Welcome to our gaming guide for Cavalry Girls version 1.0.1483! In this article, we will discuss the current strongest weapons and characters, as well as tips on how to clear Challenge Mode Advanced 17. Keep in mind that the strength of weapons and characters may change with updates. Let’s dive in!
One of the strongest weapons
・Grenade pump gun
weapon
・Pump gun O2M12
Weapon enhancement module
・Tube Magazine I
[Number of weapon shots fired +10%]
・Tube Magazine II
[Number of bullets fired by weapon +15%]
・Tube Magazine III
[Number of bullets fired by weapon +20%]
・Tube Magazine IV
[Number of bullets fired by weapon +30%]
・Explosive module II
[Bullet explosion probability +2% (probability increases by 1% for every 100 bullet damage)]
・Explosive module III
[Bullet explosion probability +3% (probability increases by 1% for every 100 bullet damage)]
・Explosive module IV
[Bullet explosion probability +4% (probability increases by 1% for every 100 bullet damage)]
・Fission module II
[Bullet splitting probability +4% (There is a chance of splitting for each shot, and the probability increases by 1% for every 100 bullet damage)]
・Fission module III
[Bullet splitting probability +6% (There is a chance of splitting for each shot, and the probability increases by 1% for every 100 bullet damage)]
・Division module IV
[Bullet splitting probability +8% (There is a chance of splitting for each shot, and the probability increases by 1% for every 100 bullet damage)]
・Decapitation module III
[Deals 300% additional damage to enemies whose HP is less than 20%]
weapon fusion module
・Kinetic explosion core 3
[Bullet explosion probability +4% (probability increases by 1% for every 100 bullet damage)]
・Kinetic splitting core C3
[Each bullet has an 8% chance to fire as 3 shots, and the chance increases by 2% for every 100 bullet damage]
・Kinetic explosive reaction core 3
[When the bullet explosion effect is activated, there is a 80% chance that it will become a high-performance explosive bullet]
*High-performance explosive bullets explode in the same way as a single advanced focus bomb.
・Division increase number core 4
[When activating the effect “bullets are fired as scattershots”, the number of bullets +5]
What happens when you fire this weapon…
1: First, a total of 88 bullets (default 50 bullets + 75%) are fired. (Effect of tube magazine)
2: The number of bullets fired with a 19% chance will be doubled to 176. (Effect of fission module)
3: Each bullet fired has a 10% chance of becoming 3 bullets. (Effect of kinetic splitting core C3)
4: 3 bullets becomes 8 bullets. (Effect of division increase number core 4)
5: Each bullet fired so far has a 15% chance of exploding. (Effects of explosion module and kinetic explosion core 3)
6: Exploded bullets have an 80% chance of becoming high explosive bullets. (Effect of Kinetic Explosive Reaction Core 3)
7: Enemies with less than 20% HP will receive triple damage. (Effect of decapitation module)
Because the number of bullets is so large, when it touches an enemy, it causes a tremendous chain explosion around them.
The probability of the number of explosions increases depending on the amount of bullets that hit.
Since it’s an explosion, it hits multiple enemies.
To put it simply in terms of damage, a single shot deals an average of 20,000 explosive damage.
Explosive damage ignores resistance and shielding, and causes dazzle if explosion resistance or immunity is not activated.
In the first place, the shield can be forcibly reduced by the violence of the number of bullets.
At character level MAX, 7 shots are fired every 0.63 seconds, and the reload time is 6 seconds.
If you have it double-held, you can fire one shot and then the other, and by the time you’ve shot the other one, one will have finished reloading, so you can keep spraying bullets all the time. .
Since the deterioration rate is low, no maintenance module is required.
Another advantage is that you don’t have to worry about the impact of shooting dispersion, which is one of the character level up items. Enemies are forcibly knocked back by the violence of the number of bullets. Use this to push the boss into the corner of the map and get stuck. In short, an insane number of advanced focused bombs that explode on contact and deal 20,000 damage are scattered over a wide area every 0.63 seconds!
Enemies with low explosion resistance will be reduced to ashes without being able to do anything with the 20,000 damage + dizziness combo.
Enemies with explosion resistance but no physical strength will be crushed to death with tremendous continuous damage.
Therefore, if you are dealing with small fry, this is enough.
So, what about a boss with high explosion resistance and high durability?
High explosion resistance suppresses most of the damage, and since it is highly durable, it takes time to defeat it… (Even if explosion resistance is 100, the average damage will only be halved, so it will take time, but it can be defeated)
Drone!
・Long focus ray S
Weapon enhancement module
・Ray heating lens
[Ray of fire causes 100% high temperature effect on enemies]
・Particle transition module V
[Radiation has an 18% chance of penetrating shields]
・Particle transition module IV
[Radiation has a 14% chance of penetrating shields]
・Particle transition module III
[Radiation has a 10% chance of penetrating the shield]
・Particle transition module II
[Radiation has a 6% chance of penetrating the shield]
・Maintenance module II
[Deterioration rate -40%]
Weapon fusion module (only those that are useful)
・Ray of light core 3
[Weapon firing interval -12%]
・Ray Trident Core 3
[Every time you shoot a ray, there is a 40% chance to fire 3 rays]
・Light refraction core 3
[When the ray hits an enemy, there is a 100% chance that it will be refracted in a random opposite direction (damage is halved)]
High temperature, one of the status abnormalities, reduces explosion resistance by 80%.
The ray heating lens applies 100% of its high temperature to the enemy it hits.
If you have 4 drones equipped with long-focus rays S with ray heating lenses, you can continue to spread high-temperature status ailments.
If you get hit by a grenade pump gun’s explosion while your explosion resistance is at -80%, you won’t be left alone even if you’re a boss.
Bosses with high immunity will be released immediately even if they become high temperature, but such bosses are basically one-on-one, so the laser continues to hit the target, forcing them to maintain the high temperature state.
With the Particle Transition Module, you have up to 52% chance of penetrating shields.
However, since the deterioration rate is high, sacrificing 4% of Particle Transition Module I and stacking Maintenance Module II will make it last longer.
It is a powerful support for ray weapons with low shield damage. It’s a taboo to just cut it down with a grenade pump gun.
If you strengthen it further with the weapon fusion module, it will become even stronger, but Endless Mode is probably the only place where you have enough free time to do that.
If you have a high-temperature scattering drone that is the strongest match for the already powerful grenade pump gun, you’ll be in luck.
Can crush all enemies.
There are some drawbacks to grenade pump guns as well.
In particular, in terms of firing range, it is lower than old-style rifles. Not only does it inevitably require you to get close, but it’s also easy for enemy attacks to fly at you.
It’s not really suitable for anything other than certain units. However, the compatibility with that unit is too good (described later)
There is also a fear of self-destruction due to the short range, but this is not a problem for reasons explained later.
As expected, the ammo costs would be ridiculously high. There’s nothing I can do about this.
And the biggest drawback is the terrible processing slowdown.
The more targets the bullet hits, the heavier it becomes.
Especially when it comes to Sandworms, if you shoot them repeatedly with [50% health or less and 50% firing speed and movement speed] Adrenaline IV activated, they will become so heavy that you won’t even be able to move properly.
After the 150th day of Endless Mode, some enemies will not be processed properly even in normal battles.
When you play against something like Steel Slug x8, the opponents multiply like chestnut buns that have been overwritten, and the chain explodes all at once, and the FPS drops to 1 or less, and a picture-story show begins.
Strongest weapon part 2
weapon
・Howitzer B1
Weapon enhancement module
・Explosive damage module I
[Explosive damage +25%]
・Explosive damage module II
[Explosive damage +50%]
・Explosive damage module III
[Explosive damage +75%]
・Explosive damage module IV
[Explosive damage +100%]
・Explosive penetration module I
[Blast resistance that hits target -15%]
・Explosive penetration module II
[Blast resistance that hits target -25%]
・Explosive Penetration Module III
[Blast resistance that hits target -35%]
・Differential device IV
[Weapon firing interval -12%]
・Reload module IV
[Reload time -16% Deterioration rate +10%]
・Maintenance module II
[Deterioration rate -40%]
weapon fusion module
・High performance explosive fission core 3
[Number of bullets fired +300%, firing interval +150%]
・Split core 4
[Each bullet has an 8% chance of being fired as two shots]
・Division increase number core 4
[When activating the effect “bullets are fired as scattershots”, the number of bullets +5]
・Chain reaction core 3
[Each bullet has a 50% chance of becoming a high explosive bullet]
*Instead of 50% for each bullet, there is a 50% chance that all bullets will become high explosive bullets when fired.
・Time delay fuse 5
[Bullet range +40%]
・Internal pressure overload core 3
[Shot interval -12% Reload time +8%]
What happens when you fire this weapon…
1: First, a total of 16 bullets with a default damage of 2100 are fired. (Effects of Explosive Damage Module & High-performance Explosive Splitting Core 3)
2: Each bullet has an 8% chance of firing 2 shots. (Effect of split core 4)
3: 2 bullets becomes 7 bullets. (Effect of division increase number core 4)
4: All fired bullets have a 50% chance of becoming high explosive bullets. (Effect of chain reaction core 3)
5: Enemies hit by bullets receive damage with -75% explosion resistance. (Effect of explosion penetration module)
It seems to be backwards compatible because the number of bullets and probability is lower than the grenade pump gun, but this weapon is also quite crazy.
First, the range.
The default value is 24, which is not bad, but with 5 time delay fuses it becomes 33.6.
If you make Claire crouch and shoot, it will reach from the center of the map to the edges.
Next is the specifications of the bullet.
Even if a howitzer bullet does not hit an enemy, it will explode automatically at maximum range or when it hits an obstacle.
Unlike a grenade pump gun, which doesn’t even explode unless it hits an enemy, a howitzer’s bullet always explodes somewhere.
Furthermore, the exploded bullet has a 50% chance of becoming a high explosive bullet.
Next is power.
2100 damage per shot. Chain explosions of high explosive bullets also deal 2100 damage each.
A full hit will deal up to 30,000 damage.
In short, you can spread an explosion of up to 30,000 damage over a wide area from a long distance!
Furthermore, the enemy hit will have their explosion resistance reduced by -75% and will receive damage.
The bullet itself has an effect of -75% explosion resistance, and the activation rate of the effect is 100%.
This essentially means that you are constantly exposed to high temperatures and receive damage.
And at that long range.
What’s more, this weapon has 10 slots, so it can be carried by heavy armored combat units in cooperative units.
This is related to character rank, which will be discussed later.
Since the deterioration rate is high, this is the place where you would like to place the Maintenance Module II.
However, this weapon has clear drawbacks.
The probability of high-performance explosive bullets being low is serious; unlike a grenade pump gun, which is virtually guaranteed, there is only a half probability, and if the probability is exceeded, all bullets will not become high-performance explosive bullets.
The firing interval and reload speed are slow, with a firing interval of 3.92 seconds and a reload time of 4.34 seconds, even with the skill MAX Claire and advanced external magazines.
It has the worst compatibility with reflections, and if it is reflected at close range, the long range will be a disaster, and everything will fly towards you.
As a result, some minor enemies and bosses are fatally incompatible. So, on the other hand, it doesn’t extend the range.
Avoid self-destruction at all costs! ! !
Overall, the performance of a grenade pump gun is peaked.
Although it has a strong habit, it can be transformed depending on how you use it, so this is also possible.
Old strongest weapon
weapon
・Focused ray M
Weapon enhancement module
・Magnetic flux amplifier II
[Light damage +14%]
・Magnetic flux amplifier III
[Light damage +25%]
・Magnetic flux amplifier IV
[Light damage +45%]
・Strengthened lens module II
[Ray range +12%]
・Strengthened Lens Module III
[Range of light +18%]
・Reinforced lens module IV
[Light range +30%]
・Reload module II
[Reload time -8% Deterioration rate +4%]
・Reload module III
[Reload time -12% Deterioration rate +6%]
・Reload module IV
[Reload time -16% Deterioration rate +10%]
weapon fusion module
・Ray of light core 3
[Weapon firing interval -12%]
・Light energy core 6
[Light shield damage +300%]
・Ray Trident Core 3
[Each time you shoot a ray, there is a 40% chance to fire three rays]
・Light refraction core 3
[When the ray hits an enemy, there is a 100% chance that it will be refracted in a random opposite direction (damage is halved)]
Before the arrival of the weapon fusion system, it was without a doubt the strongest weapon.
Even though the full damage of a single shot is about 5000, it can always be fired one second at a time!
In comparison to its power, the firing interval and reload speed are about 1 second, which is insane.
And the range is over 30. Since it is a beam of light, it can reach its maximum range in an instant.
Also, the rays ignore armor. There is currently no resistance to light rays, so if you are hit, you will receive 100% damage.
It is unrivaled against enemies without shields.
On the other hand, almost no damage passes through shields, so enemies with shields must take countermeasures.
It is possible to install a particle transition module, but in that case, it is more stable to have another sub-weapon that specializes in shield destruction, and deal damage in the flow of destroying the shield with the sub-weapon → beam rifle. .
Eventually, if you equip multiple drones with shield-destroying weapons, they will destroy the shields on their own.
In addition, enemies with a narrow space between the shield and the main body will be hit directly, ignoring the shield.
By the way, if you attach a ray energy core and have it double-held, you can forcibly reduce the shield, eliminating its weakness. Well, it’s difficult to strengthen it that much.
Also, unlike grenade pump guns and grenade shotguns, it is not a range attack.
So we have to crush them one by one.
This goes without saying, but you need to aim properly because even a powerful beam won’t do any damage unless it hits the enemy properly.
It’s not a weapon that will automatically kill the enemy if you scatter it where the enemy is.
In terms of damage, the damage and DPS that a grenade pump gun inflicts on an enemy with a blast resistance of 100 that is not in a high temperature state is roughly the same.
The weapon itself is quite high-performance, but the grenade pump gun is so broken that it is no longer the strongest.
However, it is not the strongest, but it is broken, and you can have it with 9 slots, so it is a reliable ally for some characters (see below).
Other strong weapons
The strongest bullet type weapon. If you raise the overall performance, you will be able to do anything against small fry.
Sniper [Bullets with damage of 500 or more have a 10% chance of causing instant death effect (ineffective against bosses)]
It has good compatibility with Ocher, and can scatter bullets that kill at 10%.
Heavy machine guns force you to crouch when firing, so they are not suitable for bosses that require movement.
Although the Gatling gun looks strong, it has the fatal drawback of not being able to accumulate Kinetic Damage Core 5 [bullet damage +50%] because it does not have a weapon fusion slot. (If you try to increase the damage with reinforcement modules, you will sacrifice shield damage or armor penetration.)
No matter how you try to deal with the extremely slow reloading, if you pile up the reloading modules, the deterioration rate will be extraordinary even if you install the maintenance modules I & II.
So heavy machine guns are generally stronger.
Treatment gun
Attaching a module that increases damage will increase the amount of recovery. Since the deterioration rate is extremely high, a maintenance module is required.
If it stays like this, it’s just a joke, but if you install it on Drone x4, the story will change.
Since there are 4 drones that give 336 HP 8 times, 10752 HP is recovered in 8 seconds. Recovers more than the initial health of Sun’s aircraft, the Dragoon. The next bullet will be loaded in 6 seconds.
It may seem like an amazing performance, but the reality is a different story.
First of all, since the treatment gun itself is obtained only in the second half, it cannot be used during the difficult period in the first half.
In the second half, you will have all the equipment, so the need for a treatment gun is low in the first place.
Nano-alloy metal has a -80% effect, making it less effective.
In the first place, the disadvantage is that the attack performance of the drone is completely eliminated.
The treatment gun itself is powerful, but the current situation is that situations that require it rarely occur.
However, it works flawlessly when recovery is needed, so if such situations become more common in the future, it will unleash its hidden power.
One of the strongest characters
・Movement speed should be 150 or higher.
-Turret traverse speed should be 1.30 or higher.
・The resistance of the main body of the aircraft should be 140 or more.
– Explosion resistance should be 100 or higher.
– Attribute resistance is 100 or higher, or status ailment duration is -100% or higher.
・Load Advanced Endurance Modules IV, III, and II, and if you have room, load I as well.
・Load enough armor on the attachment to meet the above conditions.
・Adrenaline IV if there is enough slot [When the unit’s HP is below 50%, firing speed and movement speed +50%]
・Mary
Aircraft modification
・Elastic feet
[When driving, you can overcome obstacles without being affected]
・Weapon expansion slot B
[Unit weapon slot Equipable weapon slot upper limit +2]
・Nano alloy
[Maximum damage received per hit: 400. However, the effectiveness of the treatment received is significantly reduced (-80%)]
・Titanium armor
[No longer affected by paralysis effects]
・Porcelain gold coating
[No longer receives damage when bomb resistance is activated]
・Cushion coating
[No longer takes damage when resistance is activated]
Regarding basic defense…
– Paralysis disabled. (Effect of titanium armor)
・Unless it is in high temperature conditions or with bullets with an explosive penetration module, it will not take any explosion damage and will not cause dizziness. (When explosion resistance is 100, bomb resistance is activated by 100% + porcelain gold coating effect)
– Immune to damage from most bullets. (Composite armor resistance 75 + fuselage body resistance 150, resistance 225 + cushion coating effect)
・Not only is it hard to get abnormal status, but even if it happens, it will be canceled immediately. (Immunity is 65 + Status abnormality duration -120%)
-Maximum damage received at once is 400. (Effect of nanoalloy)
Despite having this ability, it has the same maneuverability as the initial state and a turret rotation speed that exceeds the initial state.
It has excellent performance in terms of defense and maneuverability.
So, on the offensive side…
Can be equipped with grenade pump gun x2 and high-temperature scattering drone x4.
Its high mobility makes up for the grenade pump gun’s short range.
Also, due to its defense and the specifications of the grenade pump gun, it will not receive self-destruct damage by default.
As mentioned above, the grenade pump gun is completely broken.
Mary was the deadliest killing machine with ample mobility, tremendous defense, and extraordinary attack power!
The only drawback is that it is weak to light beams…but since there are almost no enemies with strong light beams, and some strong beams all require a warm-up, they can be easily avoided.
So the disadvantages are not actually working.
Mary has no major flaws. There are only strengths and middle ground.
If I were to force myself to list them, I would say that they can only hold a small number of projectiles, they don’t have enough energy to run and don’t last long, and they don’t have more mobility than necessary.
Strongest character part 2
Aircraft modification
・Caterpillar
[Uses caterpillars for running, long lasting, but may get caught on obstacles]
・turret
[Double crouching resistance and explosion resistance, greatly increases range, and eliminates recoil when shooting]
・Ship Iron Armor
[Gives 1 additional resistance for every 1500 unit HP]
・Titanium armor
[No longer affected by paralysis effects]
・Porcelain gold coating
[No longer receives damage when bomb resistance is activated]
・Cushion coating
[No longer takes damage when resistance is activated]
In terms of defense, it’s like building on Mary and further strengthening it.
Resistance totals 263, crouching increases to 426. Explosion resistance also increases to 200.
Since it has an immunity of 85 and an attribute resistance of 135, it is almost never affected by status ailments, and even if they do occur, they are quickly removed.
HP is 72,500, equivalent to 10 initial Suns.
Nano-alloy might be fine instead of naval iron armor, but it would be terrible if there were 4 drones equipped with treatment guns.
Even though you take almost no damage, you will be able to recover damage, making it difficult to die without exaggeration.
Unless you continue to be hit by the Dominator’s rays intentionally, you will not die.
There are no complaints on the offensive side either.
You can also use grenade pump gun x2, but in terms of mobility, grenade shotgun x2 is better.
The only problem is mobility.
First of all, even if I increase the starting horsepower to the maximum, it is still slow.
Also, the caterpillar seems to have an upper limit to its movement speed, and no matter how much you increase its speed, it will not move beyond a certain point.
That’s why I feel moody overall. The turret rotation speed is sufficient.
In fact, it’s better to stay crouched down, so basically it’s best to stay stationary.
Enjoy the ultimate fixed artillery life as it has insane performance in terms of attack and defense.
Other characters
Focused beam Mx2 is possible with weapon expansion slots A+B.
Although the aircraft modification will be occupied, the defense will not be that bad.
Titanium armor has a low priority because it has an attribute resistance of 100, but the paralysis itself will be cured quickly, so it will put a damper on shooting.
You can make it more maneuverable, but if it’s too high it’ll be difficult to maneuver, so in the end Mary is the most stable.
Since you can carry a lot of projectiles, you can support Focused Ray M with Focused Shock Bomb x6 & Grenade Loading Device [Throwables Cooldown -20%].
A drone with shield destruction weapon x4 would be fine, and something like treatment gun x4 would also be interesting.
Although she is inferior to Mary, she is capable of fighting like Mary, so it is better to use her as support or a substitute.
・Heavy armored combat unit
Although it is a cooperative unit, it can carry double high-explosive shotguns. That’s all, but this alone is strong. It is a good compatibility because it is a maneuverable operation that does not move.
He continues to fight without stress.
It’s okay to try hard on the defensive side, but the number of slots is too small, so something will be sacrificed. Naturally, it cannot be loaded with aircraft modifications.
It is better to assume that it has no mobility. The default movement speed is 50.
However, since the firepower itself is real, basic cooperative units will be based on this guy.
・Ocher
Defense isn’t bad, attack and mobility are issues.
I am burdened with the sadness of not being able to carry double the powerful weapons I introduced.
You can have some weapons with 15 or more slots, but they all have disappointing performance and are not an advantage. Move to that slot sub
In terms of mobility, the default movement speed is too slow. It is also a caterpillar.
It will be a stationary operation like Claire, but in that case Claire herself and a heavily armored combat unit are involved…
・Sun
Even though he’s a melee specialist, he’s a pretty unfortunate character because he only has weak melee weapons.
Melee weapons are the only weapons that can deal 100% damage, but they don’t give you any important damage at all.
Since it can also be used as a ranged weapon, its performance may have been kept to a minimum, but there are too few slots for ranged weapons, so you can’t carry anything with it.
Expansion slots A+B can barely hold one focused beam M. But, what’s with the regular schedule?
The presence of Mary and Croc calls into question the need for Sun…
The current performance is disappointing, but we look forward to future progress. (I purposely made the image specialized for close range)
・Firepower combat unit, high speed combat unit, standard combat unit A, standard combat unit B
bulky garbage. If you’re going to give these guys material, it’s better to raise something else.
How to clear Challenge Mode Advanced 17
Advance preparation: Global bonus distribution
・Initial funds
There’s nothing better than that. If you want to have fun, go to MAX.
・Human resources department initial level
There’s nothing better than that. While playing, infrastructure will require money to be spent on human resources, so if you want to make it as easy as initial capital.
・Resource recovery department initial level
I do not need. 0 is fine. Throw away your leftover points.
・Weapon manufacturing department initial level
Top priority. For reasons explained later, be sure to set it to MAX.
・Attachment manufacturing department initial level
It’s not unnecessary, but it’s not important, so it can be postponed until later.
・Power plant initial level
There’s nothing better than that. If you set it to MAX, it will generate maximum power from the beginning.
– Increased number of updated items in the shop
It’s not unnecessary, but it’s not important, so it can be postponed until later.
・Added options for infrastructure manufactured products
priority. This greatly reduces the chance of wasting manpower without getting what you’re looking for.
Controlled character: Mary. Any sub-character is fine. If you want to have fun, Claire has physical strength and a light machine gun.
overall flow
common
-The first weapon you receive is a cannon. Get through the early stages with the cannon.
– Honor is far more important than money.
・Mary’s level up points are allocated in the following order: reload → shooting interval → movement speed → running speed.
・Infrastructure: Weapon manufacturing factories are hit every day. A collection of weapons that can be used as fusion materials for grenade pump guns.
・When a long focus beam appears, first collect four of them and give priority to attaching them to the drone.
・The infrastructure human resources team will have at least 27 people. Draw a weapon 3 times, the maximum number of default manpower.
・Cooperative units can only be heavy armored combat units. He has the physical strength and brings a shot weapon made of fusion materials.
・Do not spend money and materials on unnecessary things. This is because if you are not conscious of it, you will collect things that are unrelated due to the quirks of the story.
・Collect industrial plastic x36 and iron pipe x36, which are the materials for maximum strength pump gun x2, no matter what.
In particular, since there are few enemies with industrial plastics, the priority is to dismantle them as soon as they appear. Everyone has a steel pipe.
・The aircraft modifications you can get along the way are nano alloys (because nano alloys cannot be made by yourself). If it doesn’t come out, attach naval iron armor or high-speed magazine instead.
・The required weapon expansion slot B can be obtained by paying money at an event that occurs along the way.
step1: Complete Mary’s leg strengthening
First of all, there’s no point in talking unless you strengthen your legs, so let’s finish everything first. The enemies are weak at first, so you can leave everything else alone.
Take the initiative to align the speed module and rotation axis module.
Collect only the amount of refrigerant and spark plugs that will be used during demolition. Please note that the torque converter requires lubrication.
Torque converter is optional. There is no speed module at all.
step2: Complete Mary’s main reinforcement and composite armor pasting
Once the foundation is ready, it’s time to start making heavy armor.
Composite Armor x8 = Advanced Armor Module > Advanced Endurance Module > Explosion Protection Module > Explosion Protection Coating > Hedge Coil Priority.
Adrenaline is your choice. When cornered, his performance becomes insane, but if you play well, you won’t be cornered in the first place.
step3: Make a grenade pump gun
The most powerful and broken weapon in the history of this game. With a grenade pump gun in hand, victory is certain.
Explosive Module > Tube Magazine > Fragmentation Module > Decapitation Module Priority.
Weapon fusion modules (Kinetic Explosive Reaction Core, Kinetic Explosive Core, Kinetic Split Core C3, Split Increase Core) should be available from the weapons you can get from the daily Weapons Manufacturing Factory barrage. Unless you’re unlucky.
If you don’t have enough, complete the necessary weapon fusion after completing the explosion modules (for weapons that explode and do nothing).
Step 4: Complete the high-temperature dispersal drone.
Gather the ray heating lenses x4 and attach them to each.
Please note that the radiation heating lens requires materials that can only be obtained if you consciously collect them: “Prison x5, Lens x4, Coil x4”, and cannot be duplicated.
If you have completed the weapon fusion of the grenade pump, you can collect 8 long focus rays at the weapon manufacturing factory or purchasing department and make it into a drone with 4 long focus rays (extends range).
If you also load up the particle transition module as an extra, there is a 52% chance to ignore the shield and put the opponent in a high temperature state.
Plus a weapon fusion module as an added bonus.
remarks
– By the time the grenade pump gun is completed, Mary alone will be enough, and by removing the sub characters and cooperative units, unnecessary repair costs can be eliminated.
・The fusion material of the grenade pump gun is general scatter weapons and high-explosive weapons. The howitzer is especially good because it can raise the cores other than the kinetic splitting core C3 to their maximum value.
-Throwables are useful in the early stages. There is no need to pitch in the second half.
-The way you fight is by hiding behind sandbags in the beginning. After that, it’s OK to scatter bullets while moving around.
・Holidays are basic money. If the choice is between strategic weapons and strategic weapons, carry out the annihilation request.
・You don’t have to go to the outer positions. Request for annihilation if you can afford it.
And that wraps up our share on Cavalry Girls: [v.1.0.1483] Strongest Weapon & Strongest Character & How to clear Challenge Mode Advanced 17 (ENG Translation). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by CASIO, who deserves all the credit. Happy gaming!