Welcome to our gaming guide on Night of the Dead’s item affixes! This article will provide a clear explanation of how affixes are applied to gear in the game. If you’re looking to improve your gameplay and understand the mechanics behind these affixes, then this guide is for you. So let’s dive in and learn all about item affixes in Night of the Dead.
Overview
First off i am going to post a couple of tables of affixes found as secondary stats on items. All gear that isn’t the Claw Hammer, Wrench, Drill, or Fishing Poles and can roll higher than common “grey” variants can roll secondary stats. The rarity “color” determines how many affixes can be rolled on a given item. The item type determines the types of secondary stats that can be attached. This is a very similar setup to most RNG loot based games such as Path of Exile or Diablo games. First here is the table of amount of affixes by rarity.
Affixes are broken into Prefixes and Suffixes in this game. The most an item can have is 3 prefixes and 3 suffixes. An affix can roll multiple times. As far as min roll vs max roll of the numerical value, the affixes do no have ranges. It is an either or scenario. You either get the bad minimal roll or the good maximum roll when there is a difference. Not all affixes I have seen have different rolls so the min and max will be the same. When you see a value on your gear with a different value than what is listed then it had a multiple roll and it combined the values of both rolls.
The only thing about the table above is I am not sure there is a “min” amount of affixes. This is a guess only because I have never seen a unique with less than 2 affixes. If there is no min, then the other working theory I have is that there is a “dud” prefix and “dud” suffix which are literal blanks that have no stat.
General Affixes
Weapon Affixes
Shield Affixes
Armor Affixes
Accessory Affixes
Summary and Conjecture
As mentioned in the OP, Headshot and Crit damage are strange ones. First off, they can appear on any item, but are different values for armor vs anything else. For armor it is always a 15% roll where it can be a 10 or 20 roll on anything else. They don’t seem to follow the same pattern of being always a suffix or prefix either with how they show up in the order and with other affixes on different items.
Finally if I had to give me opinion on what to look for in affixes to try to get here is what I would say.
For weapons, Flat damage > % damage since flat damage is usually higher value than the percentage.
For armor evade is one of the best affixes you can get.
For accessories, evade, invincibility, and damage leech are the best defensive affixes you can get. 2 of which you can really only get on accessories.
All stats > single stats. For single stats Memory > Strength > Vitality > Endurance > Judgement > Attention.
Crit Rate is always good to get on anything you can find it on.
Wound Reinforcement is king for damage on any item you can get it on. Get as much of it as you can along with Crit Rate to maximize DPS. After that Crit Damage, and Headshot Damage are good for additional damage bonuses. Fire Reinforcement is fine for flamethrowers, explosive for grenade launchers, and lightning for plasma weapons. If a specific weapon is of a specific damage type then the reinforcement affix matching that damage type is a decent bonus. However, the damage from coils is worthless to bump up with affixes. For example, fire dot damage from the ignite coils is boosted by fire reinforcement, but the damage of the dot is so low that it isn’t worth building around it.
Anything else you get for an affix for the most part is just meh usually.
And that wraps up our share on Night of the Dead: Item Affixes. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by CheckYourSix, who deserves all the credit. Happy gaming!