An in depth look at possible locations to find your forever home within Manufacturing! Part Two covers the Mapping Center, Mines, Dig Site, and Synchrotron
Introduction
Just like my previous guides, I hope this helps you find your forever home and helps you come up with some often overlooked areas! A friendly reminder too, that I probably overlooked some fun locations and you are also free to mix and match where you see fit! Without further adieu, let’s get this show on the road! <3
Other Guides
Mapping Center > Command Center and Military Camp
Pros:
- Plenty of Space
- Comes with port-a-potty
- 3 Plugs (1 outside, 2 inside)
- Looks Nice
Cons:
- Some of the furniture can’t be moved and take up valuable space
- Nearby Sniper might get you
- No nearby water source
- Far from anything, completely out of the way
Mapping Center > Top of Command
Pros:
- Nice flat area to build
- Comes with 1 plug
- Decent View
- Excellent addition to Command Center
- Nearby port-a-potty
Cons:
- Hard to get to unless you build/jump/fly
- No nearby Water Source
- Far from everything, completely out of the way
Mapping Center > Sniper Post
Pros:
- A bit of a smaller area, great for an individual
- Two floors keeps things less boring
- Nearby toilet
- Comes with 1 plug (upper level)
Cons:
- No nearby water source
- Far from everything
Mapping Center > Bridge Tower
Pros:
- Two Floors
- Okay space
- 3 Plugs (1 up top, two on bottom)
- Comes with Vending Machines
- Comes with charging station
- Bottom level is close to Blacksmith/Tram
Cons:
- You will need to build a way to connect 1st and second floor
- Top floor is in perfect view of sniper
- The giant glass windows can break 🙁
- No nearby toilet
- No nearby water source
- Dead bodies in middle of floor upstairs can NOT be removed
Mapping Center > Walkway
Pros:
- Nearby charging station
- nearby port-a-potty
- Comes with Forklift recall
- Plenty of Space
- Nice View
Cons:
- In Sniper Site
- Only 1 plug (in red hallway)
- No nearby water source
- Far from everything
Mapping Center > Derailed Train
Pros:
- Definitely a unique area
- 2 Plugs (one by the derailed train, the other inside on bottom floor)
Cons:
- Hard to get to, either get there from above or by going through Shipping
- Not a lot of space
- Far from all resources
Mines > Surface Tunnel
Pros:
- Always lit
- Comes with a little rat friend
- Plenty of space
- Water source not too far away
Cons:
- Some lights are obnoxiously bright
- No plugs so you’ll have to create your own power supply or drag a wire all the way from the Mines Check In
- No nearby toilet
Mines > Check-In
Pros:
- Decent amount of space
- 2 plugs (one in camp, one in guard tower)
- Nearby Water Source
Cons:
- No plug inside building
- Tents and sandbags can’t be moved
- No nearby toilet
- Dark AF, bring some lights
Mines > Overlook
Pros:
- Nice area
- Decent overlook of Mines
- Nearby Water Source and Toilet
- Multi level area
- 2 Plugs (1 in upper area, 1 in lower)
- Could make a decent base for one person
Cons:
- Can get a little cramped, especially once you get dedicated areas setup for your base
Mines > Waterfall Pond
Pros:
- Very pretty
- 1 Plug (in the main area)
- Potential to make more room by building
- Easy access to water
- Nearby toilet
Cons:
- Have to travel entirety of Mines to get to different sector
- May need some work in order to make properly functional
- If not paying attention, can be easy to fall in water
Mines > Shipping Containers
Pros:
- Decent space
- Zipline leads directly here
- Nearby Toilet/Water
- Not too far from Tram
- Huge potential for building a second floor
Cons:
- No plugs, will have to create power source or drag it from somewhere else
- Might need a little work to properly use
Mines > Central Platform
Pros:
- Great View
- Close to toilet
- Water source not too far
- Tram not too far
- Building over huge gap will give a lot of extra room
Cons:
- No nearby plugs
Mines > Dual Building
Pros:
- Decent Space
- Comes with Vending Machines
- Not too far from water source/toilet
- Looks great
- Easy access to tutorial area portal
- Comes with lockers for extra storage
Cons:
- Only 1 plug (in office part)
- Immovable trucks ruin a perfectly good garage
Mines > Waterfall Overlook
Pros:
- Decent Space
- Zipline leads right to toilet
- Easy access to Mines
- Easy access to Tram
- Comes with water source
- Excellent view of the Mines
- 1 Plug, fairly central to area
Cons:
- Mostly water so will need to cover up for your own needs
Mines > The Mines
Pros:
- Good Space
- Easy access to Antejuice
- Easy to expand into the Mines themselves
- Close to Tram
Cons:
- No nearby plugs
- Closest toilet is at Tram
- Dark AF (bring lights)
Mines > Antejuice Chamber
Pros:
- One of the prettiest areas currently in game
- Easy access to Antejuice (no longer need to purify water)
- Plenty of space
- Portal in water leads to upper area (free cliff diving <3)
- Upper area can be converted to additional floor
Cons:
- No nearby toilet
- Have to navigate mines to unlock area and it’s shortcuts
- Only one plug for entire area, located on lower level
Mines > Tram Hallway
Pros:
- Huge open area
- Can build on top of Tram entrance
- Nearby water source
- Nearby toilet
- Close to Tram
- Close to Anteverse XI portal (The Train, AKA one of the most useful resource portals)
Cons:
- Only one plug
- Access to caged area requires jumping over it
- Access to Tram Station (where toilet is) requires Tram Key to unlock
Mines > Tram Station
Pros:
- Probably the nicest Tram Station in my opinion
- Big in size
- 4 Plugs (One above bathroom, one in small room, 1 leading to portal, and one above ladder)
- Comes with bathroom and tram
- Easy access to Train portal
- Comes with vending machines
Cons:
- Nearest water source is in mines
Dig Site > Front Office
Pros:
- Space not bad
- Cozy
- Bathroom close by
Cons:
- No nearby water source
- No nearby plug
Dig Site > Site Office
Pros:
- Nearby water source (two giant tanks)
- Plenty of space
- Easy to expand if needed
- Not too far from Tram
Cons:
- While close, port-a-potty is a bit too far to be convenient
- No plugs
- Vending machine is broken 🙁
Dig Site > Hidden Controls
Pros:
- Comes with plug
- Close to Toilet
- Water source nearby
- Potential to expand by building over Behind Office Site location
Cons:
- Small and cramped, be better as an outpost
- Far from everything
Dig Site > Behind Site Office
Pros:
- Lots of flat, open space
- Toilet nearby
- Right under water source
- Huge potential to make second floor
Cons:
- No nearby plug
- Out of the way
- Fairly dark
Dig Site > Front of Site Office
Pros:
- Plenty of Space
- Potential to build into Behind Site Office
- Comes with Port-a-potty to handle yo biniss
- Relatively close to water source
Cons:
- No plugs
Dig Site > Top of Site Office and Giant Digger
Pros:
- Several large flat areas
- Easy access to Mines Antejuice Chamber
Cons:
- Up high, watch your step
- No nearby toilet
- No nearby plug
- Far from everything
Synchrotron > Monitoring Room
Pros:
- Aesthetically Pleasing
- Comes with a nice glass chamber art piece
- Comes with charging station
- Near the entrance to Labs once you progress far enough
Cons:
- Noisy Neighbours with pew pew machines
- Only 1 plug
- Standing next to the glass chamber/charging station gives you radiation
- No nearby water source
- 2 nearby toilets in opposite directions that require you to move to a different level
Synchrotron > Lower Level
Pros:
- Huge, open flat area
- Comes with one central plug
- Nearby Port-a-potty
- Somewhat nearby charger
Cons:
- No nearby water source
- Synchrotron will vanish after certain event
- Far from everything
Synchrotron > Mid Level and Watch Tower
Pros:
- Huge area
- Comes with Charger and Port-a-potty
- Great view of Synchrotron (or giant hole after certain event)
- 2 plugs (one in watch tower, one by shipping containers)
- Easy access to Manufacturing Crossroads and Labs entrance
Cons:
- No nearby water source
- Far from everything
Synchrotron > Hallway
Pros:
- Unique aesthetic
- Good space
- Close-ish to check in
- Nearby vending machine
Cons:
- No plugs
- No nearby water
- Toilet is just a bit farther than I’d like
Final Word
And that wraps up our share on Abiotic Factor: Atlin’s Potential Base Locations – Manufacturing Part Two. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Atlinsmere, who deserves all the credit. Happy gaming!