This guide is perfect for those looking to unlock all achievements in Assetto Corsa using a controller. Inside, you will find helpful tips, tricks, and even some shortcuts to help you along the way. We will also provide recommended setups and videos to assist you in your journey.
1. INTRODUCTION
In the guide, you will find following:
- Various settings to make you fast and improve on QOL,
- Gameplay footage to create a reference,
- My recommendations on each event, car and track
- A pathway, starting from the easiest achievement to hardest,
- Setups created by myself, found from the internet or tweaked
- Cheeses (easier ways to get achievements through depots, in game glitches, etc.)
The guide uses an article format on headers. 1st degree of headers is type of events and 2nd degree is tracks. Order of event types (1st degree) are starting from the event type containing with mostly easy events to hardest. Each event type is divided by the tracks (2nd degree) which is ordered by easiest to hardest according to their average difficulty rating (mathematical explanation is in section 1.1). With this way, you will be learning the tracks on easy events and be well prepared on harder ones.
The guide will be reasonably long. If you need to find a specific event, achievement or where you have been left, use CTRL+F.
This guide complies with Unified Achievement Hunting Rules (UAHR).
I am not expert on sim racing, setups, etc. and English is not my native language. If you think there can be improvements or if you see any mistakes in the guide, please comment and I will do necessary changes.
Let’s start.
As mentioned, I have earned all the achievements twice. 2nd time was for the guide. You may ask why you did not take your replays and data in the 1st run, well, I have never thought I could get all of them until I did. Anyways, in the 2nd run, I recorded the distance I have covered in each event until I met the requirement of an achievement. Then, I divided the distance to track length to find average laps. The result will tell how much I have worked on an event. Reason behind diving on track length is to prevent longer tracks (i.e. Nordschleife) not to be too difficult or vice versa (i.e. Brands Hatch).
Each time I change a track, I had to get used to it and this was creating longer distances which hurts the reliability of difficulty ranking. Therefore, I recorded my first tries separately and formulated a normalization factor calculated by following formula:
(Distance covered in first try)/(Average distance of other events)
This factor is then multiplied with the distance covered in first try and divided by track length to find their difficulty ranking separately:
(((Distance covered in first try)^2)/(Average distance of other events))/(Track length)
Of course, some conditions should also effect the rating. However, this will give us some sight on how hard they are mathematically. I still comment on each event if they were hard or not despite their rating.
Settings are personal. I lowered quality settings as much as I can for more FPS for a smooth gameplay.
Make sure to disable motion blur. It will give you a nausea when you are travelling quite fast alongside with a blurry display where you cannot clearly see your braking point or the apex.
The rest is optional.
Set G-force effects on 2x. This is important because we do not have enough FFB with a controller. This means we need every single feedback visually. G-force effects can give you the feeling on how much you brake, how fast you are accelerating or if you have lost traction and how much the car rotates especially on high speeds. On the other hand, since the display is our FFB, we want to monitor it steadily. Therefore, turn down camera shake on high speeds to 0x. This will also calm you down when you are travelling at high speeds.
Do not lock or hide virtual steering wheel. We need to know how much we steer each time we turn. This will create a reference between your left thumb stick to the steering wheel. Also, hide driver arms so you can see it clearly. Virtual steering wheel rotation limit is personal, but I decreased it from 360 degrees (180 to left, 180 to right) to 270 degrees. Because in 360, I was feeling like I am rotating the car both too slow and too much.
Definitely display downshift protection notification. This will show you if you are using engine braking properly or not.
Finally FOV, another personal setting. With higher FOV, you will see around the track better (especially apexes and the racing line), and it will feel like you are travelling slower. Both are great but if you are using a smaller monitor, you may struggle to see anything since they get really small. In lower FOV, your sight will be limited and you will feel like you are travelling faster. But now you can actually see what you are looking at. You need to find a sweet spot in between. I am using a 15.6 inch laptop and I set it to 50 degrees. It is considered as high, but I feel its better to see where I am going to place the car while turning. If you are not sure about your optimal FOV, there are some calculators in the internet you may try to at least create a reference point.
Personal, but I turned everything off for more FPS.
You can find my settings below if you are interested.
⠀
Completely personal, but I recommend higher values on engine (to hear RPMs better to shift better), surfaces (to understand whether you are running on kerbs or not), and tyres (very important! you cannot feel if the car is sliding without FFB, but you can hear it).
Here are my settings:
⠀
Completely personal. I use default settings. Only thing you care in here is that you are activating mods that are called in-game apps (which is explained in section 1.4) from here.
2. DRAG RACE EVENTS
3. QUICK RACE EVENTS
4. DRIFT EVENTS
5. TIME ATTACK EVENTS (POINTS)
6. TIME ATTACK EVENTS (HOTLAP)
7. OTHERS
And that wraps up our share on Assetto Corsa: Assetto Corsa 100% Achievements Guide for Controller Players (WiP). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Centrifugal Pump, who deserves all the credit. Happy gaming!