In the world of Deep Rock Galactic, Dwarves are known for their toughness. But what if we could make them even tougher? Look no further, as I have a personal Juggernaut build that will have you shrugging off hits from Preatoreins and only being slightly annoyed by Stingtails. This build focuses on high survivability and maximum damage output, making it perfect for Gunners and Drillers. Feel free to critique and add on to this guide, as it is my first and I welcome feedback. Let’s dive in and see how we can make our Dwarves even stronger!
Perks
For you Active perks, the two I have picked are not the most original, but Work the best. They are Iron will and Berserker. Iron will is one of the best perks in the game, allowing you to temporarily revive yourself for 12 seconds, and you move faster, hit harder, and are more resistant to slowdowns, which works well with the Unstoppable perk. It also works well with the second perk, Berserker. With berserker, you get a very quick pickax attack recharge as well as an increase to melee damage. This can be used in a tight spot if you’re low on ammo, but it is very good with both Vampire and Iron will, as if you are able to heal yourself even a little bit when IW is active, it will cancel out your temporary revive and you won’t go back down.
Armor
1:1 for faster shield recovery
2:2 for more health, as it gives you plus 25 health as compared to the plus 5 for your shield.
3: There’s only one upgrade for this tier, and it will allow your dwarf to resist a certain type of damage more. For Gunner its explosive, and Driller its fire.
4:Any of these upgrades can work well. The first two allow your shield to damage/stun enemies that break it, and the third grants a temporary invulnerability after being revived.
Weapons
First for Gunner we will be using the Lead storm Minigun with the Lead storm Overclock. The upgrades for it are as follows:
1:2
2:2
3:3
4:2-3
5:2
Then for the Autocannon we will be using the Neurotoxin overclock with these upgrades:
1:3
2:3
3:3
4:1
5:1
These builds are very good at clearing out swarms of Grunts as well as being able to deal with larger enemies as well, thanks to upgrades like Blowthrough rounds and Feedback loop.
For your Secondary’s, you should use the Bulldog Revolver and the Brt7 Burst Pistol.
For the Bulldog:Elephant Rounds
1:2
2:3
3:4
4:2
5:1
And for the Brrt:Leadspray
1:3
2:1
3:2
4:2-3
5:2
These builds are more for dealing damage to a single target either too far away for your primary or too close to you and that need to be dealt with quickly like Stalkers or Exploders.
In terms of grenades, the Cluster and Leadburster work best, being able to deal with swarms and single targets as well.
For Driller, The CRSPR Flamethrower with the Facemelter overclock and Wavecooker with the Gamma Contamination overclock work best for me.
Flamethrower
1:1
2:1
3:3
4:1
5:1
Wave Cooker
1:1
2:1
3:2
4:2
5:3
The Facemelter overclock is great for wiping out grunts and the Wave Cooker with the Exothermic Reactor alongside the radiation damage can make short work of big targets. For your Grenades, the Throwing Ax is great for Single targets, and even works with the Vampire perk to be able to heal you, and the Neurotoxin is good for taking out swarms as well.
Cosmetics
For my Gunner, I have the Biohazard mask from the Biohazard DLC, the MK4 armor, and Toxic Defender for the paint Job. For my Driller I have the Interstellar Goon helmet from Season 4, MK 5 armor, and Toxic Defender again.
Conclusion
And that wraps up our share on Deep Rock Galactic: DRG Juggernaut Build. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Particle Ghost, who deserves all the credit. Happy gaming!