“Hey Gamers! Are you ready to dive into the world of Tomba!? Look no further, because we’ve got you covered with a special edition guide and walkthrough. Originally written by David Newton (DavidXN) on Gamefaqs, we have received permission from the author to repost it here. Just a heads up, this guide contains *SPOILERS*, so read at your own risk. This FAQ is based on the PAL version of the game, also known as Tombi!, but don’t worry, the only difference is the order of events. We’ve organized them alphabetically for your convenience. Let’s get started!”
Contents
This FAQ is in two sections. The first is a game walkthrough which
describes a method of completing every part of the game from start to
finish. The second, which should be used for more specific problems,
describes where to find every event and how to complete them all,
along with the rewards given for completing each event.
I. Game Walkthrough
- A. The 100 Year Old Wise Man
- B. The Dwarf Forest
- C. Mushrooms and Mountains
- D. The 1,000 Year Old Wise Man
- E. The First Evil Pig
- F. The Second Evil Pig
- G. Masakari Jungle and the Third Evil Pig
- H. Getting Baron
- I. The Underground Maze and Trick Village
- J. Two More Evil Pigs
- K. The Million Year Old Wish
- L. Clearing Up
- M. Seven Friends
II. Event List
I. Game Walkthrough
I. Game Walkthrough
======================================================================
The game is based around finding and clearing Events to make progress.
Although most events are found before they are cleared, there are some
events that you can clear without having found them first. If you do
this, then the game still counts the event as both found and cleared,
but you get AP for both finding and clearing events, so the way to get
maximum AP is to find all events before you clear them. However, the
difference is minimal, so in this walkthrough there are a couple of
events that are “found and cleared” at the same time, to make progress
through the game quicker.
There are also a couple of events that seem impossible to find before
they are cleared!
A. The 100 Year Old Wise Man (1)
A. The 100 Year Old Wise Man
———————————————————————-
[FMV: Entering the Village]
The game begins with Tombi falling in to the appropriately-named
Village of All Beginnings after having had his grandfather’s bracelet
stolen. Once he’s landed, a man in a hat (he doesn’t appear to have a
name) will tell Tombi to go and see the 100 Year Old Wise Man.
*Event found: The 100 Year Old Wise Man*
Run forward a little and you’ll see a monkey jump up in to the tree.
After dealing with the nearby pigs by jumping on them and throwing
them, you’ll have to get up there.
To do this, grab on to the nearby branch by jumping near it, and hold
down Left to start swinging. Once Tombi is swinging fully around,
press and hold the direction in which you want to leap off, then press
X. In this case, swing off Up-Left to hit another branch on the tree.
Using the same technique, swing Up to reach the top. Talk to the
monkey by pressing Square.
*Event found: A Hungry Monkey*
We’ll find some food for him a bit later. For now, go down from the
tree and in to the purple patch of grass near the branch you first
swung from. Hit this using your Blackjack (press O) and a frog will
appear. Jump on it to collect it.
*Event found: Take Me Home*
The frog will run away if you’re hurt while carrying it, so be careful
from here on. If it runs away, just leave the area and come back.
The next event is rather difficult to get – you have to lure a pig so
that it’s underneath the nearby Peach Flower plant. When you jump on
to the plant it will spread gas over the area below it, and if a pig
is caught in this it will shrink. Once you’ve done it, jump on to the
shrunken pig to collect it.
*Event found: Peach Flower Gas*
Now keep going right, defeating any enemies you find, until the man
appears again. Picking up fruit will increase your vitality, and gems
will give you a large amount of AP.
Here, you’ll have to jump in to the background – to do this, find a
point where Tombi looks in to the background when you hold Up. While
you’re holding Up, press X to get him to leap on to the wall, then
climb to the top of it. The purple bubbles can be destroyed with your
weapon. Once you’re up on to the building, try and head right.
*Event found: Clear the Fog*
However, you’re now blocked by the thick fog. Like the game suggests,
we need to find something windy to blow away the fog.
Head back to the left, getting rid of the bird. Now smash open the
blue and white egg it was guarding by jumping on it like an enemy.
Inside is a chick – pick this up in the same way, as we’ll need it
later on. Keep on going left until you reach the mailbox with the pig
snout, and jump in to it to get the Furious Tornado.
Now that we have something windy we can get rid of the fog. Go all the
way right again and climb the building, then get to the place where
the fog appears. Enter your inventory using Triangle, and select the
Furious Tornado to clear the fog away.
[FMV: The Fog Clears]
*Event cleared: Clear the Fog*
Now you can get across the river – it’s quite a tricky leap, though,
so instead jump in to the foreground on to the red part of the roof,
then go right and jump to the plant, then the other bank.
You’re now in the Forest of All Beginnings. Keep on going to the
right, avoiding the biting plants that look suspiciously Mario-like.
When you come to a point where you’re going down a steep hill, collect
the gem and then open the egg to get the second of the four chicks.
Once that’s done, jump on to the wall above and climb up.
Jump over the next biting plant and walk towards the building, keeping
at ground level. You’ll see a pair of eyes inside. Slowly walk in to
the building and press Square to talk with the owner of them.
*Event found: Who are you?*
We’ll find out who it is in a while. For now, Tombi continues to the
Ol’ Pond. Walk forwards and the frog will dive in, giving you a couple
of extra lives along with the usual AP.
*Event cleared: Take Me Home*
Now press Up next to the box marked AP. A figure 100,000 will appear
above it…
*Event found: The AP Box*
You need at least 100,000 AP to open this box. There are other similar
ones throughout the game. For now, go right again and Tombi will jump
on to the turtle. Unfortunately you can’t get across because of the
man guarding the other side.
*Event found: I Can’t Swim…*
You can’t get past this part for a while yet, but at least you get
some bananas. It should be obvious who to give these to – the monkey
that you met earlier. Go back to the Forest and go left across the
river. The biting plants will have actually started biting by now –
they can be stunned temporarily by hitting them with your weapon.
Once over the river, get to the monkey’s tree and swing on the
branches up to the top. Go in to your inventory and use the bananas to
give them to him.
*Event cleared: A Hungry Monkey*
The monkey, whose name is Charles, will teach you how to run (hold
down Square) before he jumps off. Using this ability makes Tombi a lot
faster and able to jump further.
Now get back to the building that leads to the Ol’ Pond. (You’ll be
able to jump across the river easily now that you can take a running
start.) Get to the egg on top of it, open it and take the chick.
There’s a choice of routes now. Either you can carry on to the right
by using the swinging branches, or you can foreground-jump and just
jump across the spiky leaves on the stone platforms. There’s a 1-up to
be found on this route, but the other gives you more fruit. Either
way, you’ll eventually find yourself at the top of a climbing net.
From here, keep background jumping and climbing until you can’t any
further, then get rid of the bird (stunning it first with your weapon
will help) and crack open the fourth egg to get the chick inside.
Climb the rocks to the left and you’ll come across a hut. Enter it to
meet the 100 Year Old Wise Man.
He’ll tell you about the Kokka birds and ask you to collect the
chicks.
*Event found: Inside the Kokka Eggs*
Fortunately we’ve saved some time and have already got them.
*Event cleared: Inside the Kokka Eggs*
It’s also revealed here that Tombi keeps his inventory in his stomach.
I’m not sure how, but like the 100 Year Old Wise Man says, it’s best
not to ask.
[FMV: The Seven Evil Pigs]
He’s lost his 100 Year Old Bell, so in place of that he gives you a
key to open the 100 Year Old Chests. These are the wooden chests that
you’ll have seen around the Village and Forest on the way here. He’ll
also advise you to go and meet the Dwarf Elder about the Pig Bags.
*Event found: Dwarf Elder*
You’re now given a route in the form of a rope up to the next area of
the game, but don’t take it yet – we still need to open those chests.
Take the door back out.
The first of the chests is right in front of you. Jump on it to pull
it open, and collect the Charity Wings inside. When used, these items
will transport you to an area of your choice, but you have to have
already been there first.
Go down the rocks, retracing your steps. On the way, as you reach the
climbing net, you’ll meet the man who was hiding before. Talk to him.
*Event cleared: Who are you?*
*Event found: Hide and Go Seek*
After introducing himself as Yan he’ll bounce off. You won’t meet him
again for a while. For now, jump left on to the swinging branch.
Now your swinging skills will be tested – you have to head up-left,
and swing from branch to branch until you find the chest in mid-air.
Collect the gems along the way for some AP. It may take a few tries,
but the reward is worth it – it’s a Vitality Max +1, which increases
your maximum health capacity by 1 point. It doesn’t sound like much,
but this is a very welcome bonus.
After collecting that you should land near the second building.
A. The 100 Year Old Wise Man (2)
hand side, then jump from its roof to the nearby tree to get the last
chest that we have to open for now.
Inside this is a very useful item – the 100 Year Old Bell. When used,
it will transport you back to the 100 Year Old Wise Man. This is not
only a shortcut, but he can heal you from now on as well, so it’s
helpful when you’re about to die and miles from a save point.
For now, go in to your inventory and use it. You’ll arrive at back at
the hut, so climb the rope and enter the second stage of the game.
B. The Dwarf Forest (1)
B. The Dwarf Forest
———————————————————————-
You start this section on a dangerous-looking rope. Go to the right in
to the Forest of 100 Flowers and you’ll meet a startled-looking dwarf,
who will speak in a language that you don’t understand. You’ll have to
learn the language.
*Event found: Beginner’s Dwarf Language*
While going through this forest, you’ll notice some butterfiles with
leaves for wings being kicked up from the ground as you pass by. When
you see one, jump on to it (hold Square and run a bit before jumping
to get higher) to collect it.
*Event found: Leaf Butterflies*
It’s not really necessary to do this until later on in the game, but
getting as many of them as you can just now makes your life a lot
easier – later on the forest will be infested with pigs and spores.
The amount that you can get from here at the moment is capped at 25,
and the best place for catching them is the long hill near the start.
While making your way through the forest, you can learn the language
of dwarves by jumping on their heads. Don’t ask me why, I haven’t a
clue.
After climbing up a very steep hill, you’ll come to a hut. It’s locked
just now, but will open a little later. For now, climb over the roof.
Now you have to jump between the cactus-like plants. You can’t land on
top of them because of the spikes, but if you cling on to the sides of
them then press Right to swivel around, you can grab on to them and
make progress that way. Eventually you’ll come to a boarded-up tunnel,
next to which is a large red arrow. Follow it to arrive in the Dwarf
Village.
Just pass through to the right here, as you can’t understand them yet.
At the Elder’s hut, jump on the walking dwarf to finally learn their
language.
*Event cleared: Beginner’s Dwarf Language*
Now you learn that you have to save the dwarves from the forest before
you can go and see the Elder.
*Event found: Save the Dwarves*
Now go back in to the village and talk to everyone you can. You’ll get
some hints on rescuing the lost dwarves, and one of them wearing a
green hat wants you to rescue a lost child.
*Event found: A Lost Child*
Continue back to the forest. It’s now covered in spores and the pigs
have moved in as well. For now, hold Up to enter the tunnel that was
blocked before to find the Watch Tower.
There are a number of rotating platforms here – standing on one side
of them will make them tilt. At the moment, keep as low as you can,
climbing over the wooden structure and down the other side, then open
the chest next to the spikes to find the Jumping Pants. If you equip
these Tombi will become faster.
Now get back on top of the wooden platform and jump up the tilting
platforms. Jump in to the dwarf inside the spore to free him. There’s
another one a little to the right – use the swinging branch to get
across to him.
Further to the right, there’s another wooden platform. Once here,
climb up the tilting platforms to the right until you reach the L-
shaped one, then jump on to the rock to the left. Continue along this
passage until you reach the lost child, then talk to him twice to pick
him up.
Go back to the L-shaped platform and jump right on to the other rocks.
Follow the passage up then go left to find the watch tower. Get to the
top either by using the ladder or climbing the side. It’s quite an
awkward jump, but you can then get on to the roof of the tower by
jumping out of it and quickly turning around. Pick up the telescope.
*Event found: Look and See?!*
Now go down to the inside of the watch tower and use the telescope on
the pole in the middle.
[FMV: Evil Pig Island]
*Event cleared: Look and See?!*
That’s the Evil Pig island – we’ll be coming back to that a lot later
on.
Walk left from the tower and run in to the boulder at the edge to push
it down. A mirror will fall from a large spore. Jump off the edge and
go left all the way that you can, ignoring the pickups for now, and
you’ll land on top of the entrance. Pick up the crystal ball here.
*Event found: Lost and Found*
While you’re here, go to the right and pick up the mirror that fell
earlier.
*Event found: A Magic Mirror?*
Now leave the area the same way you came, back to the Forest. You
can’t go anywhere else while you still have the child, so return him
to the dwarf in the green hat in the village.
*Event cleared: A Lost Child*
Go back out to the Forest of 1000 Flowers. We’re now going to cross
the cactus area, which has been made a lot easier as spores have now
grown on them. However, some dwarves are hidden underneath the spores
– one is under the second spore down on the tall cactus near the right
hand side, and the other is under a spore further to the left. Take
all the spores off as you go and you’ll easily find them.
There’s a 100 year old chest floating in mid-air next to an unusually
tall cactus – to get this, hold down Square while on the spore on top
of it, then jump across to it. Inside is a new weapon, the Wood
Boomerang, which you should equip.
You’ll now be back at the hut which you passed earlier. It’s now
unlocked, so walk in to it from the left to get to Wobbly Wharf.
Walk forwards and a dog will pass by. Ignore it for now, and continue
over the slightly structurally unsound wharf, watching out for the
rolling barrel. Just after you’ve passed it, jump up to rescue the
trapped dwarf.
Keep on going and you’ll find a 100 year old chest with some fruit
inside. Further on there’s a Bucket on top of a swinging beam. Get
this, then jump across to the stone platform. You can’t get past the
dwarf here yet, so jump back on to the wharf, collecting the crystal
ball along the way, and get back to the forest.
There’s now another dwarf here, who tells you that the dog is trapped
up in the spores. To get to him, move to the left and grab on to a
spore, then time your jump so that you grab the topmost spore on the
right. Jump up from here and collect the dog.
Now continue jumping between the spores in this way to the left. When
a couple of them snap upwards when you let go, they will free the last
two dwarves. The first is above a spore with a gem over it, and the
second is above the spore over the long hill. That should be all the
dwarves rescued now.
Keep going left and grab the leftmost spore, then let go and it will
knock down a 100 year old chest with two Charity Wings inside.
Go and see the 100 Year Old Wise Man if you need healing, then make
your way to the right along this area. It’s a lot harder than before,
as the pigs have arrived and set up a campfire. To get another event,
slightly suicidally jump in to the flames.
*Event found: Something’s Cookin’?*
We need to put out this fire. Go back to the Watch Tower area and use
the Bucket when you’re in the area with the plants you can swing from.
This will equip it and Tombi will put it on his back.
Now try and catch the drops of water falling from the ceiling in this
bucket – you need to catch three to fill it. Once that’s done, go out
to the 100 Flower Forest and use the full bucket when you’re next to
the fire. Pick up the Baked Yam that’s left behind.
Now go all the way back to the Dwarf Village on the right hand side of
the area. The rescued dwarves will congratulate you. Once they have,
talk to the woman standing near you and use the Baked Yam on her.
*Event cleared: Something’s Cookin’?*
You’ll get another Vitality Max +1 for that as well. Take the dog to
the doctor – she’s in the hut at the North side of the village.
*Event found: A Man’s Best Friend*
You’ll be told to get healing herbs for the dog, which is named Baron.
These only grow on Phoenix Mountain.
*Event found: Healing Herbs for Baron*
Go back to the Elder’s hut and talk to the dwarf in front.
*Event cleared: Save the Dwarves*
B. The Dwarf Forest (2)
him.
*Event cleared: Dwarf Elder*
*Event found and cleared: The Evil Pig Bag*
*Event found: The 100 Flower Forest*
*Event found: To Phoenix Mountain…*
Essentially, you need to find seven Evil Pig bags (one has just been
given to you) in the areas that have been changed by the pigs, and
then find the portals to seal them away. The portals are not in the
same areas as the bags are. For now, we need to get to Phoenix
Mountain.
Go out of the village and back to the Watch Tower. This time, when you
reach the second wooden structure, go down the right hand side of it.
When you reach ground level, jump on one of the enemies and throw it
in to the base of the tower from the right hand side.
*Event found: What is this?*
We can’t do anything here yet, so go to the right and take the door to
Charity Square.
C. Mushrooms and Mountains (1)
C. Mushrooms and Mountains
———————————————————————-
Charity Square is the first of several new areas that have opened up.
Go along the stone platforms at the top and you’ll find a rope leading
up – climb it and talk to the dwarf here to find out he’s collecting
Leaf Butterflies. Use the ones in your inventory to add them to the
cage – you should have 26 in total now if you took the advice earlier!
Yan of the Hidden Village will also be here if you’ve got the Hide And
Go Seek event. Talk to him and he’ll run off.
Now go back down and jump to the left to land on top of the fountain.
Talk to the dwarves on both sides.
*Event found: Red + Blue = ?*
*Event found: The Mysterious Mushroom*
Now continue left until you’re blocked by a dwarf, and talk to him as
well.
*Event found: Leaf Slider*
You can’t get any further, so turn around and go back, on ground level
this time. When you walk towards the fountain you’ll see it’s broken.
*Event found: The Broken Fountain*
You can get another two Charity Wings from here. The door in the
foreground leads to Wobbly Wharf, which we don’t need to go to just
now. Keep going to the right, talking to all the dwarves on the way,
then exit this area the way you came in.
When you’re back at the watch tower, climb up to the top again using
the L-shaped platform. This time, head right and climb down the rope.
Open the chest on the way for a couple of extra lives, then go right
in to the door.
You’re now in the Mushroom Forest. Talk to the dwarf here to get
another event.
*Event found: The Greatest Smile!*
Now go left and jump over the stone building, dropping down the other
side. Background-jump so that you’re near the place with the spiky
wall, and go left until you see a sign. Read it.
*Event found: Monster Hunt*
Go left a bit and you’ll see the jellyfish-like monsters coming to get
you. To defeat them you have to throw one in to the other three times.
However, if you jump on to one in the normal way, the other will try
and get out of the way when you attempt to throw it.
To get around this, jump on to the side of one of the monsters and it
will close its eye. With its eye closed it can’t see to get out of the
way, so jump on top of the other monster and throw it in to the first
one. Repeat this process three times to get rid of them both.
*Event cleared: Monster Hunt*
Pick up the Rise and Shine Powder that they leave behind, and continue
left. There’s an AP box on the way which you won’t be able to open,
but at the end there’s a chest with a gem inside – get this then
foreground jump so that you’re back in the Mushroom Forest section.
This is one of the most annoying sections of the game, as it’s very
easy to get hurt then fall off and die easily. In addition, eating any
of the mushrooms will make Tombi laugh or cry. It seems that
blue/yellow striped mushrooms will make him cry, the white/orange
mushrooms vary, and white/purple muchrooms will make him laugh.
While he’s laughing or crying, Tombi can’t use his weapon – trying
will make him stop still if he’s laughing, or stumble forward if he’s
crying. These can also happen at random as well. It’s less dangerous
to be laughing, as you won’t accidentally fall off because of
stumbling forward.
Jump right to the first platform, deal with the flower once it opens,
then jump up to the next one on the right. Keep going right, keeping
as high as you can, but don’t blindly jump off any platforms because
it will probably kill you. Use a shoulder button and Up or Down to
look around before you leap.
Eventually you’ll come across a platform with three mushrooms in a
row, a flower, a 1up, and another couple of mushrooms, once of which
looks slightly unusual. Get rid of the flower and take the 1up, then
take the plain mushroom. It will heal you of laughing or crying fits.
Go around the forest and collect a couple of these, as we need one in
reserve for later.
Now we need to show the actor the greatest smile – to do this, take
the white and purple mushroom. Now carefully guide Tombi to the right
until you reach the dwarf again. Talk to him twice.
*Event cleared: The Greatest Smile!*
*Event found: The Greatest Pout?*
Go back in to the Mushroom Forest. You don’t have to go quite so far
this time – just take the first blue/yellow mushroom that you see,
taking any plain ones along the way, and go back to talk to the dwarf.
*Event cleared: The Greatest Pout?*
Now you can get to Phoenix Mountain, but there are still a couple of
things we can do here first. Don’t cure yourself of sadness yet. Go
back in to the stone building to get to the Watch Tower, then climb
the rope and drop down in to the opening further to the left. Make
your way down here (passing the L-shaped platform landmark) and take
the door to Charity Square at ground level.
Here, go all the way to the left and talk to the dwarf again, and
he’ll let you past.
*Event cleared: Leaf Slider*
You can heal yourself using a Healing Mushroom now.
Go left, ignoring the door for now, and pick up the third crystal
ball. Strangely, although the description for the event says that you
need to return them to their owner, the event is cleared here.
*Event cleared: Lost and Found*
Now go through the door to the Leaf Slider. After sliding down and
getting some blue powder along the way, you’ll emerge in Mushroom
forest again.
This is quite a tricky section. Find an area where you can see two
flowers – you’re going to have to throw one in to the other, so pick
your spot carefully. Once you’ve found a place where you think you can
manage it (one good place is near the bottom next to a yellow chest)
stand next to the lower flower and use the blue powder on it. It will
turn blue.
Now, when both flowers are open, jump on the blue one and throw it in
to the red one. If you’ve got it right, both mushrooms will fall off
the screen and a starred mushroom will be left behind. Pick it up.
*Event cleared: Red + Blue = ?*
Tombi will have turned black and white. This lasts until you lose your
next life, and makes him move a lot faster.
If you didn’t make it, you can always go back to Charity Square and
slide down the Leaf Slider again to get more powder. Once you’ve made
it or after you get fed up of trying, go to the right of the area to
get to Phoenix Mountain. The Dwarf Elder will be there.
*Event found: A Stormy Pig Bag*
*Event cleared: To Phoenix Mountain…*
When he’s finished talking, climb the stairs to the right and two hats
will walk past talking about the Phoenix.
*Event found: The Master of the Skies*
You’ll start to notice the wind pushing you to the right here. It
makes movement through the mountain difficult, but fortunately you
don’t have to run against the wind very often.
Make your way to the right, taking care of the large gap. The large
plants here won’t kill you, but sometimes swallow you and take you to
other places. Also, spring platforms will sometimes pop out of the
ground, so be careful. Eventually you’ll find Charles again – run and
jump up to him.
*Event found: Charles’ Pants*
Now just keep going right until you reach the end of the area. There’s
a 100 year old chest with a lunchbox inside, and further up, a path to
the next section.
In the second part of the mountain, jump up to the right, then over
the plant. Go up-right again, then on to the platform with the gem.
Talk to the digger here.
*Event found: The Famous Digger*
Go up-right again so that you’re on the edge of a bed of four of the
huge green plants. Jump to the platform left of here and go up the
hill. Press Up in front of the smiling door.
*Event found: Smile!*
Now background-jump to the ladder and look at the plain door.
*Event found: When the Wind Dies…*
C. Mushrooms and Mountains (2)
you can, and climb up to take the Healing Herbs.
If you’ve still got the speed bonus from the starred mushroom, you can
jump back across to the platform with the door. Otherwise you’ll have
to be swallowed by the plant. Either way, get back to the bed of
plants and jump to the right over them.
There’s a very difficult jumping section here. Leap across to the
first platform to the right, then try and keep going left to run on
the spot, jumping to avoid the shell that drifts across the screen.
Now jump up and right, then up and right again, and finally back on to
land. It may take a few tries to get past it.
For now, keep going past the Phoenix and jump to the right again. Talk
to the guard at the right hand side of the area.
*Event found: Precious Treasure Chest?*
Now go in to the door next to him to find the Lava Caves.
*Event found: The Fire Pig Bag*
The hat here will give you Charles’ Pants. You can’t do anything in
the lava caves until you put out the fires, so go out of them and
foreground-jump down the ladder to the platform below the guard
outside. Enter the cave.
*Event found and cleared: Where did I come from?*
Now you’re back near the start of Phoenix Mountain. Go right until you
meet Charles again and give him his pants back by using them on him.
*Event cleared: Charles’ Pants*
Now that you have the Funky Parasol, getting past the second section
of the mountain is easier. Go all the way right until you reach the
second section, then go up to the plain door again. Equip the Funky
Parasol and leap off to the right. You should be able to catch on to
the ledge with the yellow chest. Go up and over the ledge if you can,
then open the 100 year old chest at the bottom to get the Dashing
Pants. (If you can’t grab the ledge, you can always go by the normal
route over the awkward jumping part, climb up the ladder next to the
phoenix, then go left to get to the same place instead.)
The Dashing Pants give you another speed bonus. Now continue to the
right. Don’t jump down to the door with the large keyhole when you see
it, but remember where it is as we’ll come back to it later. Instead,
talk to the hat next to the Phoenix and you’ll be flown off…
[FMV: Flight of the Phoenix]
D. The 1,000 Year Old Wise Man
D. The 1,000 Year Old Wise Man
———————————————————————-
You’ll land in Baccus Village.
*Event found: The Mouse Pig Bag*
Talk to the villagers – the important ones are the one guarding the
bridge on the left side of the screen…
*Event found: Road to Baccus Lake*
…the villagers in the bar, which is the building next to the bridge
on the west side of the village…
*Event found: Death Fruit Juice*
…and the one in the house on the right.
*Event found: Some Cheese Please*
So the villagers are actually mice under those hats. Go to the Town
Hall – you can get to it by walking in to the leafy middle of the
village from the South side. Here, read the notice board.
*Event found: Where’s the Baby Mouse?*
Go out of the town hall area and enter the bar, the building on the
left of the village. Talk to the middle mouse at the bar and Tombi
will realise he’s found the lost mouse, so go back to the town hall
and tell the red-hatted mouse there.
*Event cleared: Where’s the Baby Mouse?*
Now read the notice board again.
*Event found: A Drink for Grownups*
Now go out of the town hall and talk to the mouse immediately on the
right when you’re back on the village screen.
*Event found: The 1,000 Year Old Man?*
Now talk to the villager guarding the bridge and he’ll lead your way
over it.
*Event found: The Haunted Pig Bag*
You’re now at the haunted mansion, but on your first visit the mouse
will guide you through it and not let you take any wrong turns.
Destroy any eggs that you come across on the route, which takes you
along one side of the mansion, up a set of background-jump steps, then
around another side. En route, have a look at the sad-faced door.
*Event found: Cry Baby*
Shortly after seeing it, you’ll get to the lake.
*Event cleared: Road to Baccus Lake*
First go off the top of the screen and take the pipe from the jetty,
then go back down and go to the big pump on the right. Press Square
around this area until you’ve got the message that the pump seems to
be working. (So the Baccus Village wine is actually lake water!)
Now that you’ve fixed the pump, go back through the Haunted Mansion
(you’ll be guided in the same way as before) and go to the Town Hall.
*Event cleared: A Drink for Grownups*
Now talk to the mouse in the yellow hat next to the fountain to be
told about the Fortune Teller. To find her, go to the house at the
North side of the village. Talk to her.
*Event found: The Red Fortune Teller*
Now just talk to her twice more to get your fortune read. She’ll tell
you the following, which refer to the locations of the Evil Pig
Portals:
Pink is somewhere really hot
Green is the mansion on the lake
Red is awaiting a miracle
*Event cleared: The Red Fortune Teller*
Go outside again and talk to the mouse on the left of the fortune
teller’s house.
*Event found: Can’t Stop Crying*
To cure him, use a Healing Mushroom when next to him.
*Event cleared: Can’t Stop Crying*
Talk to him again to be told about baby pigs. Give him the one you
found earlier.
*Event cleared: Peach Flower Gas*
Now talk to the mouse next to the bridge again and a chest will be put
next to the town hall. We can’t open it yet, though, so go to the
haunted mansion again – the route isn’t blocked this time and you’ll
be able to move about freely. Again, destroy any eggs that you come
to.
First, go to the left and enter the second door you come to. Get rid
of the pig here and talk to the mouse, then pick up the Small Key that
he leaves behind.
Background-jump up to the wooden platform and start heading right. Go
through the small door to get the Large Key Panel 2 and find a pool
that heals you if you stay in it. Exit this room and enter the large
door nearby.
The 1,000 Year Old Wise Man is here – talk to him from the other side
of the flames.
*Event cleared: The 1,000 Year Old Man?*
*Event found: Break the Magic Egg!*
Go to the left again and background-jump when you’re on the leftmost
wooden platform. Jump up to the grassy platform with a door to the
right, and enter it. Take the Large Key Panel 3, then go out of the
room and make your way right. Break the three eggs here and slide down
to the right, then in to the foreground.
Now climb back up to the platform to the right. Stand on the stone
section to the left of the sign and press Up to spin the angle of the
level round so that you’re heading in to what was the background
before.
Go right and in to the first door you come across. Take the Large Key
Panel 1 and exit the room.
Now jump up to the right, then in to the background to get to the egg.
Foreground-jump back down, then continue right and press Up when you
reach the wooden section to spin the screen again.
Jump up and destroy the two eggs, then enter the door. Talk with the
mouse.
*Event found: Painting of a Big Key?*
Go up the grassy slope to the right, and at the top with the smiling
door, slide in to the foreground. Go left a little and slide down
again, then to the right. Background-jump on to the wooden section and
break the egg, then look at the door with the big keyhole.
*Event found: A Large Key Hole!*
To get out of this area, foreground-jump back down again and go
through the passage on the right – the one without the wooden door.
You’ll see another section of key hanging in the air. To get it, start
up the moving platform then equip the Funky Parasol. Jump off the
platform as it passes over the key section, then hold Right until you
get back on to the platform you started at. Then unequip the parasol
and go out then in again to reset the position of the platform. This
time, take it up to the other side.
It’s also possible, but a little risky, to fall off the platform and
quickly turn around to cling on to it, getting the key part while
hanging on to the side.
You’re now back near the top of the other side of the mansion. Go left
and background-jump up to the egg, then go right. After destroying the
next egg, go up and over the chimney of the mansion to find another.
Now foreground-jump from where the egg was and go left as far as you
can to the wooden platform. Spin the screen by pressing Up here, then
walk a little left and background-jump when you can. Spin the screen
again, then continue to the left and break the two eggs. Go back to
the right and look at the wooden door to the right of the smiling
door.
*Event found and cleared: A Small Key Hole!*
In this room, jump on the two pigs then the egg. The spell is now
broken.
To get back to the 1,000 Year Old Wise Man, go down to the right, spin
the screen, go right again, spin the screen again, foreground-jump
down and go right to find his door. Go inside, then talk to him again.
*Event cleared: Break the Magic Egg!*
He will give you a 1,000 year old key so that you can now open all the
blue chests.
*Event found: Red Hidden Powers*
The red gem is down the chimney of the mansion, but you won’t have
enough experience to get it yet.
Go out of the room and all the way left, then background-jump and go
in the wooden door above and to the right, then open the chest to get
your next weapon, the Stone Boomerang. Now we need to open the happy
and sad doors.
E. The First Evil Pig
E. The First Evil Pig
———————————————————————-
Go back to the Mushroom Forest. There’s a quick way back now – go all
the way to the left after leaving the 1,000 Year Old Man’s room, then
foreground jump and go to the left so you’re behind the light stone
stairs. Press Up here to spin the screen, then climb the stairs to the
right and you’ll find yourself back behind the Mushroom Forest.
First, go left until you see the AP box. You should have enough AP to
open it by now, so press Up next to it to get it open. (If you still
don’t have enough, go and throw some flowers about until you do.)
*Event cleared: The AP Box*
Pick up the Ordinary Mushroom that emerges from it.
*Event found and cleared: A Safe Mushroom?*
From here, go right until you reach the spiky wall, then foreground-
jump. Now go to the left in to the forest. Jump on the first Fruit of
Death, near the beginning (they look like white pumpkins with faces).
The first blue chest you come to has a 1up inside. Now go to the
platform directly above it and jump on the Fruit of Death here as
well. Jump up and to the right, and open the chest on the platform.
Take the Mysterious Mushroom.
*Event cleared: The Mysterious Mushroom*
The Mysterious Mushroom allows you to switch between being happy and
sad without having to come back to the forest.
To find another useful item, go left and keep as high as you can.
You’ll see the rest of the Fruits of Death on the way, so jump on all
of them. However, this doesn’t clear the event yet.
Eventually you’ll come to a blue chest on a platform that’s too high
to jump to – to raise the platforms around it, take the orange
mushroom to make the plants laugh. Open the chest to find the 1,000
year old bell, which will transport you to the 1,000 Year Old Wise Man
when used.
Now that you can both induce and cure laughing or crying, we can go
back and open the happy and sad doors. The first one is in Phoenix
Mountain – go there by going all the way to the right, then go through
the first section of the mountain. At the second section, get to the
bed of large plants, then jump up-left and continue left until you
find the door.
Use the Mysterious Mushroom and press O to check that Tombi is
laughing. Then face the door and press O again to open it.
*Event cleared: Smile!*
Yan of the Hidden Village will be hiding inside, and you’ll also get a
set of Charity Wings. Yan will run off again, so for now, cure your
laughter by using the Ordinary Mushroom and go all the way to the
right of this area. Enter the Lava Caves using the cave next to the
guard, and open the chest there.
*Event cleared: The Fire Pig Bag*
*Event found: Lava Caves*
Now leave the caves and talk to the guard outside. As you have the
1,000 year old key, he’ll now let you open the chest.
*Event cleared: Precious Treasure Chest?*
Inside the chest is the Grapple, which you’ll need to get through the
Lava Caves. You can’t do anything until the fire is out, though, so
enter the nearby door to be transported back to the start of the
mountain. Now go down the stairs and left in to Baccus Village.
Go to the Town Hall area and a chest will have appeared. Open it and
take the Orange Pig Bag inside.
*Event cleared: The Mouse Pig Bag*
*Event found: Baccus Village*
Go back to the bar on the left and talk with the mice there.
*Event cleared: Death Fruit Juice*
From that, you’ll get not only a Charity Wings item but also another
Vitality Max +1. Talk to them again.
*Event found: The Phoenix’s Favorite*
Go west to the Haunted Mansion, and all the way left along the side,
following the same route that you took to the lake. Background-jump
twice, then go to the wooden section and spin the screen and go left.
Foreground-jump, go left again and you’ll find the sad door. To get
through it, use the Mysterious Mushroom twice, then hold Up and press
O.
*Event cleared: Cry Baby*
Get all the fruit and cheese inside, then go out again by foreground-
jumping. Now climb back up the wooden section and press Up to spin the
screen, then climb the slope to the left to reach the smiling door.
Use the Mysterious Mushroom again to make Tombi laugh, then face the
door and press O to open it.
The first of the portals is here! Cure your laughter by using the
Ordinary Mushroom, then jump in to the portal to face the boss.
————————–THE GREEN EVIL PIG————————–
All the Evil Pigs are fought in essentially the same way – you have to
jump on them, then throw them in to the Pig Bag which will be rotating
somewhere on the screen. However, the setting for each one is
different.
The speciality of this pig is to send meteors down towards you. The
chunks of rock that he sends up aren’t harmful, but the meteors
certainly are. Try to stay near the top of the screen and wait until
he appears there, then jump on him before he has the chance to throw a
rock. Jump again and throw him in to the pig bag in the centre as you
pass by – if your timing is right he’ll be sealed away.
———————————————————————-
*Event cleared: Lava Caves*
[FMV: Clearing the Lava Caves]
Now that the portal is gone, pick up the key section and get out of
the room. Slide down the slope to the left and drop off, then go
through the door to be back in the room with the painting of the key.
Here, use all five key panels to complete the key.
*Event cleared: Painting of a Big Key?*
Now that you have the Big Key, go up the slope again to the smiling
door, then slide down in to the foreground. Make your way around to
the door with the big keyhole and go in to it.
*Event cleared: A Large Key Hole!*
You haven’t done much swinging in a while, but this room will correct
that… swing your way up to the top right corner and open the blue
chest. It has the Pink Pig Bag inside.
*Event cleared: The Haunted Pig Bag*
*Event found: The Haunted Mansion*
F. The Second Evil Pig
F. The Second Evil Pig
———————————————————————-
We can now get through the Lava Caves, but before going there it’s
worth clearing up some more events and getting the red gem that we
left earlier.
To get experience, use the 100 year old bell to get back to the 100
Year Old Wise Man, then exit his hut using the door. Go along the rock
platforms and look at the spinning AP icon, then keep going down. Make
your way to the nearby building and go in to it to get to the Ol’ Pond
and open this AP box as well.
Now, to get the red experience you need, just perform laps of the area
jumping on as many enemies as possible. You’ll get more experience
from jumping on each one individually rather than throwing them in to
each other.
When you’ve got to level 10 in your red experience bar, go back to the
100 Year Old Wise Man’s hut and go up the rope. Go through the Forest
of 100 Flowers, jumping on more pigs there to maximise the amount of
red experience you have, and go to the Dwarf Village.
First of all, go to the doctor in the North hut. Open the chest to get
a Charity Wings item, and use the healing herbs.
*Event cleared: Healing Herbs for Baron*
Now you have to find fruit from the Tree of Knowledge as well.
*Event found: Delicious Knowledge Fruit*
Go off the right hand side of the village to the Elder’s hut. Jump up
the ladder, then left over the hut and in to the hole behind it.
*Event found: Where’d the Lights Go?*
Go left off this screen to get out of the hole, then go in to the main
village and talk to the dwarf next to the fire. He’ll give you his
torch. Go back down the hole and use it.
*Event cleared: Where’d the Lights Go?*
Now go back to the surface again and talk to the woman who has
appeared.
*Event found: Stop the Fight!*
Immediately go back down the hole and take the Broken Vase, then go
back to the village. Talk to the two dwarves fighting at the entrance.
*Event cleared: Stop the Fight!*
Now Tombi will walk out of the village.
*Event found: The Great Escape*
Go right back in and to the hut, and jump down the hole again. The
thief will have returned.
*Event found: Treasures of the Mansion?*
*Event cleared: The Great Escape*
We’re finished with the Dwarf Village again for now. Go out of the
hole and use the 1,000 Year Old Bell to return to the Haunted Mansion,
then get to the chimney, drop down and collect the red gem.
*Event cleared: Red Hidden Powers*
Climb out of the chimney. Now we need to get to the Lava Caves. You
can either do this by going over the whole Phoenix Mountain again, or
– much easier – using a Charity Wings to get there (select Phoenix
Mountain/Lava Caves).
Whichever route you take, we need to get the Red Pig Bag so that we
can break the spell on the mountain later on. The bag is in the door
with the big keyhole just over halfway through the second section of
the mountain. To get to it, either drop down to the platform below the
leftmost platform in the awkward jumping section then enter the cave,
or get to the Phoenix’s Nest and then go left and foreground-jump down
to it.
*Event cleared: A Stormy Pig Bag*
*Event found: Phoenix Mountain*
Now go back to the Lava Caves. These caves are even more difficult to
get through than the Mushroom Forest as it’s even easier to fall off
the bottom of the screen and die. First of all, equip the Grapple.
Jump and fire the grapple at the nearby plant. Whule swinging on the
grapple, the left and right directions will get Tombi to swing, and up
and down will make him extend or reduce the length of the rope. Hoist
yourself up on to the plant by holding Up then pressing X, then jump
across to the one on the right, hitting it with your grapple so that
you don’t fall.
The second portal will be slightly to your left – jump up to it to
enter.
————————–THE PINK EVIL PIG—————————
This pig sends down lightning strikes which electrify the platforms of
the same colour that they hit. They can be difficult to avoid, but
this fight is very easy if you wait at the top of the screen and jump
on him when he appears. Wait for the bag to be facing the right way,
then jump up and throw him in.
———————————————————————-
*Event cleared: The Haunted Mansion*
[FMV: Clearing the Mansion]
So the haunted mansion is now unhaunted. Jump off the platform to the
plant, then across to the next one with the Bunk Flower on it. Jump
and cling on to the pod hanging from the ceiling, then the wobbling
platform. Don’t stay on this long as it will fall – make your way over
to the plants on the right, then to the solid platform to collect the
second Bunk Flower.
The third flower is to the top-left of here – look up if you can’t see
it, then jump and grapple to it. Nearby you’ll see a thief, so talk to
him.
*Event found: The Troubled Thief*
It’s difficult to see how to get down from here. Go on to the plant
then leap right and grab the pod, then drop to the nearby platform.
Grapple up to the plant on the right then grapple directly above you
to hit another. It’s safest to ignore the blue chest, as it only has
two Charity Wings items in it. Grapple directly above again and take
the bag – What the Thief Lost.
Now we have to get it back to him. Drop down twice, then jump left and
grapple on to the pod. Swing across to the plant and give the bag to
the thief.
*Event cleared: The Troubled Thief*
Now jump right to the pod again, and get to the nearby plant where you
can see the blue chest. Jump right so that you’re directly below that
chest and drop down as straight as you can, and with any luck you’ll
land on a platform at the bottom of the screen.
Jump across the plants to the right and get the fourth Bunk Flower.
The blue chest next to it contains a 1up, but is difficult to get open
without dying – open it, then grapple up and left to hit the plant
just after you touch the contents.
Keep going right until you reach a 100 year old chest in midair to the
right. It has a Vitality Max +1 inside which is well worth getting,
but the risk is the same as before. Jump on to it, open it, then fire
the grapple at the plant after you get the item but before you fall
too far. If you get it, your vitality will be at the maximum of 8.
Once you’re back at the plant, grapple up to the next one. The jump
here is quite difficult to get right – go to the right side of the
plant and grapple on to the edge of the platform above. The area you
can hit is quite small – it’s about where the red crack is at the
lowest. Let out the rope so that you’re swinging as far as you can,
then let go at the peak of your swing to fly across to the last Bunk
Flower.
*Event cleared: The Phoenix’s Favorite*
You’re still going to need to land from the jump – try and get to the
grey chest. Now grapple on to the platform above in the same way as
before, and jump up on to it. Go to the right to escape these caves.
Now you’re near the Phoenix’s Nest. Go right and climb to the top of
the area by jumping awkwardly up the platforms, then use the Bunk
Flowers when you’re next to the Phoenix.
*Event cleared: The Master of the Skies*
[FMV: The Real Flight of the Phoenix]
G. Masakari Jungle and the Third Evil Pig
G. Masakari Jungle and the Third Evil Pig
———————————————————————-
*Event found: The Jungle Pig Bag*
Run around at the start of this area and collect Leaf Butterflies in
the same way as you did at the Forest of 100 Flowers ages ago. They
appear a lot less often than there, but you only need four of them
this time.
Now equip the Jewel of Fire – it helps a lot here, as you can’t jump
on the Masakari normally. Press O while it’s equipped to activate it,
and make your way to the right. Be careful when clinging on to the
vines, as you’ll quickly slide down them.
The 100 year old chest has a Funga Drum inside, which will be used in
an event later on. Keep going right until you reach a cage, and
background-jump on to it. Go left and talk to the man there.
*Event found: Find Charles!*
If you go to the left you’ll find Yan again, but don’t talk to him
yet. Instead, go right and jump on to the cage again.
There’s a tricky jumping section here. Jump up and grab on to the
first big seed, then swing around to the right. Jump to the next one
and it will start sliding down the vine. Jump up to grab the next one
as it’s about to pass under it. Repeat this until you get to the other
side – be careful not to let yourself be carried in to the cage,
otherwise it will close and you’ll lose a life instantly!
Climb to the top of the cage and foreground-jump. Use the Jewel of
Fire to get past the Masakari here and go right through the drums
until you see Charles. Stand on the bridge and he’ll come and rescue
you.
*Event found: A Refreshing Drink*
He’ll also give you the Miner’s Hat. Go left past the cage and up the
ladder, and pick up the bananas. Keep going left, jumping between the
seeds, until you reach the other cage again. Background-jump on to it,
go left again and use the hat on the man you met earlier.
*Event cleared: Find Charles!*
Now hold Up to enter the Village of Civilisation, and go right to the
Clock Tower. Hold Up again to enter it, then climb to the top and talk
to the man again twice. Give him the bananas you found earlier to get
the banana juice.
Exit the village and go right, repeating the seed-sliding section.
Foreground-jump off the cage, go right a bit more and use the banana
juice on Charles.
*Event cleared: A Refreshing Drink*
Now jump in to the water and he’ll teach you how to swim.
*Event cleared: I Can’t Swim…*
Before trying out your new ability, unequip the Jewel of Fire! If you
have it equipped when you go in to the water, it will hurt you and
you’ll fall down the waterfall.
Swim up the river and climb out the other ladder to get to Old Tree
Hill. Go up the hill to the tree and take the strawberry-like
Knowledge Fruit, then jump on to the parrot while he’s flying low and
he’ll talk to you.
*Event found: The Pump Rocks*
This event is one of the ones that takes the longest time to pass. You
can make a start just now by jumping on the four pump rocks around Old
Tree Hill – just stand on them until they’re in the ground, then let
them go.
Now jump back in to the river and swim back, jumping on to the left
ladder. Make your way back to the Village of Civilisation and talk to
the man in the clock tower twice, then he’ll open up the rest of the
Village for you.
*Event found: We Need Power…*
First of all, go back to the Y-crossing in the middle of the village
and go to the Iron Castle by pressing Up. Once inside, talk to the man
next to the large rusty door.
*Event found: Break the Rusty Door!*
The room on the left has a large gem in it and the one on the right
has a lot of fruit. Take all these items and go out of the Iron
Castle, then head to the Lumberjack Factory to the left of the Y-
crossing. Talk to the man in the helmet.
*Event found: I Need a Bomb*
Talk to him again to find out that there’s a bomb in the highest tree
in the jungle. Now talk to the man with black hair.
*Event found: I Need a Tear Bottle*
Leave the Lumberjack Factory and go out of the Village of
Civilisation, then climb the tree to the left to get the bomb.
*Event cleared: I Need a Bomb*
The Orange Evil Pig portal will also be here. Leave it for a minute
and take the time to get the items in the chests to the right of the
tree – leap off the side and get the Vitality Max +1 from the blue
chest (putting your maximum vitality up to the limit of 8 if you
didn’t get the one in the Lava Caves) and get the Large Lunch Box from
the 100 year old chest as well. Now climb the tree back to the portal
and jump in to it!
————————-THE ORANGE EVIL PIG————————–
This boss throws down rocks from the ceiling which are difficult to
avoid, so try and jump on him as soon as possible when he appears.
Throwing him in to his bag is quite easy, though, as it slides up and
down the right side of the screen and doesn’t change the direction
it’s facing at all.
Stay near the bottom of the area to have the best chance against this
pig – it’s even possible to skip all the conversation at the start,
then jump on him and throw him in to the bag immediately if you get
the timing right.
———————————————————————-
*Event cleared: Baccus Village*
[FMV: Clearing Baccus Village]
Now the Baccus Villagers have turned back in to humans. Go back in to
the Village of Civilisation, in to the Iron Castle, and use the bomb
when standing in front of the door.
*Event cleared: Break the Rusty Door!*
Tombi will now go in to the Machine Room.
*Event cleared: We Need Power…*
Now two villagers will arrive and talk to you about the 10,000 Year
Old Wise Man.
*Event found: The 10,000 Year Old Man*
One of them will also tell you about a raft left at the Lumberjack
Factory.
*Event found: Let’s Ride the Raft!*
We can now leave the jungle after doing a few more things. Go back to
the Y-crossing and talk to the man there.
*Event found: The Cute Witch*
Now go to the Lumberjack Factory and talk to the man next to the
vehicle.
*Event found: Food for Fuel?*
We need to get wine to get the GoGoCar working. Now talk to the
identical man in the helmet next to the hut.
*Event found: What’s Under the Forest?*
With all those events found, take the raft and exit the Village of
Civilisation. Go through the jungle back to Old Tree Hill (don’t
forget to unequip the Jewel of Fire before swimming) and foreground-
jump on to the jetty. Use the raft to get out of the jungle.
*Event cleared: Let’s Ride the Raft!*
H. Getting Baron
H. Getting Baron
———————————————————————-
We now have the fruit that Baron needed, and completing all the Baron-
related events now will make the rest of the game a lot easier.
You’ll find yourself back at the Mansion, which has changed a lot
since you were last there. Make your way up to the chimney and talk to
the thief again.
*Event found: What the Thief Forgot*
Give him the bag that you found earlier.
*Event cleared: What the Thief Forgot*
Now go to the door that had the small keyhole – it’s the wooden door
next to the chimney on the North side of the mansion. Talk to the
piratey-looking thief here.
*Event found: The Boss’s Treasure*
Now just open the chest next to him.
*Event cleared: The Boss’s Treasure*
Now exit the room and go back to the Dwarf Village. Use a Charity
Wings to make things faster. Go to the doctor and use the Knowledge
Fruit.
*Event cleared: Delicious Knowledge Fruit*
*Event cleared: A Man’s Best Friend*
*Event found: Baron’s Strength*
Go to the Mushroom Forest. There will now be a dwarf running around on
the top level, next to where you emerge if you take the Leaf Slider.
Talk to him.
*Event found: Tears from a Flower*
Go in to the background of the forest and stand on the three Pump
Rocks, then go off the left hand side of the forest and you’ll find a
beach. Talk to the boatman and he’ll ferry you across one way to
another beach.
*Event found: Familiar Looking Mansion*
Take the seaweed then go through the right hand door. Go up the stairs
then open the two chests that you have the keys for.
*Event cleared: Treasures of the Mansion?*
Now exit the mansion using the door on the left of this room and
you’ll be back at the Village of All Beginnings.
*Event cleared: Familiar Looking Mansion*
While you’re here, take the time to stand on all the pump rocks. There
are four in the Village (two in the background, two in the foreground)
and three in the background in the Forest. Once you’ve jumped on all
seven, go to the building on the left side of the river and enter the
door to meet Mizuno.
*Event cleared: The Cute Witch*
*Event found: Let’s Make Candy!*
Talk to her again.
*Event found: What the Witch Lost…*
You should already have the three crystal balls and mirror, so talk to
her another time.
*Event cleared: What the Witch Lost…*
Go out of her house and come back in again, then talk to her and
she’ll give you the Magic Mirror.
*Event cleared: A Magic Mirror?*
Now she’ll combine your Blackjack and Grapple.
*Event found and cleared: Power Up for Tools?!*
The Grapplejack is a great weapon, as it has a long range and can grab
on to things as well as cause damage, so there’s no more switching
between weapons needed.
That’s us finished with the village for now, so go up through the 100
Year Old Wise Man’s hut to the Forest of 100 Flowers. Make your way
through, jumping on the two pump rocks (one next to the hut, the other
in the cactus patch) on the way, and go back to the doctor in the
Dwarf Village. Give her the seaweed.
*Event cleared: Seaweed for Your Health*
Now Baron will join you.
*Event cleared: Baron’s Strength*
When you use Baron you can instantly get to any location that you’ve
visited previously – he’s like a Charity Wings that never runs out.
This makes getting around the game a lot faster.
While we’re at the Dwarf Village, go down the hole next to the Elder’s
Hut again and talk to the captured thief. He’ll run off, but when you
leave the village you’ll meet him again. He’ll challenge you to a
race.
*Event found: Ready, Set, Go!*
Tombi will walk through to the Watch Tower automatically. When the
race starts, just climb up to the Watch Tower and climb the ladder to
win the race. The thief is very slow and takes a long route, so you
should be able to beat him easily.
*Event cleared: Ready, Set, Go!*
He’ll give you the Silver Powder for winning.
Go back to the bottom of the area and stand on the pump rock between
the two wooden structures, then go to the right hand side of the
rightmost one and take the lift down.
*Event cleared: What is this?*
I. The Underground Maze and Trick Village
I. The Underground Maze and Trick Village
———————————————————————-
*Event cleared: What’s Under the Forest?*
You’re now in a set of underground caves. Go left and talk to the blue
digger.
*Event found: Dig Like a Mole*
Go North and get the Cheese from the chest, then talk to the nearby
digger.
*Event found: The Blue Fortune Teller*
Now go all the way South and open the blue chest to get the
Needlegator Teeth. Go West and in to the sheltered area, and talk to
the digger to find out about the doors.
*Event found: The Thief’s Door*
Talk to him again to be told about a wire in Trick Village. It’s time
to go there now – use Baron to get to the Village of All
Beginnings/Ol’ Pond, then swim across and open the door to get there.
*Event found: The Underwater Pig Bag*
Go along the surface, being careful of the sharp trees, until you find
a hut, and drop down the chimney. It’s here that you’ll meet the
10,000 Year Old Man.
*Event cleared: The 10,000 Year Old Man*
*Event found: The 10 Math Beads*
Leave the hut and continue to the right. Open the blue chest to get
the Seashell Necklace.
*Event found: The Mermaid’s Necklace*
The cave to the right will take you to the river in the Masakari
Jungle. Get back on to dry land and use Baron to get to the South Side
of the Mansion.
Here, enter the top-leftmost wooden door and talk to the Mermaid
inside.
*Event cleared: The Mermaid’s Necklace*
*Event found: What’s Underwater?*
To clear this new event, just walk in to the water.
*Event cleared: What’s Underwater?*
*Event found: Mighty Fish Food*
Exit this room and use Baron to get back to the Ol’ Pond. Stand at the
edge and use the Mighty Fish Food, then dive underwater and touch the
Mighty Fish.
*Event cleared: Mighty Fish Food*
Now we need to get the Math Beads. Go right in to Trick Village, then
dive underwater and swim down to the bottom. (It’s safer, though
slower, to use X to swim down, as this will make Tombi attack any fish
in the way as well.) Once at the bottom, swim right and you’ll see a
tunnel in to the stone area – go through it, collecting Math Bead 1.
Go to the far side of the rotating platform above you, then nudge it
upwards and go right to get Math Bead 7. Swim left again and open the
chest for a Charity Wings (though we no longer need them).
Now we need to go in from the other side. Go out of the building and
swim up to the top again, then go right and dive down the chimney next
to the 10,000 Year Old Man’s hut. At the first rotating platform on
the left, rotate it round and swim left until you find Math Bead 2.
Return to near the rotating platform that you went through, and swim
down. Go left again and you’ll find Math Bead 10, then go right and
around to pick up Math Bead 8. You’re now right below the chimney
again.
Go right from here, nudging the platform, and you’ll see bead 9. Go
around to get it, then go up and right, pushing the platforms out of
the way, to get bead 5. If you go down from here, you’ll soon get to
bead 6 as well.
Go up a little from that spot, then left and down. Head for the shells
on the wall to the lower right and you’ll pick up Math Bead 3. The
tunnel leads to the jungle again, so don’t go in. Instead, head left
and you’ll see Math Bead 4. Pick it up, touching the blue gem as well.
*Event found: Blue Hidden Powers*
Open the chest to get a Large Lunch Box. Now get out of the building
by swimming up a little then left along the long corridor. When you’re
out, swim to the surface and visit the 10,000 Year Old Wise Man again
in his hut to the right of the sunken building.
*Event cleared: The 10 Math Beads*
*Event found: Source of Evil Magic*
He’ll also give you his 10,000 year old key and Thief’s Wire. This
wire is what we need to get past the doors in the Underground Maze.
Talk to him again after he’s finished, and he’ll tell you about his
fish.
*Event found: The 5 Golden Items*
Now exit the hut and dive down the chimney of the sunken building
again. Now that we can open the chests inside we can get the Pig Bag
for this area – go right as far as you can, then down, and open the
chest there.
*Event cleared: The Underwater Pig Bag*
*Event found: Trick Village*
There’s another 10,000 year old chest just to the left of the chimney,
but it has a Vitality Max +1 inside and we’re already at our maximum.
Another 10,000 year old chest is at the Ol’ Pond to the left of Trick
Village. It has the 10,000 year old bell inside, though having Baron
makes it a bit obsolete.
Get it if you want (it doesn’t seem to count for anything) then use
Baron and go back to the Underground Maze (it’s in the Dwarf Forest
section). Open the nearby chest to get some cheese, then go South and
open another to get Cold Medicine.
Go to the door near where you landed and use the Thief’s Wire on it.
*Event cleared: The Thief’s Door*
Go through the door and to the Northeast, and enter the sheltered
area. Talk to the blue digger twice and he’ll mention another wire.
*Event found: Unbreakable Wire*
Now talk to the fortune teller here twice.
*Event found: The Blue Fortune Teller*
He gives you the following locations for the doors:
Blue is the beachside door
Orange is the deep jungle
Yellow is the guard of time
And the remaining blue is here in the underground maze.
Continue Northeast and open the three chests to get a Lunch Box,
Cheese and a Kokka Claw. Talk to the nearby blue digger and go down
the tunnel to the northwest. Talk to the digger here then go west and
enter the tunnel, then open the chest to get more cheese and go West.
This is the Strange Small Room. Visiting it puts it on the list of
locations that Baron can go to, but we can’t do anything here yet –
just go out again and down the tunnel, then through the wooden doors
to the Southwest.
There are a number of chests here – open them all to get a Lunchbox,
Biting Plant Flower, Charity Wings and Cheese.
Now exit the underground caves by going West to the door and you’ll
emerge back at the Forest of All Beginnings. If you want, make your
way around to the background to open the chest (it has a Lunchbox),
then take Baron to Charity Square.
J. Two More Evil Pigs
J. Two More Evil Pigs
———————————————————————-
Take the big gem from the chest above you then head left over the
stone platforms. The Red Pig Door is on the left side of the top of
the fountain – jump in to it once you see it.
—————————THE RED EVIL PIG—————————
This boss is one of the harder pigs to defeat. His tornadoes can throw
you about but they don’t harm you – however, if you’re blown in to the
spikes on the floor then they well. The best idea is to stay on the
middle platform and just try and stay there, landing on it after every
tornado he throws at you. When he appears close to you, jump on him
and then throw him in to the fast-rotating bag in the centre.
———————————————————————-
*Event cleared: Phoenix Mountain*
[FMV: The Wind Dies]
With that done, continue to the left and grapple on to the chest at
the very left hand side. Open it to get a gem that vastly increases
your AP.
Go right and climb the rope to get to the cage with the Leaf
Butterflies. Use the four that you have, and watch what happens.
*Event cleared: Leaf Butterflies*
You’ll have got the Golden Leaf Butterfly from that. Talk to the
person wandering nearby.
*Event found: I’m So Hungry*
This is an easy one to clear – just use a lunchbox.
*Event cleared: I’m So Hungry*
Now go South. If you read the sign in the middle of the houses you’ll
find that you’ve found the Hidden Village. Go in to the left hut and
talk to the man there. He’ll give you Yan’s lunch box.
*Event found: Take Out*
Explore the rest of the village then go down the ladder to the Lava
Caves. (Remember where this section is – it’s the only way to get back
in to the Hidden Village now.) Drop down and hit the pump rock, then
find the place where the thief was before. That is, drop down two
plants then make your way left, taking care not to fall, until you get
there. Take the bag – What The Thief Forgot.
Now use Baron to get yourself back to the start of the Stormy Mountain
(which isn’t so stormy any more).
Make your way to the right through the first section, pressing down
the four pump rocks on the way. When you reach the plants over the bed
of biting plants, stop and look up to see a high platform. Jump up to
this and press the pump rock there. Continue left and talk to the
Masakari.
*Event found: What’s a Funga?*
Use the Funga Drum on him.
*Event cleared: What’s a Funga?*
Now go in to the cave that we was standing in front of to get the
Molasses.
There’s more swinging now – go up and to the right, and swing using
the logs. Go up and then left to get two extra lives from a chest,
then get to the top log and swing right to get another two. After
you’ve got them, go right to the second section of the mountain.
We need to build up blue experience, and here is a good place to do
it. Knock the shells off the turtle-armadillo creatures with the
Grapplejack, then jump on them to get experience. Move around and
they’ll keep coming back, easily allowing you to get to level 10
experience.
While you’re at it, talk to the blue digger on the left. He’ll have
finished his tunnel by now, and you can walk in to it to get even more
cheese.
*Event cleared: The Famous Digger*
You can also now enter the door at the top of the mountain. This gives
you a Large Lunch Box.
*Event cleared: When the Wind Dies…*
Now use Baron to get to the Phoenix’s Nest, also at Phoenix Mountain.
Climb to the top and go right past the nest, and you’ll find a green
gem.
*Event found: Green Hidden Powers*
Now go left and in to the Lava Caves. Press down the Pump Rock.
*Event cleared: The Pump Rocks*
(If the event isn’t cleared here, you must have missed a couple along
the way – check with the list in the Event List section of the guide.)
We still have a couple more errands to run. Take Baron to Baccus
Village and go to the house on the right hand side. You should have 15
Cheese by now, so talk to the collector here to give them to him.
*Event cleared: Some Cheese Please*
You’ll get the Golden Fruit for your trouble. After that, go to the
town hall area and talk to the villager on the right of the top level.
He’ll give you Wine.
Now to get the fifth Evil Pig. Take Baron to the Village of
Civilisation and go right to the clock tower. The portal is in the
bell.
————————-THE YELLOW EVIL PIG————————–
This is an unusual boss in that it takes place underwater. The
whirlpool in the middle sucks you in and makes movement awkward, so
stay near the top where it’s clear. Every time he appears, the pig
will throw three shells and then pause to laugh – it’s either here or
when he first appears that you should grab him by swimming above him
and pressing X.
Rather than being able to throw the pig left or right, you can throw
him in four directions – hold down a direction as you throw him. Even
though you’ve got this advantage, it still isn’t easy to throw him in
as the bag is rotating quickly around the whirlpool in the middle. To
get the best chance of hitting it, throw him at the whirlpool when the
bag is a quarter of a turn away from being where you want it to be.
———————————————————————-
*Event cleared: Trick Village*
[FMV: The Water Clears]
Go back to the Y-crossing then left in to the Lumberjack Factory. Give
the wine that you got earlier to the man next to the GoGoCar to make
it run.
*Event cleared: Food for Fuel?*
Exit the village now and open the chest on the left to get the Flash
Pants, the last speed upgrade. Climb to the top of the wooden tower to
where we left Yan. Talk to him now and he’ll give you some extra
Cheeses for taking his lunch to him.
*Event cleared: Take Out*
Now take Baron to Old Tree Hill – it’s nearby, but it’s the safest
way. Jump on the parrot to talk to him again.
*Event found: Tree of Knowledge Knows*
We already want to ask it something, so just talk to the parrot again.
*Event cleared: Tree of Knowledge Knows*
Go right and open the chest, and take the Navy Pig Bag inside.
*Event cleared: The Jungle Pig Bag*
*Event found: The Deep Jungle Pig*
Now go to the 1,000 Year Old Man’s room in the Haunted Mansion. Let
him heal you if you need it, then go out and go in to the room on the
left. Talk to the blue digger here to get the Strong Wire.
*Event cleared: Unbreakable Wire*
Now exit the room, go to the right hand side of the area and spin the
screen round so that you’re on the East side of the mansion. Climb up
to the topmost door and enter it.
Ignore the man here, as he seems to be totally useless – instead,
equip the Jewel of Fire and attack the straw wall on the right. Talk
to Yan, who’ll be on the other side, and he’ll run off yet again. Open
the chests to get two Cheeses and a lunchbox.
We can now pick up the Jewel of Water from Trick Village, so go there
now – go down the chimney and get to the bottom to take the blue gem.
*Event cleared: Blue Hidden Powers*
K. The Million Year Old Wish
K. The Million Year Old Wish
———————————————————————-
Now take Baron to the Underground Maze. Go through the door and
northwest, following the passage until you see a closed door. Go
through it and southeast, then talk to the blue digger.
*Event found: Underground Treasure*
Now go North and follow the corridor, entering the sheltered area, to
finally meet the Million Year Old Man.
*Event cleared: Source of Evil Magic*
He’ll give you the Million Year Old Key. There’s no task to be done
for it this time.
*Event found: Million Year Old Wish*
No doubt you’ve already noticed the Portal in the top left corner, so
jump in to it now.
————————–THE BLUE EVIL PIG—————————
This one is dead easy. The pig bag is rotating in the middle of the
area without moving, so it’s simple to throw him in if you stay around
the middle.
His attacks can be a bit of a problem if he ever gets the chance to
use them – the large rolling wheels and the fast spheres he fires are
difficult to avoid – but if you’re quick enough he won’t even have the
chance to use them.
———————————————————————-
*Event cleared: The 100 Flower Forest*
[FMV: The 100 Flower Forest Returns]
There’s still one Evil Pig to get rid of. Take Baron to the Mushroom
Forest and go in to the background.
The area now has two Yellow Bonsugee in it. Defeat them in the same
way that you dealt with the others during the Monster Hunt event –
jump on to the side of one to close its eye, then jump to the other
and throw it in to the first. Repeat this three times and they’ll fall
off the screen, leaving behind the Tear Jar.
*Event cleared: I Need a Tear Bottle*
Now we need to use this on the yellow flower. Go left and jump in to
the foreground when you can. Get up to the platform where the dwarf is
running around – the yellow flower is directly below the right edge of
this platform. Carefully make your way down and get rid of the red
flower, then use the Tear Jar to equip it. To open the flower, use the
Rise and Shine Powder.
Now run around underneath the crying yellow flower to collect its
tears until you clear the event.
*Event cleared: Tears from a Flower*
Now that you’ve got that, go left out of the forest and take the boat
over to the island below the mansion again. You’ll notice that things
are different this time – the door that was blocked before is open and
vice versa. Take the left door and go down the stairs, then jump in to
the portal.
————————–THE NAVY EVIL PIG—————————
This pig throws gas bombs that affect a wide area when they burst, so
make sure you’re nowhere near them! If you stay around the two
platforms either side of the Evil Pig Bag then you’ll have a clear
shot at it but she doesn’t seems to appear around this area very
often. In fact, this is one of the most difficult bosses as the pig
bag moves very awkwardly.
Remember that you can switch sides while you’ve got her by jumping up
and going to the other side of the bag before throwing. When she
appears near the bag, make sure you don’t miss the chance!
———————————————————————-
*Event cleared: The Deep Jungle Pig*
[FMV: Clearing the Jungle]
The Million Year Old Man will now meet Tombi in the Strange Small Room
that we visited earlier.
*Event found and cleared: The 8th Pig Bag?*
*Event cleared: Million Year Old Wish*
L. Clearing Up
L. Clearing Up
———————————————————————-
*Event found: The Real Evil Pig*
*Event found: Seven Friends*
You need to find seven friends to stand on the pedestals to get the
door open again. However, completing this event leads to the end of
the game, and a lot of events remain incomplete – this section will be
on clearing up these remaining events. At any time, it’s possible to
skip to the next section and finish the game.
Go in to the Underground Maze and go to the North side. There’s a
Million Year Old chest here which you can now open for a vast amount
of AP.
*Event cleared: Underground Treasure*
Now head South again to where you would appear if you’d taken Baron
and landed in this area. You’ll notice the tunnels are now finished,
so head for the nearby chest that you couldn’t get to before.
*Event cleared: Dig Like A Mole*
Get the Charity Wings from the chest, then go left and open the chest
to get a Butamushi Thorn. Now take Baron to a place we haven’t visited
in ages – Wobbly Wharf.
Finally we get to see the purpose of that rolling barrel here. You
have to tilt the wharf so that it rolls off the right hand side, and
that’s not an easy task.
The best way that I found was to jump over the first section then
stand on the second section. As it rolls towards you, jump over it and
land on the third section. Once that’s tilted, leap over it to the
first section again, then stand on the second section once the barrel
has reached the peak of its roll. It may take many tries to get right
– leave the area and come back to reset its position.
Once the barrel has fallen off the right hand side of the wharf,
you’ll get a new event.
*Event found: Where the Barrel Rolls…*
The event is easy to pass – just jump in to the water and dive down a
little to find a Mario-style pipe.
*Event cleared: Where the Barrel Rolls…*
You can take the pipe to the Haunted Mansion, but there’s no need.
Instead, climb up the stone wall and get to Charity Square. You’ll
arrive at the fountain – use the Flower Tears here to revive it.
*Event cleared: The Broken Fountain*
[FMV: Growing the Flower Tower]
*Event found: The Flower Tower*
You can’t get in to the tower yet as it needs a huge amount of AP.
Instead, take the two 1ups from the Million year old chest in the
treetops, and go in to the Watch Tower area.
This is the best place for finding green experience. Jump around
throwing as many of the blue and green creatures as you can to get up
to Level 10 experience, the same as you did for the other two before.
There are a couple of other items here as well. Use the swinging
branch at the top of the left hand side of the plants to get to a
chest with a large lunchbox inside, and pick up the seed here as well.
*Event found: Flower Seeds*
The Million Year Old Bell is at the top of this area, to the right of
the Watch Tower itself.
Once you’ve got enough experience, go to the Phoenix’s Nest in Phoenix
Mountain and pick up the green gem.
*Event cleared: Green Hidden Powers*
Having all three jewels allows your vitality to go past its normal
maximum of 8.
Now take Baron to Mushroom Forest and off the left hand side. Take the
boat again and enter the treasure room of the mansion, opening the
last two treasure chests. You’ll get three 1ups and a gigantic amount
of AP from gems.
You’ll be back in the Village of All Beginnings. Go to Mizuno’s hut
and talk to her.
*Event found: Take Two of These*
Now use the cold medicine.
*Event cleard: Take Two of These*
You have all the ingredients to make the candy now – put in the
cauldron, in order, the Biting Plant Flower, Silver Powder, Molasses,
Kokka Claws, Butamushi Thorn and Needlegator Teeth.
*Event found and cleared: Biting Plant Flower*
*Event cleared: Let’s Make Candy!*
You’ll now have the Golden Candy.
If you take Baron back to Old Tree Hill now you can open the Million
Year Old Chest there, which gives you a gigantic amount of AP (half a
million). Take it and go to the Elder’s Hut in the Dwarf Village, then
use the seeds on the boy here.
*Event cleared: Flower Seeds*
*Event found: Plant a Flower Garden*
Go to Charity Square and enter the Flower Tower – you should have more
than enough AP by now. Take the Sacred Fish from the top and leave.
Now get back to the Hidden Village. To do this, go to the Lava Caves
and find the entrance near the top (it’s where we found the bag that
the thief lost ages ago). To get up to the village you’ll need to
grapple on to an unseen plant above the pump rock.
Yan will be there, on the North side. Talk to him to finally complete
his event.
*Event cleared: Hide and Go Seek*
Strangely, the golden bowl that he gives you doesn’t seem to show up
in your inventory.
Now that that’s all done, we can go to the Motocross Course. It’s in
the Village of All Beginnings, near the entrance to Mizuno’s. Here,
use the Fuel Bar on the deflated GoGoCar to start it up.
[FMV: Motocross Course]
The first time you go to here you’ll be told about the Mermaid
awarding the prizes.
*Event found: Mermaid’s Singing Rock*
Complete the course and run to the right, then hold Up to get to the
rock.
*Event cleared: Mermaid’s Singing Rock*
By beating the times posted on the sign, you can get Bronze, Silver
and Gold medals. Getting a Broze medal also earns you a Vitality Max
+1. It’s quickest to retry for a medal by using Baron to get to the
Village of All Beginnings and going back to the hut from there. If you
go off the right hand side of the beach area, you’ll emerge,
strangely, in the Jungle.
*Event found and cleared: I Want a Bronze Medal*
*Event found and cleared: I Want a Silver Medal!*
*Event found and cleared: I Want a Gold Medal*
Getting the Gold Medal is one of the hardest things to do in the
entire game. Details on a strategy for getting it are given in the
Event List section.
Once you’ve done that, go back to the Elder’s Hut next to the Dwarf
Village. A flower will have grown. (The event seems to be timed, so if
it hasn’t appeared, then go back and try for more medals!)
*Event cleared: Plant a Flower Garden*
Pick up the Gold Flower from the plant.
Now you have all five Golden Items, so take Baron to the 10,000 Year
Old Man’s Room in Trick Village and talk to him.
*Event cleared: The 5 Golden Items*
He’ll give you the Psychic Fish, which seems to have the same effect
as collecting the mushroom when a blue and red flower hit each other.
Now that’s all 130 events in the game completed, even though some
slots in the event list remain mysteriously blank…
M. Seven Friends
M. Seven Friends
———————————————————————-
After all seven Evil Pigs are defeated, a few new people will appear
around the game. You have to talk to all of these people to gather the
seven friends, and I’ll go through them in the order we visited them
in originally. Once you’ve talked to each one you’ll get a
confirmation at the bottom of the screen.
The first friend is a dwarf in the Dwarf Village – he’s wearing bright
blue.
The second is in Baccus Village. He’ll be standing on the right hand
side, near the house with the collector inside.
The third (and probably the most difficult to find) is in the Haunted
Mansion. Go to the North side of the mansion to the smiling door, then
slide in to the foreground down the roof. Make your way around to the
door with the large keyhole and go inside, then swing to the other
side of the room to find him.
The other three are right next to each other – go to the Y-crossing in
the Village of Civilisation. The fourth is the miner on the right
here. The fifth is the man inside the Iron Castle, and the sixth is
the man in the helmet on the lower layer of the Lumberjack Factory.
Now that you’ve found six friends, you just have to use Baron to go
back to the Strange Small Room (under Dwarf Village). Baron will take
the place of the seventh friend – the Million Year Old Man couldn’t
have made that surprise any more obvious.
*Event cleared: Seven Friends*
————————–THE REAL EVIL PIG—————————
The final boss isn’t fought in that different a way from all the
others – you have to jump on him and then throw him in to the Pig Bag,
which this time is on the right hand side of the screen. The
difficulty here, though, is that he can freeze you when you get too
close to him.
To avoid being frozen, you have to jump on him as soon as he appears –
try to time it so that he stops flashing just as you’re about to land
on him. Also, keep to the right hand side of the screen so that you
can always see the bag that you’re trying to throw him in to.
He often appears in very awkward places, but with any luck, eventually
you’ll be able to throw him in.
———————————————————————-
*Event cleared: The Real Evil Pig*
Now the evil pig island will collapse in an explosion of anime and
Baron will fly you to safety.
[FMV: The End]
*Event cleared: Grandpa’s Bracelet*
Now you’ll be given some hints on how to clear the events you missed
if you didn’t get them all… so you can start again!
II. Event List
II. Event List
======================================================================
There are 130 events in the game. This section lists them all and
shows what you need to do to both discover and clear each one. Many
events just rely on other events being completed.
And that wraps up our share on Tomba! Special Edition: Tomba! Guide and Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Devilmoon, who deserves all the credit. Happy gaming!