Welcome, gamers! Are you ready to dominate the world of Age of Darkness: Final Stand? In this guide, we will discuss the best build orders for starting economies for all factions and difficulties. By following these strategies, you will have a strong and speedy start, making your survival journey a breeze. These tips are applicable to all levels of difficulty, so no matter your skill level, you’ll be well-equipped to conquer the game. Let’s get started!
The goal of early game build orders
To achieve that we will be aiming to build certain buildings and get certain upgrades as soon as possible.
Here is what we are aiming for:
- Early wood workshop to unlock tier 2 houses.
- Early keep upgrade to get more storage space and +100 gold income.
- Early tier 2 houses to boost gold income as much as possible
In best case scenario we should have everything by the end of 2nd day, however not every map and starting area allows for the optimal build order.
Minimal requirements for optimal build order
- 10 or more stone income from the 1st stone quarry.
- 32 or more combined wood income from 1st and 2nd woodcutters.
To have 10 or more stone income you need to scout and clear a stone area that has at least 5 tiles of stone. (1 tile of stone is worth 2 stone income)
And to have 32 or more wood income you need to have either 2 woodcutters worth 16 wood, or one worth 20 wood and another worth 12 wood or… You get the idea.
It is easier to find stone in time if you scout for it as soon as possible, exploring around the starting area in all directions.
To get enough wood it is best to try and look for wood lines.
An example of a wood line:
The differences in build order based on difficulty and faction
Easy, Normal, Veteran, Horrific, Nightmare.
There is no economic difference between them, however players can increase the base difficulty further with hardships.
Out of all the hardships, only Heroless and Veil Bond have an impact on economy.
- Heroless – you play without commanding a hero, you have additional +10 gold income from the start, because heroes have 10 gold upkeep.
- Veil Bond – you start with both heroes from a faction with their levels capped at level 6. Due to an additional hero you have -10 gold income from the start.
At the moment there are 3 playable factions:
The Order, The Rebellion, The Volatists.
Order has a stable and basic build order, not much room for variation.
Rebellion has 1 rogue as a starting unit and rogues gain gold upon killing nightmares. This allows for variation in build orders, based on how many kills the starting rogue can get.
Volatists have 8 starting units worth 8 population, while other factions have 6 starting units worth 6 population. This means you start the game with 2 less population and because of it some build orders require you to kill off some of your starting units.
Basic build order. Any faction. No hardships affecting economy
- House
- Woodcutter
- House
- Woodcutter
- House
- Stone quarry
- House
- Food hut
- House
- Wood workshop
- House
- Food hut
- House (if you have 9 food or more)
- Upgrade the keep
- Research lodge (unlock tier 2 houses)
While the Lodge (tier 2 houses) is being researched, you want to build Food huts and Woodcutters (as needed). Never build any more tier 1 houses and upgrade the already built tier 1 houses immediately.
Example video of 32+ wood build as The Order:
Example video of 32+ wood build as The Rebellion:
(To be added)
Example video of 32+ wood build as The Volatists:
(To be added)
Build order for Heroless and Veil Bond hardships. Faction specific
Best possible Rebellion build orders. Relying on the starting rogue.
Troubleshooting issues with build orders.
- I don’t have enough wood to place the 1st stone quarry!
You need to place the 2nd wood cutter faster, to it can be built before the wood income ticks. - I don’t have enough gold to place the 1st stone quarry!
You need to place the initial 3 houses faster, so they can be built faster and add to your income. Doing it too slow costs you some gold. - The build order makes me waste/overcap on resources!
Sometimes it is unavoidable and a sacrifice that must be made, don’t stress over it. Also try to see if you can improve the build order yourself! - I followed the 32+ wood build order exactly and I didn’t have enough wood!
32 wood income is the bare minimum required for a build order and it can fail if the 1st woodcutter is less than 15 wood (while the total income is still 32). Just try to get more than 32 wood income.
And that wraps up our share on Age of Darkness: Final Stand: Build orders for best starting economy for all factions and difficulties. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Bembis_Miške, who deserves all the credit. Happy gaming!