Are you struggling to earn achievements in your favorite game? Wondering how to make Andu stand out in the crowd? Look no further! This guide will help you on your quest to unlock all the achievements and make Andu shine.
Preface from the writer
This guide will be worked on in chronological order for when you can trigger the achievement (aka when making a drink)! The drinks in the guide are not the only way to get the achievement; I just offered which one I used.
!BE WARNED THIS GUIDE HAS SPOILERS! However, i’ll try to reduce the spoiling as much as possible.
Let me know if I need to edit anything in the guide or if you have questions. Good luck on your achievement hunting journey, adventurers!
First Step
Pretty Simple: Start the game and you’ll be able to make a drink when helping fable – after a bit of dialogue!
Onwards!
After talking with Fable and Caerlin (mostly) on your first day, every night you will be able to put together your rumors to make a quest. This will make the werewolf quest!
Eating Mistakes Away
While crafting a beverage, pour the excess/waste drink into Andu’s mouth.
Still In Training
Pretty self explanatory: give a different drink than what an adventurer ordered.
Enough…
When creating a drink for a quest, make something that does not fit any of the requirements 3 times in a row. Each time ensure to ring the bell, then when it says “This drink is missing something”, pour a portion into Andu’s mouth, and repeat 3 times. Andu doesn’t like goofing around and will hide away.
So Cute!
Pet Andu by giving him a click when crafting one of your drinks!
WOW!
Make a
Sparkling Nebula, and Andu will be amazed! Just a warning, this only has a chance to trigger!
Diplomacy is Key
When Fable is about to start their quest for the werewolf, give them a
Spoken Heart drink. The achievement will be granted the next day when Fab
le and Caerlin enter the tavern.
Take Aim!
When making a decision-based beverage for Fable’s werewolf quest, give them a
Swift Strike. The next day they come in, the achievement will be earned.
Some Spice To the Table
After your deep talk with Zephir on the third day, add one of the infusions on the top rope given to you by Fable when crafting his drink.
Shadow
When making a decision-based-drink for Zephir/Malachite’s vampire cape quest, give him a
Swift Strike with a
Fae Crystal. The next time they come in, during Act II, the achievement will be earned.
Rogue
When making a decision-based-drink for Zephir/Malachite’s vampire cape quest, give him a
Southern Brawler with a
Frozen Pinecone infusion. The next time they come in, during Act II, the achievement will be earned.
The Beast
When making a decision-based drink for Caerlin’s chimera quest, give her the
Frosted Lagoon with a
Phoenix Chili. The next time they come in, during Act II, the achievement will be earned.
Puppet Master
When making a decision-based drink for Caerlin’s chimera quest, give her a
Sparkling Nebula. The next time they come in, during Act II, the achievement will be earned.
A Mysterious Letter
After chatting with Kyle about your old “friend”, he will hand you a letter that was said to be given to you. In Act II, Part XIII, you will be given the opportunity to open the letter after chatting with Fable. SAY YES! or don’t. it’ll be opened either way.
See the Stars
After being given the letter while chatting with Fable and Kyle, there will be a big boom, ending Act I
Gently Giant
When making a decision-based beverage for Eleithyia’s Fallen Star Quest, make her a
Sparkling Nebula with a
Thunder Sage infusion. The next time they come in, during late Act II, the achievement will be earned.
Beauty and Sadness
When making a decision-based beverage for Eleithyia’s Fallen Star Quest, make her a
Frosted Lagoon with a
Phoenix Chili infusion. The next time they come in, during Act II, the achievement will be earned.
Cold Case
While making a decision-based beverage, give Malachite/John a
Sailor’s Courage with a
Phoenix Chili infusion for the A Scandal in Zoford quest. When he returns in Act III, the achievement will be rewarded
Case Closed
While making a decision-based beverage, give Malachite/John a
Thousand Winds beverage with a
Golden Feather infusion for the A Scandal in Zoford quest. When he returns in Act II, the achievement will be rewarded
Its Renu!
After the successful completion of the Familiars Quest (See Achievement:
Case Closed), ‘Aura’ and Melli will offer you a lost familiar in a ring. Once accepting the ring by saying
“Oh, I absolutely do”, they will give you Renu! Enjoy it’s little dragon noises 🙂
Archiving
When creating a decision-based beverage for Clay and Eleithyia for the archive quest, make them a
Southern Brawler beverage with a
Citrin infusion. When the two return in Act II, the achievement will be rewarded.
Ever Blooming
When creating a decision-based beverage for Clay and Eleithyia for the archive quest, make them a
First Snow beverage with a
Honey Flower infusion. When the two return in Act III, the achievement will be rewarded
Distract and Run!
When making a decision-based beverage for Caerlin’s Escort Quest, give her a
Peak’s Sunrise or a
Sparkling Nebula with a
Golden Feather infusion.She will return during Act III with your precious achievement!
Hero’s Journey
When making a decision-based beverage for Caerlin’s Escort Quest, give her a
Steal Tonic with a
Citrine infusion.She will return during Act III with the achievement.
A Lullaby
When making a decision-based beverage for Aura and Fable’s relationship counseling quest (The Lagoon of Tranquility), make them a
Sunny Breeze beverage with a
Thunder Sage infusion. When they return during Act II, the achievement will be rewarded.
Camouflage
When making a decision-based beverage for Aura and Fable’s relationship counseling quest (The Lagoon of Tranquility), make them a
Silent Owl beverage with a
Fae Crystal infusion. When they return during Act III, the achievement will be rewarded.
Blub Blub
After opening the letter (whether you liked it or not) Voy will run in and tell you to duck. After some chatting the achievement will be unlocked, and Act III starts.
Burn Out
When making a decision-based beverage for Skully and Caerlin for their Undead Quest, make them a
Swift Strike drink with a
Lotus Flower infusion. When they return later in Act III, the achievement will be earned.
Unionize!
When making a decision-based beverage for Skully and Caerlin for their Undead Quest, make them a
Spoken Heart drink with a
Frozen Pinecone infusion. When they return later in Act III, the achievement will be earned.
Katallage
When making a decision-based beverage for Jade’s Parent Bounty Quest, make her a
Thousand Winds beverage with a
Honey Flower infusion. When she returns in Act III, your achievement will be earned
.
Katharsis
When making a decision-based beverage for Jade’s Parent Bounty Quest, make her a
Sailor’s Courage beverage with a
Snow Pinecone infusion. When she returns in Act III, your achievement will be earned.
From Rags to Riches!
When making a decision-based beverage for Iniko, Hex, and Voy’s Wizard Tower Pillaging Quest, give them a
Silent Owl beverage with a
Saber Fang infusion. When the trio returns in Act III, your achievement will pop up.
Boom!
When making a decision-based beverage for Iniko, Hex, and Voy’s Wizard Tower Pillaging Quest, give them a
Sailor’s Courage beverage with a
Phoenix Chili infusion. When the trio returns in Act III, your achievement will pop up.
Guivre
When making a decision-based beverage for Caerlin, Rhea, and Hex’s Fire Forging Quest, make them a
Peak’s Sunrise drink with a
Ghost Berry infusion. When they return at the close-to end of Act III, the achievement will be earned.
Lights Out!
When making a decision-based beverage for Caerlin, Rhea, and Hex’s Fire Forging Quest, make them a
Last Whisper drink with a
Phoenix Chili infusion. When they return at the close-to end of Act III, the achievement will be earned.
Last Dawn
When making a decision-based beverage for Eleithyia, Clay, Jade, Iniko, and ‘Dave”s Portal Protection Quest, make the group a
Last Whisper drink with a
Frozen Pinecone infusion. When they return at the end of Act III, the achievement will be earned.
First Star
When making a decision-based beverage for Eleithyia, Clay, Jade, Iniko, and ‘Dave”s Portal Protection Quest, make the group a
Steel Tonic drink with a
Saber Fang infusion. When they return at the near-end of Act III, the achievement will be earned.
Hello, Old Friend
On the 32nd day of Act III, you will meet a green clothed
fellow. Have a chat.
Oh-oh…
When finishing a sad chat with Dave, Caerlin, Jade, and Clay, Act IV will begin.
Joint Forces
When making a decision-based beverage for the Undead Conquering team for the Undead Invasion Quest, make them a
Thousand Winds beverage with a
Honey Flower infusion. When they return after the final battle, the achievement will be earned.
Army of Friendship
When making a decision-based beverage for the Undead Conquering team for the Undead Invasion Quest, make them a
Last Whisper beverage with a
Lotus Flower infusion. When they return after the final battle, the achievement will be earned.
Some Sparkle On Top
Try using every infusion, once you’ve unlocked them all, a
t least once in your drinks. The last one you will receive is the ghost berry
Drink Master
Once you have gained all of the recipes through your adventure, make each drink! The final recipe you’ll receive is Quincy’s Hot Chocolate.
Party Time
Finish the game with
as many good quest outcomes as possible!
All’s Well That Ends Well
Finish the game with an
even amount of good and bad quest outcomes!
The End
Finish the game with as many
bad quest outcomes as possible; it doesn’t need to be all of them!
The End…Together?
I would like to consider this achievement the secret ending. For this ending, you must choose
every bad beverage choice for quests leading up to talking to your “old friend”. Then as you chat with him, choose options that will have you agree with him.
Further details in spoiler:
Achievements you need for the bad ending (in order):
- Take aim!
- Rogue
- The Beast
- Beauty and Sadness
- Cold Case
- Archiving
- Distract and Run!
- Camouflage
- Burn Out
- Boom!
- Lights Out!
The options you’ll need to choose for Quasar:
- “Exactly, you know me too well”
- “I’m hoping for a better tomorrow.”
- “It meant everything to me.”
and he will make you an offer you can’t refuse.
Best Tavern Ever Certificate!
Congrats on making it to the end of this guide AND earning all the achievements 🙂
And that wraps up our share on Tavern Talk: A Taverns Guide to: Achievements!. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by JFK, who deserves all the credit. Happy gaming!