Quality module 2
Quality
+2%
+2.6%
+3.2%
+3.8%
+5%
Quality module 3
Quality
+2.5%
+3.2%
+4%
+4.7%
+6.2%
<<>>
Fuel
Name
Parameters
Solid fuel
Vehicle acceleration
120%
126%
132%
138%
150%
Vehicle top speed
105%
106.5%
108%
109.5%
112.5%
Rocket fuel
Vehicle acceleration
180%
204%
228%
252%
300%
Vehicle top speed
115%
119.5%
124%
128.5%
137.5%
Nuclear fuel
Vehicle acceleration
250%
295%
340%
385%
475%
Vehicle top speed
115%
119.5%
124%
128.5%
137.5%
Spoilable
Название
Параметры
Raw fish
Restores health
80
104
128
152
200
Spoil time
2h 5m 50s
2h 43m 34s
3h 21m 20s
3h 59m 5s
5h 14m 35s
Yumako
Restores health
80
104
128
152
200
Spoil time
1h
1h 18m
1h 36m
1h 54m
2h 30m
Jellynut
Spoil time
1h
1h 18m
1h 36m
1h 54m
2h 30m
Iron bacteria
Spoil time
1m
1m 17s
1m 36s
1m 54s
2m 30s
Copper bacteria
Spoil time
1m
1m 17s
1m 36s
1m 54s
2m 30s
Nutrients
Spoil time
5m
6m 30s
8m
9m 30s
12m 30s
Bioflux
Restores health
80
104
128
152
200
Spoil time
2h
2h 36m
3h 12m
3h 48m
5h
Yumako mash
Restores health
80
104
128
152
200
Spoil time
3m
3m 53s
5m 42s
5m 42s
7m 30s
Jelly
Spoil time
4m
5m 11s
6m 24s
7m 36s
10m
Biter egg
Spoil time
30m
39m
48m
57m
1h 15m
Pentapod egg
Spoil time
15m
20m
24m
28m 30s
37m 30s
Science packs
Name
Parameters
All science packs
Durability
1
2
3
4
6
Agricultural science pack
Spoil time
1h
1h 18m
1h 36m
1h 54m
2h 30m
<<>>
Planetside buildings
Name
Parameters
Rocket silo
Health
5000
6500
8000
9500
12500
Crafting speed
1
1.3
1.6
1.9
2.5
Cargo landing pad
Health
1000
1300
1600
1900
2500
Radar coverage distance
4
5
6
7
9
Space platform
Name
Parameters
Space platform hub
Health
1000
1300
1600
1900
2500
Cargo bay
Health
1000
1300
1600
1900
2500
Inventory size bonus
20
25
32
38
50
Asteroid collector
Health
300
390
480
570
750
Storage size
39
44
49
54
64
Collection area
15×15
17×17
19×19
21×21
25×25
Collection arm speed
43 km/h
45 km/h
48 km/h
50 km/h
54 km/h
Collection arm count
1
2
3
4
6
Energy consumption
72 kW
145 kW
230 kW
328 kW
558 kW
Crusher
Health
350
455
560
665
875
Crafting speed
1
1.3
1.6
1.9
2.5
Thruster
Health
300
390
480
570
750
Fluid consumption
6-120/s
7.8-156/s
9.6-192/s
11.4-228/s
15-300/s
Power output
9.9-102 MN
12.9-132 MN
15.9-163 MN
18.9-193 MN
24.9-254 MN
<<>>
Weapons
Name
Parameters
Pistol
Range
15
16.5
18
19.5
22.5
Submachine gun
Range
18
19.8
21.6
23.4
27
Shotgun
Range
15
16.5
18
19.5
22.5
Combat shotgun
Range
15
16.5
18
19.5
22.5
Rocket launcher
Range
36
39.6
43.2
46.8
54
Flamethrower
Range
15
16.5
18
19.5
22.5
Tesla gun
Range
24
26.4
28.8
31.2
36
Railgun
Range
40
44
48
52
60
Ammo
Name
Parameters
Firearm magazine
Damage
5
6.5
8
9.5
12.5
Piercing rounds magazine
Damage
8
10.4
12.8
15.2
20
Uranium rounds magazine
Damage
24
31.2
38.4
45.6
60
Shotgun shells
Damage
12×8
12×10.4
12×12.8
12×15.2
12×20
Piercing shotgun shells
Damage
16×8
16×10.4
16×12.8
16×15.2
16×20
Flamethrower ammo
Damage
1m
1m 18/s
1m 36/s
1m 54/s
1m 40/s
Duration
30s
39s
48s
57s
1m 15s
Rocket
Damage
200
260
320
380
500
Explosive rocket
Damage
50
65
80
95
125
Area of effect
100
130
160
190
250
Atomic bomb
Damage
400
520
640
760
1000
Area of effect (first wave)
1000×100
1000×130
1000×160
1000×190
1000×250
Area of effect (second wave)
1000×400
1000×520
1000×640
1000×760
1000×1000
Tesla ammo
Damage
30
39
48
57
75
Fork chance per jump
30%
35%
40%
45%
55%
Railgun ammo
Damage
10k
13k
16k
19k
25k
Cannon shell
Damage (physical)
1000
1300
1600
1900
2500
Damage (explosion)
100
130
160
190
250
Explosive cannon shell
Damage (physical)
180
234
288
342
450
Damage (explosion)
300
390
480
570
750
Uranium cannon shell
Damage (physical)
2000
2600
3200
3800
5000
Damage (explosion)
200
260
320
380
500
Explosive uranium cannon shell
Damage (physical)
350
455
560
665
875
Damage (explosion)
315
410
504
599
788
Artillery shell
Damage (physical)
1000
1300
1600
1900
2500
Damage (explosion)
1000
1300
1600
1900
2500
Capture bot rocket
Health
60
78
96
114
150
Capsules
Name
Parameters
Grenade
Damage
35
45.5
56
66.5
87.5
Range
15
16.5
18
19.5
22.5
Cluster grenade
Damage
35
45.5
56
66.5
87.5
Range
20
22
24
26
30
Poison capsule
Damage
8
10.4
12.8
15.2
20
Range
25
27.5
30
32.5
37.5
Slowdown capsule
Range
25
27.5
30
32.5
37.5
Defender capsule
Range
20
22
24
26
30
Health
60
78
96
114
150
Damage
8
10.4
12.8
15.2
20
Range (Defender)
15
16.5
18
19.5
22.5
Distractor capsule
Range
25
27.5
30
32.5
37.5
Health
180
234
288
342
450
Damage
5
6.5
8
9.5
12.5
Range (Distractor)
15
16.5
18
19.5
22.5
Destroyer capsule
Range
25
27.5
30
32.5
37.5
Health
60
78
96
114
150
Damage
20
26
32
38
50
Range (Destroyer)
20
22
24
26
30
Armor
Name
Parameters
Modular armor
Inventory size bonus
10
13
16
19
25
Equipment grid size
5×5
6×6
7×7
8×8
10×10
Power armor
Inventory size bonus
20
26
32
38
50
Equipment grid size
6×8
7×9
8×10
9×11
11×13
Power armor MK2
Inventory size bonus
30
39
48
57
75
Equipment grid size
10×10
11×11
12×12
13×13
15×15
Mech armor
Inventory size bonus
50
65
80
95
125
Equipment grid size
10×12
11×13
12×14
13×15
15×17
Equipment modules
Name
Parameters
Portable solar panel
Power output
30 kW
39 kW
48 kW
57 kW
75 kW
Portable fission reactor
Power output
750 kW
975 kW
1.2 MW
1.43 MW
1.88 MW
Portable fusion reactor
Power output
2.5 MW
3.25 MW
4 MW
4.75 MW
6.25 MW
Personal battery
Energy capacity
20 MJ
26 MJ
32 MJ
38 MJ
50 MJ
Personal battery MK2
Energy capacity
100 MJ
130 MJ
160 MJ
190 MJ
250 MJ
Personal battery MK3
Energy capacity
250 MJ
325 MJ
400 MJ
475 MJ
625 MJ
Belt immunity equipment
Energy consumption
100 kW
76.92 kW
62.5 kW
52.63 kW
40 kW
Exoskeleton
Movement bonus
30%
39%
48%
57%
75%
Toolbelt equipment
Inventory size bonus
10
13
16
19
25
Personal roboport
Robot limit
10
13
16
19
25
Robot recharge rate
2×1
3×1.3
4×1.6
5×1.9
7×2.5
Energy consumption
2 MW
3.9 MW
5.6 MW
6.65 MW
8.75 MW
Personal roboport MK2
Robot limit
25
32
40
47
62
Robot recharge rate
4×1
5×1.3
6×1.6
7×1.9
9×2.5
Energy consumption
4 MW
6.5 MW
9.6 MW
13.3 MW
22.5 MW
Combat equipment
Name
Parameters
Energy shield
Shield hitpoints
50
65
80
95
125
Recharge speed hitpoints/s
12
15.6
19.2
22.8
30
Energy consumption
240
312
384
456
600
Energy shield MK2
Shield hitpoints
150
195
240
285
375
Recharge speed hitpoints/s
12
15.6
19.2
22.8
30
Energy consumption
360
468
576
648
900
Personal laser defense
Range
15
16.5
18
19.5
22.5
Discharge defense
Range
10
11
12
13
15
Defense
Name
Parameters
Wall
Health
350
455
560
665
875
Gate
Health
350
455
560
665
875
Land mine
Health
15
19
24
28
37
Radar
Health
250
325
400
475
625
Continuous coverage distance
3
4
5
6
8
Exploration coverage distance
14
15
16
17
19
Turrets
Name
Parameters
Gun turret
Health
400
520
640
760
1000
Range
18
19.8
21.6
23.4
27
Laser turret
Health
1000
1300
1600
1900
2500
Range
24
26.4
28.8
31.2
36
Flamethrower turret
Health
1400
1820
2240
2660
3500
Range
30
33
36
39
45
Damage duration
30s
39s
48s
57s
1m 15s
Artillery turret
Health
2000
2600
3200
3800
5000
Range automatic
224
246.4
268.8
291.2
336
Range manual
560
616
672
728
840
Rocket turret
Health
400
520
640
760
1000
Range
36
39.6
43.2
46.8
54
Tesla turret
Health
1000
1300
1600
1900
2500
Range
30
33
36
39
45
Fork change per jump
5%
10%
15%
20%
30%
Railgun turret
Health
4000
5200
6400
7600
10000
Range
40
44
48
52
60
And that wraps up our share on Factorio: Quality of items. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Brain Blockade, who deserves all the credit. Happy gaming!