“Welcome to the Sins of a Solar Empire II Map Editor Guide for Sins2! In this article, we will walk you through the basic use of Solar Forge and the Fork app to create a simple galaxy (scenario) in the game. Whether you’re a beginner or an experienced player, this guide will help you navigate the map editor and unleash your creativity in Sins of a Solar Empire II.”
Step one – Start
Forge Tools[github.com] remember to scroll down and read Getting Started
In advance! the “quotes” are not required at all. Only if in any of the codes I provides.
Step Two – Need to do
If you also did what was standing in that guide you can scroll down to next step.
I will guide you step by step.
1. Download Fork[git-fork.com]
2. Open Fork app.
3. Click on File -> Clone…
4. Use https://github.com/IroncladGames/tools as repository Url.
5. Name it what you wish. (I named it “Tools”)
6. It should look like the picture Shown here:
Congratz you have sucessfully made it to the Editor.
Step Three – Starting new map
1. Open File -> New -> Scenario
2. In the Name selection is were you can name your map. reasons for the “:” is because of the engine of the game. So name you map like this “ :My map name.
3. Description Also have :My Description.
4. PlayerCount = how many players can play. I believe 10 players is max.
5. TeamCount = Click on “TeamCount” And it will tell you under what it does.
6. PlanetCounts = Click on the “>” infront of it to expand.
7. HasValue = If you set “Min” and “Max” numbers for how many planets. This option need to be “True” Leave “False” if not.
8. “Min” and “Max” = Atleast xx much planets will be generated.
9. CanGravityWellsMove = Want the planets to move arround the stars and change lanes? Then have it set to “True” if not “False”
Now you are ready for the generation of your map!
Step Four – Generated Map
1. Click on Properties than look under Diverse and you will se “Skybox”
2. The empty space in “Skybox” need to be changed and have “skybox_random” shown in picture above. (Can change to something ells but I wouldnt have done it)
3. select “0 : random_star” (shown in picture under) We have some options.
“MaxPlayerCount” , “StarFillingName” and more. We will be looking at thows two I mantioned.
4. Change “MaxPlayerCount” to the xx many players you wrote in “PlayerCount”
5. “StarFillingName” can be changed to “random_blue_star” too, same to the other options between. Change them as you see fit.
6. Select “0: random_planet_weighted” under “Planet Ranges”
7. “Count” tells us how many planets there is in this solar system. Change it for your likings.
8. Now click on the tab over all this that is named “Preview Galaxy Chart” than hit “Generate”
9. You should see the map getting updated with alot of dots.
10. Dots with numbers are player planets. This is were player spawns.
11. The dot in the middle of all that is the star.
12. The white lanes are passage’s from a planet to another.
If all this looks OK. It is time to save your map.
Step Five – Saving
1. File -> Save
2. The location is. “C:\Users\adam\AppData\Local\sins2\mods” BUT! in the mods folder you will need to make a Folder and the name of the folder should be same name as your map and in that folder you need to make another folder named “scenarios” so at the end the location would be: “C:\Users\adam\AppData\Local\sins2\mods\My_new_Map\scenarios” A picture to help under.
3. There is more that need to be in your map folder. You need another folder with the name “uniforms” so = two folders “scenarios” and “uniforms”
4. in the “uniforms” folder you will need to make a file named “scenario.uniforms” .
5. to make a .uniforms file just use notepad/texteditor and than save as.. Filetype “All files” and name it scenario.uniforms then click save.
6. Now in this file you need to enter this code
“scenarios”: [
“Your_map_name_here_please!!!”
],
“fake_server_scenarios”: []
}
7. Remembered to change the “Your_map_name_here_please!!!” to your map name? if not than do it and click save.
8. In C:\Users….\mods\YourMapname\ there should now be 2 folders. “scenarios” and “uniforms”. You need a file here as-well.
9. it need to be called “.mod_meta_data” nothing infront of the “.” in that file you need this code:
“compatibility_version”: 2
}
Now save it and you should be good to go. Enter the game and look under Mod tab and Local.
Step Six – Lets get more advanced
1. Making a custom map. click on “Scenario” tab top left and click “Bake Preview” and there you go.
2. How to make more Solar system’s
3. How to make Minor Factions. ATM. I do not know how to add Minor Factions on a generated map. This I hope the dev’s will provide us in the feauture. BUT in Custom/Baked scenario you have to make a planet a “player_home_planet” and in “NPCName” select pirate or what you wish or in “NPCType” select FriendlyFaction or what you wish.
4. Feel free to experiment with the forge.
5. In Custom Map, if make more solar systems and you want to have them connected more than only in the middle. You just have to select the star and right click the target star and make a Phase lane. Than click on the lane and change type from “Normal” to “Star” (the same apply if you wish to make a wormhole.”)
I dont beleave I can do a better guide atm since I now have given all tips I have. I been reading post that the dev are going to share a guide/tutorial on how to use the Solar Forge later on.
I will try to update this Guide as I get to know more myself!
And that wraps up our share on Sins of a Solar Empire II: Map Editor Guide for Sins2. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Jebbus, who deserves all the credit. Happy gaming!