Welcome to our advanced player’s walkthrough for Baldur’s Gate: Enhanced Edition! This guide will help you navigate through the game with a focus on text-based tips and strategies that can be applied to any main character or party combination. Whether you’re a seasoned adventurer or a new player, this walkthrough will provide you with the necessary guidance to conquer Baldur’s Gate.
Introduction
I decided that I didn’t want to memorize things, and I found that a lot of the walkthroughs I was finding were either too in-depth or too shallow. So I wrote one myself.
This guide:
- Allows for any party composition and provides notes on companion locations.
- Follows the critical questline efficiently, with a minimum of backtracking.
- Only recommends the most high value, low effort sidequests.
- Covers every stat-boosting tome in the game.
This guide does not:
- Restrict you in roleplaying choices (with a few exceptions, such as lying to bandits).
- Include every sidequest, piece of gear, or any information on achievements.
- Provide detailed combat strategies.
- Really vibe with the whole exploration spirit of Baldur’s Gate 1.
Due to that last point, I would not recommend this guide to a first time player. Rather, this is a guide aimed at people who’ve done an exploratory playthrough already, know the mechanics of the game, and want a walkthrough with a bit of focus.
I highly recommend DnD Detective’s fantastic (and exhaustively detailed) guide to companions[steamcommunity.com] for planning your party and playing to their strengths if you’re intending to use companions during your playthrough.
Without further ado, let’s get started.
Early Game
Instead, we’ll just buy our gear and be on our way. Head into the inn. If you’re both greedy and patient, you can talk to Firebeard Elvenhair exactly 30 times for 300 gp, all the better to do some smart shopping with Winthrop. Purchases in hand, toddle off to meet Gorion and begin your adventure proper. They’re so cute when they’re level 1!
Remember that all recruits are optional. Don’t bother going to meet people you’re not interested in.
Lion’s Way
- Recruit Imoen, Xzar and/or Montaron.
- Loot Gorion for the Belt of Antipode (useless, but sells).
- Obtain the Diamond from the tree at x 4419 y 1957 and then head east.
Coast Way
- Grab the hidden Ring of Princes at x 1006 y 1114 on your way north.
Friendly Arm Inn
- Grab Evermemory at x 2552 y 3758
- Loop around the back of the inn to kill the hobgoblins and loot Joia’s Flamedance Ring. Then go hand it in the house just past the entrance to the compound.
- Head north to Recruit Ajantis at the Fishing Village.
- Head west to Recruit Viconia in northwestern Peldvale. You’ll have to kill a man.
- Kill Tarnesh at the entrance to the Friendly Arm Inn. This might require a few reloads, but the guards will help. You can then enter and Recruit Jaheira and Khalid. If Tarnesh is too threatening on the difficulty you’re playing at, don’t sweat it – you can come back later.
- If you want to Recruit Dorn, you need to have a talk to him now in the Friendly Arm Inn. He’ll show up again later if you do.
Beregost
- Avoid Neera’s location until later! She’s in the northeast part of town.
- Recruit Kaigan in his shop. Do his quest now if you wanna keep him. The caravan can be found in the southeast region of the Coast Way map.
- Recruit Garrick off the street near the Burning Wizard if you feel you can handle Silke. Like Tarnesh, if this is too threatening, you can come back later.
- Head to Feldepost’s Inn and talk down Marl (dialogue options 1,1,3,3,1) then buy History of the Fateful Coin from the innkeeper.
- Rob or murder Algernon for his cloak. You can get this identified at the smithy.
- Deliver History of the Fateful Coin to Firebeard across the street. Hold onto the History of the Unicorn Run he gives you in return for later.
- Click off the map to the west and the south to reveal areas. You can duck to High Hedge to Recruit Kivan now. Otherwise, head south, east, and then south twice.
Carnival
- Recruit Branwen by charming Zeke with Algernon’s cloak and using his scroll on her.
- The small tent in the south-west has two potions for sale, buy these to resell.
- Exit to the west.
Nashkel
- Recruit Minsc and/or Edwin.
- Grab the Ankheg Plate from the western fields at x 187 y 2742.
- Talk to Oublek and do whatever is appropriate for your alignment. Then speak to Berrun in the middle of town, and finally Nalin inside the temple. He can identify your rings.
- Recruit Rasaad.
You can grab Neera or Safana now if they’re part of your plans, but they’re more of a chore, so I’d recommend being patient and getting them later if you want them. Rest up, head to the temple west of Beregost, and then head west along the northern border of the map to reach Mutamin’s Garden.
Basilisk Farm
This is a well-known trick that smoothes out the early game by giving you a big boost of experience. Your goal is to kill every basilisk on the map, using Algernon’s Cloak and Korax to make up for your low level. Remember that red basilisks are worth more experience, but are more dangerous.
This can take some practice, so save before you start moving around the map.
Grab Korax and take him along the path shown above. Send him in first and he’ll tank the petrification attacks and hand out paralysis in return. Try not to let him get the killing blow or you lose out on experience. If there are basilisks left when Korax dies, you can use your cloak to charm one and use it to tank what remains.
Using your cloak is much riskier than using Korax to tank, and you might want to load a save if someone gets petrified. If you’re after a more considered approach that doesn’t require so much micromanagement or quicksave abuse, scrolls of Stone to Flesh are available at the temple nearby, or Protection from Petrification at High Hedge.
Early XP
Once he’s a hapless human again, return to Red Canyons and leave that map to the west to reveal the Lighthouse and the Archeological Site. At the Archaeological Site, talk Brage down by answering his riddle (Death) and then cart him back to Nashkel for some cold hard cash. You can spend this in town and fix up your party’s gear. The next few fights are with magic users and thus can be challenging, so be prepared.
While you’re in Nashkel, you can handle the assassin in the inn. Luring her outside and kiting can help, as the guards will get involved. Then head back to Beregost and Recruit Neera by slaying her attackers. Remember that Neera has a rare Gem Bag and magical quarterstaff, so you might want to grab that gear off her even if you’re not interested in her company.
If you were interested in Jaheira, Khalid, Garrick, or Dorn as companions but you found Tarnesh and Silke too hard to kill earlier, now is the time to go and kill them.
If you have Edwin or Minsc with you, you have a time-sensitive task, so skip ahead to the ‘Gnoll Stronghold’ section and get that done immediately.
Sidequests
- Clear Landrin’s house in the south of Beregost of spiders and grab Landrin’s items. We’ll hand these in shortly.
- Head to the Coast Way, just below the Friendly Arm Inn. In the northeast, past the smashed caravans, you’ll find an ogre with two belts. Loot them both and take them to the Friendly Arm Inn temple to be identified. The Girdle of Piercing isn’t worth giving back to its owner, but if you’re evil you can return it and then kill to reclaim it.
- On the third floor of the inn you can receive the Golden Pantaloons from a confused noble and hand in Landrin’s items for some experience.
- Head to the map just north of the Friendly Arm Inn and talk to the fishermen to get their quest. Then, head west and duck into the Ankheg den. Go to the northeast part of the cavern to recover the farmer’s son from an alcove in the wall, and take at least one Ankheg Shell with you when you leave. Return the boy and give the farmer some money if you want a rep bonus. Shells can be sold to the Beregost smithy for a decent return.
- While you’re in the northern reaches, you can head up to Wyrm’s Crossing and have a chat with the priestess. She’ll attack, but she’s no real threat and surrenders after some damage. Do a bit of back and forth between the priestess and the fishermen and resolve the situation as you desire – not killing anyone and returning the bowl grants the most experience.
- On the South Beregost Road, walk down the path to the Ogrillons and loot the letter they have. Then head down the path to the Flaming Fist, talk them down, and strike off the path due West. These Hobgoblins have the Boots of Stealth. From here, head to High Hedge and kill some gnolls around the back of the building for Perdue’s Short Sword.
- Hand-in time. Head back to Beregost and deliver the letter to Mirianne – her house is just north of the smithy and has a blue roof. Next stop is the Red Sheaf – where you’ll get attacked by Karlat upon entry. Once he’s dead, you’re free to hand in Perdue’s Short Sword. You can head to the Burning Wizard to hand in the boots, and then kill Zhurlong to reclaim them. He’s evil, so it’s consequence free.
After all of that, you might have enough experience to Recruit Baeloth. You can do this by going north from the Temple near Beregost. He spawns at a ruined tower in the southern part of the map. You need 10k experience on your main character to be able to do this.
Gnoll Stronghold
There are several caves in the lower part of the map. You can clear out the one at the very back for a Tome of Charisma, but we’ll be doing a tome collection run later, so it’s not required to go and get it now. Feel free to clear the caves if you’re feeling violent.
Nashkel Mines
Upon arrival at the mines, head to the northwest corner and look at x 166 y 177 for a Wand of Frost. Then swing to the south and protect Prism before looting his artwork. Now you’re free to enter the mines (talk to Emerson and he’ll let you in).
Once inside, you’re in a chamber with four exits. Take the lower western tunnel. This will lead to Miner Dink. Follow the tracks south to leave. On the second level, you want to turn left, then right, then left to find Miner Kylee. Leave this chamber the way you came in and head north, following the tracks as they curve east. This tunnel will take you to the third floor.
The third floor is a little more involved, but you can pick up Joseph’s Ring right in front of you as you enter. See the image below for the path – an X indicates a trap. The Kobolds are thick down here, but the rank and file ones aren’t threatening. The Commandos, on the other hand, want to light you on fire, so be sure to prioritize killing them when you see them.
On the final floor, it’s a straight shot into the island cave. Here you can Recruit Xan. Mulahey awaits in the final chamber and is the first major boss of the game. Pretend Tazok sent you and you can position your party for the fight – remember that enemies will rush in. Grab the sigil and letters off his body, then loot his chest. Afterwards, leave the chamber and work your way past the ooze to the mine exit.
Leaving, you’ll be at the foot of a small hill. Head north, going WEST around the hill to get there, or you’ll run into a nasty combat encounter that we’d rather skip. Return to Nashkel, hand in Joseph’s Greenstone Ring, talk to Berrun, and clear out your bags. You can hand in the Emeralds to Oublek for experience or sell them for gold.
Approaching the Nashkel inn at this point leads to a fight with the assassin Nimbul. Mind his magic.
Chapter 3
Officer Vai becomes available at the start of this chapter and will buy any Bandit Scalps you may happen upon in your travels. She can be found in the Jovial Juggler in Beregost.
After meeting Vai, head to Feldepost’s Inn, and talk to Tranzig on the second floor. Then kill him and take his stuff. You can now travel to Peldvale (east of Friendly Arm Inn) and head along the northern border. Just east of Ted, you can meet a group of bandits – offer to join them. When talking to Tazok, say “We’re strong…” followed by “Would you rather…” and you’ll be able to travel to and from the Bandit Camp freely.
More Sidequests
- Return to Red Canyons. Here you can find Bassilus in the southeast section of the map with a bunch of undead. Loot Bassilus’s symbol when you’re done and leave the map to the south to reveal Fisherman’s Lake.
- At the lake, stick to the north shore to find some Half-Ogres – kill them all. Drizzt and his valuable scimitars happen to be on the south side of this lake, if you’re keen to fight him – but be ready for a challenging encounter, and a successful kill will lower your reputation.
- For killing the Half-Ogres, Bjornin in the Jovial Juggler back at Beregost will reward you. Then travel east to the Temple and hand in Bassilus’s symbol. Afterwards, trek out to the lighthouse Seawatcher.
- Follow the path (there may be hobgoblins all over it) past Pallonia and you’ll finally have the opportunity to Recruit Safana (if you have a man in the party). She’ll direct you to a cave nearby. Go west (you’ll run into some Sirines) and then north-west along the beach. Within the cave, you’ll find the Manual of Bodily Health. If you can’t handle the Sirines, you can come back for this book later when your resistances are better, but if you want to keep Safana, you’ll have to do it now.
- Near Seawatcher is the Archaeological Site, where we saved Brage. There’s a situation brewing here and you have a few options. Siding with Charlston is worth 1000 experience and a paltry sum. Siding with Gallor is worth 900g if you ask for a reward – dialogue options for this are 2, 3, 3, 3. Leaving the tomb with the idol summons a Doomsayer, an incredibly threatening enemy who rewards a whopping 4000 experience on death. Resolve the situation as you prefer.
- Travel to Mutamin’s Garden and head south to reveal Gullykin. In the southernmost section of town you’ll find Gandolar. Talk to him twice to get his quest, and then enter the house to his north-west. Downstairs you’ll find Jenkal, who you can accuse of collaborating with kobolds to start a fight. Then take his secret tunnel and kill the Ogre Mage before returning to Gandolar.
Bandit Camp
Speak to Ender Sai afterwards and loot the trapped chest. Reading the letters you find within will end the chapter. Your next trip to Officer Vai will be your last, so go see her in the Jovial Juggler and sell off all your scalps.
Chapter 4
Cloakwood
The middle of the map is a big lodge building. Just north of that lodge, you can Recruit Coran. You will have to fight some wyverns soon if you want to keep him, though. At the lodge itself, you can talk to Aldeth Sashenstar and get involved with a conflict. Siding with Aldeth grants the most experience – this is yet another great fight for Algernon’s Cloak. When you’re done, leave the map to the west or north.
Cloakwood Nest
OPTIONAL: In this area, you’ll meet Tiber, who offers a very straightforward quest to kill a Spider Queen on this map. Antidotes or some means of protecting yourself from poison are recommended. You’ll get some loot – an excellent 2H sword – and around 2k experience for your trouble.
If you’re not interested, you’ll still have to fight some spiders in a minor ambush here. It’s easiest to lure them back so that you don’t get webbed in combat. Then head north, into a group of Ettercaps. Same deal – avoid the web. Head north off the map when you’re done.
Cloakwood Druids
To your right as you arrive, you’ll be able to Recruit Eldoth. Head north and cross the river to be approached by a man named Laskal. Tell the truth for a potion of invulnerability, lie for 1k experience and a fight. If you’d like to Recruit Faldorn, head west to the treehouse and just south of it you’ll find Takiyah. Say you’re here to purge bandits and she’ll point you to Faldorn just behind her. Whether you recruit her or not, leave the map to the east.
Cloakwood Wyverns
OPTIONAL: Visit the wyvern cave in the eastern part of the map and claim a trophy head. This can be delivered to the Beregost temple for a gold reward. If you recruited Coran, you’ll need to do this fight to keep him happy.
There’s nothing else on this map unless you want to fight the Hamadryad in the southwest clearing. Leave to the south.
Cloakwood Mine
Some images will make this part easier. Head from ‘Entrance’ to ‘Exit’.
The next level has a fight with the mage Hareishan . In the cells, you have the opportunity to Recruit Yeslick. Good-aligned characters will want to give Rill some money here so that the slaves don’t all drown.
The third level starts with a fight, but you can skip a lot of it. Work your way around the corridor to the exit.
Level 4 consists of little more than a boss fight and a treasure room – though the approach is heavily trapped.
Once Davaeorn is dead, do some looting if you fancy, then take his lift back up to the first level. Then visit the river plug to flood the mine.
Chapter 5
WARNING: Entering the northeast section of Baldur’s Gate will lead to your party running afoul of two goons named Marek and Lothander. This encounter starts a questline that is quite involved and can result in your death through poisoning. To avoid this, simply don’t travel to the northeast section from the east section.
You’re probably keen to do some shopping at Sorcerous Sundries; for those that are interested, our final wave of recruits is also available.
- Quayle can be found in Wyrm’s Crossing. He’s at the end of the bridge.
- Skie can be found in Entar Silvershield’s Estate, in northwestern Baldur’s Gate. She will only join if Eldoth is in the party.
- Tiax is found loitering outside the Flaming Fist building in southwestern Baldur’s Gate.
- Alora can be found in the Hall of Wonders in western Baldur’s Gate, between the hours of 8pm and 4am. Talk to her three times to recruit her.
Even More Sidequests
- You can pick up a quest from Ordulinia in Sorcerous Sundries. He wants you to obtain items from Arkion (found in his locked home near the south border in eastern Baldur’s Gate) and Nemphre (found in her unlocked home near the northern border of southeast Baldur’s Gate). Go visit Arkion first…
- …and he’ll send you on a quest into the sewers to find a corpse. If you enter the sewers behind Sorcerous Sundries, you’ll be near the corpses – and a fight with an Ogre Mage and some carrion crawlers. Take the corpse back to Arkion when you’re done and then kill him for his amulet. Then go find Nemphre and deliver the amulet to her. Then kill Nemphre and loot the amulet and ring before jogging back to Sorcerous Sundries for quest turn-in. Betrayal is fun.
- If you picked up Alora, you may already be involved with this next quest. It’s a simple robbery job. Brevlik in the Elfsong Tavern (eastern Baldur’s Gate) wants the telescope from the Hall of Wonders (western Baldur’s Gate). Steal it for him – without killing any guards. Dead guards means less reward.
- If you kept Firebeard’s book from earlier, you can hand it into Rinnie for a small amount of experience. She lives in the middle of three houses near the Ducal Palace in north Baldur’s Gate.
- Razamith’s quest starts in north Baldur’s Gate, on the west side of the map. He’ll approach you in the street and ask you to steal a nymph from Ragefast, who lives in western Baldur’s Gate around the back of the Hall of Wonders. Mention Razamith and Ragefast will attack you, or convince him to free the nymph if you prefer kindness. Whatever you choose, you can then climb to the top level of Razamith’s Tower for a Tome of Clear Thought.
Durlag’s Tower
If you would like to brave the tower, now is a good time. I recommend the following:
- Magic weapons for everyone.
- A method of reliably dealing with horrors and Greater Dopplegangers; wands, spells, or magic ranged weapons will do the trick.
- A thief with 100 Find Traps.
- A reliable method of invisibility.
- Level 5 at minimum.
Now that you’ve hit Baldur’s Gate, you should have the means to gather what you need. You will, unfortunately, need to find another guide for the tower itself – and I recommend you do, because the place is chock full of traps, puzzles, and unpleasant surprises. It’s no place to be stumbling around blind. Best of luck to you.
Baldur’s Gate
Outside, you’ll find the Flaming Fist headquarters to the northwest. Head on in and chat with Scar. He’ll lavish you with rewards and give you a follow-up quest to kill an Ogre Mage. You may have already done this – if not, you can find this enemy by taking the sewer entrance behind Sorcerous Sundries.
With the Ogre Mage dead, talk to Scar and he’ll dither around a little bit before moving to the outside of the building. Before you leave, speak to Fergus. If you found an Angel Skin ring and hung onto it (like I suggested aaaaall the way back in Chapter Three) you can give it to him for some experience.
Talk to Scar outside and he’ll introduce you to Duke Eltan. Be polite, or he’ll kill you. He’ll direct you to the Iron Throne building in southern Baldur’s Gate.
Make your way to the fourth floor of the building however you like. This fight can be made easier by luring enemies down the stairs, the better to pick them off. Once you’ve cleared out your foes, threaten Thaldorn and you’ll learn that the Iron Throne leaders have gone to Candlekeep.
Returning this information to Duke Eltan in the Flaming Fist headquarters will end the chapter. Make sure you’ve done any side content you want to do and you’re well equipped before you head over there. Again, be cooperative, or Duke Eltan will kill you. And these are the good guys…
Chapter Six
After the dialogue, you’ll find yourself in a safe room. You can rest here without risk of ambush. The door leads to the Catacombs, shown below.
You’ll want to make sure you grab the Tome of Understanding and the Manual of Gainful Exercise, as you can’t come back to these catacombs once you leave. When you’re done fighting and looting, take the exit.
On the second level, it’s doppleganger madness. Everyone here is fake and everyone wants to kill you – except Arkanis and Deder, who can be of assistance. Stick to the big chamber you start in and head to the north-west to find a corridor. ‘Elminster’ will attempt to delude you, so defy him and fight your way down this corridor to find an exit.
You are now in Candlekeep Caves.
It is possible to go around Prat and his gang if you’re careful. He wants to drop a Lightning Bolt on you, so watch out for that. Work your way through the cave to the lower section, where you’ll find some greater basilisks. Hopefully you have some way of coping with petrification here! I usually use skeleton summons to tank.
From here, head south to Diamid – what you say to him doesn’t matter – and the exit. Escaping Candlekeep ends the chapter.
Chapter Seven
If you are arrested, don’t be sassy to Angelo, or he’ll kill one of your party members. To escape prison, you either need Shar-Teel in your party or you need to answer Neb’s riddles. The answers are “thirty-three children”, “a mirror” and “tomorrow”. Or you can simply kill him.
Once you’re out, the Flaming Fist will attack you on sight. Run away from them to avoid reputation loss.
Tome Checklist
You should have at least two books already – a Tome of Understanding and the Manual of Gainful Exercise were obtained in the Candlekeep Catacombs earlier.
If you’ve been doing your sidequests, you have a further three tomes:
- At the Gnoll Stronghold, the Tome of Charisma can be found in the furthest cave in the lower part of the map.
- The Manual of Bodily Health can be found on the Lighthouse map (also known as Seawatcher) in a cave. Follow the beach to the northwest to find it, and watch out for Sirines.
- The Tome of Clear Thought can be found at the top of Razamith’s Tower in North Baldur’s Gate. You’ll have to fight your way up there.
There’s a single tome ahead that you can pick up as you complete Chapter Seven:
- The Manual of Quickness of Action can be found in the Thieves’ Guild, on a barrel near Black Lily. If you want to go here early, you can access the Thieves’ Guild in eastern Baldur’s Gate, through one of the four front houses. The password is ‘FAFHRD’.
The last two tomes are duplicates and both grant additional Wisdom. I wouldn’t recommend going out of your way to get them without a specific use in mind. Unless your main character is a divine caster or you really want to dual class Xzar to cleric, their value is incredibly small. But for the sake of completeness:
- A second Tome of Understanding is in the hands of Chanthalas Ulbright, the priest of The Lady’s Hall in West Baldur’s Gate. You can obtain it by killing him, or by progressing the Marek and Lothander quest which begins in northeast Baldur’s Gate.
- A third Tome of Understanding is on the 3rd floor of Durlag’s Tower. It is in the northeast, on an altar trapped with a Dire Charm spell. More on Durlag’s Tower can be found above.
Endgame
In this watery chamber, take the south-west exit. You’ll be in a…well, a den of vice. Slythe and Krystin can be found in the middle of this chamber – kill them (or at least Slythe) and take their invitation.
Get above ground again and head to the Ducal Palace in north Baldur’s Gate. Your invitation secures entry. The palace holds a violent crush of Greater Dopplegangers, and you’ll need to protect the Grand Dukes from them. Once they’re dead, hand over the diary and defend yourself from Sarevok until his pet mage drops in and teleports him away. Talk to a surviving Grand Duke to give chase.
A man named Denkod will speak to you after your teleport and inform you that you’re in the Thieves’ Guild. In the room to your east, you’ll find the Manual of Quickness of Action and a vendor. Head downstairs to the Thieves’ Maze. There’s plenty of nasties down here, but you can rest at will.
The absolute worst of it down here are the Skeleton Warriors, who are pretty much immune to magic and resistant to all forms of damage that aren’t blunt. Once you’ve slogged your way to the end of the maze, you’ll reach the Undercity.
In this final area, follow the water north to avoid a fight with Sarevok’s goons or simply charge off to the west. When you hit a fence with spikes on it , you’ve found the Temple of Bhaal. Within is Sarevok, your nemesis. Cheese him with skull trap Defeat him in honourable combat.
Once he’s dead, the game is over! Siege of Dragonspear will begin immediately and a save file will be generated that you can export to BG2. Congratulations on your victory!
Credits
I’d also like to again shout out DnD Detective’s fantastic NPC guide.
If you enjoyed this guide, consider checking out my Baldur’s Gate 3 guide to Honor Mode.
Thanks for reading.
And that wraps up our share on Baldur’s Gate: Enhanced Edition: An Advanced Player’s Walkthrough for Baldur’s Gate. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Dreyk, who deserves all the credit. Happy gaming!