Welcome to the ultimate guide for Dragon’s Dogma 2! In this guide, we will be taking a chronological approach to all the quests in the game. Whether you’re a completionist or just looking to explore every nook and cranny of the game, this guide is here to help. It’s important to note that this guide is not for achievement hunting, so if that’s your goal, this may not be the guide for you. Also, be warned that this guide contains spoilers, so if you want to experience the game completely spoiler-free, it’s best to come back after your first playthrough. Each section will list sidequests that can be started after completing the main quest, but feel free to start or finish them at your own discretion. Let’s get started on our quest to conquer Dragon’s Dogma 2!
Goaled Awakening – no side quests
Tale’s Beginning
In Dragon’s Wake
Claw Them Into Shape[dragonsdogma2.wiki.fextralife.com] – Beren’s Tent in the Borderwatch Outpost
The Provisioner’s Plight[dragonsdogma2.wiki.fextralife.com] – speak to Geoffrey in the Borderwatch Outpost
Melve:
Medicament Predicament[dragonsdogma2.wiki.fextralife.com] – speak to Flora outside Runne’s Apothecary in Melve
Brother’s Brave and Timid[dragonsdogma2.wiki.fextralife.com] – speak to Ian in Melve after you wake up in Ulrika’s House
One Eyed Interloper[dragonsdogma2.wiki.fextralife.com] – stay with Gregor as he escorts you to Vernworth until you reach the blockage in the road
Seat of the Sovran
A Beggar’s Tale[dragonsdogma2.wiki.fextralife.com] – Approach Albert the beggar in front of the fountain in Vernworth
A Place to Call Home[dragonsdogma2.wiki.fextralife.com] – meet Mildren in front of the Stardrop Inn in Vernworth **REQUIRED TO COMPLETE CROSSING IN SHADOW LATER**
The Ornate Box[dragonsdogma2.wiki.fextralife.com] – witness the argument between Auriol and the young man in the Vernworth marketplace
Oxcart Courier[dragonsdogma2.wiki.fextralife.com] – speak to Donovan next to the Oxcart Station bound for Melve
This quest is needed to start:
Nesting Troubles[dragonsdogma2.wiki.fextralife.com] – speak to Lennart in Melve after he leaves the tavern and heads down to the burned well
Gift of the Bow[dragonsdogma2.wiki.fextralife.com] – Speak to Glyndwr in Vernworth next to Roderick’s Smithy
This quest is needed to start:
A Trial of Archery[dragonsdogma2.wiki.fextralife.com] – Speak to Glyndwr in Vernworth next to Roderick’s Smithy **This is necessary to begin The Ailing Arborheart later**
The Gift of Giving[dragonsdogma2.wiki.fextralife.com] – Speak to the child Daphne in the slums in Vernworth
This quest is needed to start:
House of the Blue Sunbright[dragonsdogma2.wiki.fextralife.com] – speak to the maid Diana in the Common Quarter of Vernworth at the top of the steps that lead from the Slums
Till Death Do Us Part[dragonsdogma2.wiki.fextralife.com] speak to Oswald next to a fountain at the top of the carriage road in Vernworth’s Noble Quarter, then speak to Margit outside the Watchhead’s Home, next to a bench, in the Noble Quarter
Vocation Frustration[dragonsdogma2.wiki.fextralife.com] – speak to Klaus at the service desk of the Vernworth Vocation Guild
Checkpoint Rest Town:
Hunt for the Jadeite Orb[dragonsdogma2.wiki.fextralife.com] – In Checkpoint Rest Town, be approached by Offulve, a beastren with an afro, and Everard, a human with wavy hair.
Tolled to Rest[dragonsdogma2.wiki.fextralife.com] – save Oskar from being attacked in the ruins east of the Ancient Battleground
Monster Culling
Scaly Invaders[dragonsdogma2.wiki.fextralife.com] – be approached by Fyoran on your second visit to Harve Village
This quest is needed to begin:
Readvent of Calamity[dragonsdogma2.wiki.fextralife.com] – Travel to Melve repeatedly until a dragon appears in the village **This quest is necessary to complete Home Is Where the Hearth Is later**
Whilst Readvent of Calamity is in progress:
Trouble on the Cape[dragonsdogma2.wiki.fextralife.com] – Speaking to Ulrika in Harve Village
These series of quests are vary strange in regards to timing, investing in ferrystones to take you to and from Harve Village may be necessary given that the settlement has no real place to rest nor very nearby campsites.
Disa’s Plot – no side quests
The Heel of History and The Caged Magistrate
Saint of the Slums[dragonsdogma2.wiki.fextralife.com] – listen to the conversation outside the Gracious Hand during the daytime then speak to the nun Elena
A Magisterial Amenity[dragonsdogma2.wiki.fextralife.com] – Meet Waldhar in The Gracious Hand’s Vaults a couple of days after his rescue
The Nameless Village[dragonsdogma2.wiki.fextralife.com] – speak to Captain Brant in the Stardrop Inn at night and choose ‘Tell me of the False Sovran’
The Stolen Throne
An Unsettling Encounter
Every Rose Has Its Thorn[dragonsdogma2.wiki.fextralife.com] – improve affinity with Wilhemina in the Rose Chateau Bordelrie in the Noble Quarter of Vernworth and speak with her repeatedly.
The Arisen’s Shadow[dragonsdogma2.wiki.fextralife.com] – after completing 1 or more of Captain Brant’s quests, this quest triggers at night after entering the Vernworth Market Square
Melve:
Home Is Where the Heart Is[dragonsdogma2.wiki.fextralife.com]
Feast of Deception
A Noble Exchange[dragonsdogma2.wiki.fextralife.com] – Meet the masked nobleman outside Vernworth Hall in the Castle Area during at night whilst wearing masquerade equipment
Nation of the Lambent Flame
Vernworth
A Veil of Gossamer Clouds[dragonsdogma2.wiki.fextralife.com] – Talk to Sven inside the Castle or be approached by someone in Vernworth looking for you
Dulled Steel, Cold Forge[dragonsdogma2.wiki.fextralife.com] – speak to the solider Roman in Vernworth Castle courtyard **necessary to begin Steeled Resolve, Blazing Forge**
A Case of Sculptor’s Block[dragonsdogma2.wiki.fextralife.com] – Meet Klark outside Klark’s Estate in the Noble Quarter of Vernworth
Crossing in Shadow[dragonsdogma2.wiki.fextralife.com] – **Must complete A Candle in the Storm First** – going to your player owned house in Vernworth at night
Tensions on the Highroad[dragonsdogma2.wiki.fextralife.com] – reach Bakbattahl for the first time and then return to Vernworth, find the soldier Simon at the north gate of the city **THIS QUEST IS REQUIRED TO COMPLETE CLASH AND CONCLUSION LATER**
The Phantom Oxcart[dragonsdogma2.wiki.fextralife.com] – witness the conversation between two guards at the west Vernworth Oxcart Station after entering Bakbattahl for the first time OR speak to Wilhemina
Checkpoint Rest Town
Prey for the Pack[dragonsdogma2.wiki.fextralife.com] – approach Morris’s Apothecary in Checkpoint Rest Town
Mercy Among Thieves[dragonsdogma2.wiki.fextralife.com] – pass the border gate and give two non-rotten foods to a boy named Toumi
Completion permits beginning:
Off the Pilfered Path[dragonsdogma2.wiki.fextralife.com] – speak to Ekratt, the head guard of the Bakbattahl Gaol OR speak to Benjamin near the Bakbattahl Oxcart
A Game of Wits[dragonsdogma2.wiki.fextralife.com] – Reach the Mountain Shrine east of the Checkpoint Rest Town and North of the Ancient Battleground, then the Frontier Shrine west of Checkpoint Rest Town (follow the stream around the north side of the checkpoint rest town)
The Sorcerer’s Appraisal[dragonsdogma2.wiki.fextralife.com] – wearing formal clothing go to Myrddin’s Home in Checkpoint Rest Town
Battahl/Bakbattahl
Welcome to Battahl[dragonsdogma2.wiki.fextralife.com] – walk up to the NPCs waiting outside the Wanderer’s Haven in Bakbattahl
Steeled Resolve, Blazing Forge[dragonsdogma2.wiki.fextralife.com] – **needs Dulled Steel, Cold Forge** – speak to Sara after returning to the forge
Short-Sighted Ambition[dragonsdogma2.wiki.fextralife.com] – speak to Isaac at the consumables shop in Bakbattahl – ****Complete before Off the Pilfered Path if you want a possible outcome for Hugo**
A Poisonous Proposal[dragonsdogma2.wiki.fextralife.com] – Meet Jarle in the downstairs area of his home near the Rockmouse’s Burrow
Shadowed Prayers[dragonsdogma2.wiki.fextralife.com] – speak to Menella after meeting her as part of the Nation of the Lambent Flame Quest and agree – ****needed to begin A Candle in The Storm**
Twixt a Rock and a Hard Place[dragonsdogma2.wiki.fextralife.com] – speak to Akakios, a beastren in the Mercantile Ward of Bakbattahl
Agamen Volcanic Island
Put a Spring in Thy Step[dragonsdogma2.wiki.fextralife.com] – travel through Drabnir’s Grotto to reach Agamen Volcanic Island and you will encounter Gautstafr
The Sotted Sage[dragonsdogma2.wiki.fextralife.com] – Speak to Lamond outside the hot springs in Geyser Hamlet
A Candle in the Storm[dragonsdogma2.wiki.fextralife.com] – **Must complete Shadowed Prayers first** Speak to Menella at the Volcanic Island Camp – **Needed to Begin Crossing in Shadow**
Sacred Arbor
The Ailing Arborheart[dragonsdogma2.wiki.fextralife.com] – **Must complete Trial of Archery earlier** – speak to Doireann, Glyndwr’s sister, at the Arborheart in Sacred Arbor
Completing this quest unlocks:
Out of the Forest, Into the Forge[dragonsdogma2.wiki.fextralife.com] – automatically started after completing the Ailing Arborheart – **This quest is needed to complete Wandering Roots later**
Flickering Shadows, Convergence, A New Godsway – no side quests
The Guardian Gigantus
Legacy, Dreams Apart, A Scholarly Pursuit – no side quests
Halls of the First Dawn
Civil Unrest[dragonsdogma2.wiki.fextralife.com] – find Menella at the Mercantile Ward near the red beam
Shepherd of the Pawns[dragonsdogma2.wiki.fextralife.com] – speak to Henrique at the Excavation Site
The Importance of Aiding Ernesto[dragonsdogma2.wiki.fextralife.com] – speak to Ernesto at the Volcanic Island Camp
The Regentkin’s Resolve[dragonsdogma2.wiki.fextralife.com] – speak to Brant at the Stardrop Inn in Vernworth
Wandering Roots[dragonsdogma2.wiki.fextralife.com] – **Must have completed Out of the Forest, Into the Forge** – speak to Glyndwr at the entrance of Sacred Arbor
When Wills Collide – no side quests
And that wraps up our share on Dragon’s Dogma 2: All Quests Chronologically. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by TeaspoonBen, who deserves all the credit. Happy gaming!