Welcome to our guide on the SaYammo Build for Rotwood’s Bonechill Quarry in Slammo Man! This build has been proven to be the most effective and enjoyable way to conquer the challenges of this popular gaming destination. Get ready to dominate the competition with this fun and powerful build.
The Weapon of Choice
You have the Yammo Slammo in all shapes and sizes, but since this is all about the skill, and it has a bit of weapon damage in its calculations, I rather use the Strikers, so we pick The Hurler:
Equipment
Although the weapon skill can get the job done, your armor will define how effective you are at it.
In an attempt to guide even those who don’t have every armor piece, here’s a tierlist by bodypart, to help you choose what’s best among what you might have.
In an attempt to guide even those who don’t have every armor piece, here’s a tierlist by bodypart, to help you choose what’s best among what you might have.
*This is based on passives alone*
HEAD
Tier
Equipment
Why
Optimal
Colossaphire Helmet
Freeze will guarantee that you can hit your punch after taking damage, this is essential
Good Enough
Gourdo’s Noggin-Padder, Floracrane Garland and Meowl Cowl
Boosts to damage or sustain are welcome
Situationally noice
Mothball Ushanka, Wollusk Helmet and Bulbug Eyes
Mothball Ushanka is decent if you have and can stick to your allies; Wollusk Helmet can help you with both damage and sustain, if you have access to poison pools; Bulbug Eyes can be a time saver in Blisterbane Bog and Molded Grave, where you might bump into bulbugs.
Better than nothing
Anything that isn’t in any other tier
It mostly won’t interact with the build in any way, good or bad. Worth mentioning that while Basic Headband helps you tank a lil’ bit more, it’s not enough to be better than the rest
CHEST
Tier
Equipment
Why
Optimal
Meowl Mitts
You will take damage, you WANT to take damage. This gives you the most critical chance among chest options and it’s easier to proc
Good Enough
Floracrane Raiments, and Torchfly Epaulets
A fully charged Yammo Slammo will focus hit, and you’ll want to stay near enemies.
Situationally noice
Gourdo vest, Gloop Top Glaze and Wollusk Hauberk
Gourdo vest might help your allies, if any; Gloop Top and Wollusk Hauberk are only good if you plan on using Wollusk Helmet
Better than Basic Tunic
Anything that isn’t in any other tier
It mostly won’t interact with the build in any way, good or bad. Iriss Wrap won’t be above this, since the tradeoff isn’t that good.
Worse than Basic Tunic
Ribbat Surcoat
This will eat your teffra in exchange for a bit more healing, it’s not worth it on this build
LEGS
Tier
Equipment
Why
Optimal
Floracrane Skirt
Crit = more damage. Yes ma’am.
Situationally noice
Mothball Fur Leggings and Colossaphire Greaves
Mothball Fur Leggings can help you heal those in-between hits if you have allies nearby; Colossaphire Greaves do increase your punch damage, but it won’t stack while you’re charging your punch, so this might go up on this list if Klei fix it.
Just better than Basic Leggings
Anything that isn’t in any other tier
It mostly won’t interact with the build in any way, good or bad.
Worse than Basic Leggings
Groak Drippings
All spores will help you, even the damage ones. Otherwise, this does nothing.
Power Prioritization
When choosing powers keep in mind this:
- The weapon’s skill counts as an attack, but won’t count as Light nor Heavy;
- Each enemy hit counts as a hit for hitstreaks, but you’ll need dice get something out of it, since you’ll take damage charging your punches;
- The weapon’s skill can focus hit if you fully charge it;
- The weapon’s skill can crit;
- The weapon’s skill can knock down (and you can spam it twice before missing due to knockback);
- You’ll heal only the damage you take, only while you’re charging the skill, and only if you hit;
- Shields can help tank damage in between punches, but also might nerf your damage, plan around this.
Here are some good powers for this build. (I’m still grabbing names and expanding this)
Power
Description
Interaction
Righteous Fury
When you take Damage, your next Attack deals 100/200/300% Damage
Mandatory. I think this procs on Retaliation tho, be aware of that.
Hunter’s Rally
After taking Damage, Heal 25/50% of the next Damage you deal
Never worry about missing or in-between damage again
No Contest
When you kill an Enemy in a single Hit, it explodes
DO IT, TAKE IT.
Lil’ Schemer
If you do not Attack for 5/8 seconds, your next Attack gains 200/400% Damage
Take it, but maybe don’t level this up. 8 seconds feels like eternity in this game
Thrill Seeker
Deal 40/60% Damage. Take 30/40% Damage.
This might get you killed depending on your stats, but might also buff your damage a lot
Retaliation
When you’re Attacked deal 250/500/750 Damage back to the Attacker
Take it, but don’t level this up until you get Hunter’s Rally. This might kill enemies before you can hit them, but with Hunter’s Rally this makes you almost unkillable
Salted Wounds
Your Focus Hits have 10/20/30% Critical Chance.
A buff to your fully charged punches
And that wraps up our share on Rotwood: One Slammo Man – The SaYammo Build. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Kaj, who deserves all the credit. Happy gaming!