In the game Warhammer 40,000: Inquisitor – Martyr, there is a new class called the Hierophant. This class allows players to focus on using minions to defeat enemies. In this article, we will discuss an endgame-viable build for the Hierophant that focuses on using minions.
Overview
And to the rest of you piano build enjoyers, welcome, and let’s see how far we can push these minions
This build also requires no seasonal items, so all you non-seasonal players can breathe a sigh of relief
DISCLAIMER: I’ve only had about a week to come up with this build. There are a ton of weapons I tested only sparsely, and even more that I haven’t touched at all. So if you find a combination of weapons and retinue members that I overlooked, do let me know in the Martyr discord server
Video Showcase
The Build
Breakdown Of Hierophant’s Build
The main idea of the build is to let the retinue members(henceforth referred to as RMs) do all the damage. And so, our build will revolve mainly around boosting their damage while making us as tanky as possible as we will need to be able to take a lot of punishment to safely revive RMs when they inevitably go down. Gear pieces will be listed in order from most to least important
This is a crucial, almost mandatory piece of gear for the build – an inoculator with 4 yellow components. This is vital to the build, as with 4 neurophines slotted into it and other enchants on different pieces of gear boosting the duration and cooldown of the inoculator, we can achieve a 36% cooldown recovery speed for our RMs, seeing as one of the passive nodes on one of the new trees applies our inoculator to RMs at 30% efficiency
This armor, along with a myriad of sources of cooldown reduction and -% devotion cost enchants allows us to generate berserk tokens for our RMs quite quickly, resulting in a big increase in damage
Our main spell that we use to apply vulnerabilties to enemies, Blessing of Holy Fire, can be stacked on top of each other and hits quite quickly. This fact combined with 100% crit weapon and burn on crit passive from the heat tree means that we apply an enormous amount of burns very quickly, resulting in our berserk token count simply skyrocketing. We don’t use them for damage, but rather to take advantage of enchants such as “X HP gained on hit per berserk token” and “X HP regeneration per berserk token”
Curio of Defiance is the only logical choice for this build, making our RMs attack even faster when active
Both of these items serve to make us even tankier, allowing us to(more or less) safely revive our RMs
This combination allows us to stack general vulnerability, increasing our RMs’ damage. It is better to stack them with our character rather than with RMs as RMs don’t have a lot of sources of vulnerability effectiveness
Guaranteed crits are necessary to build our enrage tokens. We use a Dialogus Staff as it has a nice boost to RM HP.
Heirophant has access to Psyker’s force swords, therefore we use an Aether Blade to get around maps quickly
I genuienly do not know what to roll here. None of the relic enchants on neural implants are useful to us. If anyone has any ideas, hit me up
As most of the skills we’ll be using have long cooldowns, this is helpful in helping spam them
This is where we get our physical vulnerability from. Blessing of Holy Fire is a heat skill and all of our RMs’ weapons are physical, so the downside doesn’t affect us
We do not use the Psyker RM simply to benefit from this perk. Psyker doesn’t do much damage and the buffs he provides are negligable compared to this perk
This is our bread and butter skill. It applies vulnerability, stacks berserk tokens, heals us as well as RMs that stand in it
Cast at the start of the mission and periodically throughout to generate devotion. Damage is reduced by RMs’ DR and resistances, so it barely tickles them
Flagellation and Blessing of Holy Fire are the only spells you’ll ever need, so it doesn’t really matter what you put in the third slot
The most important passive tree. It’s what allows us to apply our 4 neurophine inoculator to RMs, sustains said inoculator and buffs our RMs in general
Seeing as we’ll be using our spells quite frequently, our RMs will be applying burns all the time which will help with generating enrage tokens for them through enrage on burn main implants
Miscellaneous spell buffs here, no single improtant nodes here but good to have all of them
This tree is what enables us to stack berserk tokens with its burn on crit node
More CDR as well as Cerebral Feedback to enable the spamming of Blessing of Holy Fire
More AOE as well as more reduced cooldown for Blessing of Holy Fire
Round out your resistances with this tree. Reanimator Glands help revive RMs in tough spots
Leftover points. Up to you where you put them, this is my preference
My attribute allocation. Since we won’t be doing damage ourselves, base damage doesn’t matter as much. As long you get the 20 point bonus, you’re good to put your points anywhere else
Breakdown of RMs
All the enchants on all of RMs’ gear pieces of the same slot should be the same, so I will only be showing them once and clarify the few times you should change something for a different RM
Roll the fabricatus scatter field chance on all armors except for Assassin’s as it cannot roll that enchant
Melee is by far the best choice of weapons for RMs, as it gives them decent survivability and great damage. Use Death Cult Blades and Power Halberd for Assassin and Battle Sister respectively
By far the least useful slot for RMs. This is the best I could come up with, open for suggestions on what else could be rolled on here
This along with burn for RMs on spell use passive node allows us to stack enrage tokens on our RMs. Use damage per enrage on whoever you put Inspiration perk on
As I have found out, it really does not matter which particular RM gets what perk. As long as you’re using these 3, you’re good
Mostly survivability here. Periodic taunt helps but isn’t necessary
Some good damage here, though -0.2s cooldown is the real MVP
Single target saint form can take out half of an elite’s HP in one hit when fully buffed, always go for it
How The Hell Do You Play This
Prepare for your RMs to die. A lot. You will have to revive them a lot as they are quite squishy on higher difficulties
And That’s It, I Think
Hope this guide was useful to you, bye!
And that wraps up our share on Warhammer 40,000: Inquisitor – Martyr: RM-focused Hierophant build. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by SanityIsOverrated, who deserves all the credit. Happy gaming!