Are you ready to dive into the exciting world of UFO 50? Look no further than Pilot Quest, one of the thrilling games included in this collection. In this guide, we’ll break down the game mechanics and requirements for Pilot Quest so you can dominate the game like a pro. Get ready to learn all about the mechanics and cherry information in Pilot Quest!
Introduction
While it’s a ton of fun, a lot of its mechanics are not terribly well explained, so I thought I’d put together this guide after many many playthroughs to help answer the questions I keep seeing pop up in discussions.
Objectives and Requirements
Cherry Requirements: Obtain the Donka Donka Idol before leaving
Garden Requirement: Defeat Unktoma
Please Note: If you only want to play the game once, read the Cherry spoilers BEFORE you leave the planet. Once you leave you will have to do a second playthrough.
Minimum Requirements to Complete the Game
1) Collect all 3 ship parts
2) Build both Silos (50 Ingots each)
3) Researched Big Silos (200 Ingots / 150 Silk)
4) Upgraded 1 Silo to Big Silo (200 Ingots)
5) Researched Ship Fuel (1000 Ingots / 1000 Science)
Obtaining Resources
1) Rare drops from hitting the crystal in camp
2) Convert 1000 moon drops at the crafting table
3) Sometimes dropped from monsters/pots/chests in the wild zone
4) Crafted by Friends using the work benches at 1 ingot per 3 minutes
How to get Silk:
1) Purchased for 5z per 15 from a merchant located in a dungeon
2) Spun by Unktoma (1 silk / minute) once she’s been defeated and come back to base
3) Friends without jobs will reduce Unktoma’s spinning time
How to get Science:
1) Purchased for 5z per 10 from a merchant located in a dungeon
2) Friends assigned to Research at the Research Machine will create 1 science / minute each (must repair the machine first)
The Wild Zone & Caves
The general layout of the Wild Zone is the same for all playthroughs; the forest is always to the west, the ruins are always north, etc. Additionally chest locations, teleporters, and cave entrances are always in the same spots.
However the paths between these areas are either randomized between playthroughs, or else there are a very small number of maps (possibly as small as 2) that the game picks from when a playthrough is started.
Cave entrances are also shuffled between playthroughs; even players who have the same paths between areas are liable to have their caves contain different things.
While it’s impossible to tell you where the caves in your specific game are located, I can at least tell you what caves you will find:
1) Dungeons – there are 3 of these, and each one contains a ship part guarded by a boss
2) Chest Gambling – for 1z you can pick a chest, which will contain one of the following: ingots, 2z, 1 moon drop, several moon drops, meat, a slime
3) Isabella – Pilot’s sister has 2 chests you can loot, as well as a snarky comment about your progress
4) Blue Giant and Orange Giant – bring Blue Giant’s letter to Orange Giant for a blunderbuss. This weapon does the same amount of damage as the basic yoyo, but can be spammed from a safe range as long as you have the moon drops to fire it.
Dungeons
Orange Pyramid
Boss: A floating head surrounded by four rotating orbs. The orbs can be destroyed to make it easier to hit the boss. The boss will fire a small patch of lightning that slowly moves towards your direction, as well as trying to move into you.
Directions to Boss: North x5, West x4, South x3, West, North
Secret Chest Room: This dungeon also contains a hidden room that has 4 chests and a couple of purple guys. From the entrance, go North x3, West x3, then North through the fake wall/
Brown Stone
Boss: A large stationary plant. The boss launches 3 seeds that will bloom into flowers, that will continue to grow and then explode into 4 fireballs.
Directions to Boss: North x2, West, North x3, East, South, East, North
Blue Stone
Boss: A giant brown pig. The boss will periodically release 3 worms that try to move into you, as well as trying to move into your itself.
Directions to Boss: North, East, North, East, South, East, North
Research Projects
Fertilizer – increases moon drop production speed by 50% (from 1 per 2 seconds to 1 per 1 second)
Big Silos – allows you to upgrade your silos to max; you still have to pay 200 ingots for each silo’s upgrade
Stamin Pill – increases ingot production speed by 50% (from 1 per 3 minutes to 1 per 1.5 minutes)
Ship Fuel – needed to win the game
Where Do I Find?
1) The Gear – Sadly this location is randomized, but it is somewhere out in the open in the wild zone. It seems to replace a chest location (middle of the map in the lake, south-east on the shore, east side of the ruins, western forest maze are all potential spots)
2) Unktoma – They’re located on the east side of the Ruins in the center of the map. Go north until you hit the stone wall, then go east/north (or straight north if you’re lucky) until you can turn back west into the Ruins. When you see the little spiders you’re in the right area
3) The Ship Parts – There’s one in each dungeon, guarded by a boss
Second Loop Upgrades
Upgrades stack, but cap out at 5.
1) Productivity – decreases all resource generation times by 10% (max 50%)
2) Defense – decreases time lost from damage by 2 seconds (max 10 second reduction)
3) Metabolism – adds 20 time per meat (max 100 time per meat)
Cherry Requirements and Strategies
Once you’ve attained all 3 ship components a new boss, Nozzo, will appear in the Wild Zone. You must defeat him 6 times without returning to camp in order to get the idol, but each time you defeat him he will move to a different area of the wild zone.
He’s also a huge menace; he has more HP than any other enemy in the game, plus he can shoot bubbles and throw bombs at you (as well as just bumping into you like every other enemies).
Strategy
The most obvious strategy, and the only one you can use if you want to beat Nozzo on a single playthrough, is to grind zoldnaks. You can then spend those zoldnaks at the dungeon merchant who gives energy (2z per 100 energy) until you have enough to defeat him the required number of times.
You CAN go back into the dungeon without losing progress if you need to top up again, so you may be able to get a bit of an extension if you get lucky drops while chasing Nozzo around.
You’ll probably need at least 30 zoldnaks (1500 extra energy) but the more you have the safer it will be. Grinding spots will depend on the layout of the caves on your map and if you have any easy to reach chests in the overall.
Make particular note of the Orange Pyramid dungeon; it has 5 easy to get chests and could be an amazing grind if you have a quick path to it. Isabella’s cave is also good since it has 2 risk-free chests, as long as it doesn’t spawn in a terrible location.
You’re also going to want to prepare for finding him in the first place: make note of the paths that are open between areas, unlock all the teleporters, and generally familiarize yourself with the layout.
The other strategy is to keep doing playthroughs to stack the loop bonuses; reducing the damage Nozzo does will help a lot, and boosting the value of meat means you can get away with grinding less zoldnaks for extra energy.
The downside is that it is a LONG process, much longer than just grinding out zoldnaks. Even with a 50% reduction in production time and only doing the minimum amount of upgrades, expect to take at last 7.5 hours to finish a playthrough to get an additional bonus.
Conclusion
If not, or if you’ve noticed something I’ve gotten wrong due to my brain turning to mush after 7 playthroughs of Pilot Quest, please let me know.
Thanks for reading, and good luck!
And that wraps up our share on UFO 50: Pilot Quest: Mechanics and Cherry Information. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Nemo2342, who deserves all the credit. Happy gaming!