If you’re looking to improve your gameplay in Conquest of Empires 2, this advanced guide is for you. We’ll cover tips and strategies for maximizing the potential of your mansion and merchant ship. Let’s dive in and conquer the game!
I. Mansion Output and Hero Recommendations
1. Assistant- Civil Servant
Players can set up civil servants in the mansion and deal with internal affairs. Heroes can be converted into civil servants and stationed in the mansion to execute events and get rewards.
Requirement for civil servant: 80 internal value, click on “Assistant” in the hero interface to choose a profession.
The output in the Post is related to the Civilian Points and Officer Skills. Officers with higher skill and civilian level will get more income. Notice: When a hero becomes a civilian officer dispatched to the mansion for a mission, that hero cannot perform any other actions. Each mission will deduct 100 stamina and last for about 10 hours. Some civil official skills can shorten the duration of the mission.) Each time a hero successfully performs a task, he will gain hero XP and official professional XP, as well as a small amount of Prosperity and Stability.
Massion official position corresponding to the castle level requirements:
2. Special Events
The most important value in the mansion: Prosperity and Stability. When both of two values reach 2500 or more, special event occurs for some officers. Completing special quests will get a lot of rewards, such as 5-star hero pieces, reservist cards, silver coins, diamonds, 5-star skill cards, etc., and there is a small probability that you can get 6-star hero pieces.
There are three official positions can trigger special events:
Forestry Supervisor– field trip, Requires 2500 Prosperity and 3500 Stability.
Agriculture Supervisor– bonfire party, Requires 3500 Prosperity and 2500 Stability.
Taxation Supervisor– large-scale bazaar, Requires 3000 Prosperity and 3000 Stability.
After selecting and executing the above events, the corresponding Prosperity value and Stability value will be deducted immediately, and you can receive the rewards after completing the missions.
3. Key Positions Awards Introduction
1) Hero Training Supervisor:
a) Daily training: output 3-star skill cards and a small amount of high-level experience cards
b) Theoretical study: output 3-star skill card and a small amount of rare experience card, small probability of output 4-star skill card
c) Practical exercises: output 4-star skill cards and a small amount of rare experience cards.
2) Architectural Design Supervisor: (the number of output items is only related to the execution of different tasks, and is not affected by the value of internal affairs)
a) Daily design: outputs 1 set of architectural drawings, not affected by the skill bonus.
b) Design Exchange: Fixed output of 1 set of architectural drawings, affected by the complementary skill “Architecture”.
c) Field Trip: Fixed output of 3 sets of architectural drawings, affected by the complementary skill “Architecture”.
3) Military Manager:
a) Enlisting Reserve Soldiers: Produces a certain number of one type of reserve soldiers at random, affected by the internal affairs value. The higher the internal affairs value, the higher the number of reserve soldiers to be conscripted in a single operation.
b) Soldier Type Research: Randomly produces Soldier Type Upgrade Fragments or Soldier Type Upgrade Cards.
c) Military Study: Randomly produces a certain amount of experience card props.
4) Personnel Manager:
a) Daily Search: Fixed output of 1 Hero Carousel Coupon/Hero Evolution Carousel Coupon.
b) Commissioned Recommendation: output 2 Hero Carousel Coupons/Hero Evolution Carousel Coupons, if the internal affairs value is higher than 200, it can output 1 extra, i.e. 3 Carousel Coupons.
c) Heavy Search: Produces 6 Hero Spin Tickets/Hero Evolution Spin Tickets, if the Internal Affairs value is higher than 200, it can produce 1 extra, i.e. 7 Tickets.
d) The difference between the above coupon outputs lies in the current era of the server, Kingdom Era and below outputs Hero Coupons, Empire Era and above outputs Hero Evolution Coupons.
5) Art of War Supervisor:
a) Daily Research: Randomly produces low-star talents, 3-star/4-star skill cards and random talent fragments.
b) Tactics Deduction: Random output of low-star talents, 3-star/4-star skill cards and random talent fragments. The probability of producing talents is higher than that of daily research.
c) Battle Simulation: Randomly produces 3-4 star talents, 4 star skill cards, with a smaller probability of obtaining 5 star skill cards.
6) Mining/Quarrying/Forestry/Agriculture/Tax Supervisor:
The orders that these 5 supervisors can execute are: levy, production, and investment, corresponding to the amount of resources output will be different, and affected by the bonus of the internal affairs value.
Above all, hero training/architectural design/military director/personnel director/army director have a random item, respectively, patrol and trial, corresponding to the auxiliary job of the trial and patrol skills, it is recommended to have the corresponding skills of the hero and then execute the corresponding option, so as to improve the success rate, after the successful implementation of the completion of the stability value can be increased.
Mining/quarrying/forestry/agriculture/taxation supervisor have one random item, which is daily traveling/daily learning, and can increase the prosperity value after execution.
4. Civil Servants Setting tips:
Personnel manager can produce Carousel Tickets, and Architecture Manager produces Resource Land Construction Drawings, both of which are very important game resources. Therefore, no matter at what stage of the game, you should prioritize the personnel director > building design director > military director > military strategy director > hero training director > tax director > resource director.
Among the three-star heroes, the most suitable to be internal affairs officials are the Councilor – White Fox and the Academy Sage – Professor. These two heroes have very high internal affairs value growth, but the growth of attack and defense attributes is very crotch. The internal affairs value will affect the output of most of the residence officials, so these two heroes can be prioritized to leave one to the personnel director, each mission can be more than others a carousel coupon, the player strength growth has a very big main force.
Other heroes, due to the demolition value of the archery is smaller than the infantry, three-star archery heroes in the sentry command – Phantom, the chief projection – Dark Star, good shooting battalion head – Li Ling, very suitable for use in the official residence as an official use, due to the part of the heroes of the internal value of the growth of the value of the high, the initial stage is difficult to meet the needs of the 80 can be considered to be the talent tree – logistics of the internal affairs of the point of view, so that basically meet the needs of the officials.
5. The idea of the civil official setup
Those with high internal affairs value are prioritized to be in charge of: head of personnel, head of mining/quarrying/forestry/agriculture/taxation, and the remaining 4 official positions can be deployed according to the acquisition of auxiliary skills as the internal affairs value affects the role little.
II. Merchant Ship Trade Introduction and Caravan Setup Recommendations
Basic Rules:
1. Merchant ship trading requires the construction of an inner city building – the Trade Port. The port requires the main city castle to reach level 16, which means it can only be participated in once the server reaches the castle age.
2. To engage in merchant ship trading, heroes need to be converted into merchants, with a requirement of 100 internal affairs points.
3. Merchant ship trading can utilize destination ports (without occupying them), but visibility of the destination port needs to be enabled.
4. As long as one hero in the team is converted into a merchant, the team can participate in merchant ship trading.
5. Merchant ship trading teams need to consist of 5-person squads with all soldiers fully replenished.
6. In most cases, merchant ship trading teams sail on the sea, influenced by the speed bonus of the ship’s appearance.
7. Ship appearances provide an additional 100 cargo hold capacity.
8. By default, there are 3 tasks available per day, with 1 trading team. Monthly and quarterly cards increase the limit by 1 each, allowing a maximum of 5 trading tasks per day with 3 trading teams simultaneously.
9. The number of executable trading tasks refreshes at 8 a.m., and trading tasks refresh at 8 a.m. and 8 p.m. respectively. Completed but unsubmitted tasks can be kept for up to 24 hours, after which trading tasks will fail.
10. Trading requires the use of silver coins, so it is recommended for the city lord to always maintain around 200,000 silver coins to ensure smooth progress of merchant ship trading tasks.
Merchant Ship Trade Basic Process
After converting heroes into merchants, click on the Trade Port in the inner city and then click on Trade to view the Trading Post window. Green font indicates corresponding high-quality tasks available at the Trading Post. Additionally, every day at 8 a.m. server time, there is a chance for trading rumors to refresh. If you see green rumor information like the one shown in the image below, it means that there are high-quality tasks available at the Trading Post today, where you can earn more rewards by participating.
If the corresponding port is labeled as “in the mist” as shown in the image above, then that port cannot be accessed, and no tasks can be performed there. Therefore, an important aspect of merchant ship trading is the preparatory work of opening up port visibility early on.
In addition to directly jumping to the corresponding port from the Trade Port in the inner city, you can also view the Trading Post on the world map and travel there. The currency symbol indicates the location of the Trading Post, as shown in the image below.
After arriving at the Trading Post, click on “Trade” to view the trading tasks.
Under the trade interface, it will display the cargo hold capacity available for your fleet. If you attempt to accept a task at a port that is within the fog range, you will be prompted that you cannot accept it.
When completing a trading task, it will settle the silver coins obtained from this trade, and it will display the number of rewards available to claim.
If you visit a trading post indicated by a trading rumor suggesting a special event, you will encounter special trading tasks. Upon completion, you will have the opportunity to select rewards multiple times. Currently, trading tasks in the game have qualities of white, green, blue, and purple, corresponding to reward opportunities of 1, 2, 3, and 4 times respectively. Some merchants may acquire skills that grant additional reward opportunities when leveling up their auxiliary roles, and there is also a chance to increase the number of reward opportunities.
The trading post offers both trading tasks and exchange functions.
All trading posts have one-time trading tasks. When a trading task is completed, you can unlock the trading post exchange function. The trading post tasks mainly include the following types: plundering gold treasures, plundering sunken ship treasures, delivery tasks, and occupying specific buildings tasks (such as windmills, war academies, merchant academies, etc.).
Each player has 3 exchange opportunities per day, and they can all exchange at trading posts where tasks have been completed. The exchange contents vary between different trading posts. Some trading posts, such as San Francisco (where you can exchange for 100 diamonds), Cairo, and Yanjing (where you can exchange for 5-star skill cards), are particularly noteworthy. Each exchange item has its own cooldown period, so it’s important to pay attention and exchange promptly to avoid wasting rewards.
Caravan Setup Recommendations
The most crucial aspect of a caravan team is its speed of movement, as trading is hardly affected by internal affairs points. Therefore, the most suitable caravan team consists of a vanguard formation composed purely of cavalry. Among the three-star heroes, cavalry commanders such as Zhao Chongguo, Mo Shan, and Rivet are all highly suitable for inclusion in a caravan team. Additionally, due to the low siege attack value but high transport value of cavalry units, it’s also worth considering converting other four-star or five-star cavalry heroes into merchants. This way, when there are no siege or treasure-hunting tasks, the high movement speed of the cavalry team can be utilized to quickly complete trading tasks and reap rewards.
Since only one merchant caravan can be dispatched to each trading post at a time, it’s advisable, especially before reaching the kingdom age and when heroes are not particularly abundant, to ensure the existence of at least one caravan team to meet the daily trading task requirements.
Furthermore, due to the vast size of the world map and the considerable distance between different trading posts, it’s a good idea to consider placing subsidiary cities near trading posts and stockpiling some cavalry units there in the long term. This way, when special trading events refresh, cavalry teams can be dispatched from the nearest outpost to the trading post.
Pro tip: Players can upgrade the cities near trading posts, focusing on upgrading the Command Hall and Cavalry Training Camp. This allows for the accumulation of a reserve of cavalry units. When a special event refreshes and a merchant caravan needs to be dispatched, converting the affiliated city into a subsidiary city allows for the immediate formation of a caravan team, saving a significant amount of time.
And that wraps up our share on Conquest of Empires 2: Conquest of Empires 2 Advanced Guide:Mansion and Merchant Ship. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by 515462739, who deserves all the credit. Happy gaming!