Welcome to our guide for 8-bit Adventure Anthology: Volume I – Uninvited. In this walkthrough, we will help you complete the game and obtain all the achievements without revealing any major spoilers. Let’s dive in and complete this adventure together!
Intro
Uninvited is probably my favorite out of the three games in the anthology. I love Shadowgate and Deja Vu is cool, but I have some fond memories of Uninvited growing up, namely due to it being the spookiest one out of the bunch.
Uninvited’s puzzles aren’t as obtuse as the ones found in Shadowgate, but they’re definitely still challenging. We’ll get through the main game while grabbing all the achievements along the way.
Similar to other two games, there’s a bunch of different ways to meet your end in Uninvited, and part of the fun is finding them all. I’ll list most of the ways to die without directly spoiling them with a red skull icon if you want to see them for yourself, or to steer clear of them.
On that note, every single achievement for Uninvited involves you dying in some fashion, so before you aim for an achievement, be sure to SAVE YOUR GAME! This is especially important for the Consumed achievement, as you may have to deal with a death timer if you don’t reload.
Also similar is that Uninvited has a million items lying around that you can pick up, but 90% of them are useless. This walkthrough will only include items that are necessary to finish the game, but feel free to take whatever you like to satiate your inner klepto. Just keep in mind that you have to flip between inventory pages, and each page can only hold seven items, so a stuffed inventory might prove annoying to manage. You do get the chance to offload items about halfway through the game.
Lastly, this walkthrough will skip over most of the background info and lore items. If this is your first time playing Uninvited, I strongly recommend exploring on your own and examining as many items as possible, especially books and diaries, for the full story and experience. Piecing together what’s happening in the mansion is another part of the fun, and you can come back to my guide whenever you get stuck. For the cautious ones out there, keep an eye out for the death indicators so that you know what NOT to get too curious about.
Part 1: Inside the Mansion
The beginning of the game throws you right into the fire, as you crash your car near a mysterious mansion. Your sister is gone, and your car ain’t looking too great.
Our first achievement! Simply dawdle in the car for too long, and the ruptured engine will catch fire, making you go out in a blaze of glory.
Continue, then OPEN your car door on the left, and MOVE out of the car.
After an dramatic explosion, you find yourself in front of the mansion. The front door is locked, so OPEN the mailbox to find an ENVELOPE. OPEN it to find a LETTER and PENDANT. EXAM the LETTER to read it for some lore if you like, and TAKE the PENDANT. The mansion’s door suddenly opens, so MOVE forward.
OPEN and MOVE through the door on your right.
OPEN the gray book on the table and EXAM it to learn four magic spells: CLOUDISI, STILLINI, THUNDEDE, and TELEMAZE. The magic book poofs out of existance, so MOVE back to the Foyer.
OPEN and MOVE through the door in front of you.
Attempt to OPEN any of the closed doors in this hallway. A woman with a nice dress suddenly appears in the middle of the hallway. Try once more to OPEN any of the doors and OH MY GLOB!!!!!
After you get the achievement, MOVE up the stairs in front of you. Don’t worry, the ghost lady won’t attack you.
We’ve got five doors here—two on your left, and three on the right. OPEN and MOVE through the right side door all the way in the back, which is the top right exit on the move map.
SAVE YOUR GAME BEFORE DOING THIS! OPEN the black bureau to the right of the bed, and TAKE the RUBY inside. This unassuming RUBY is actually cursed, and it slowly drains your willpower as long as it’s in your inventory. Do random actions (like EXAMining things over and over again) until you get a cutscene where you start to feel the RUBY’s effects. You have to see this cutscene five times before you fully succumb to the RUBY.
After you get the achievement, and you continue, you might still have the RUBY in your inventory. You’ll be able to get rid of it later in the game, but you have to hurry. If you’d rather not deal with this, simply reload your save before you picked it up. When you’re done, return to Second Floor Hallway.
OPEN and MOVE through the middle door on the right.
TAKE the giant AXE in the corner of the room.
Return to Second Floor Hallway when you’re done.
OPEN and MOVE through the right side door closest to you.
TAKE the NO GHOST (purple can near the top left corner of the closet). MOVE back into the Second Floor Hallway.
OPEN and MOVE through the left side door all the way in the back.
OPEN the brown table beside the bed, and OPEN the SCROLL 1 to learn the spell DOLLDOLL. Return to the Second Floor Hallway.
We’re done on the second floor for now, so MOVE through the south exit to go down the stairs back to the First Floor Hallway.
OPEN the NO GHOST to take the cap off, then USE it on the ghost lady to banish her back to the underworld.
OPEN and MOVE through the left side door near the stairs.
TAKE the blue BOUQUET on the table. OPEN and MOVE through the door at the back of the dining room.
OPEN the desk with the green paper on it and TAKE the CARD. Return to the Dining Room.
OPEN and MOVE through the door near the top left side of the Dining Room.
TAKE the KNIFE 2 (the knife with the blood on it) from the rack. OPEN and MOVE through the door on your right.
TAKE the MATCHES near the top right corner of the Pantry. We’re going back all the way to the Foyer now, so MOVE down to Kitchen, down to Dining Room, bottom right to First Floor Hallway, then top right to Foyer.
USE KNIFE 2 on the white couch to reveal a hidden stash. TAKE the KEY 1, then go back into the First Floor Hallway and up the stairs to the Second Floor Hallway.
OPEN and MOVE through the door on the bottom left.
USE KEY 1 on the large closet in the back of the bedroom. TAKE the BOX, and OPEN the SCROLLS for some hints, if you’d like.
Also, the green BOTTLE 1 on the desk has a mysterious liquid inside as well. OPEN and USE it on SELF to taste a hint of almonds. Wait a minute, where have I heard that before? Only one way to find out, so USE it on SELF again…
When you’re done, return to the Foyer on the first floor.
USE the MATCHES on the fireplace to get a cozy fire started. USE the BOX on the fire to burn it up. TAKE the STAR. Return to the First Floor Hallway.
OPEN and MOVE through the bottom left door.
USE KEY 1 on the cabinet in the back, and TAKE the GYP. DOLL. SPEAK the DOLLDOLL spell to talk to the doll, who gives you some guidance and teaches you a new spell, O SESAME. USE the gramophone for a neat Shadowgate reference! OPEN and MOVE through the door in the back when you’re ready.
TAKE the CAGE on the floor, then OPEN and MOVE through the top right door to reach the backyard of the mansion.
Part 2: The Mansion’s Backyard
You’re about halfway through the game now. Just like the game says, you can leave any items you don’t want here using the LEAVE command. If you still have the RUBY on you for whatever reason, now’s a good time to rid yourself of it. Don’t worry about discarding something important, as the game will stop you if you attempt to do so. MOVE towards the middle building.
OPEN and MOVE through the Greenhouse door.
TAKE the WATERCAN and USE it twice on the pot in the bottom left corner of the Greenhouse to grow a sprout. Leave the Greenhouse.
USE the faucet on the side to turn on the water. USE the WATERCAN on the water to fill it up, then MOVE back inside.
USE the WATERCAN on the plant one more time and TAKE the FRUIT it bears. Return to the Backyard.
This time, MOVE towards the building on the right.
SPEAK the THUNDEDE spell to scare off the doges. OPEN and MOVE inside the main doors.
TAKE the CANDLES and the GOBLET. Once you TAKE the GOBLET, the altar slides to left, revealing a hidden passage.
Attempt to MOVE into the hidden passage. The game itself warns you that there is a giant spider at the bottom, and that you shouldn’t go in there. Keep trying to MOVE into the passage until the game finally lets you, at which point it sasses you about your impending doom. Should’ve listened, huh?
NOTE: This achievement seems to be bugged for many players, including myself. If it doesn’t unlock here, you’ll get another chance to meet the spider later on; that’s when it unlocked for me, so don’t worry if you don’t get it at this moment.
After you’re done playing with the giant spider, SPEAK the O SESAME spell to unlock the door on the top left. Before you MOVE in, USE the MATCHES on CANDLES.
After the ghost flies its ghostly butt away, MOVE forward into the stone structure.
You’ve now entered the stone labyrinth. MOVE in these directions, according to the move map:
- North
- West x 2
- North x 2
- West x 2
- North x 4
- East x 6
- South x 2
If you followed the directions, you should find a big tombstone. USE the BOUQUET on the tombstone, then MOVE into the secret passage.
There’s three cages in the wall. USE KEY 1 on the keyhole to free a cat, a snake, and a hawk. USE the CAGE on the hawk to capture it.
MOVE south twice to find a strange apple-like creature that bounces up and down. OPEN the CAGE, and the creature flies away to chase after the hawk. TAKE the JEWEL, and SPEAK the TELEMAZE spell to quickly escape the labyrinth.
You’re back at the Large Yard. Return all the way back to the Backyard.
This time, MOVE to the building on the left.
USE the JEWEL on the pentagonal hole at the top of the door.
USE the FRUIT on the blue spirit to make his belly happy. OPEN and MOVE through the door he was guarding.
Try to OPEN the safe in the top left corner of the room. If you remember, SCROLL 2 mentions some elements making a key, and you can cross reference this with the CARD you picked up earlier. The correct combo is 794780. USE the AXE on the orange jar inside to get a COOKIE! Return to the Backyard.
We’re almost done in the Backyard, so MOVE down to return to the Trophy Room.
MOVE down into the Game Room.
A funny little red goblin guy dances across the screen to some funky music. USE the COOKIE on the plate on the floor, and the goblin gobbles it up, leaving behind KEY 2. TAKE it and return all the way to the Magisterium Lab.
USE KEY 2 on the small door on the floor, then drop down into an Underground Cave.
Part 3: Finale
This is the home stretch!
Whenever you’re done, MOVE through the left exit.
After the old man talks to you, USE the STAR on the wall of ice.
Let’s fulfill our promise to the old man. USE Dracan and throw him down the pit in the middle of the cave.
After Dracan has been dealt with, MOVE through the tunnel entrance at the top left.
USE KEY 2 to unlock the door ahead of you, letting you leave the caves.
Before you take in the familiarity of this room, your sister cries out—we have to hurry! MOVE through the left exit.
MOVE through the bottom right door.
MOVE up the stairs.
You’re getting closer to your sister. MOVE through the upper left door.
MOVE into the top right door to get to the bathroom. Now is a good time to save your game.
As soon as you step into the Bathroom, the door slams shut. USE the bathtub faucet. Oh great, the drain isn’t working, and the Bathroom is flooding! Do random actions like EXAM until the entire room is flooded to meet a watery end. My favorite thing to do is EXAM the mirror to check your hair. Not even a flooding room can stop your nice hairdo!
After you drown, continue and MOVE back into the Bathroom. Turn the bathtub faucet again to flood the Bathroom once more. We need the water to be high enough so that we can OPEN the light fixture on the ceiling. Once it’s open, MOVE up to escape the flooded bathroom.
You find your sister, but she’s out cold. A light HIT on her should do the trick, and we end up knocking an uninvited guest out of her! In the chaos, your sister jumps out the window.
Attempt to HIT the evil spirit, only to have your aggression met with possession. The spirit is in full control of your body, and you join the ranks of the underworld. This is the last achievement for Uninvited!
To deal with the demon correctly, USE the GOBLET on it. MOVE out the window. Congratulations, you’ve completed Uninvited with all the achievements! Thanks for reading!
And that wraps up our share on 8-bit Adventure Anthology: Volume I: Walkthrough: Uninvited. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by pengusaur, who deserves all the credit. Happy gaming!