Welcome to our complete walkthrough guide for Cursed House 13! In this article, we will provide a detailed walkthrough for all 110 levels, as well as tips for completing the 25 bug and diamonds (Sokoban) minigames. Let’s dive in and conquer this cursed house together!
Gameplay basics
A match 4 gives you a small moving bomb. A match 5 or bigger gives you a morphing powerup (rocket, lightning, or large bomb). Right click to pick the morph.
Rocks do not break with matches.
Hovering the cursor over the arrowhead at the far right of the house scene pulls out the level replay menu, in which you can replay any level or minigame you’ve unlocked.
Use the Help book in the top left corner for detailed instructions on the assorted gadgets if you haven’t played any of these games before. Longtime Cursed House series fans should be able to figure most things out, because there’s only 1 new feature. The object of every level is to collect all the coins.
New feature: Red wires in some levels make lamp lighting a little easier, because the wires will conduct electricity when you extend a chain of blue lightning pieces from the electricity generator to the wire. Unlike the lamp, you must have the electrified chain of blue pieces touching the square of the red wire before it will electrify. The lamp will still light if the electrified chain is 1 space away (not necessarily touching the lamp itself). Tip: if there is a blue lightning piece lying on top of the end of the red wire and the electrified chain is only a space away, you can still move that blue piece to the adjacent square to connect it to the electrified chain.
Levels 1-5, Sokoban 1, tip on HOS
1) Connect blue lightning pieces starting from the generator to the red wire on the top left.
2) Connect blue lightning pieces from the end of the red wire on the bottom left over to the lamp.
3) Break the wood blocking the light ray in the top right.
4) Wait for the bomb on the bottom right to explode, then use a rocket on the coin.
5) Trip the trunk for the coins.
Level 2:
1) Blow up at least some of the clay on the bottom right with bombs.
2) Trip the red bombs and pick up any leftover coins from the bottom right.
3) Use lightning on the “CH13” yellow pieces.
4) Use the flames which just got freed to get the frozen coins on the top left.
5) Put the drop into the slot and pick up the coin so the light ray can zap the dark spot. Do not let the flames in the area die out if at all possible, as this saves you time for later.
6) Collect the frozen coin in the top center, then join the coin halves it was blocking and pick up that coin. The red bomb will explode and start a small chain reaction at the bottom.
7) If the coal on the bottom left didn’t burn up in the chain reaction, use the fire at the bottom to burn up the coal.
8) Remove the shielded tile blocking the cannon’s path, then trip the permanent bomb to fire the cannon.
Level 3:
1) Use the electricity generator at the top left to light the lamp directly across from it.
2) Clear enough of the shielded tiles in the way to reach the next electricity generator and get a live wire.
3) Light the lamp on the bottom left using the wire.
4) Remove the magnet, then use a rocket on the lowest coin of the coin pile.
5) Keep tripping the permanent bombs until the rest of the coins are gone.
Sokoban 1:
1) Go under the leftmost of the 2 lowest gems and push that gem up into the slot.
2) The bug is in between the 2 highest gems remaining; push the one on its left until it’s in a slot.
3) Go to the right of the highest gem and push it leftwards into the slot.
4) Go to the right of the last gem and push left 1, then down 1.
Level 4: Garlic bulbs…now why couldn’t we get these in Laruaville 13, where we had a Dracula ghost? LOL
1) Remove the papyrus on the top right. Wait for the light rays to finish.
2) Get rid of the magnet and wait until the light ray gets stuck again on the shielded tile.
3) Remove the lower papyrus; gray statuettes are only in the bottom right while red suns, green dragon shields, and blue pieces are only on the top.
4) Wait for the light ray to finish on the bottom. Remove the magnet.
5) Make a lightning on the bottom and use it on green cups.
6) Pick up the coin which just got freed on the top left.
7) Use a rocket on the remaining unreachable coin.
8) Trip the trunk by using lightning on whatever tile type is sitting above the trunk and pick up the coins.
Level 5:
1) Shuffle the tiles around a bit until you get the matches needed to remove the first papyrus.
2) The 2nd papyrus shouldn’t be that tough to remove, but if needed, shuffle the tiles around some more until you have all the matches required.
3) Wait for the light ray to finish. If you don’t have all the runes needed for the cloth, shuffle the tiles on the bottom around until you get all the runes.
4) Click runes in the bottom in the order of the cloth from left to right to remove the cloth.
5) Match next to the fog to clear it out. The yellow eyes hiding underneath will mostly match themselves out, but blow up any which don’t go away on their own.
6) Fire the cannon.
7) Blow up the clay blocking the 2 coins on the bottom and gather the coins.
8) Trip the trunk for the last coins.
HOS 1: The bullet to find is not the obvious one in the center; it’s by the doorway of the house on the left.
Levels 6-10, Sokoban 2
1) Blast the 4 yellow eyes lying around the playfield with bombs so the electricity generator at the bottom left corner will be freed.
2) Use the bottom left generator to electrify the wire. This lights the lamp in between the 2 wires.
3) Wait for the light rays to zap some dark spots.
4) Ignore the wiring, because the last lamp is actually ridiculously easy to light: Simply drag a blue lightning piece on top of the electricity generator. Wait for the light ray to finish.
5) Trip the red square at the bottom left corner and pick up the coins.
Level 7:
1) Blast the rocks on the bottom so the key can get to the locked coin and pick up the coin.
2) Trip the red square which was behind the locked coin.
3) Wait for the long chain reaction to finish. There will be only 1 coin remaining.
4) Rockets don’t work on that type of coin, and there are no blue pieces elsewhere matching the one holding up the coin. So use lightning on the other piece by the coin to drop the coin down one row.
5) If you’re lucky, you can trip the permanent bomb with a match, but otherwise, use lightning on whatever tile is atop the permanent bomb to fire the cannon.
Solitaire 1 is the exact same tutorial solitaire level which appears in every Cursed House, Laruaville, and Spellarium game which features solitaire minigames, so feel free to skip it if you’ve played any of these games before. Why the developer continues to include this tutorial in every game when one-up one-down solitaire is commonplace and not hard at all to figure out…no idea.
Level 8: Don’t worry, lightning won’t zap the electrified chain!
1) Scoot the key leftwards to its locked coin and pick up the coin.
2) Hook lightning pieces up to the generator going to the right to get the wire electrified.
3) Use lightning on blue lightning pieces to remove the majority of the shielded tiles on the bottom. The “live” pieces connecting the wire will be immune.
4) Break the one shielded tile remaining so the key can get to its locked coin. Collect the coin.
5) Connect lightning pieces to the end of the live wire until the other wire is electrified.
6) Use the flames on the frozen coins and collect them all.
Level 9:
1) Gather swords until the shield blocking the cannon vanishes.
2) Now it’s tricky: You must get an up-deflecting piece in the cannon’s pathway in the far left column and no other deflector pieces anywhere else in that row. This will take a bit of trying to set up.
3) Fire the cannon.
4) Set up another up-deflector piece in the far left column without any other deflectors in the same row (yikes) and fire the cannon again.
5) The last magnet is easier to remove as you only need to get an up-deflector in the 5th column from the left in the cannon’s pathway without other deflectors in the same row to the right before firing the cannon.
6) Use a rocket on the coin.
7) Wait for the light ray to finish, then use the fire on the frozen coins and gather them.
Sokoban 2:
1) Move the bug to the closest gem and push it left 3. You’ll have 2 gems in the row with 1 space in between them.
2) Get in between the 2 gems and push the leftmost gem left 1.
3) Go to the right of the other gem in the row and push it left 1 so it’s out of the way of the lower gem.
4) Push the lower gem down into the slot.
5) Get in between the 2 gems remaining. Push the rightmost gem right 1, down 3, left 2, right 3, up 1, left 1, and up until it’s in the slot.
6) Push the last gem right 3, down 3, left 2, right 3, up 1, left 1, up 3, and left until it’s in the slot.
Level 10:
1) Pick up the easy coin, then blast the clay in the top 2 sections and remove the magnets.
2) Use lightning on the tile holding up a shielded tile (this shielded tile is the 2nd one from the left of the 4 in the row).
3) A gap opens up for you to remove the other 3 shielded tiles.
4) Use the fire which just got freed to burn up the coal.
5) Wait for the light ray to zap a dark spot. The rune above will fall out of the crystal block.
6) Click the runes in the playfield in the order they are shown on the cloth from left to right.
7) The bottom right populates once the cloth disappears, so blast the clay blocking the 2 coins and get those coins.
8) Use a rocket on the last coin.
9) Trip the trunk to get fire to appear in the top right and use it on the frozen coins.
Levels 11-15
1) Use the electricity generator in the top center and blue pieces to get the wire electrified.
2) Wait for the chain reaction to finish, then pick up the coins from the top right as they drop down and any coins left on the bottom.
3) There’s a dirt tile by the remaining lamp which can only be removed by using lightning on the piece above it.
4) The area around the lamp populates after the dirt tile is gone enabling you to get the lamp lit, so use the last electricity generator and blue pieces to light the lamp.
5) The final coins drop down and are easy.
Level 12:
1) Collect yellow eyes until the shield on the bottom goes away.
2) Use lightning on the piece next to the red bomb on the bottom left corner.
3) Wait for the light ray to finish, then collect blue pieces (only on the bottom section) until the last shield vanishes.
4) Wait for the light ray to finish, then trip the trunk.
5) Pick up the coins on the bottom while getting the fire to burn up the coal.
6) Use the torch which lit on the top right section to burn up the last coal.
7) Use the torch which lighted in the top center for the frozen coins and clean up.
Level 13:
1) Remove the 3 shielded tiles blocking the cannon’s path (you’ll have to blast some clay to get to them).
2) Act like the wire isn’t there and get through the fog and other obstacles on the top right to remove the magnet. The red bomb which was under the magnet explodes, firing the cannon.
3) Wait for the timed bomb to explode so the stack of shielded tiles drops down.
4) The pathway is clear for blue pieces to be hooked up to the electricity generator to electrify the wire.
5) Click the runes in the playfield in the order of the cloth blocking the light ray from left to right.
6) A rune falls out of the crystal on the far right. Use this rune to help get rid of the cloth in the center.
7) The chain reaction removed a magnet, so use a rocket on the coin in the top left.
8) A rune fell out of the crystal on the top left corner. Use this rune to help get rid of the cloth on the bottom left.
9) Use the last rune which fell out of a crystal to remove the last cloth blocking the trunk.
10) Gather all the easy coins which appear, then use a rocket on the last coin.
Level 14:
1) Remove enough of the shielded tiles in the bottom left section to free the lowest cannon’s pathway.
2) Get an up-deflector piece to land in the cannon’s path where it is also aligned with the shielded tile in the top left section.
3) Fire the lowest cannon.
4) Fire the cannon in the top left section. Wait for the timed bomb to explode, then fire the top left cannon again.
5) Use the permanent bomb in the top right section to fire the cannon there. It removes a magnet.
6) Use the flames in the top left section to collect the frozen coins. Remove the magnet while you’re at it.
7) Use a rocket on the last coin.
8) Trip the trunk for a few more coins.
Level 15:
1) Collect the easy coin.
2) Use lightning on the piece holding the rune at the bottom inside the crystal so the rune falls down.
3) Use the 2 available runes to remove the cloth in the bottom right.
4) Use the electricity generator on the right to light the rightmost lamp in the bottom center.
5) A chain reaction electrifies the wire. Use the live wire and more blue pieces to light the remaining lamp.
6) Bomb the chains off the 3 runes which are chained.
7) Use all the runes to remove the cloth above the trunk and you can do the rest.
Levels 16-20, Sokoban 3
1) Remove the papyrus.
2) Fire the cannon until all the deflector pieces are gone – I believe this takes 4 shots. The shielded tiles in the top right will drop down enough to free the magnet.
3) Remove the magnet, then use lightning on the chained piece above the red bombs.
4) If the bombs don’t explode themselves, make the horizontal match of the pieces above them to set them off. Gather the coins on the bottom left.
5) Collect enough red pieces by matching on the left until the shield at the top right is gone.
6) The drops fall into their slots for the last coins.
Level 17:
1) Use the accessible electricity generator and blue pieces to electrify the wire on the far right.
2) Connect blue pieces to the live wire until the chain electrifies the wire in the bottom center.
3) Fire the cannon to remove the shielded tile. This frees the last pathway for the remaining lamp.
4) Connect blue pieces to the short, live wire until the wire on the far left lights the lamp. The coins in the top left will probably collect themselves while you’re at it, but if they are still there, pick them up.
5) Use a rocket on the coin sitting atop the trunk. Then use lightning on whatever tile appears atop the trunk to trip it.
6) Gather the last coins.
Sokoban 3:
1) Push the gem that’s on the bug’s left leftwards until it’s in the slot.
2) Push the gem above the bug up into the slot.
3) Move the bug around the little wall so it’s to the right of a gem. Push this gem left 2, down 2, then left until it’s in the slot.
4) Go up to the highest gem remaining and push it up into the slot.
5) Push the final gem up 2, right 1, and up into the slot.
Level 18:
1) Work on getting mirrors out of the way of one light ray at a time until each light ray zaps a dark spot on the left.
2) Make the horizontal match in the bottom left corner to get a coin.
3) Use the key near the bottom to unlock its coin and pick up the coin.
4) Remove the shielded tile which was under the locked coin.
5) Fire the lower cannon to remove a shielded tile in the top section (the shot will be deflected up).
6) Fire the lower cannon again to get the coin in the bottom right.
7) Get the locked coin in the top section.
8) Fire the upper cannon twice.
9) Trip the trunk and pick up the last coins.
Level 19:
1) Get the coin from the bottom row so you can hook pieces up to the electricity generator and electrify the wire.
2) Use the 3 free runes to remove the cloth on the top right.
3) Connect blue pieces to the electricity generator in the top section until the wire is live.
4) The last rune falls out of the crystal, so use all the runes to remove the last cloth.
5) Get rid of the magnet. Collect the easy coin on the right.
6) Use a rocket on the unreachable coin, then trip the trunk and gather the remaining coins.
Level 20:
1) Blast all the clay around the 2 magnets in the top left section and remove the magnets.
2) Collect the locked coin from the top left section.
3) Get all the coins from the bottom left, then work through the chains to fire the cannon.
4) The cannon in the top center is freed, so fire it to clear the pathway for the key.
5) Collect the locked coin in the top right section.
6) Wait for the light ray to zap the dark spot, then use lightning on the piece inside the last 4 coins.
Levels 21-25, Sokoban 4-5
1) Blast the clay blocking the electricity generator and connect 2 blue pieces to electrify the wire.
2) Collect those weird looking bird’s head pieces until the shield disappears.
3) Remove both shielded tiles from the bottom, then hook up blue pieces to the live wire across to the other wire.
4) Fire the cannon to drop the shielded tile out of the key’s way.
5) Get the locked coin and remove the magnet which was below it.
6) Use a rocket on the coin.
7) Trip the trunk for the last coins.
Sokoban 4:
1) The bug starts next to a gem. Push it right 3.
2) Go under the 2 lowest gems. Push the left one of the pair up 1.
3) Go to the right of the lowest gem (it was the rightmost gem of the pair in step 2) and push this gem left 1. You should have 3 gems stacked atop each other in a column after this.
4) Move to the right of the highest gem of the 3-gem column and push it left until it’s in the slot.
5) Move the bug 1 space left so it’s in between 2 gems. Push the upper gem up until it’s in the slot.
6) Go down into the space that’s in between the 2 gems in a row. Push the gem on the bug’s right 1 space right, then down 2, then up 1. You will have 2 gems next to each other in a row after this.
7) Move to the left gem of this pair you created. Push it up 2, then left 2.
8) There’s a gem below now in the way. Go around the circular path and push this gem right 1 so you can get back to the gem you were moving in step 7.
9) Push the gem above the bug (this is the gem you were moving in step 7 earlier) up 2, then left into the slot.
10) Go down to the highest gem remaining. Push it right 1, up 1, left 2, up 2, and left until it’s in the slot.
11) Push the last gem left 1, up 2, left 2, up 2, left 1, up 1, and left into the slot.
Level 22:
1) Snake the blue pieces around the pathway, hooking them up to the electricity generator and over to the wire.
2) Wait for the light ray to finish. You still can’t do anything worthwhile on the bottom, so get the locked coin in the top half.
3) It’s a tight squeeze, but fire the cannon to open a gap in the shielded tiles below. Wait for the light ray to zap a dark spot.
4) Finish breaking the shielded tiles at the bottom and remove the magnets.
5) Use a rocket on the coin.
6) Trip the trunk to get a piece next to the fire. Use lightning on it. I got a red piece in this process, and red pieces are only in the top half.
7) Use the torch which lighted to get the frozen coins.
Level 23:
1) Get the 2 easy coins. Then remove the papyrus (note that books are only in the top and purple crystals only on the bottom right).
2) Use the flames which got freed to burn up the coal on the bottom row.
3) Blast the clay blocking the frozen coins, then use the torch which lighted earlier in the bottom left to collect the frozen coins.
4) Fire the cannon so it shoots out the magnet.
5) Use lightning on each of the tiles sitting below an empty crystal on the far right to make the 3 runes drop down.
6) Remove the cloth using the runes, trip the trunk, and clean up.
Level 24:
1) Get all the easy coins on the left. Then remove the papyrus in the bottom center.
2) The 2nd papyrus becomes available for removal, so get rid of it as well.
3) Fire the cannon in the left section to remove a dirt tile. The bottom right populates.
4) Get the easy coin on the bottom right while blasting the clay.
5) Remove the magnet.
6) Use lightning on the piece sitting atop the shielded tile blocking the bottom cannon.
7) Trip the permanent bomb to fire the bottom cannon. The top right populates.
8) Explode the red bombs to get the rest of the section to populate, then getting the frozen coins is easy.
Level 25:
1) Work on the bottom, breaking the chains off blocking pieces and moving the mirrors, so the light ray can zap all the dark spots.
2) This next part was tricky for me at least: There were no moves in the top right section and the papyrus requires a match or piece removal from the top right. If this is your experience, first use lightning to remove one of the other “common” tiles found elsewhere (hats, green lanterns, or red pieces) to rearrange things. Then you can shuffle pieces in the top right until a skull match is set up. I used lightning on green lanterns, but any of the other pieces will work. This also opens up the top left for later.
3) Remove that pesky papyrus.
4) Fire the cannon.
5) Break through the remaining crystals on the top left and explode any red bombs remaining so the fire can be spread to the other side for the frozen coins. Pick up any other coins in the area.
6) Trip the trunk for the last coins.
Sokoban 5:
1) Push the gem in front of the bug up until it’s in the slot.
2) Move the bug 1 space up, then push the gem it’s next to right 4, then up until it’s in the slot.
3) Go to the leftmost gem in the playfield. Push it left 1, then up into the slot.
4) Go to the lowest gem remaining. Push it left 2, then down into the slot.
5) Push the final gem down 1, left 3, up 1, left 2, and up until it’s in the slot.
Levels 26-30
1) Gather the red sun pieces from the bottom until the shield goes away.
2) Note what piece is sitting atop the crystal cube on the bottom. Use lightning on it.
3) Fire the bottom cannon twice to free 2 runes from crystal cubes.
4) The upper cannon is blocked by a shielded tile with a piece behind it. Use lightning on this piece.
5) Fire the upper cannon twice to free the last 2 runes.
6) Remove the cloth with the runes.
7) Use lightning on one of the pieces sitting immediately above the chest to trip it and clean up.
Level 27:
1) Pick up the 3 accessible coins on the top.
2) Hook up blue pieces to the electricity generator and wind them around the pathway to electrify the big wire on the right. There’s a tiny wire in the left corner to help you with the tight spot. Tip: if powerups get in your way, change them to rockets and launch the rockets into the magnet.
3) Trip the trunk. Note what piece appears inside the shielded tiles where the magnet used to be. Use lightning on it.
4) Get the locked coin.
5) Use the electricity generator on the bottom to connect blue pieces to the wire on the bottom left. This is a tight squeeze because of the empty space a little higher up, but it can be done (remember you can drag blue pieces one space over when they are close enough).
6) Wait the light ray to zap the dark spot and the bombs to explode. The last coins will fall down for you to collect.
Level 28:
1) Note how some pieces are only in certain areas. Shuffle the pieces around with moves until you have either match setups or bombs nearby for all the pieces on the top papyrus and remove that papyrus.
2) Repeat the process for the lower papyrus.
3) Use the flames in the bottom center to get the frozen coin blocking the light ray, then wait for the light ray to finish.
4) Get rid of the shielded tiles in the top left enough to free the other light ray and wait for it to finish.
5) Use the flames in both the top sections to get the frozen coins.
6) Blast the clay blocking the coins in the bottom right and collect any other leftover coins.
Level 29:
1) Blast the 2 clay pieces blocking the pathway so the electrified chain can be extended to the lamp.
2) Trip the permanent bomb to fire the cannon. Wait for the timed bomb to explode.
3) Work your way through the wood to pick up the 4 reachable coins. Blow up the 1 purple crystal piece.
4) Wait for the red bombs to explode, then keep tripping the permanent bomb by the cannon to fire the cannon until the coins on the left move around enough for you to reach them. Once things in the top left shift around enough, you will be able to break the wood in the way for the other coins.
Level 30:
1) It’s possible to move the 3 blue pieces in the top section around into a match setup and match them out. But if you can’t manage that, blow up the blue pieces instead.
2) Blast the clay blocking the magnet and get rid of the magnet.
3) Use lightning on the piece atop the shielded tile which is blocking the cannon’s path.
4) Fire the left cannon and wait for the coal to burn up.
5) Fire the left cannon again and wait for the last coal to burn up.
6) Use the torch which lighted for the frozen coins.
7) Fire the right cannon until the last coins are gone.
Levels 31-35, Sokoban 6-7
1) Pick up the accessible coins from the bottom while collecting purple crystals to remove the shield.
2) Collect owl pieces from the top to get rid of the other shield.
3) Fire the cannon. This lights a torch in the bottom section.
4) Use the torch from step 3 to get the frozen coin by the magnet, then remove the magnet.
5) There’s a little nook on the left with a single piece in between the coal and a torch. Use lightning on this piece. The coal will burn up and a torch on the bottom row lights.
6) Use the torch from step 6 for the last frozen coin.
Sokoban 6:
1) There are 2 gems stacked in a pair in one column. Go to the right of the higher one and push it left into the slot.
2) Get underneath the remaining gem of the pair from step 1 and push it up until it’s in the slot.
3) Move to the leftmost gem of the playfield and push it right 2, then down until it’s in the slot.
4) Get underneath the lowest gem remaining and push it up 4, down 1, left 5, up 1, then right until it’s in the slot.
5) Push the last gem right 1, up 3, down 1, left 5, up 1, right 1, and up into the slot.
Level 32:
1) Gather the 6 coins which are reachable.
2) Pick one of the electricity generators and hook up blue pieces to it along the pathway until both the wires are live (this lights a lamp).
3) Repeat with the other electricity generator.
4) Fire the bottom cannon for a coin, which will also free the top cannon.
5) Fire the top cannon until the deflected shots remove the magnet.
6) Use lightning on the piece atop the dirt tile that’s blocking the trunk.
7) Use another lightning on whatever piece landed next to the trunk and the rest is easy.
Level 33:
1) Blast the clay blocking the wood on the far left and remove the wood so the light ray zaps a dark spot.
2) Wait for the small chain reaction to finish, then get past the chains on the top right for some coins and get rid of the magnet.
3) Use lightning on the pieces holding the runes inside the crystals so the runes fall down.
4) Remove the cloth with the runes.
5) Wait for all the red bombs to explode, which gets you a few more coins.
6) Use a rocket on one of the remaining coins to drop a shielded tile down.
7) Remove the other shielded tile so the coin halves can be joined and pick up the last coins.
Level 34:
1) Explode the red bomb by the cannon to fire it.
2) Remove the remaining shielded tiles and red bombs in the top section.
3) Get all the wires electrified. It’s a long pathway from the electricity generator at the top left.
4) Drag one last piece on top of the wire at the top right to light the lamp.
5) Remove the magnet so you can use a rocket on the coin.
6) Trip the trunk and you can do the rest.
Level 35:
1) Shuffle the pieces around on the right until a deflector piece is aligned with the cannon’s pathway.
2) Fire the cannon to explode a couple of bombs and get a coin.
3) Repeat steps 1 and 2 but get the deflector piece set up so the cannon shot takes out some other area until all the coins on the right are gone.
4) The stuff on the left will have taken care of itself while you were working on shooting out the bombs/coins on the right. Use a rocket on the last coin.
5) Trip the trunk for the last coins.
Sokoban 7:
1) Move the bug on top of the slot so it’s atop a gem. Push this gem down 2, then left 1.
2) Move the bug 2 spaces right so it’s underneath a gem. Push this gem up 1. You will have a backwards L-shape pattern of gems in the top right.
3) Go to the right of the topmost gem of the L-shape and push it left until it’s in the slot.
4) There are 2 pairs of gems in 2 different rows. Move the bug to above the left gem of the lower pair and push it down 1, then left until it’s in the slot.
5) Push the remaining gem of the pair from step 4: left 1, down 1, left 5, then up into the slot.
6) Move to the leftmost gem remaining. Push it down 1, left 2, down 1, left 2, down 1, left 4, and up until it’s in the slot.
7) Push the final gem down 1, left 3, down 1, left 2, down 1, left 4, up 1, right 1, up 1, then right until it’s in the slot.
Levels 36-40, Sokoban 8
1) Make the horizontal match of swords in the top right section. If you get lucky here, a chain reaction occurs and opens up the rest of the section for you.
2) If the bombs didn’t explode themselves, use the small gap which opened in the shielded tile stack to remove another shielded tile until the red bombs explode.
3) Put the drop into its slot and pick up the 3 coins in the top right.
4) Remove the shielded tile blocking the light ray. It gets stuck on the row of shielded tiles next, so leave it for now.
5) Blast the 3 purple crystals so the shield vanishes.
6) Fire the cannon. This opens a gap in the shielded tiles, so get rid of the rest of the shielded tiles blocking the light ray.
7) Remove the magnet and collect the coins in the top left.
Level 37:
1) Gather the 4 reachable coins.
2) Connect blue pieces to the electricity generator going across and up until both wires are electrified.
3) Wait for the chain reaction to finish, then get through the shielded tiles and fog to remove the magnet.
4) Use rockets on the 2 coins.
5) Use lightning on the chained piece preventing anything from falling in around the trunk.
6) Use another lightning on a piece next to the trunk to trip it and collect the last coins.
Sokoban 8:
1) Push the gem which is closest to the bug up until it’s in the slot.
2) Push the other gem near the bug left until it’s in the slot.
3) Go around the wall in the top left and push the highest gem in the playfield right until it’s in the slot.
4) Move the bug into the space between the 2 remaining gems. Push the upper gem up 1, right 1, up 2, then left until it’s in the slot.
5) Push the last gem up 3, right 1, up 2, then left until it’s in the slot.
Level 38:
1) Pick up the 2 easy coins while blasting the clay blocking the key.
2) Collect the locked coin. Wait for the light ray to finish.
3) Blast the clay blocking the magnet and get rid of the magnet.
4) Use lightning on one of the pieces preventing the purple crystal match on the bottom. The single purple crystal which is higher will drop down a space, forming a horizontal match setup.
5) Match the purple crystals and wait for the light ray to finish.
6) Use rockets on the 2 coins.
7) There’s one purple crystal over the wood blocking the trunk. Make a lightning in the top right section to zap it.
8) Use another lightning on whatever piece drops down by the trunk to trip it and gather the last coins.
Level 39:
1) Break the wood blocking the drops from their slots and get the coins from the drops.
2) Collect the locked coin, then fire the cannon.
3) Get the easy coin in the top left, then hook blue pieces up to the electricity generator, snaking around the pathway, until all the wires are live. The last section of wires has a single blue piece above it ready to be dragged into position.
4) Break enough of the shielded tiles to reach the coins in the top right.
5) Fire the cannon until the last coins are gone.
Level 40:
1) Blast the clay on the far left.
2) Use the electricity generator in the bottom center to hook blue pieces up until the wire on the left is electrified. Keep going from there with blue pieces to the wire in the top left section.
3) Gather the 3 coins which fall down into the bottom center.
4) Make the vertical match of gloves in the top right corner and wait for the light ray to finish.
5) Hook up blue pieces from the electricity generator in the bottom right corner to the wire. Collect the last coins as they fall down.
Levels 41-45
1) Shuffle the pieces around to get either match setups or bombs by the pieces required for the bottom papyrus, then remove the papyrus.
2) Repeat for the top papyrus.
3) Get rid of the magnet.
4) Blast the clay near the trunk.
5) In the top left are 2 pieces holding up a mirror blocking the light ray. Use lightning on both of those pieces to move the mirror out of the way and let the light ray do its job.
6) Fire the cannon until all the coins are shot out.
7) Trip the trunk for the last coins.
Level 42:
1) Gather all the easy coins in both sections, then connect blue pieces to the electricity generator on the left going across to the wire.
2) The electricity generator on the right gets freed. Use it to hook up blue pieces again to the same wire.
3) Remove the shielded tile which dropped down.
4) Get past the chains in the top right to keep firing the cannon there by tripping the permanent bombs until the rest of the coins are gone.
Level 43: In cooking, you don’t want to add garlic too soon while sautéing, otherwise the garlic burns and adds an off flavor. Same principle applies here so you’re not getting “burned” with the coins.
1) Collect the 3 easy coins.
2) Blast into the clay enough to be able to remove the magnet.
3) Note the pieces by the unlit torches in the top. Use lightning to remove these one by one, going from left to right to gradually light the torches.
4) Now use lightning on the garlic.
Level 44:
1) Blast the clay blocking the key, then pick up the locked coin.
2) Use the electricity generator which just got freed to electrify the wire.
3) The other electricity generator is freed, so use it to light the lamp. Ignore the wire getting hot again as it doesn’t do anything now. Just keep extending blue pieces across until the lamp lights.
4) Pick up the coin blocking the magnet and get rid of the magnet.
5) Use rockets on the coins at the right until all the bombs explode. You can do the rest.
Level 45:
1) Fire the one accessible cannon until the 3 coins on the bottom left are all shot out.
2) A small chain reaction frees one of the cannons on the right. Fire this cannon to light a torch.
3) Use the torch for the frozen coins.
4) The last cannon on the right is freed. Use it to shoot out the magnet.
5) Use lightning on the pieces next to the last coins.
Levels 46-50, Sokoban 9-10
1) Shuffle the pieces around in the top to get the runes required for the cloth. Note there are 2 runes off in corners by themselves in the other areas which may or may not help.
2) Collect the coins blocking the light ray and let it zap all the dark spots.
3) Gather jack-o-lanterns in the bottom left until the shield vanishes.
4) Clear at least some of the dirt in the top left section while working on blasting the rocks blocking the next light ray to get better “flow”. The magnets will probably take care of themselves, but are actually optional to remove.
5) The light ray zaps a dark spot, freeing up the top right. Get past the fog for the last coins. Dang those 2 rings, as there aren’t any others in the top right, so if they’re in the way, blast them.
Sokoban 9: This one was rather challenging for me to figure out!
1) Push the gem above the bug up 2.
2) Move the bug 1 space left, then push the gem above up 1.
3) The bug has a gem on its right. Go around to the right of the gem and push it left 1.
4) There is another gem above the bug now. Push this gem up 2, then left until it’s in the slot.
5) Push the highest gem remaining in the playfield left 3 to move it out of the way for now.
6) Go to the space in between the other 2 gems. Push the gem above the bug up 1, right 1, up 2, then left until it’s in the slot.
7) Push the lowest gem remaining up 3, right 1, up 2, and left until it’s in the slot.
8) Push the last gem right 4, up 2, and left until it’s in the slot.
Level 47:
1) Collect the locked coin.
2) Use lightning on the piece surrounded by the shielded tiles to remove those shielded tiles.
3) The pathway from the electricity generator to all the wires is free, so hook up blue pieces until all the wires are electrified.
4) Wait for the light ray to finish, then use the runes to remove the cloth. You can do the rest.
Level 48: The real challenge to this one is making all those powerups without running out of moves in limited moves mode!
1) Collect green demon pieces until the shield goes away.
2) Use lightning on each of the pieces atop the red bombs until all the bombs have exploded.
3) Use the torch which lighted to collect the frozen coins.
4) Use a rocket on the last coin (unless you got really lucky and have a match setup next to it or it matched itself out earlier).
5) Use lightning on the piece next to the trunk to trip it and clean up.
Level 49: Aw, come on, I have to zap all the blue pieces?
1) Get the 2 easy coins.
2) Use lightning on the piece beside the wood box at the bottom to remove the wood. For me, this was a blue lightning piece.
3) Now that the blue pieces just got zapped (sigh), shuffle the pieces around so more appear and hook them up to the electricity generator on the bottom right over to the wire.
4) Keep extending blue pieces from the live wire until the lamp lights.
5) Use the flames in the bottom left for the frozen coins. Tip: if you run out of available moves here, use a lightning powerup on something to rearrange things. This can also prove useful for picking up the other coins in the subsequent steps.
6) Break the shielded tile blocking the coin halves and get the coin from the halves.
7) Collect the last coin on the bottom right.
Level 50:
1) Blast the clay and get rid of the magnet.
2) Use lightning on all the pieces holding up the mirror blocking the light ray. This takes 3 separate zaps.
3) Wait until the light ray gets stuck on the chained mirror.
4) Pick up the locked coin on the bottom. Fire the cannon so it breaks the chain off the garlic.
5) Match the garlic pieces, then fire the cannon.
6) Wait for the light ray to finish. Fire the cannon on the right to get the torch in the top right lit.
7) Use the flames for the frozen coins.
Sokoban 10:
1) Move the bug down 2 spaces so it’s next to the singleton gem. Push this gem right 4, up 1, down 1, and left until it’s in the slot.
2) Get atop the leftmost gem and push it down 1, right 4, then up 1.
3) You have 4 gems in a row now. Go atop the 2nd one from the left and push it down 1.
4) The bug has one gem on its left. Push this gem left 2, up 1, and left into the slot.
5) There are 2 gems in a row near the top right. Go above the rightmost one and push it down 1.
6) This leaves a gem on the bug’s left. Push that gem left 4, up 1, then left until it’s in the slot.
7) Go below the rightmost gem remaining. Push it up 1, left 5, up 1, and left until it’s in the slot.
8) Push the final gem right 1, up 1, left 4, up 1, and left until it’s in the slot.
Levels 51-55, Sokoban 11
1) Use lightning on the piece under the wood box in the center so a rune falls out of the crystal.
2) Two pieces drop into the empty spaces by the dirt tile in the “island”. Use lightning on one of those pieces to destroy the dirt tile.
3) If you’re lucky, the lightning used in the earlier steps made all the runes drop from the crystals. But if the 3rd rune hasn’t fallen down, use lightning to remove the piece by the dark spot at the bottom left so that rune comes down.
4) Remove the cloth with the runes.
5) Match the 3 mirrors on the bottom to free the light ray and let it zap the dark spot.
6) Pick up the locked coin, then the coin from the drop.
7) Use the fire in both the top and bottom sections and collect all the frozen coins.
8) Use lightning on the piece which is in the middle of the 3 coins in the “island”.
9) Use a rocket on the last coin.
Level 52: I triggered a glitch somehow while playing this one and the only recourse is to restart it if it occurs.
1) Join the 2 sets of coin halves and collect the coins.
2) The pathway with the wires on the top right is freed, so hook up blue pieces from the electricity generator and get both wires electrified.
3) No, you’re not hopelessly stuck! There is a small gap in the wall by the center column of coins. If you’re lucky, a match setup will have fallen down by this coin for you to match the coin out. If you don’t have a match next to the coins, use lightning on the piece by the gap so it gets the coin for you.
4) The light ray zaps a dark spot and frees the electricity generator in the top left. Use this generator to get the wires in the top left section electrified. Note: if both lamps don’t light, the level has glitched out and you must restart the level as it has been rendered impossible. When I restarted, both lamps lighted simultaneously and I was able to keep going. Don’t know how the bug happens.
5) Keep using lightning on whatever piece (near the bottom left) is in between the chains of permanent bombs to keep tripping them until all the coins are gone.
Level 53:
1) Blast the clay in the bottom right and remove the 3 magnets. The wood box will most likely take care of itself while you’re doing this, but get rid of it too.
2) Fire the cannon until there are only 2 magnets left in the playfield (one is by a red bomb and the other is by itself in an “island”).
3) Collect the locked coin.
4) The fire is freed, so use it for the frozen coins.
5) Fire the cannon to remove the last magnet.
6) Use a rocket on the coin blocking the light ray and let the light ray zap the dark spot.
7) The chain reaction gives you the last coins.
Sokoban 11:
1) There are 2 gems in the 2nd column from the right. Move the bug into the space between the 2 gems. Push the lower gem of the pair down 1. Then go above the higher gem of the pair and push it down 1.
2) The bug has another gem to its left now. Push this gem left 1, down 4, left 3, and down into the slot.
3) Move the bug down 1 space and push the gem there right into the slot.
4) Go up to the gem in the top left and push it right into the slot.
5) Get between the 2 gems remaining. Push the upper gem up 1, left 2, down 4, left 2, and up into the slot.
6) Push the last gem up 3, left 2, down 4, left 2, up 2, and right into the slot.
Level 54:
1) Remove the dirt tile and pick up the easy coin.
2) Use the fire to collect the frozen coins. Get the coin blocking the light ray in the top right afterwards.
3) Wait for the light ray to finish. Collect the coin on the bottom row, then join the coin halves and pick up that coin.
4) Match out or blast the pesky mirrors blocking the lower light rays so they zap the dark spots.
5) Fire the cannon to drop a rune out of a crystal.
6) Use lightning on the piece in the bottom right corner holding up the last rune in the crystal so the rune falls down.
7) Remove the cloth using the runes.
8) Fire the cannon until the last coins are gone.
Level 55:
1) Pick up the easy coin on the bottom, then remove the papyrus.
2) A blue piece drops down at the left, electrifying the wires there. Hook more blue pieces to the wire at the bottom left and go around the bottom section to light the lamp.
3) Get the coin on the right which was freed. Fire the cannon to break the chain off the blue piece. The blue piece falls to the bottom and electrifies the wires again.
4) Hook blue pieces to the wires in the top section to light the last lamp.
5) Fire the cannon to shoot out the magnet.
6) Use a rocket on the coin in the “island”.
7) Break the shielded tiles blocking the trunk, trip the trunk and clean up.
Levels 56-60, Sokoban 12
1) Get the easy coin by the clay, then blast into the clay enough to break the chain off the chained piece so the piece falls atop the red bomb, exploding it.
2) Blast the 4 singleton mirror pieces lying about in the playfield to remove the shield.
3) Fire the lower cannon twice.
4) Use the torch which lighted at the bottom left for the frozen coin blocking the light ray.
5) The top cannon’s pathway is freed, so trip the permanent bomb to fire it.
6) Gather the 4 coins in the top section, then fire the lower cannon until the last coins are gone.
Sokoban 12:
1) The beetle is next to a pair of gems at the start. Move under the gem on the right and push it up 1, right 3, and up into the slot.
2) Move back to the other gem of the pair from step 1 and push it left until it’s in the slot.
3) Go to the gem in the middle and push it right 3, then up 2.
4) Move to the top row and push the gem there left until it’s in the slot.
5) Go under the rightmost gem remaining and push it up 1, then left until it’s in the slot.
6) Push the final gem right 1, up 1, then left until it’s in the slot.
Level 57:
1) Gather the 2 coins in the top section, then use the flames in the bottom for the frozen coins.
2) Fire the cannon to break the chain from a chained piece.
3) Remove at least one of the shielded tiles along with the clay from the bottom section to get a little more working room, then create a horizontal match setup in the corner so that matching there makes the pieces in the “islands” drop down.
4) The cannon’s pathway is freed again, so fire the cannon until the last coins are gone.
Level 58:
1) Blast all the clay in the top right section.
2) There are 3 hats arranged diagonally in the nooks. Blast the lowest hat (the only one that’s reachable) so the other hats drop down and more pieces trickle into the “islands”, exploding the red bomb.
3) Use lightning on the piece inside the coin cluster at the bottom.
4) Get those pesky mirrors out of the light ray’s path and wait for it to finish.
5) Remove the papyrus. Wait for the light ray to finish.
6) Trip the trunk and the rest is easy.
Level 59:
1) Only the electricity generator beside the shielded tile has a free pathway. Use it to light the lamp in the top right.
2) Break the shielded tile, then use the freed electricity generator in the top section to light the lamp on the far left.
3) Use a rocket on the coin blocking the light ray.
4) The electricity generator on the bottom finally has a free path, so use it and the wire to light the lamp in the bottom section.
5) Use lightning on the piece by the trunk for the last coins.
Level 60:
1) Clear the fog in the bottom right corner and blast the book piece. This not only removes the shield, but drops a mirror down away from the light ray’s path.
2) Get rid of any other mirrors blocking the bottom left corner light ray and let it zap 2 dark spots.
3) Move the mirrors out of the bottom right corner light ray so it zaps a dark spot.
4) Trip the permanent bombs to blow up the single gray statuette. This removes another shield.
5) Clear out enough of the shielded tiles in the top section to reach the 4 coins.
6) Pick up the locked coin and wait for the light ray to finish.
7) Fire the cannon until the magnet is shot out.
8) Use a rocket on the coin in the bottom right corner.
9) Use lightning on the pieces holding up the last 2 coins (for me, this was books, and books are only in the top right section) so the coins drop down, then fire the cannon until they are gone.
Levels 61-65, Sokoban 13
1) Blast that pile of clay to reach the permanent bomb and trip it to fire the cannon.
2) Wait for the shot to go around, eventually removing a magnet, before tripping the permanent bomb again to remove the other magnet.
3) Trip the permanent bomb one more time to shoot out the coin on the right.
4) Use a rocket on the remaining coin.
5) Trip the trunk and clean up.
Level 62:
1) Blast the clay blocking the live wire. Then connect blue pieces to the wire until the lamp lights.
2) Wait for the timed bombs to blast out the majority of the rock pile.
3) Get the locked coin.
4) Blast the last rocks blocking the lower light ray. When this ray finishes its job, the upper light ray will automatically zap the rest of the dark spots.
5) Use the electricity generator to light the lamp.
6) Remove the magnet, then use a rocket on the coin.
7) Use lightning on one of the pieces by the trunk to trip it and you can do the rest.
Sokoban 13:
1) The only move available at the start is to push the lower left gem right 1.
2) There’s now a gem above the bug. Push this gem up 1.
3) The bug now has a gem to its right. Push this gem right 2, up 1, right 1, then up until it’s in the slot.
4) Near the bottom is a pair of gems. Go underneath the one on the right and push it up 2, right 2, up 4, then left until it’s in the slot.
5) Go to the lowest gem remaining and push it right 2, up 2, right 1, up 4, then left until it’s in the slot.
6) Push the last gem down 1, right 3, up 1, right 1, up 4, then left until it’s in the slot.
Level 63:
1) Gather red pieces until the shield is gone.
2) Get a deflector piece lined up with the cannon’s path plus one of the shielded tiles above. Fire the cannon.
3) Repeat step 2 for the other shielded tile.
4) Wait for the timed bombs to explode. Collect the coins in the top section.
5) Use lightning on the piece by the trunk.
6) The trunk gives you 2 torches to use for the frozen coins.
Level 64:
1) Remove the wood blocking the key and collect the locked coin.
2) Get rid of the magnet which was below the locked coin.
3) Collect the coin in the top left section.
4) Trip the permanent bomb by the left cannon to remove a shielded tile.
5) Use lightning to remove the pieces holding up the deflector tiles in the bottom corners.
6) Trip the permanent bombs to fire both cannons. This breaks the chains off 2 runes.
7) Use the runes to remove the cloth.
8) Trip the trunk (if you don’t have a match setup, use lightning on the piece by the trunk) and clean up.
Level 65:
1) Pick up the coin blocking the light ray. Fire the cannon for another coin.
2) Remove the papyrus. A gap opens up to remove the magnet.
3) Use lightning on the pieces next to the vulnerable side of the shielded tiles to remove the shielded tiles.
4) Use lightning on the piece next to the trunk to trip it.
5) Connect blue pieces to the electricity generator going around the path to electrify the wires.
6) Gather all the easy coins, then fire the cannon for the last coins.
Levels 66-70, Sokoban 14-15
1) Collect green demon pieces until the stump vanishes. Blast the clay blocking a coin while you’re at it and get that coin.
2) Fire the bottom left cannon to knock out a shielded tile.
3) Join the coin halves in the top right section and pick up the coin. Get a deflector piece aligned with the cannon in the bottom right section which is also lined up with the dirt tile in the unreachable center.
4) Fire the bottom right cannon. A deflector tile drops down to the bottom.
5) Fire the bottom left cannon to knock out a shielded tile in the unreachable center.
6) Shuffle the pieces around in the top right section until a deflector tile lands in the 3rd spot from the top of the leftmost column.
7) Fire the bottom right cannon to shoot out the magnet.
8) Use a rocket on the coin.
9) Use lightning on the piece which fell down on the trunk to trip it and pick up the coins.
Sokoban 14:
1) Move the bug 2 spaces left so it’s above a gem. Push this gem down 2.
2) There’s a gem on the bug’s left now. Push that gem left 1.
3) A pair of gems are in the 2nd row from the bottom. Go underneath the left one and push it up 3, then left into the slot.
4) Move to the leftmost gem in the playfield. Push it right 2, up 2, then left until it’s in the slot.
5) Go to the highest gem remaining. Push it left 1, up 2, left 2, then up into the slot.
6) Push the final gem up 3, left 3, then up until it’s in the slot.
Level 67:
1) Clear out 1.5-2 columns’ worth of wood at the top left for working room in the next step.
2) It’s a long, winding road, but hook up blue pieces to the electricity generator and snake them around until all the wires are electrified. Note that if you run out of available matches here, you will be forced to restart as the dice reshuffle powerup no longer appears. (This is why it helps to clear some of the wood first.)
3) Fire the cannon to shoot out the magnet.
4) Use lightning on one of the pieces next to the frozen coins to break a gap in the stack of shielded tiles.
5) Remove enough of the shielded tiles to clear the pathway for the fire to reach the frozen coins.
Level 68:
1) Blast all the clay to pick up 2 coins and free the light ray on the bottom right.
2) Move the mirrors out of the light ray’s path so it zaps a dark spot.
3) The light ray at the left is freed, but the mirrors have to be moved out of its way so it can zap a dark spot on the right.
4) Move the mirrors out of the last light ray’s path so it gets the last dark spot.
5) The chain reaction fires the lower cannon. Clear enough of the shielded tiles at the bottom to remove the magnets underneath. Collect 2 coins while you’re at it.
6) Use lightning on the pieces holding up the pile of coins in the top right, then fire the upper cannon until all the coins are gone.
Level 69:
1) Use the electricity generator and tiny wires in the top section to light the lamp in the top.
2) Break the wood blocking the light ray in the top right so it zaps the dark spots in the bottom right.
3) Use the electricity generator at the bottom right to light the lamp on the bottom.
4) Wait for the light ray to finish, then fire the cannon to remove the magnet.
5) Use a rocket on the coin.
6) Use lightning on the piece by the trunk to trip it and clean up.
Level 70: There’s more than one way to do this as steps 1 and 2 are interchangeable, but I found this order easier for some reason.
1) Shuffle the pieces around in both sections until you have match setups or bombs by the required pieces for removing the papyrus.
2) Blast the clay and explode the red bomb which was behind it.
3) Move those pesky mirrors out of the light ray’s path so it zaps 2 dark spots.
4) Get the locked coin blocking the other light ray. The bottom right populates.
5) Remove the cloth using the runes.
6) Get rid of the magnet while picking up the coins.
7) Use lightning on the piece by the trunk to trip it for the last coins.
Sokoban 15: Tricky because that slot on the right is not where the closest gems fit!
1) Push the gem by the bug down 2.
2) Leave that gem for now and go down to the other gem in the area. Push it left 6.
3) The bug has a gem above it at this point. Push that gem up until it’s in the slot.
4) There’s a column with 3 gems stacked together. Move to the middle gem and push it right 1.
5) The bug has a gem above it now. Push this gem up 1, then left until it’s in the slot.
6) Move to the lowest gem on the playfield and push it up 3, then left until it’s in the slot.
7) Go to the gem on the right (this is the one you moved out of the way in step 1) and push it down 2, left 6, up 3, then left until it’s in the slot.
8) Push the last gem down 1, right 6, then up until it’s in the slot.
Levels 71-75, Sokoban 16
1) Get through the crystal cubes to blast the chain off the piece blocking the upper light ray.
2) Wait for the timed bombs to finish exploding. Then blast the clay blocking the drop and pick up the coin from the drop. Remove the magnet which was below the coin.
3) Let the light ray remove the darkness from the coins on the bottom left so they drop down.
4) Get through the fog and blast the 2 single purple crystals in the top section while you’re at it.
5) Collect all the coins in the top left, then use the fire for the frozen coin.
6) Clear enough of the fog on the bottom for the lower light ray to do its job.
7) Use lightning on the chained piece holding up the coins at the bottom left.
8) Trip the permanent bombs until all the coins are gone.
Level 72:
1) Use the electricity generator in the bottom center to electrify the wire on the right.
2) Scoot the key on the top right leftwards for a locked coin. This frees 2 light rays which will open up some other areas.
3) Use the electricity generator on the bottom right to electrify the wire on the left.
4) Get the last locked coin. Remove the magnet which was below.
5) Use a rocket on the coin in the “island”.
6) Trip the trunk for the last coins.
Sokoban 16: Didn’t we just get one of these puzzles? This one’s tough to get those last 2 gems…
1) Move the bug up 1 space and push the gem left until it’s in the slot.
2) Move the bug right 3 spaces and push the gem up into the slot.
3) Go underneath the lowest gem which is leftmost in the playfield and push it up until it’s in the slot.
4) Push the lowest gem remaining right 1, then left 3.
5) You can’t move that gem any more for now, so go to the other, higher, gem and push it up 2, then left 3 to get it out of the way.
6) Both gems are in the same column now. Go underneath the lower gem and push it up 2.
7) You have to get the other gem out of the way again to be able to keep going. So push the upper gem right 3.
8) Go back to the lower gem and push it up 1, left 1, then down until it’s in the slot.
9) Push the final gem down 4, left 3, up 3, left 1, down 2, then left until it’s in the slot. Yikes!
Level 73:
1) The only shield that can be removed right now is the hats one, so collect hats until the corresponding shield goes away.
2) The bottom left section populates, with blue crystals appearing only in that area. Gather the blue crystals until the crystals shield vanishes.
3) Get through the fog in the bottom right so the locked coin can be obtained.
4) This frees the fire for the frozen coin. Wait for the chain reaction to finish.
5) Blast the clay blocking the coin halves and get the coin. Wait for the chain reaction to finish.
6) Use a rocket on the coin, then trip the trunk for the last coins.
Level 74: Now, that’s some house wiring…it’s even placed inside the walls for once. Are you like me and wondering if the demons put all that bare wiring out in the open elsewhere for a new version of creepy?
1) Use the accessible electricity generator on the bottom to get the wire electrified.
2) Wait for the trunk to activate, then use lightning on the piece in the singleton space off on the top right so the mirror drops down.
3) Use the freed electricity generator to electrify the long wire again. Then hook pieces to the end of the wire until all the other wires in the top section are live.
4) The coins will appear in a chain reaction.
Level 75:
1) Blast the clay at the bottom right and pick up the 3 easy coins. If the blue pieces don’t fall in by themselves and light the lamp above, light the lamp using the electricity generator below.
2) The chain reaction which occurred when the lamp lighted frees one of the dark coins at the far left, so pick it up. The light ray will then zap the next dark coin, so keep picking the coins up until the electricity generator at the bottom left is freed.
3) Use the bottom left corner electricity generator to electrify the wire in the top left center.
4) Wait for the light ray to do its work. Use the last electricity generator to light the last lamp.
5) Get the coin from the drop. Join the coin halves on the bottom right for the last coin.
Levels 76-80, Sokoban 17-18
1) Collect the locked coin. Then blast the clay and remove the magnet.
2) Use lightning on the chained piece under the wood box.
3) Use a rocket on the coin. The bottom right populates.
4) Make a lightning powerup in the bottom right and use it on the red triangular pieces so the last set of bombs explodes.
5) Use bombs to knock the chains off the runes.
6) Remove the cloth using the runes.
7) The trunk trips itself for the last coins.
Sokoban 17:
1) Move the bug down 1 space and push the gem left until it’s in the slot.
2) Push the gem above the bug up into the slot.
3) There’s 3 gems in a row now. Go under the middle one and push it up 1.
4) Move to the rightmost gem and push it left 1.
5) You have a backwards L-shape of gems. Go to the top gem and push it left 2, up 2, left 1, then down into the slot.
6) Go to the rightmost gem remaining. Push it up 1, left 2, up 2, left 1, then up until it’s in the slot.
7) Push the last gem left 1, up 3, left 1, up 2, then right until it’s in the slot.
Level 77:
1) Make sure you have all the setups or bombs needed in place before working on the papyrus. For me, it was the 2 garlic matches that required shuffling of pieces in the top right.
2) Move the mirrors out of the light ray’s path so it can zap the dark spots.
3) The next light ray will start working on its own in a long chain reaction.
4) Blast the clay and pick up the coin which was buried in it.
5) Use the fire on the frozen coins, then burn up the coal on the right.
6) Use lightning on the piece by the wood box in the top left.
7) Three frozen coins appear, which require you to spread the fire from the bottom left corner up and across through some narrow gaps to obtain. Tip: remember that you can match over flaming areas to keep the fire refreshed.
Level 78:
1) Blast the chain off the rune in the top section, then use the 3 runes for the cloth on the bottom row.
2) Attach a blue piece to the left side of the electricity generator (the one with a dark spot 2 spaces to the left of it) to electrify the long wire on the left.
3) Use the live wire to keep connecting blue pieces along the bottom to get the wire on the right electrified.
4) A new rune is freed. Use it along with the other required runes to get rid of the last cloth.
5) Hook a piece to the electricity generator at the top left, then work from the small live wire across the top section until the small wire on the top right lights the lamp.
6) Remove the magnet, then use a rocket on the coin.
7) Trip the trunk with either a match or by using lightning on one of the pieces next to it for the rest of the coins.
Level 79:
1) Work through the fog to find the one cow skull all the way at the left. Blasting it is no easy task as it took me several tries before I could get a small bomb in just the right location.
2) Blast the clay blocking the fire and use it to burn up the coal.
3) Use the 3 available runes for the cloth on the top to start a long chain reaction.
4) Pick up the coin blocking the light ray so it can keep zapping the next dark coin until all the coins are gone from the bottom. Blast any mirrors which get in the way of the light.
5) All the runes are free now, so remove the long cloth and get the last coins from the drops.
Level 80:
1) Get the 2 coins in the top right section (one is from the halves).
2) Repeat with the coins in the bottom left section.
3) Fire the cannon for another coin.
4) The center wire electrified itself, so use it to light the lamp in the bottom right section.
5) Wait for the chain reaction to finish. The center wire electrifies itself again, so use it this time to electrify the wires on the right, then keep going with the blue pieces in the top right to light the lamp.
6) Trip the green square if it didn’t go off by itself.
Sokoban 18: Lots of gems, wow.
1) Move the bug down 1 space and push the gem right 2.
2) The bug has a gem above it now. Push it up 1.
3) Push the gem on the bug’s right one space right.
4) Push the gem which is above the bug up into the slot.
5) Go to the paired gems in the top right and push both those gems up into the slots immediately above them.
6) Move under the lowest gem in the playfield and push it up until it’s in the slot.
7) Go to the rightmost gem in the playfield. Push this gem left 1, down 1, then up until it’s in the slot.
8) Go to the leftmost gem in the playfield. Push it right 2, up 4, then left into the slot.
9) Push the last gem down 1, right 1, up 1, then right into the slot.
Levels 81-85, Sokoban 19
1) Use the electricity generator on the top right which is blocking the light ray to light the lamp in the middle.
2) Blast the mirror which is now blocking the same light ray. The light ray zaps a dark spot, freeing a lamp.
3) Use the remaining electricity generator on the right to electrify the wire and light the lamp.
4) Blast the 2 mirrors blocking the light ray on the left.
5) Wait for the light ray to zap all the dark coins, then collect them.
6) Use a rocket on the last coin.
Level 82:
1) Use the electricity generator on the bottom left to hook blue pieces up to all the wiring in the bottom section so the lamp lights.
2) Wait for the light ray to zap a dark spot, then use the electricity generator in the top right to connect the wiring in the top section to light the other lamp.
3) Remove the shielded tile blocking the cannon and fire the cannon to break the chain off the rune.
4) Use the runes to remove the cloth and the chain reaction will give you all the coins.
Level 83:
1) Blast the clay blocking the topmost light ray, then move the mirrors out of the way so it zaps a dark spot.
2) Move the mirrors out of the way of the next highest light ray so it can do its job.
3) Use the 2 freed runes to remove the 2-rune cloth.
4) Get the mirrors out of the way of the next light ray.
5) Trip the permanent bombs to fire the cannon.
6) Remove the 3-rune cloth.
7) The last rune is freed, so use it along with the others to get rid of the last cloth.
8) Get the frozen coin, then trip the trunk for the rest of the coins.
Level 84:
1) Blast the clay blocking the drop and pick up the coin, then get another coin from the halves.
2) Match in the bottom left corner of the top section so the mirror drops down into the top section.
3) The chain reaction breaks one of the shielded tiles below. Use the gap to work into the fog and get the coins there. Trip the permanent bomb to blow up the magnet.
4) Use the fire for the frozen coins.
5) Use lightning on the piece next to the cannon to fire it.
6) The light ray zaps the dark coin, and it collected itself for me, but it’s easy to pick up if it didn’t go away on its own.
Sokoban 19: A lot of moving things out of the way before anything can be done.
1) Move the bug to the rightmost gem of the pair which is nearby and push that gem down 1.
2) Go to the other gem which is nearby and push it right 1. The 2 gems should be stacked together in the 3rd column from the left.
3) Move to the lower gem of the pair and push it right 3.
4) Go to the highest gem in the playfield and push it right 2, then left 3.
5) In the 2nd column from the right are 2 gems stacked together. Go to the lower one and push it left 1.
6) Push the gem above the bug up until it’s in the slot.
7) There are 3 gems in a row near the bottom. Push the middle one up 2.
8) You have a pair of gems in the middle now. Push the left gem down 1.
9) Push the gem on the bug’s right 2 spaces right, then up until it’s in the slot.
10) Move into the space between the 2 gems near the bottom. Push the right gem right 1, up 4, then left into the slot.
11) Go to the lowest gem remaining in the playfield. Push it right 3, up 5, then left until it’s in the slot.
12) Go to the rightmost gem remaining. Push it up 1, right 3, up 3, left 1, then up into the slot.
13) Push the last gem down 1, right 6, up 5, left 1, up 1, then left into the slot. Whew!
Level 85:
1) Blast the 2 pieces of clay at the top and wait for the light ray to zap the dark spot in the top right corner.
2) Move the blue piece at the top right 1 space right to electrify the wire, then use the live wire to light the lamp.
3) Blast the mirror blocking the lower light ray. Then blast the clay and remove the magnet.
4) Use lightning on the piece atop the trunk for the coins.
Levels 86-90, Sokoban 20-21
1) Break the 2 wood boxes by the key and scoot it out of the way of the drops.
2) Collect the frozen coins. Get rid of the magnet in the top left while you’re at it.
3) A horizontal match setup is in the bottom to get you started on clearing the fog. Most of the rest clears itself in a chain reaction. Get the locked coin in the bottom.
4) Explode the red bomb to remove the last magnet.
5) Use lightning on the piece buried inside the shielded tiles.
6) Get rid of the other shielded tiles blocking the key and pick up the locked coin.
7) Wait for the chain reaction to finish, then use a rocket on the coin.
8) Use lightning on one of the pieces atop the trunk to trip it for the last coins.
Sokoban 20: Tricky opening sequence.
1) Get in between the 2 gems near the bottom. Push the gem on the bug’s right 1 space right.
2) Move to the other gem in the same row and push it right 1. You will still have 2 gems near the bottom, but both were shifted over 1 space with a gap in between.
3) There’s now a gem above the bug. Push it up until it’s in the slot.
4) Move the bug up 1 space. Push the gem on its left 2 spaces left.
5) The bug has a gem above it now. Push this gem up until it’s in the slot.
6) Move the bug down 1 space, then push the gem left until it’s in the slot.
7) Move the bug down 1 space, then push the gem right 3, then down until it’s in the slot.
8) Get in between the last 2 gems. Push the gem on the left 1 space left, then up 4 and right into the slot.
9) Push the final gem left 3, up 4, left 2, then up until it’s in the slot.
Level 87:
1) While working on obtaining the locked coin, blast at least one of the clay pieces so the bombs higher up can be reached by a deflected cannon shot later.
2) If there are deflector pieces aligned with the cannon, fire it so the shots take out the bombs and magnets above. Otherwise, shuffle the pieces in the bottom right section until deflectors fall into the correct locations for the cannon shots to clear the bombs/magnets.
3) Shoot out all the bombs with the deflected cannon shots.
4) There’s still one pesky magnet left, so you have to get a deflector piece in the bottom right aligned with both the cannon and the deflector piece higher up before firing the cannon to get that magnet.
5) Use a rocket on the coin and the trunk will trip itself for the last coins.
Level 88: Yikes, this is a tricky solution and I confess to being stumped for some time!
1) Get the coin from the drop.
2) Fire the cannon for another coin.
3) Use lightning on the piece in the “island” holding up the deflector piece in another “island” so the deflector drops into the cannon’s path.
4) Fire the cannon to break a shielded tile.
5) Use the flames to melt the snow at the top. The trunk trips itself, which sadly sticks a magnet in the corner.
6) Break the wood and shielded tile blocking the light ray (you’ll need to scoot a small bomb over, probably) so it zaps a dark coin. Pick the coin up so the light ray can zap the other coin for you to collect.
7) Fire the cannon until the pieces on the right match themselves. This clears enough of the fog for you to use the flames on the remaining coins. Fortunately, the chain reaction usually spreads enough of the fire automatically to where this last part is easy.
Level 89:
1) Gather hats in the top section until the shield on the bottom disappears.
2) Use the electricity generator which is not blocked by sand or the dark spot to electrify the wire on the bottom right.
3) Let the light ray do its job. Fire the cannon to shoot out the magnet and wait for the light ray on the left to finish.
4) Hook 2 pieces up to the electricity generator in the bottom left corner to electrify the wire.
5) Pick up the frozen coins.
6) Use lightning on a piece by the trunk to trip it for the last coins.
Level 90: One magnet cannot be removed, so getting rid of magnets is actually optional, although most of them do go away anyway.
1) Remove the papyrus on the right.
2) The rightmost electricity generator is freed, so use it to light the lamp which is sitting atop the red bomb.
3) Wait for the chain reaction to finish, then remove the remaining papyrus.
4) Pick up all the coins from the bottom section if they didn’t collect themselves already.
5) Blast the clay blocking the electricity generator and use it to light the lamp a few spaces away.
6) Wait for the chain reaction to finish, then hook one blue piece to the freed electricity generator to light the last lamp.
7) Trip the trunk for the last coins.
Sokoban 21:
1) Move the bug to the right of the highest gem and push it left into the slot.
2) There are a pair of gems by the bug now. Go to the one on the left and push it down 3.
3) Go to the gem on the bottom row and push it left until it’s in the slot.
4) Move to the gem in the top left and push it right until it’s in the slot.
5) Move to the gem in the bottom left and push it up 4, then left until it’s in the slot.
6) Go to the leftmost gem remaining and push it up until it’s in the slot.
7) Move to the gem in the top right and push it left 1, up 1, right 1, then up into the slot.
8) Push the last gem up 4, right 2, then up into the slot.
Levels 91-95, Sokoban 22
1) Break through the crystal cubes on the left and match the chained piece so it falls to the bottom.
2) Wait for the light ray to finish. Then get through the crystal cubes on the right and blast the clay so you can remove the shielded tile blocking the cannon’s path.
3) Trip the permanent bomb to fire the cannon on the right. Repeat.
4) Use lightning on the piece below the stack of shielded tiles.
5) Gather all the coins from the top left, then use a rocket on the last coin.
Level 92:
1) Work through the fog to reach the cannon and fire it.
2) Use lightning on the piece above the red bomb to explode it. Pick up the remaining coin in the bottom right corner.
3) Use lightning on the pieces under the 3 shielded tiles to the right of the key.
4) Scoot the key to the right so you can break the shielded tile in the way of the coin.
5) Get the locked coin, then pick up 2 more coins (one from the drop and the other from the halves).
6) Use the fire on the frozen coins.
Level 93:
1) Blast the 2 pieces of clay and join the coin halves; pick up the coin. The blue pieces which were above the halves will drop down and connect to the electricity generators below.
2) Use the live wire on the right to get the remaining wires in the bottom right electrified, which lights the rightmost lamp.
3) Light the other lamp using the live wire on the left and hooking up the other wires in the bottom left.
4) Use a rocket on the coin and wait for the timed bomb to explode, which trips the trunk for the last coins.
Sokoban 22: Wow, this one’s actually rather easy for once!
1) Push the lowest gem on the playfield right until it’s in the slot.
2) Move the bug one space right and push the gem up into the slot.
3) Get in between the 2 gems in the center and push the left one left 2, up 1, then left until it’s in the slot.
4) Push the lowest gem remaining left 3, down 1, right 3, then down into the slot.
5) Push the highest gem remaining right until it’s in the slot.
6) Push the last gem left 2, down 3, then right until it’s in the slot.
Level 94: Don’t sweat that magnet.
1) Collect the 5 easy coins in the top left section, then remove the cloth with the runes.
2) Wait for the light ray to finish. Collect the locked coin.
3) Explode the red bomb which was behind the coin.
4) Get a deflector tile aligned with the cannon and one of the foggy spaces above.
5) Break the wood blocking the cannon and fire it. This uncovers a piece in the top section.
6) Repeat steps 4 and 5 two more times to get the pieces in the top section to match themselves. Note: if there is a powerup in between the fog and deflector, get rid of it because I wasted a cannon shot when it got blocked by a morphing powerup. This looks like a glitch.
7) Blast through the clay and set off the bombs. If you get really unlucky here and have no matches in the top right, use a deflected cannon shot to remove more fog until you have a match setup.
Level 95:
1) Fire the right cannon twice to get 2 coins and electrify the wire.
2) Light the lamp using the live wire.
3) Fire the right cannon until the last 2 gravity coins on the right are gone.
4) Shuffle the pieces around in the top left until a deflector tile lands on the bottom row so it’s aligned with the left cannon and also lined up with the lower deflector tile on the right.
5) Fire the left cannon. Pick up the coin on the top right.
6) Remove the magnet. Use the fire for the frozen coins.
7) Use a rocket on the last coin.
Levels 96-100, Sokoban 23
1) Remove the papyrus, then get the mirrors out of the way of the light ray so it zaps the dark spot blocking the drops from the vase.
2) Get the frozen coins from the bottom left section and remove the magnet.
3) Fire the cannon to free the key’s pathway. Pick up the locked coin.
4) Use the flames in the top left to get a frozen coin before burning up the coal.
5) Fire the cannon to remove the shielded tile.
6) Spread the fire which was freed one space over so the coal burns up.
7) Use the torch which lighted in the bottom right for the last coins.
Level 97:
1) Get past the assorted obstacles in the bottom right to remove the magnet and free the key. Pick up the locked coin.
2) Fire the lower cannon for a coin and the wire will electrify itself.
3) Use the wire to light the lamp.
4) The upper cannon is freed, so fire it to explode the bomb in the bottom left.
5) Use the torch which lighted for the frozen coin on the bottom right.
6) Wait for the timed bombs to finish exploding, then the rest is easy.
Level 98:
1) Use the fire to burn up the coal.
2) Use the torch which lighted in the top right for the frozen coin.
3) Remove the fog blocking the drops from the vase and drag the drops into the vase.
4) Match underneath the single shielded tile in the top left (the one blocking the top right cannon’s path) to remove it.
5) Fire the top right cannon to open a gap in the shielded tiles in the bottom right.
6) Break another of those shielded tiles so the bottom right cannon can be fired twice. This removes 2 magnets.
7) Remove the piece surrounded by shielded tiles in the top left to free the key’s pathway and pick up the locked coin.
8) Fire the top left cannon for another coin.
9) Use lightning on one of the pieces by the trunk for the last coins.
Level 99:
1) Remove the papyrus.
2) Fire the cannon for a coin. The cold wire will electrify itself.
3) Pick whichever lamp is easier to light and use the wire to light it.
4) Fire the cannon for another coin.
5) Remove the 2 wood boxes blocking the light ray. This electrifies the wires again.
6) Light the remaining lamp with the wires.
7) Use a rocket on the coin, trip the trunk and clean up.
Sokoban 23:
1) Push the gem blocking the bug up 4.
2) There’s a gem on the bug’s left now. Push it left into the slot.
3) Move the bug 2 spaces right and push the gem up into the slot.
4) There’s a pair of gems in one column. Go to the lower one and push it right 1, then up until it’s in the slot.
5) There are a pair of gems in a row near the top. Move under the rightmost one and push it up into the slot.
6) Push the highest gem remaining down 1, right 2, then up until it’s in the slot.
7) Push the final gem up 1, right 1, then down until it’s in the slot.
Level 100:
1) The light ray immediately zaps a dark coin, but it’s held up by wood and a piece below. Use lightning on that piece (for me this was a green cup which is only in the bottom right) to drop the coin.
2) After the light ray zaps the next coin, use another lightning to remove the piece holding it up so it also drops down. For me this was a bird head, which is otherwise only in the bottom left.
3) A regular coin blocks the light ray at this point, so use a rocket on it.
4) Wait for the light ray to finish, then use lightning on the piece next to the cannon (for me this was a mirror, which is otherwise only in the top left).
5) The next light ray drops the gravity coins down more. Fire the cannon until they’re all gone.
6) Use lightning on the piece atop the shielded tile blocking the trunk.
7) If the trunk doesn’t trip itself, use another lightning on the piece which landed atop the trunk to trip it.
8) You can do the rest.
Levels 101-105, Sokoban 24
1) Use the electricity generator and tiny wire in the top left section to electrify the wire in the top center. This lights one of the lamps.
2) The light ray frees the electricity generator and tiny wire in the top right. Use it to light the remaining lamp in the top center.
3) Getting that coin blocking the light ray is seriously annoying because it’s hard to blast out and there’s only the one space next to it to match in. Keep trying, because you can’t use a rocket yet.
4) Wait for the light ray to finish. Pick up the coin it zapped.
5) Use the electricity generator and tiny wire in the bottom left to light the last lamp.
6) Pick up the coin by the cannon and fire the cannon twice. Finally, no more magnet!
7) Use lightning on the piece by the trunk to trip it for the last coins.
Level 102: I confess to being stumped on this one and needing the hint button to figure out the first move!
1) Match the blue pieces in the bottom left for a coin and to remove the fog.
2) Gather all the frozen coins.
3) Match the blue pieces in the top right to clear some of the fog.
4) Keep working through the fog in the top right to break the shielded tile and reach the wires.
5) Use the electricity generator in the top right to hook up the wires.
6) Pick up the 2 coins in the top left while you’re using the live wires to light the lamp by the cannon.
7) Fire the cannon to shoot out the magnet.
8) Remove any fog blocking the light ray so it zaps the dark spot on the left.
9) Use the top left electricity generator to electrify the wires again. But this time, get the blue pieces over to the tiny wires in the top center to light the lamp there.
10) Wait for the light ray to zap the 2 dark coins, then pick them up as they drop down.
Sokoban 24:
1) Push the gem above the bug up 1.
2) The bug now has a gem on its left to push left into the slot.
3) Go to the highest gem in the playfield. Push it down 3, left 1, then down into the slot.
4) There are 2 gems in the 2nd column from the right. Push the top one left 3.
5) Move the bug right 1 space. Push the gem up 1, left 1, then up into the slot.
6) Go to the gem in the bottom right. Push it up 1, left 1, up 2, left 1, then up until it’s in the slot.
7) Push the last gem right 2, up 2, left 1, up 1, left 1, then up into the slot.
Level 103:
1) Collect the reachable locked coin while gathering purple crystals to remove the shield.
2) Break the shielded tile and explode the bomb in the top center if they didn’t go away on their own.
3) Use the flames for the frozen coin in the top right.
4) The other locked coin is now reachable, so pick it up.
5) Get rid of the shielded tile blocking the light ray.
6) Explode the red bomb to free a rune.
7) This part’s tricky. The electrified chain at the bottom has a section of 3 pieces next to the drop. Scoot a small bomb into the space immediately above the rightmost blue piece of the 3 and explode the bomb to break the chain. If you get the bomb above the middle blue piece, it works too, but you’ll need an extra bomb for later so blasting the rightmost piece is more efficient.
8) Now the drop can be dragged into the slot for the coin, but that coin isn’t really reachable, so leave it for now.
9) Use the runes to remove the cloth. Pick up the coins in the top left section and remove the magnet.
10) The left coin half should have scooted itself out of the way of the shielded tile back in step 7 if you blasted the right blue piece, but if you blasted the center blue piece earlier, you’ll have to blast another blue piece here to scoot the coin half. Remove the shielded tile blocking the halves and pick up the coin.
11) Use a rocket on that last pesky coin. Whew!
Level 104:
1) Gather garlic until the shield vanishes so the light ray can do its work.
2) Use the top right electricity generator (probably already has some blue pieces attached from when you were doing step 1) to light the lamp in the center (the one next to the shielded tile).
3) Break the shielded tile which was behind the lamp if it didn’t break itself.
4) Use the freed electricity generator which used to be behind the shielded tile to light the lamp on the right.
5) The light ray frees the last electricity generator at the left, so use it to light the last lamp. Surprisingly, this was the hardest part of the level for me. Waste morphing powerups if they get in the way by picking lightning and sending them to the magnet.
6) Collect the coins.
Level 105:
1) Match the blue pieces next to the stack of shielded tiles at the bottom.
2) Use the flames to collect the frozen coins.
3) Break through a few of the shielded tiles on the top to get some working room for lighting the lamp.
4) Use the electricity generator at the top left corner to light the lamp. Remove the magnet which was below the lamp.
5) Work through the fog to remove the last magnet, then use a rocket on the coin.
6) Use lightning on the piece by the trunk for the last coins.
Levels 106-110, Sokoban 25
1) Shuffle the pieces around in the bottom right and elsewhere until you have all the match setups or bombs needed to remove the papyrus.
2) Use the electricity generator on the bottom left section to light the lamp which is under the shielded tile.
3) Pick up all the easy coins, then use the electricity generator in the top to light the lamp on the left.
4) Wait for the light ray to finish, then light the last lamp with the electricity generator and wire in the top right section.
5) Wait for the light ray to finish so the magnet goes away, then use a rocket on the coin.
6) Trip the trunk for the last coins.
Level 107:
1) Scoot the rightmost coin half to the right so you can break the wood box.
2) Let the light ray do its job. Remove the papyrus afterwards.
3) Light the lamp by electrifying the tiny wire, bringing the blue pieces in the upper pathway because the coin half is in the way on the bottom.
4) Join the coin halves and pick up the coin.
5) Fire the cannon until all the magnets are shot out.
6) Use a rocket on one of the coins in the top right and the bombs will explode for the other one.
7) Use lightning on the piece by the trunk for the last coins.
Level 108:
1) Remove the papyrus.
2) Collect the locked coin in the top left. Blast the chain off the rune which was behind the coin.
3) Get rid of the 3-rune cloth with the available runes.
4) Remove the shielded tile by the mirror which is blocking the light ray, then blast the mirror.
5) Drag the key into the locked coin at the bottom left corner.
6) Fire the cannon to shoot out the coin so the rune above falls out of the crystal cube.
7) Remove the last cloth. Wait for the chain reaction to finish, then collect the 4 coins in the top right while removing the magnet.
8) Use lightning on the piece by the trunk for the last coins.
Sokoban 25:
1) There is a gem above the bug at the start. Push this gem right until it’s in the slot.
2) Move the bug down 1 space. Push the gem on the bug’s left 1 space left.
3) Go to the other gem in the same row and push it left 1.
4) There’s a gem below the bug now. Push it down 2, then right into the slot.
5) Get into the space between the last 2 gems. Push the rightmost gem right 1, down 3, right 1, up 1, left 1, up 4, then right into the slot.
6) Push the last gem right 3, down 3, right 1, up 1, left 1, up 3, then left until it’s in the slot.
Level 109:
1) Get through the fog and blast the 3 bird pieces in the bottom area.
2) Collect the locked coin.
3) Move the mirrors out of the light ray’s path so it zaps the dark spot.
4) Fire the upper cannon to break the wood blocking the next light ray.
5) Remove the shielded tiles below so the light ray zaps the dark spot.
6) Trip the permanent bombs to fire the bottom cannon.
7) Use a rocket on the coin, then trip the trunk for the last coins.
Level 110: If you get lucky in step 2, this level is super easy. If you’re not lucky, use the longer method.
If you’re lucky:
1) Blast the clay blocking the lower electricity generator. Use it to light the lamp directly across from it.
2) Wait for the light ray to finish. If you’re lucky, enough of the crystal cubes will break in the chain reaction for you to remove the magnet and pick up all the coins in the bottom left.
3) Use a rocket on the coin.
4) Trip the trunk for the last coins.
Longer method: Use this if the crystal cubes didn’t break enough to reach the magnet.
1) Follow steps 1 and 2 of the “lucky” method above.
2) Blast the clay blocking the upper electricity generator and use it and the tiny wires to light the remaining lamp.
3) Wait for the light ray to finish, then break the crystal cubes until you can remove the magnet and pick up the coins at the left.
4) Use a rocket on the coin.
5) Trip the trunk for the last coins.
And that wraps up our share on Cursed House 13: Cursed House 13 Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by SynthpopAddict, who deserves all the credit. Happy gaming!