Are you tired of constantly losing your characters in Starbound’s Hardcore mode? Look no further! In this guide, I will share my personal tips and lessons learned from clearing Hardcore mode. But don’t worry, these tips can also be applied to non-hardcore characters. Let’s avoid those silly mistakes and make it to the end in one piece.
RULE ZERO
This will apply in some way to just about everything else, because situations can quickly go from “I’m fine!” to “Wait, why am I on the title screen?”. If ever you are in a situation where you think “this could get me killed”, you are probably right.
Tip 1: Be ready to bail
Both of these methods will abort mission progress, pull you out of challenge rooms, and erase the door to enter that challenge room, but lets you keep all items you currently have on you. You may lose some progress, but it’s better than having to start a new character.
Why pull out? Because some enemy types are randomly generated as you explore a planet, and rejoining/beaming in resets random enemy spawns. You also can’t die from damage-over-time effects such as poison, fire, or lava while on board your ship. If you’re getting overwhelmed, or don’t want to deal with some wildlife that’s popped up, beam out & then back in to reset the spawns. This doesn’t work with pre-determined spawns however, such as bandits/cultists around a lamp, or bounty hunter targets; they will need a different approach.
Tip 2: Look before you leap
Combine this with some rope to carefully repel down. Sometimes it isn’t the fall that kills you, it’s the monster right next to you when you land who is happy that dinner just hopped into its lap.
Tip 3: Use more rope
Rope can also be used in missions where block placement is restricted. Ropes are finicky when trying to grapple straight into ceilings, so try to hit walls or floors with it and pull yourself up. Also, try to secure your rope BEFORE your feet leave the ground. Save your mid-air epic trick shots for when you’re running a casual character, not a hardcore one.
Tip 4: Proceed by torchlight
Whenever possible, mine downward and use platforms to make it easier, more gradual way to descend cliffs.
Tip 5: Stop using salve
Once you have a ready supply of bandages, sell/throw away all salve and medical kits you come across to remove the temptation of using them. Yes, medkits too, and for the same reason: Using a healing item (salve, bandage, medkit, & nano-bandage) locks you out of using any more healing items until the duration is over. Bandages & Nano-Bandages have a duration of 1 second, whereas the salve and medkits last 10 seconds. While 10 seconds might not seem that long, it’s an eternity in the middle of a scrap, and could easily cost you a run.
Tip 6: Don’t walk around with an open window.
Tip 7: Speed rules melee
• Slower weapons require better timing and aim to make use of their power. If anything slips or you miss, you’ve decreased your DPS, and given your enemy a chance to hit you for free. Faster weapons can just keep attacking with little loss in DPS.
• Slower weapons may knock your enemy back a ways, but if they have a broadsword or hammer, they’ll be able to close the gap and hit you before you can charge up the next strike. Or, they’ll just decide to pull out a gun and start shooting you.
• If enemies stagger themselves out, you’ll waste your one big hit on an enemy, send him flying back, then the next one comes up and hits you immediately after. Dealing with enemies that aren’t in clusters is a bad idea for slower weapons.
• Dual-daggers have much less knockback, but can strike so fast that they effectively juggle the enemy. An enemy that is “in the air” cannot normally land their attack until they are touching the ground (fliers are exempt, though). You can run into a whole group of enemies in a line, scoop them up, then hold them hostage against a wall while killing them, and there’s little they can do about it unless you let up.
• Spears can also juggle enemies when left pointed out, but the damage is pitiful, and other enemies will likely wander in before you’ve killed your shish-kebab victim, forcing you to divert attention.
• Broadswords are fairly middle-of-the-road, have an effective arc for hitting ariel enemies, and can just about keep enemies juggled during the combo if your attack speed is fast enough. If your broadsword doesn’t have a speed of 1.4, you’ll have to learn how to dance in & out of enemy range. Just be mindful or where your cursor is, because it determines which direction you’re attacking. (it’s astonishing how easy it is to lose track of it in a skirmish)
Tip 8: Update your armor
Always deck yourself out with the strongest armor you can. Do not enter the Echrius Facility or a planet with tungsten until you have iron armor. Do not enter the Hunting Caverns or a planet with titanium until you have tungsten armor. Etc…
Armor not only gives you more defense, but also more health, energy, and damage. It’s always a good idea to get the best gear you can. Speaking of the latest upgrades…
Tip 9: Update your mech
However, if you plan on laying siege to space pirates, or investigating strange space signals, don’t go outside your weight class. Always make sure your mech is upgraded with the latest armor pieces, and has as much health and damage as possible. Stepping into a fight with space enemies even two tiers above your own can decimate your mech in a few hits, and it takes you down with it if it blows. Your whole run can end in about 2 seconds if you pick a space-battle with something stronger than you. I know because I counted. (T_T)
It can be a real grind to find enough upgrade-parts before heading into a stronger area, but it is vital if you plan on using your mech. Also, remember to keep your hand on the teleport button in case things get hairy. Take your time and whittle the enemy down.
Tip 10: Only you can manipulate terrain.
Tip 11: Let the lava do the work
Lava is one of the most dangerous things in this game, and you do NOT want to mess with it. The longer you stay in it, the more its damage starts getting exponential. The first tick is 30 damage, the next, 70. Then over 200. Then over 3,000. In a few more ticks, it’s into the millions. So put that kind of damage to work for you.
Dig a tunnel under your enemies if you have to, but get over to them and use your matter manipulator to encase them in dirt blocks. Then right click to place dirt walls in the background. Once that’s done, add a little lava into their enclosure, and watch the orange numbers fly. If the Ronin wants to join your team, they’ll put on a uniform and become immune to the lava.
.
If they are faking, however…
THEY’LL BURN.
…Just, uh…
Just be careful of using lava near escort NPCs, they are not resistant to lava. 🙁
Tip 12: Mind the hitbox
Humanoid NPCs like bandits, cultists, etc., do not deal contact damage, only weapon damage. Also, humanoids will switch to melee at close range, and guns if you run from them (if the AI doesn’t just derp out). A good thing to note about both you, and humanoid NPCs, is that ranged attacks miss their target if they are too close. Basically, the bullet comes from the muzzle of the gun, and you can avoid the shots by being “inside” from where the enemy is shooting (also works for most throwing weapons)
Unfortunately, this also works for enemies getting inside your hitbox. For this reason, it’s always a good idea to have a melee weapon in one of your hotkeys.
Tip 13: Spiked-morphball is best morphball.
Tip 14: Elemental trapezoid
- Fire monster: weak to ice, resistant to fire, immune to lava.
- Ice monster: weak to fire, resistant to ice.
- Poison monster: weak to ice, resistant to poison, immune to poison pools.
- Fish monsters: weak to electricity, resistant to ice.
- Robot monsters: weak to electricity.
- Humanoid NPCs: no noticeable weaknesses or resistances.
Tip 15: Fire, bad. Spray, good
Tip 16: Find a good stim dealer.
Tip 17: Take advantage of the shared universe.
Another benefit is that any villager who has asked to join your crew is also shared. Meaning, that if you make nice and do a lot of favors with a town, getting several people asking join your crew (but not accepting yet), then another character can go to that same village and recruit them for their ship without having to re-do the hassle and sidequests!
It’s up to you whether or not you feel this breaks the spirit of a hardcore playthrough, but it certainly helps cut down on some of the mining, side-questing, collecting upgrade modules, or finding artifacts to scan. Other characters and their on-call crewmates who you left on a planet will not be there for another character to interact with though, they only exist when you’re controlling them.
Note: Food items that you left in a (non-fridge) container or on the ground will keep the spoil timer running when you are playing another character, so keep your perishable food items in your fridge, or in your inventory to keep them from spoiling while another character is being played.
Tip 18: Use doors to cluster enemies
Tip 19: Parry the Beam
Tip 20: To dodge the ball, BECOME the ball.
Nox’s attacks seem to be mostly aiming for where your head should be when she’s close to you, but she can do a wicked curve down and across when either you get to the edges of the arena, or if she’s too far away from you when she begins each homing attack.
Or you can just hold up some shields and spam bandages.
Tip 21: Choose the Fire Path
Also, avoid using Reefcola at all costs: the “extra swim speed” only applies in the upwards direction, and it is uncontrollably fast. It will ram you into spikes and make the trip much harder.
Tip 22: Cars can’t fly
Using platforms to carefully (and slowly) build a stairway down is one option, but another option is to gather as much of the green jelly blob blocks (or other block with falling physics) as possible, spam it off the edge, then ride the slime-wave all the way down. (might vary depending on computer processing power, lag, etc.)
Comments, final thoughts
I didn’t post anything about which guns were best, because I think that’s far more subjective than melee. However, I find myself most often using grenade launchers with throwing weapons in off-hand, and sniper rifles. The gun-type I use the least is rocket-launcher, because the energy cost-to-damage ratio always feel less effective than any other gun. I was going to talk about & rank weapon abilities, but I think I’ll save that for another guide.
If you have your own tips you feel might benefit someone doing a hardcore playthrough, leave a comment and I might add it to the list. If you have any questions about anything I posted, feel free to ask and I’ll try to elaborate or change the wording in the guide.
And that wraps up our share on Starbound: How to Not Die: Lessons Learned from Hardcore Mode. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Reishadowen, who deserves all the credit. Happy gaming!