Welcome to our gaming guide for SILENT HILL 2. In this article, we will cover how to improve your gameplay experience by optimizing settings and fixing common issues. Learn how to unlock aspect ratio and framerate during cutscenes, remove ghosting and vignette, change FOV, and enable ray reconstruction, frame generation, and Nvidia reflex. This guide has been updated with the latest information as of October 8th. Let’s get started!
Optimized settings
- Under Display & Graphics, set Renderer Quality Preset to Custom to enable Advanced Quality Settings.
- Disable SSR. Screen space reflections are ugly in this game and even without SSR, the game uses a combination of Lumen and cube maps for puddles, etc.
- Set Shadows to Low. It could result in a staggering 35%+ fps gain compared to High. While the difference is stark before entering the city (first 10 minutes), after that, it will be mostly imperceptible in outside areas to atmospheric fog, or in inside of buildings.
- Set Shaders to Medium for a 7% increase in fps. Keep in mind though that this may introduce white artifacts (e.g. around James’ eyes) on certain setups.
- Leave all other options at the highest setting (and texture at what your GPU can handle), as those have a seemingly negligible impact on performance.
- By disabling ray tracing, you can get an additional 27%+ boost to your framerate. RT is not noticeable at all in most scenarios, and it doesn’t disable and replace the bad SSR implementation either. However, it completely changes the rendering of certain sections (due to bounce lights), making some interiors go from completely black to naturally filled with light (although it can be argued it makes those parts less moody and atmospheric).
- Use DLSS Quality at 1080p, DLSS Balanced at 1440p, and DLSS Performance at 1600p UW / 2160p for a significant boost in performance.
Prerequirement for Engine.ini fixes
Default ini file location: C:\Users\YourUsername\AppData\Local\SilentHill2\Saved\Config\Windows
Example of Engine.ini already configured with a few fixes:
Color fringing and ghosting fix
r.SceneColorFringeQuality=0
r.motionblurquality=0
r.Distortion=0
r.DisableDistortion=1
Reduced/no ghosting after applying the fix:
Frame generation
Keep in mind that:
- It is suspected that the frame generation here is the older, inferior version of AMD FSR (3.0 instead of 3.1).
- You can’t enable Nvidia Reflex (or its AMD Alternative) in the game, so you need a really high base fps to make the extra input lag added by frame generation less noticeable. Alternatively, you can add Reflex via RivaTuner Statistics Server.
- Frame generation is only possible by using AMD’s upscaling method, which generally provides worse image quality than DLSS and XeSS.
- Frame generation doesn’t work well with the in-game vignette, especially on wider screens than 16:9. It can lag in motion compared to the rest of the image if you turn the camera fast. You need to disable it.
Vignette lag with FSR3 Frame Gen with fast camera movements:
Nvidia Reflex
- Download and install MSI Afterburner + RivaTuner Statistics Server[www.guru3d.com].
- Launch MSI Afterburner (which will also launch RTSS), then inside RTSS, click on Setup, then for the Enable Framerate Limiter option, choose Nvidia Reflex, then hit OK. This will force Nvidia Reflex on globally, but you can also enable it on a game-by-game basis.
Vignette removal
Ray reconstruction
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.SceneColorFringeQuality=0
Unreal Engine 5 Unlocker (FoV, Free Camera, etc.)
- Download Unreal Engine 5 Unlocker[kemono.su].
- Open the unlocker, run the game, add the executable to the app, and inject DLL.
- If you want to use the in-game console to use commands (e.g. FOV change), hit the Tilde key to open it(or set it to a different button under the Configuration menu if you are using a European keyboard).
Cutscene framerate unlocker
Keep in mind that while the cutscenes will technically run at unlocked framerates with this mod, some animations will still be capped at 30 fps. But at least this mod will fix the inverse ghosting and flicker issue that low framerates introduce on OLED screens and certain TCL TVs while using VRR.
Ultrawide cutscene fix
And that wraps up our share on SILENT HILL 2: Optimized settings and fixes – Updated on October 8th. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by DaemonX_HUN, who deserves all the credit. Happy gaming!