Looking for a little help with Alicia Griffith – Lakeside Murder? Look no further! In this detailed walkthrough, I’ll share my personal tips and strategies based on my own gameplay experience. I’ve used entries from Alicia’s journal and watched one puzzle solution on YouTube, but no hints were needed. I played both on CASUAL mode and CHALLENGE mode, taking notes along the way. Hopefully, this guide will make your gaming experience smoother.
Intro.
Room.
Turmville lake side cabins, 21th May 2016, 14:02 hrs.
Alicia meets Sheriff Horace Williams. He tells her about the recent murder and escorts to her room. Complete the tutorial. Get the chest key from the bulletig board. Look at the chest. Unlock it with the key that you’ve found. Take a “hint”. Get screwdriver tip. Look at a suitcase on the floor. Get a screwdriver hold. Combine screwdriver tip and hold. You’ve obtained a screwdriver. Use it on the suitcase lock.
1st Minigame. Solution.
Push once.
Push once.
Push once.
You’ve got an achievement:
Lock picker
Successfully pick the lock.
Get the cassete and the journal. Get the map and batteries from the lamp table. Click on the map then exit. Look at the sofa. Use the batteries and cassete on the tape recorder. Finaly, get the case file and read it carefully.
You are done here.
You’ve got an achievement:
Professor
Pass the tutorial.
Exit the room.
Lake house.
Look at the bush below the window. Remove it. Looks like a fresh mound. Get the broken shovel. Enter inside.
Inside the lake house.
Alicia will reconstruct the murder in her imagination.
Look around. Click on the chalked silhouette. Looks like body was found here. Get the poker near the fireplace. Use the poker to get a warrior figurine from the fireplace. Get the flashlight from the right window. Look at the table. Get the second warrior figurine and the scissors. Look below the left window. Get the third warrior figurine and sollar charger. Look at the broom left of the fireplace. Cut off the rope with scissors. You’ll obtain a handle. Combine the handle and broken shovel. Shovel has been repaired. Exit outside.
Lake house.
Look around. Look at the box on the house wall. Break the lock with poker. Get the pliers. Dig up the mound. There are a chest and the wallet. You can’t unlock the chest yet. Get the wallet. You’ll obtain the small key. Go inside the lake house.
Inside the lake house.
Look at the table. Unlock the drawer with the small key. Get the UV light bulb and camera – low power. Combine UV light bulb and flashlight. You’ll obtain a UV flashlight. Use it on the sheet of paper in the typewriter. You’ll see the text which was writen by invisible ink.
Looks like victim was conducting her own investigation.
You’ve got an achievement:
Bookworm
Read the invisible text.
Use UV flashlight on the chalked silhouette.
2nd Minigame. Solution.
Red.
Blue.
Black.
Green.
Alicia will understand that these markings coud be a clue.
Place the sollar charger and camera – low power on the windowsill. Get the digital camera. Use it on the chalked silhouette.
3rd Minigame. Solution.
Blue.
Red.
Black.
Green.
Alicia will understand the significance of the reconstructed painting.
Remove the nailes with pliers. Get the medallion. Go outside.
Lake house.
Now you can open the chest.
4th Minigame. Solution.
Place the medallion and three warrior figurines on the chest.
First rotate the outer ring with the arrow.
Then the inner ring with the dagger.
And, finally, the middle one with the spear.
Alicia has found the ritual dagger (a murder weapon) and cup full of victim’s blood.
Alicia urgently needs to talk to Sheriff.
You’ve got an achievement:
Murder weapon
Find the murder weapon
Turmville.
Look around. Look at a bulletin board. Get a small knife. Look at the left announcement.
You’ve got an achievement:
Turnip
The award winning turnip is missing!
Enter the Sheriff’s office.
Sheriff’s office
Look around. Talk to Sheriff. Alicia will report about her findings at the crime scene. Sheriff will tell that there was a murder with the same M.O. many years ago. Deputy Ely Dillard must know about it. He is at a back yard now. Exit through back door.
Behind the office
Look around. Talk to Dillard. He stuck on the roof. Get the screwdriver from the barrel. Look at the ladder on the ground. It’s broken. Dillard will tell that he has the nesessary tools in the garage. He will throw you the garage key but it fall into the grate. Return to Sheriff’s office.
Sheriff’s office
Talk to Sheriff about Dillard. Sheriff can’t help Alice. Leave the office.
You’ve got an achievement:
Helpful advice
Ask for sheriff’s help.
Turmville – library
Look around. Look at the plaque on the statue. “Allison Woods. 1881 – 1959”. There is a bronze flower in the statue hand.
You’ve got an achievement:
Just being informed
Whose statue is this?
5th Minigame. Solution.
Look at toolbox. It’s locked. Use screwdriver on the lock. Set the letters.
Push this button until toolbox opens.
Get the oil can and the walnut pie. Go to the library.
Library entrance
Look around. Look at the wrench left of the door.
6th Minigame. Solution.
You’ll obtain a wrench. Look inside the wall. Unscrew the four screws with screwdriver. Get the magnet.
Behind the office
Look at a grate. Oil four bolts with oil can. Remove them with wrench. Get the garage key using the magnet.
You’ve got an achievement:
In the gutter
Get the garage keys.
Unlock the garage door and look inside. Get the rope and the rake. Look at the broken ladder. Tie it up with the rope. Get the ladder and use it on the roof. Talk to Dillard. He has lost his hat. Dillard refuses to talk without it.
Turmville
Look at lamp post. Use the rake and get the hat.
You’ve got an achievement:
Flying hat
Find the deputy’s hat.
Behind the office
Give the deputy’s hat to Dillard. Talk to him. He tells you a story.
In 1940th the wife of the rich guy was murdered. A ritual dagger and cup of victim’s blood were found in the chest. The murderer was found and hanged. Then he was buried in the unmarked grave. Dillard will tell that the information about the murder in 1940th can be found in the newspapers in the library. He wiil give you a library key.
Library entrance
Unlock the door with library key and enter inside.
Library
Look around. Get the folder from the top shelf. You’ll obtain a picture part. Get two books. One is “Allison Woods biography”. It contains the information about her grandson, Albert Woods. Another book is “Botanic Book”. It’s a dictionary. Get a paperclip. Use the botanic dictionary on the two plants in the library. Alicia will determine the type of the plants. Look at the cabinet with news papers. Use the small knife on the lock.
7th Minigame. Solution.
Click here.
And here.
There are no newspapers of 1940th year. Get the CD and duct tape.
Library entrance
Use botanic dictionary on the plant near the door. Alice will determine a type of the plant.
Sheriff’s office
Look at the PC. Use CD on the CD-ROM. Monitor power cable will burn. Look at the monitor. Get the small key near spider web. Unlock the medicine cabinet with the small key. Get the wire cutters. Look at coffee machine. Cut off it’s power cable. Look at the monitor. Cut off the burned power cable. Place the power cable from coffee machine then use the duct tape on it. Look at PC and use CD on the CD-ROM once again.
8th Minigame. Solution.
Click on the arrows untill all inscriptions become red. Then click “OK”.
The CD contains information about Albert Woods hut in the forest.
You’ve got an achievement:
Hacker
Crack Albert’s password.
Turmville and forest.
Look around. Get the mattock.
Forest hut
Look around. Use the mattock on the stone near the hut door.
9th Minigame. Solution.
You must place the stones like this:
Open box and get the hut key. Look at the door and unlock it. Enter inside.
Albert’s hut
Look around. Look at the table. Read the book. It contains information about the Albert’s research. Get a pencil. Unlock the box with the paper clip. Get the Allison’s bracelet. Open the oven. Use the walnut pie on it.
You’ve got an achievement:
Baker
Bake the pie… again.
Click on the deer’s head.
You’ve got an achievement:
Poor deer
Dear poor deer.
Forest path
Put the walnut pie on the stump. The squirrel will get it and run away.
You’ve got an achievement:
Animal feeder
Any walnut will do.
Look in the hole. Use an old umbrella on it. You’ll obtain an empty lighter.
Turmville – library
Place an Allison’s bracelet on the statue’s hand. Get the bronze flower.
Albert’s hut
Use a bronze flower on the drawer. Get a shed key, forest map and bronze flower. Use the forest map on the calendar on the wall.
10th Minigame. Solution.
You’ve uncovered the Albert’s location.
You’ve got an achievement:
Minigame apprentice
Complete 10 minigames.
Forest
Albert will talk to you. He needs to find the location of Ocimum Turris blossoms. Albert will give you another bronze flower.
Forest hut
Unlock the shed with the shed key. Get the petrol can and axe. Look at the firewood. Get the wooden log, place it on the stump and chop it with the axe. Combine the petrol can and empty lighter. You’ll obtain a lighter.
Albert’s hut
Put the logs into the oven and light them with the lighter. Look at a vitrine. Place the two bronze flowers.
11th Minigame. Solution.
Get the framed Turris. Use the framed Turris on the oven. You’ll obtain an Allison’s paper. Combine it with the pencil. You’ll obtain an Allison’s map.
Forest
Look around. Talk to Albert. He’ll give you a library garden key. Look at Albet’s bag. Get the shears. Cut off the bush with the shears. You’ll see a grave cross. Something is missing on it.
Library
Look around. Unlock the garden door with the library garden key. Enter inside.
Library garden
Look around. Get the folder. You’ll obtain the second picture part. Look at the well. Unbolt the well whell with the wrench. Get it. Combine the wheel with hadle and wrench. You’ll obtain wheel and handle.
Forest path
Look at an old whellbarrow. Cut off the vine with the shears. Use the wheel on whellbarrow. Get wheelbarrow.
Library garden
Use the wheelbarrow on the door. Enter inside.
Archive room
Look around. Click the light switch. No electricity. Look at the box. Cut it with small knife. Get the electric fuses.
Library garden
Use electric fuses on the fuse box.
12th Minigame. Solution.
Click here.
Click here.
Click here.
You’ve got an achievement:
Electrician
Assemble the fuses.
Archive room
Click the light switch. Get the folder. You’ll obtain the third picture part. Use the handle on the closet door and open it. Get the metal plate. Asseble the archive room picture and get it.
Forest
Use the metal plate on the grave cross.
You’ve got an achievement:
Unmarked grave
Find the hidden grave.
Archive room
Use the archive room picture on the drawers. Open the drawer and get newspaper.
The newspaper says that the murder victim was Marie Schultz, the wife of nobleman Herman Schultz. A local farmer was accused of the murder and was hanged. He was buried in an unmarked grave somewhere in the forest. Herman Schultz left soon after the murder, never to be seen again.
Sheriff’s office
Talk to Sheriff. He’ll tell you that Eugene Schultz lives in the mansion. He is not quite himself. Sheriff will mark the location of Schultz mansion on the Alicia’s map.
Schultz Estate.
Mansion
Look around. Ring the doorbell. It doesn’t work. Look at a flower urn. Move it. No key. Get the string from the flower. Look at the hatch. Get the wooden peg.
Garden gate
Look around. Get the working gloves. Look at the toolbox. Get the chisel. Use a wooden peg on the broken hammer and get it. Break off the metal beam with hammer.
Mansion
Look at a hatch. Remove the fallen tree with metal beam. Open hatch. It’s dark down there. Look at the window. Get coin and metal hook. Combine the metal hook and the string. You’ll obtain a hook on a string. Use chisel and hammer on the doorbell. Get the wires. Look at the lamp. Unscrew the screws with the coin. Get the lamp bulb. Use the wires on the lamp socket. Use the light bulb on the wires then move it to the hatch. Look inside. Use the hook on a string on the mansion key. Unlock the door with this key.
Study
Look around. Eugene is really not quite himself. He wants a mint tea. Get the food calendar. Get the empty teapot, small scissors and used gum from the table.
You’ve got an achievement:
Gibberish
Meet Eugene.
Main hall
Look around. Open the closet with the chisel. Get the sleeping pills. Cut off a cat’s head from the toy with small scissors. Use the food calendar on the door.
13th Minigame. Solution.
Basement
Look around. Get the spatula and the dry tar. Cut off the rope on the sack with the small scissors. Get a green marble and the thin stick.
Study
Use the dry tar on the fireplace. Get the molten tar with working gloves. Use the molten tar on the headless statue of cat. Use cat’s head on the statue, a used gum and green marble.
You’ve got an achievement:
10th life
Recreate the cat.
Get the cat statue.
Basement
Scare off the rat with cat statue. Get the mint tea. Pour the water into the empty teapot.
Study
Place teapot with water on the fireplace. Get it with the working gloves. Pour hot water in the cup. Add the mint tea and sleeping pills.
You’ve got an achievement:
Spiced tea
Drug the tea.
Talk to Eugene. He’ll throw Alicia out.
Study
Eugene has fallen asleep. Look at him. Get the Eugene’s ring and the Eugene’s brooch.
Use the Eugene’s ring on the old book.
14th Minigame. Solution.
Click here.
Click here.
Click here.
Click here.
Look at the photos in the book.
Get the Eugene’s key.
Main hall
Unlock the door on the second floor with Eugene’s key. Enter inside.
Bedroom
Look around. Get a wire brush. Look at the statue. Get a strange coin. Use the thin stick on the hole. Get the head statue. Click on the picture on the wall.
You’ve got an achievement:
Art critic
Recognize fine art.
Look at family photo above the bed. Turn in. Use the Eugene’s brooch on it.
15th Minigame. Solution.
You’ll obtain a grave plate.
Garden gate
Look around. Place the head statue on the gate pillar. Get the second strange coin.
You’ve got an achievement:
Heads up!
Place the stone head.
Basement
Look around. Look at the wall. Clear the paint with wire brush. Place two strange coins into device.
16th Minigame. Solution.
The secret entrance will open. Enter inside.
Dungeon
Look around. Looks like, this dungeon was used for the dark rituals.
Get the strange artifact.
Garden gate
Use the strange artifact on the gate lock.
17th Minigame. Solution.
Crypt garden
Look around. Get an oil lamp. Look at the graves. Get the chain cutters and two metal pins.
Garden shed
Look around. Click here.
You’ve got an achievement:
Mathematician
Find the miscalculation.
Cut off the pickaxe with the chain cutters. Reach the pulley with pickaxe and get it.
Crypt garden
Look at nearest right grave. Attach the grave plate on it. Dig up the grave with spatula. Break the coffin with pickaxe. Get the ritual dagger and Marie’s medallion.
Bedroom
Pull out the chest from under the bed. Place the Marie’s medallion on it. Open the chest and get the crypt key.
Schultz Estate. Continue.
Cut off the bloody rope with the chain cutters. Remove the stone on the floor with pickaxe. Get another ritual dagger. Use two ritual daggers on the plaque on the wall.
18th Minigame. Solution.
Get another crypt key.
Study
Use the oil lamp on the fireplace. Lamp is lighting now.
Crypt garden
Unlock crypt door with two crypt keys.
19th Minigame. Solution.
Crypt
Look around. Use the pulley on the hook. Use the bloody rope on the pulley. Pull the rope. Sarcophagus will open.
You’ve got an achievement:
Tomb robber
Open the sarcophagus.
Looks like you’ve found the hidden entrance. Use the lighten lamp on the hole. Enter.
Hidden entrance
Look around. Get the metal insignia.
Garden shed
Use the metal insignia on the helmet. Get a metal cross.
Crypt
Use the metal cross on the box. Get the crypt artifact.
Hidden entrance
Use the crypt artifact on the metal plate.
20th Minigame. Solution.
Click here.
Click here.
Click here.
Click here.
Click here twice.
Click here twice.
Looks like you’ve found the ancien burial grounds.
You’ve got an achievement:
Minigame master
Complete 20 minigames.
Get the ritual hammer.
Garden shed
Break the padlock on the chest with ritual hammer. Get the metal ladder.
Hidden entrance
Insert the metal pins into the holes on the wall then drive them with the ritual hammer. Use the metal ladder on the pins.
Ancient Mayan Cavern Temple.
Look around. Get the crystal. Go forward.
Ancient graveyard
Look around. You’ll find the research notes of professor Wright.
And a useful hint:
Get the stone disc, water sign urn, pale fungus, spear, feather, necklace half, Y stick, another necklace half and bow. Combine the two necklace halves. You’ll obtain the necklace key. Go forward.
Old temple
Look around. Insert the stone disc in the hole on the statue. Get the pot with holds. Insert crystal in the crystal slot. Insert the necklace key in the small hole and turn it.
21th Minigame. Solution.
Get the lit crystal.
Ancient graveyard
Combine the Y stick and pot with holds. You’ll obtain the pot on a stick. Use it on the green thing on the ceiling. Now you have the pot of acid.
Cave
Place the lit crystal in the metal cage. Look around. Get the stone weigh and pale fungus. Clear the door bolt with the acid. Then open it. Enter.
Cave room
Look around. Look at the plaque on the wall.
You’ve got an achievement:
Explorer
Find the ancient clue.
And a useful hint:
Get the guardian necklace and ancient axe. Remove the stone plate on the wall with the spear. Get the saw and statue elements.
Ancient graveyard
Break the lock on the professor Wright chest with ancient axe, open it and get the chieftain staue.
Cave room
Combine the spear and saw. You’ll ontain the two sticks. Look at artifact machine. Place the chieftain statue, statue elements and two sticks in the artifact machine.
22th Minigame. Solution.
Click here.
Click here.
Click here.
You’ll obtain the second chieftain statue. Look at artifact machine and get the first one.
You’ve got an achievement:
Artifact maker
Assemble the artifact.
Old temple
Place the two chieftain statues in the slots on the central door. The door will open. Enter.
Temple hall
Look around. Get the handle. Go forward.
Throne room doors
Look around. Look at the skeleton. Get the guardian necklace and broken arrow stick from the skeleton.
Cave room
Insert the handle in the hole and turn it. Get the handle back. Cut the rope with ancient axe. Get the stone weigh.
Temple hall
Hang two stone weighs on the ropes. Insert the handle into the hole.
23th Minigame. Solution.
You’ve got an achievement:
Weight lifter
Align the weights.
Left door will open. Enter.
Armory
Look around. Get the artifact elements and blacksmith tongs.
Ancient graveyard
Look at professor Wright skeleton. Remove the arrow tip with blacksmith tongs.
You’ve got an achievement:
Doctor
Get the arrow tip.
Armory
Look at arrow machine. Place the feather, broken arrow stick and arrow tip. Get the arrow. Combine it with the bow.
Old temple
Look at right door. Place two guardian necklaces in the slots.
24th Minigame. Solution.
Click here.
Click here.
Click here.
Click here.
Click here.
Door will open. Enter.
Chieftains’ crypt
Look around. You’ll find more professor Wright notes.
And another hint:
Get the sceptre rod and sacred scroll. Look at the skeletons. Get the two chieftain signs. Look at central stone head. Remove the cork with ancient axe. Shoot at the right stone head with bow and arrow. Get the pale fungus.
You’ve got an achievement:
Bullseye!
Use the bow and arrow.
Armory
Look at a grinding machine. Grind three pale funguses. Get three fungus powders.
Ancient Mayan Cavern Temple. Continue.
Look at an artifact machine. Place the artifact elements and chieftain sign in it.
25th Minigame. Solution.
Click here.
Click here.
Click here.
You’ll obtain the third chieftain sign. Look at the artifact machine. Get the chieftain sign.
Throne doors room
Look at the doors. Place the chieftain signs in the slots.
26th Minigame. Solution.
Doors will open. Enter.
Throne room
You’ll meet Herman Schultz, the villain. He’ll tell you his story.
Click here.
You’ve got an achievement:
Bone finder
Find the bone pit.
Look around. Get the metal cage, wind sign urn and ancient dagger. Look at statue in the right column.
Remove the sceptre top with blacksmith tongs. Get the sun god statue. Combine the sceptre rod with sceptre top. You’ll obtain the sun sceptre.
Throne doors room
Look around. Look at skeleton. Cut off the leather belt with ancient dagger.
Temple hall
Look around. Remove the water sign with ancient dagger.
Armory
Look around. Remove the fire sign with ancient dagger.
Old temple
Look around. Place sun god statue in the slot. Pull the handle. You’ll obtain the sun symbol.
Chieftains’ crypt
Look around. Use the wind sign urn on the central stone head. You’ll obtain the full wind urn.
Temple hall
Look around. Place the sun scepter in the slot. Door will open. Enter.
Sacred chamber
Look around. Get the fire sign urn. Combine it with leather belt. Remove the two bolts on the part of the cage. Get it. Fill the water sign urn with water from the well. You’ll obtain the full water urn. Place the sun symbol in the slot.
27th Minigame. Solution.
I didn’t find a definite solution. Here is an approximate one.
Ancient Mayan Cavern Temple. Continue.
Godlight
Lighten the pedestal.
Place the sacred scoll on the pedestal. You’ll obtain the sacred text.
Throne room
Look around. Look at the lava pit. Fill the fire urn on a belt with lava. Look at the left column. Use the sacred text.
28th (last) Minigame. Solution.
Remove the wind sign with ancient dagger.
Chieftains’ crypt
Place the metal cage above the right skeleton. Place the cage part above the left skeleton. Place the full fire urn under left skeleton. Place the full wind urn under central skeleton. Place the full water urn under right skeleton. Look at left skeleton. Place the fire sign and fungus powder. Look at central skeleton. Place the wind sign and fungus powder. Look at right skeleton. Place the water sign and fungus powder. Get the water energy, wind energy and fire energy.
Throne room
Place the wind energy at the central pedestal. Look at left pedestal. Place the fire energy. Look at the left pedestal. Place the water energy.
Watch the ending.
You’ve got the last achievements:
Avenger
Defeat Herman Schultz.
Junior detective
Game finished with 18 achievements.
Master detective
Game finished with 24 achievements.
Police chief
Game finished with 30 achievements.
And that wraps up our share on Alicia Griffith – Lakeside Murder: Alicia Griffith – Lakeside Murder (Detailed Walkthrough).. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Stranger, who deserves all the credit. Happy gaming!