it’s a simple guide for a simple game. you can contribute if you want to.
start
- estimated clear time (main path only) : ~1 hour
- estimated 100% time : ~3 hours
- permanently missable content : none. you can get everything at any time.
- hidden achievements : 8
NOTE : The clear times are from my experience. Whether you spend more or less time completing dubio depends on you.
how to play/overall game flow
there’s mechanics to discover & secrets to uncover, and even par challenges for the entire main path. get to grips with the mechanics, and you might just find yourself cleaving through the entire game.
demo selection: part 1 (packs 1 – 3)
for the sake of this guide, i’ll be giving the packs & stages names.
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nothing too crazy, just a simple demonstration of the game’s flow.
target : 1
hint : just play the stage as is.
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expanding & retracting isn’t just for wall kicking, it also serves as a means of “jumping”.
target : 1
hint : time your press to get over the gap AND grab the diamond.
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kicking & jumping aren’t their own thing. they’re both necessary to progress through these stages.
target : 1
hint : nobody ever said you HAD to go on the block.
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not every stage has a straightforward path. you might need to go back & forth to grab the diamond.
target : 2
hint : get over the gap, then kick the wall. hold it down & hope for the best.
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this stage returns to the straightforward paths from stages 1-1 to 1-3, this time with a bigger bowl & a block in the center.
target : 1
hint : either do it as is without letting go or try bouncing before reaching the left ramp.
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it’s slightly wider, but now there’s 2 smaller blocks instead of one.
target : 1
hint : just expand before reaching the left ramp.
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it’s even wider, but the block’s split even further.
target : 1
hint : ditto.
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back to the original size, but the block’s larger, effectively blocking off the original pathway.
target : 1
hint : just play the stage as is.
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a small introduction to holes. it can be satisfying to go from one hole to the next.
target : 2
hint : you don’t have to go through all three of them. you can even try to get it in one.
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instead of 3 regular holes, there’s 2 regulars & 1 big, along with a block.
target : 2
hint : try skipping the second hole.
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it’s 3-1 but with a slightly taller end & a block on top of hole 3.
target : 2
hint : ditto.
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move hole 3 & have a block on hole 3 AND 2.
target : 3
hint : beat the stage as is.
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there wasn’t enough space for all 6 packs, so i have to split it into 2 sections.
demo selection : part 2 (packs 4 – 6)
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an introduction to bouncing.
target : 1
hint : do it as is.
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another bouncing tutorial, this time with a smaller bowl & some stair of sorts.
target : 1
hint : ditto.
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a bowl with a block in it, with the diamond above higher ground.
target : 1
hint : trio.
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a hole, some ground, and a wall. the last part of the bounce tutorial.
target : 1
hint : beat the stage as is, just don’t let go & hope for the best.
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it’s got a bowl, a hole, some ground, & two blocks. also the first stage to have more complex visuals.
target : 3
hint : there IS a way to skip this, i would know. saw the corners?
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a hole & a bowl. get out of one & you can flow seamlessly into the next.
target : 2
hint : you can do this as is.
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it’s another mix of concepts.
target : 2
hint : ditto.
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one would try to cross the gap on their first go.
target : 1
hint : there’s a way to bounce off of the first block’s left side.
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there’s bowls & walls. can’t see it all, though.
target : 2
hint : do it as is.
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bowl, hole, along with a block & wall.
target : 2
hint : ditto.
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two blocks float above a bowl with a hole.
target : 1
hint : you can bounce off of block 2.
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there’s three holes with descending heights & blocks.
target : 2
hint : avoid going into hole 1.
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…and that’s where the demo ends. depending on where you played it, you’ll either get a toast from your appstore to purchase the rest of the game, or…
if you played the demo version on steam, you’ll get this thank you message, prompting you to either go to the website or get the full game.
and that’s also where this level guide temporarily ends. dw, i’ll do the rest of the game, just not right now.
main game achievements
And that wraps up our share on Dubio: (UNFINISHED) road to 100%. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by leafpei, who deserves all the credit. Happy gaming!